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VS Battles Wiki
VS Battles Wiki
Articles about Meta Knight
Canon Main universeMirror World
Manga Mo~Pupu!
Anime Kirby: Right Back at Ya!
Novels Kirby of the Stars

Nova: "READY. -> I WILL GRANT YOU ONE WISH... ->"

Meta Knight: "My one wish is to become stronger... So I wish to fight... the greatest warrior in the galaxy!

~ Meta Knightmare Ultra · Kirby Super Star Ultra

Summary

Meta Knight is an enigmatic, honorable swordsman with a mask, the respected leader of the Meta-Knights. He acts as a protector of peace, constantly performing heroic deeds and occasionally taking questionable actions if judged necessary. A competent individual, Meta Knight has a certain appreciation for strength, often training to become stronger and seeking the same for others, ideas alike filling him with excitement. Meta Knight can relax with friends at times, but he also prefers to be alone on most occasions, is a bit reserved and proud, always fleeing when his mask is broken and his face revealed. Because of his attitudes and despite his heroism on most occasions, Meta Knight's deemed to have a "slightly evil heart." His similitudes with Kirby create mystery and his origins are unknown.

Powers and Stats

Tier: 2-C | 2-C

Key: Pre-Star Allies | Post-Star Allies

Name: Meta Knight

Origin: Kirby

Gender: Male

Age: Around or over 1000 years old

Classification: Alien of unknown species (Possibly the same species as Kirby, which is left as a mystery to spark imagination,[1][2] and/or Galacta Knight, whom it was canonically speculated that "his appearance, which resembles Meta Knight, makes us feel some kind of relationship"[3]), Knight, Leader of the Meta-Knights, Lord (By the Meta-Knights), Captain of the Halberd[4] | As before, The Lone Swordsman,[5][6] Star Ally,[5] Scourge of Darkness[5]

Powers and Abilities:

Resistances to:

As before,

Resistances to:

Loses an interpretable amount of powers from base, and has

As before,

As before,


Attack Potency: Low Multiverse level (While helped with Kirby, King Dedede, and Bandana Waddle Dee, their battle against Magolor EX "went beyond limits" [ie made them stronger], allowing them to defeat Magolor Soul, destroying the Master Crown.[13] Surpassed, defeated and saw as pathetic many Kirby clones during Dedede's Cake Royale tournament, which consisted mostly of physical confrontations, when those clones were as good as the original, then fought evenly & lost against a Kirby using his true strength.[11] In side content, which shows what Kirby and other characters, he can defeat the following; Phase 2 Magolor [a weaker form of Magolor with the same multiversal feat], Crowned Doomer [who obtained the power of the fragments of the crown], the Master Crown possessing the Red Fruit, and the strongest version of Magolor Soul.[27] Described as "the strongest warrior" as of Triple Deluxe, a notion still present around the time of his next Key[28]) | Low Multiverse level (Described as "the strongest warrior" as of Star Allies.[28] Can assist Kirby & 2 fellow Star Allies in the canonical defeats of Void Termina, Corrupt Hyness, the Retaliators Three Mage-Sisters [at once].[29] On non-canon side content, and while assisted by 3 Star Allies, they can defeat Morpho Knight EX and the stronger incarnations of Void Termina.[30] In canon & with the ability to grow more powerful by deepening bonds with a friend, he and King Dedede teamed up to battle 2v2 against Kirby and "his buddy" [Bandana Waddle Dee, Gooey or Magolor] a few times. The former team ultimately used an item to gain a different power in their last, toughest battle, but even without it their own power being genuine and still being able to "undoubtedly" give Kirby & co. a "nice fight". Can defeat Shadow Kirby on side content[24]), able to negate durability with his Friend Hearts

Speed: Massively FTL+ (Stated that his speed is "second to none"[31] / "unrivaled"[32] / "unmatched"[33] in the context of an adventure alongside Kirby, King Dedede & Bandana Dee; Their Travel, Reaction & Combat Speeds are otherwise shown to be comparable there. His flight and reactions could keep up with Warp Stars[note 2]; Can quickly react, dodge obstacles, and attack foes[34] while flying, and keep up with those who can react, dodge, ride, clash and keep up with him while flying, if commonly their Travel Speed on the ground is slightly inferior. Himself can do those things alongside or against alternative Meta Knights flying, and keep up with opponents who do the same. Quickly able to fly from a planetoid near Nova's summoning point, at galaxy's end, back to Popstar, which is at the edge of the universe.[7] Shown flying at faster than light speeds several times. Repeatedly outran "Dimensional Walls," space waves which were consuming interstellar parts of Another Dimension,[note 3] which were moving fast enough to get past stars & nebulae in the background,[35] as well as keeping up with a flying Lor Starcutter and Landia in the time a fainted Kirby woke up & they all escaped.[36] Kept up in combat against the latter two and Magolor EX; Drew his sword against Phase 1 Magolor while riding a Landia flying across Another Dimension's Road,[37] meaning that he was really to face Magolor like that and was reacting to the obstructed flight Landia just took while passing by stars & nebulae.[38] In side content, which shows what Kirby and other characters can do, he can keep up with & dodge projectiles from several types of Doomers empowered by the Master Crown previously shown in their regular state to keep up with & obstruct Landia as he flew across Another Dimension's Road, and he can defeat Crowned Doomer, the tyrant boss of the Doomers who should be comparable to those types of Doomers.[39] Comparable to, and can join, the Star Allies who chased and kept up with Jamba Heart pieces multiple times, which were suddenly scattered across the galaxy from its edge. Can react riding a Friend Star for travel & in combat, when that vehicle is made by the energies & "the collective power of Kirby and Friends",[40] whereas a regular Warp Star can be made by a lone Kirby. Kirby & 3 Star Allies kept up in combat & defeated the Three Mage-Sisters, Hyness, and Void Termina, who in turn was able to keep up with an improved version of the Warp Star or the Friend Star, which Meta Knight can maneuver in combat.[29] In side content, 4 Star Allies can defeat Morpho Knight EX, the stronger incarnations of Void Termina,[30] and alone can defeat Shadow Kirby.[24] Can move faster via Meta Quick, Heal or certain items for a limited amount of time)

Lifting Strength: Multi-Stellar (Can withstand outrunning & outflying near Magolor Soul's Black Hole that quickly rolled the space in the setting shown, including the stars in the background of it, and survive getting sucked in it.[41] Can withstand fine being atop of Kirby with the Robobot Armor Halberd Move as he fights Star Dream Soul OS, whose Installation Hole has it inhaling in a way that causes space to rotate, including the multiple stars and a nebula in the background[8]) | Multi-Stellar, possibly Universal (As before. Can withstand harmed Black Hole attacks from Post-Magolor Epilogue Magolor[note 4][24])

Striking Strength: Low Multiverse level (Traded blows against comparable foes using his sword. Despite using a particularly powerful sword, it's later shown that his damage doesn't decrease when he uses a more mediocre sword that can be broken[6]) | Low Multiverse level (Can grab & kick comparable foes away, and slap or tackle them while himself a ghost[24])

Durability: Low Multiverse level (Occasionally portrayed to have less health than Kirby,[42] which may imply he's somewhat not as durable. Can always take many attacks from anyone he can defeat) | Low Multiverse level (Can take attacks from Void Termina in all his forms; The Star Allies Sparkler doesn't cover the bodies of its drivers. Can take attacks from Post-Magolor Epilogue Magolor[note 4][24])

Stamina: Superhuman. Without being able to dream, which made everyone in Dream Land feel restless and irritable, Meta Knight was seemingly unaltered, following Kirby in his adventure to toss items at him, command his knights to fight him, and lastly fighting him himself.[43] Consistently fights foes as powerful as Kirby for prolonged periods.[13] Able to defeat President Haltmann, Sectonia Clone, Dark Matter Clone, and Galacta Knight in a gauntlet style fight[8] | As before. 4 of any Star Ally can complete an adventure of several levels and bosses without any notable rest, ultimately defeating Zan Partizanne, Hyness (2 phases), and Void Termina (4 phases) one after another[5] Fought to protect a town and kept a guard-like watch for enemies day and night for an unknown amount of days[6]

Range: Below Standard Melee Range physically and with his sword, Standard Melee Range to Extended Melee Range with limited forms of Energy Projection and throwable weapons that doesn't extend much from his body, up to Planetary length in destructive capacity (A fully changed & prepared strike can create a thin crack going from one side of Planet Popstar to the opposite side of the planet, explicitly incomparable to his AP by the end of it[44][note 5]). Higher physical range with some Boost Orbs (If they increase the range of his attacks), Tens of Meters with Scope Shot gun, Interdimensional via Dimensional Travel (Via Warp Star [See its Feats]) | As before, Interstellar, likely Galactic via Extrasensory Perception

Standard Equipment: Galaxia (His sword), his Dimensional Cape (Which he can keep on using even if he throws it away), some armor, and a floaty.[5] Although not part of his equipment, while moved into another reality and without a house, he's shown to quickly flee a battle & come back with a regular sword when disarmed from Galaxia, which he can keep on doing an unlimited amount of times when disarmed[6]

  • Optional Equipment: The Halberd, Maxim Tomato, Balloon Bomb, Cracker, Prism Shield, Invisibility Stone, Warp Star, Scope Shot gun, Ninja Dojo equipment, Souvenir items, Booming Blasters equipment, Smash Star, Boost Orbs, the Blaze Wheelie, a miniature Heavy Lobster | As before, the Dream Rod, Friend Star, Star Allies Sparkler, Bomber, Buddy Star Blaster, Cheer Pom-Poms, Gordo Ball, Ice Container, Zap Weapon. In side content; Power-Up Hearts
  • Can Create/Summon: Knights | As before, a Friend Star

Intelligence: Genius. Among the Meta-Knights, they built the Halberd, a futuristic ship with enough power to harm an early Kirby and a speed possibly superior to him. The Meta-Knights created Heavy Lobster, which Meta Knight might have contributed on. Meta Knight is a capable leader, having the utmost respect and loyalty of his army of Meta-Knights, with whom he tried conquering Dream Land once to put an end to their lazy lifestyle, presumably only failing due to Kirby's intervention (as Meta Knight alone is repeatedly shown as superior to everyone there besides the Pink Puffball). If the Kirby Personality Quiz is anything to go by,[note 6] then he makes for a good leader with great determination who holds strong beliefs about pushing for higher ideals. He's quick to figure out the nature or relevance of things, approaching them from multiple angles, but since he rarely lets his emotions show, people tend to think of him as aloof. Whatever he might dare to try, he can safely rely on his own beliefs and intuition. And he shows a brilliant mastery of the sword during battle. Often referred as a skilled swordsman, Meta Knight trains every day[14] & never misses a chance to train, which gives him a remarkable amount of experience when around 1000 years happened at one point in the series. It would be no exaggeration to say that he is obsessed with power and training to become stronger, having resorted to go into an adventure to that would result on a wish being granted to him, to which he asked to fight the greatest warrior in the galaxy because his one wish is to become stronger, battle he won despite being seemingly outclassed in power with his opponent using improved versions of Meta Knight's moves. His mostly non-canon modes portray him as training through the game, and he can keep training even with the galaxy in danger. He can assist or has assisted in the defeat of opponents with either some notable edge in power, competent combat skills, experience, complex attack patterns that require coordination to dodge, use abilities that give them a reasonable advantage mid-combat, or a combination of those factors, those being: Galacta Knight (In canon[7] and side content[13][8]), Metal General EX, Landia EX, Magolor EX, Magolor Soul (In canon[13] and in side content against the stronger, more complext Magolor Soul of the updated The True Arena), Crowned Doomer (Side content), the Master Crown possessing the Red Fruit (Side content), a clone of Queen Sectonia (Side content[8]), many Kirby clones as good as the original, and the original Kirby (Side content[11]) | As before. Adding to that list of opponents: the Three Mage-Sisters, Hyness, Void Termina (Canon and side content), Morpho Knight (Side content[5]), Kirbys with all kinds of Copy Abilities (Side content), Bandana Dees (Side content), Magolors (Side content), and Shadow Kirby (Side content[24])

Standard Tactics: His regular moves occasionally mixed in with his special moves. Meta Knight keeps a certain set distance from his opponents as they approach or get away, making them harder to land attacks on him and staying close for him to land his moves. Many of his actions make use of high-speed against comparable, if somewhat slower opponents (Meta Knight may be putting extra effort for his attacks to come off faster) | As before, but with the available ability to use Friend Hearts, a notable appreciation for teamwork, and using Friend Powers (which may fuel his decision to use Friend Hearts on others, if alone. They are techniques often used by fellow Star Allies, but that doesn't necessarily guarantee their use). Also incorporates grabs

Weaknesses: Meta Knight prefers chivalrous combat, often refusing to fight Kirby if he doesn't have a sword (Although he does not extend this treatment to others, and might be invested on the kid's development as a warrior). He flees when his mask breaks for unknown reasons. He sometimes seems to need to defeat or at least clobber his foes for a time before using his unique abilities. Many of his powers require him to use his sword

Notable Attacks/Techniques:

Note that there is no distinction between his keys in this section.

Galaxia is Meta Knight's sword, being notably more powerful than other blades in the verse and giving access to the owner several powers, including many different tornado attacks, elemental manipulation, and various other diverse abilities. Galaxia also seems to be sentient, being able to fight on its own. Other characters like Kirby and Magolor Soul have imitated Galaxia when generating their swords, presumably to assimilate its might in the latter's case, and likely for fun in the former case. It is said to contain infinite power, which can be hyperbolic or maybe refer to an ability to become stronger along Meta Knight, in context.

  • Down Thrust: Points his sword to the ground as he plummets downwards, being able to move laterally a bit.
    • He has a similar move that he charges a bit to shoot 4 energy waves around himself that home into targets.
  • Up Thrust: Thrusts his sword into the air.
  • Piercing Slash/Lunging Slice: After running, lunges with his sword advancing forward.
  • Meta Chop: Slashes forward with his sword while mid-air.
    • Meta Upper: Makes a small uppercut with his sword.
  • Electricity Manipulation: Unnamed technique, Meta Knight, briefly raises his sword to generate green electricity that he extends to his surroundings.
  • Fire Manipulation: Can use fire versions of Moon Shot. In Epic Yarn and its remake, Extra Epic Yarn, he can involve his sword (which isn't Galaxia at the time) with energy whose colors vary in each of his phases but appears to be fire, this allows him to reach great distances.
  • Spiral Sword (スパイラルソード): A move Kirby copied from Galaxia in the "Master" Copy Ability. The user drills forwards with Galaxia.
    • Piercing Slash: A move that consists of doing the same as with Spiral Sword, although faster and at any direction.
  • Shuttle Loop: Meta Knight uppercuts with his sword, travels in a loop and glides.
    • Gliding: Done right after a Shuttle Loop or without it, Meta Knight glides up and down while going forwards.
  • Duplication (1° variant): In a sub-game from Kirby Mass Attack Meta Knight uses his sword to create four clones of himself with low durability but identical strength. The duplicates eventually disappear.
  • Sky Knight Sword: Holds his sword upwards to charge it with energy, which remains like that for a little extra range. He then performs a Crescent Slash/projectile upon using Overhead Slash or Meta Chop.
  • Meta Spin Slash: Meta Knight rewinds his sword while charging, then twirls rapidly with it outstretched, hitting enemies to both sides in a close range. He can mobilize while doing this.
    • Mach Tornado (Regular move): Meta Knight performs the Meta Spin Slash as usual, but leaps into the air while spinning, also becoming much more mobile in midair.
  • Galactic Counter: Meta Knight holds Galaxia in front of him in an identical pose to his guard. If hit by an attack, he will back up to avoid it, then rush forward and slash.

Thanks to Galaxia, Meta Knight can freely use special moves during his battles. When he's a playable character, using this moves cost him points he has to collect or gain via defeating foes; This is due to Game Mechanics, as he otherwise isn't restricted by this nor points pop up when he defeats someone. This list also covers similar and powerful moves he doesn't normally have access to use.

  • Tornado Attack (トルネイドアタック): Meta Knight makes a massive jump, turns into a tornado and slowly descends trying to reach his opponents if he gets them the attack will ignore any guard if he fails Meta Knight will be momentarily exposed.
  • Tornado Slash (竜巻斬り): Meta Knight creates one tornado with his sword which is impossible to block.
  • Knight Call: Meta Knight summons a Blade or Sword Knight to aid him in battle.
  • Meta Quick: Meta Knight increases his speed. The effects are shared if he has a Knight summon.
  • Heal/Healing: Meta Knight replenishes his health and stamina entirely, it also increases his speed momentarily. The effects are shared if he has a Knight summoned.
  • Mach Tornado (Special move): Meta Knight creates two powerful tornadoes in his immediate vicinity, heavily damaging all who are caught within. In some cases, this tornado is localized around Meta Knight, simultaneously damaging foes and protecting him from attack.
  • Galaxia Darkness: Meta Knight swings his cape at his opponent, paralyzing them and covering the surrounding area in pitch-black darkness should it connect. After a few seconds, the target(s) caught by the cape is sent flying by an immensely powerful slash while a far more minor attack merely damages other foes.
  • Meta Knightmares: Meta Knight summons members of the Meta-Knights for a devastating full-screen attack, finishing with an explosion, the knights disappear after this. Currently, his most powerful attack.
  • Upper Calibur: A common powerful technique for sword users in Kirby. He charges power for a bit, and moves forwards trying to hit a target. If it lands, it somehow drags them upwards with the tip of his sword to then hit them consecutively at fast speeds from many directions while either teleporting around instantly or moving around faster than normal. Meta Knight then finishes them with a final blow downwards. Meta Knight can clash swords with Kirby when trying to start this move, being able to continue to use it like normal if he overpowers Kirby in said clash.
  • Special: Meta Knight's special move in the mini-game Slash & Bead from Extra Epic Yarn. It defeats all minor enemies on screen.
  • Air Manipulation & Earth Manipulation: In Forgotten Land, taking sufficient damage will make Meta Knight cause a bunch of boulders to raise from around the battlefield through winds and clash into most parts of it.

  • Dimensional Cape: Meta Knight's cape seems to be called Dimensional Cape, it being named by the non-canon Smash series. According to that franchise, the cape can instantly transform into his wings and vice versa, but in canon, this doesn't appear to be the case as Meta Knight has taken off his cape to make use of his wings, and has grown them without his case. So he presumably has his wings withdrawn into his body when using his cape. He can also manifest his cape while not using it and has used it after throwing it away. Meta Knight can wrap himself in his cape to teleport away. He often does this after being defeated in a duel to escape, he has even come back to confront his opponent mere minutes after doing this, without any sign of fatigue and with a new mask.
    • Dimensional Strike: Meta Knight charges up Galaxia with energy, manifests his cape into himself, and then he disappears before reappearing, performing the Meta Spin Slash. Meta Knight can move while charging and position himself while disappearing. This is done both to avoid damage and to deliberate a surprise attack right after teleporting.
  • Meta Condor Dive: While in the air, Meta Knight dives diagonally downwards, sending out two shockwave projectiles to either side on impact.
  • Attack Reflection & Homing Attack: An ability he shares with Kirby. Meta Knight can hit enemy attacks to send them homing back to the attackers. This initially appeared to be a matter of precision and maybe Toon Force, and that may still be the case, but when used against some of Dark Matter Clone's projectiles those notably shone, as such this is an extension of his Energy Manipulation and possibly Magic. Using any move on attacks can trigger this ability, including projectiles. At worst, Meta Knight needs to hit bigger attacks more than once to reflect them, although these are arguably just Game Mechanics.
  • Space Jump: A technique most Kirby characters have, Meta Knight transforms into a small ball of energy which turns out to be intangible, he uses this power to mobilize himself or regroup with mates faster. Any carried item is transformed too.[45] Kirby & co. can use this ability on a Warp Star too to carry themselves & the vehicle.
  • Energy Manipulation:
  • Carry: A move from Battle Royale where he carries something on top of his head, be it a thing or a knocked out foe. It can quickly be used many times to accumulate a large pile of things balanced through unreal precision. This doesn't hinder his moments and jumps while going around with it, but he can't fly.
    • Throw: Quickly throws forward the first thing in said pile, which can be used consecutively to take all of it off into a wanted location, throw a foe away, throw it against another foe to harm them both, or overwhelm foes by quickly throwing things from the pile into them.
  • Friend Heart: Obtained in Kirby Star Allies, Meta Knight generates a Friend Heart, which is then quickly thrown to his objective(s). This can be done an unlimited amount of time as well as repeatedly. Upon contact or near it, the Friend Heart will generate a major change in the empathy of the being(s) affected to the point of making them change their morality towards being friends & allies with Meta Knight. The Friend Hearts have also shown to make feel objectives extremely happy, make them have a deep appreciation for the one who used a Friend Heart on them, generate clothes in others, work on robots, heal & purify others, operate without making direct contact to others' bodies as well as affect more than one being at a time. Friend Hearts were also shown either creating or turning small areas they reached into Friend Platforms (Creation or Transmutation), an ability any Star Ally may possess, but no character in Star Allies uses Friend Hearts in this manner or were aware that this happened. The last function the Friend Hearts have is that their sentient targets will immediately be bestowed with the ability to generate and use Friend Hearts with all previously mentioned characteristics.
  • Friend Ability: Powers the Star Allies could use in Star Allies, they were bestowed to them due to being reached by a Friend Heart (be it by another ally or off-screen from one of the many that scattered in space, much like it happened to Kirby) since this are new powers they had[46] already when playable.
    • Friend Action: They all supposedly need 4 allies in total to be done and, gameplay wise, a special platform to be used; This are only Game Mechanics, the narrative seems to indicate the Star Allies Sparkler to have been made by the Star Allies without mentioning said platform, Hyness can use his own version of the Friend Circle without it, even when using 3 woods as his partners, and the Three Mage-Sisters themselves can use a Friend Circle on their own too.
      • Friend Circle: The friends form a donut circle by holding each other, then they constantly roll forward while being coordinated enough to make jumps while they advance. They use this to travel faster on stages and power through minor enemies instead of bothering to deal with them with their moves.
      • Friend Star: Through their collective power, the friends use energies from their bodies that combine to create a Friend Star, much like how Kirby alone can create a Warp Star, the Friend Star is basically a better version of it. One drives while the others are behind sustained by nothing but the energies generated by the Friend Star, they can change driver mid-use. They can fly around with the vehicle, do spin attacks, and shoot projectiles which can be charged and have different attributes depending on the leading friend's ability (ice, wind, fire, water, electricity, cutting properties or explosives).
      • Friend Bridge: The friends hold each other in a line to form a bridge, which they can move up or down. They likely use some form of telekinesis to hold themselves too as energies go around them and they don't reach each other perfectly. They only use this for puzzle solving.
      • Friend Train: Using their powers the leading friend gets a train chimney created in their head, while the other friends line up behind. The train continuously runs forward powering through minor enemies, they can jump, travel up walls, across ceilings, and over the surface of the water (it can't jump while on a wall or ceiling).
      • Star Allies Sparkler: A Friend Star combined with the 4 Heart Spears, see the section of Optional Equipment for more info.
  • Positive Energy Manipulation: Called "positive energy" in America and left nameless & vague in the original version, it refers to the energies Star Allies manipulate while doing Friend Actions and Team Attacks; The white energy with colorful stars around, which may trigger with a heart-shaped wave. What exactly positive energy is is a bit vague, but it's related to friendship and companionship, and should be the opposite of "negative energy" (American name)/ "dark matter/substance" (Original name. Not to be confused with Dark Matter), which is conformed by, or related to, hatred, obsession, jealousy, desire, and can be invisible. In short, they are opposite types of concepts that respectively relate to morally good, healthy attitudes and evil, unhealthy attitudes, and is something that forms energy-based moves, powers up attacks, and allows Star Allies to use certain abilities in the first place.
  • Revival Spell: A technique that, depending on the game, either resurrects dead allies or merely heals them from being defeated & unconscious. Both uses are applied to their users as they are doing the same process over what seems to be the same spell given the same name. Initially appearing in the Team Kirby Clash mini-game, the Kirbys there could approach others Kirbys and revive them when being defeated, which meant falling into the floor with their souls leaving their bodies. On the Team Kirby Clash Deluxe & Super Kirby Clash games the Kirbys there could even obtain items to improve their ability to resurrect others. Before the latter game, in Kirby Star Allies, every playable character became able to "Revive" defeated allies, but these defeated allies don't lose their souls and it's notable how some are still breathing.
  • Team Attack: A technique Meat Knight can access to with at least another known ally with similar control over energy, such as every Star Ally.
    • In Return to Dream Land & its remaster when piggybacking an ally or more, they can briefly charge energy to use a special attack, the more allies charging energy, the more powerful the attack will be. The form of the attack depends on the ally below, which is shooting it. Meta Knight uses his sword to launch a giant beam with the form of Galaxia that can pass through enemies. Meta Knight & all other allies in-game (Kirby, King Dedede, and Bandana Dee) can use their Team Attack to push back and warp the waves of space that were consuming interstellar parts of Another Dimension.
    • In Star Allies when piggybacking an ally or more, they can briefly charge energy to shoot an energy beam (without using Galaxia). The more allies charging energy, the more powerful the attack will be. Given that the partner can be another Meta Knight, this is a power he can do on his own.
  • Duplication (2° variant): In Star Allies and thanks to being under the influence of a Jamba Heart, Meta Knight gained the ability to turn into a mass of energy, split into up to 4 masses of energy, have each turn back into a Meta Knight and attack targets like that, each duplicate having a comparable strength, durability and the same abilities as the unsplitted Meta Knight, each performing different actions. As of Fighters 2 Meta Knight showed to have maintained this power.
  • Telekinesis: As of Star Allies and while under the influence of a Jamba Heart, which was amping him, Meta Knight could infuse rocks with energy to control them with gestures, throwing them into certain direction of the battlefield. He could also generate a sphere of energy to send at targets and trap them inside for a while on contact. As of Fighters 2, Meta Knight showed that he could still infuse things with energy to manipulate them, ripping off rocks from the floor. He potentially also maintains his ability to trap targets in energy.
  • Grab: Grabs a target and kicks it away ahead or behind him.
  • Ghost form: Once dead, he can transform into a ghost, his only objective in this state is to bring himself back to life. In-game, he can't be destroyed or defeated by others who can harm ghosts as Meta Knight's health is already gone. Meta Knight doesn't have access to the moves he had with his body but presumably maintains his resistances, his mobility is also slightly slower than when alive. There is no limit to the amount of times Meta Knight can access this form when dying. This form was originally only used by Kirby as 1 of his Copy Abilities, but since Fighters 2 it was no longer said to be a Copy Ability and became a transformation several characters could use (meaning that they have no reason to share other powers the Ghost ability has), the reason why they can be defeated during canon plots without using this is due to the cartoonish nature of the verse and this power.
    • Flight: As a ghost, Meta Knight naturally floats and can fly around at will.
    • Attack, Double Attack & Tackle: A slap (or slaps), charged slaps and a tackle forward respectively. Managing to land any attack against living opponents will result in Meta Knight's body being quickly recreated, though he would be with low "health". Although this presumably works by way of absorbing some of the health/life of a target (hence it needs to be hit) the process can technically be done through having an item hitting the target or firing energy at them, meaning that physical contact isn't necessary.
    • Vanish: Disappears, becoming invisible and intangible even to other characters in Ghost form. Meta Knight can move but not attack like this, and re-appear at will.

Optional Equipment

Heal varying amounts of his health.

Heals all of his health when eaten.

When collected, Meta Knight becomes invincible for a short time, and almost any enemy he touches will be instantly defeated, or at least damaged.

It starts growing in size after being picked up and explodes by itself if held for too long.

When held, it fires arcing shots automatically to a fixed distance ahead of the carrier for as long as it lasts.

The character holding it cannot fly or float with it. As long as it is being held, its carrier is both invisible and intangible. The Invisibility Stone will respawn in its original place if destroyed. It only lasts for a limited time and flashes red when it is close to expiring.

An energy gun used when playing Scone Shot, a sub-game/attraction Kirby & co. could canonically play[47] in Return to Dream Land. It has unlimited shots, an immense range, and it can charge for more powerful shots. Its power scales to Kirby & co. at the time, as its shoots harm Robo Dedede, who can throw bombs that can both harm Kirby & co. and harm itself with it, surviving. Magolor is also a wicked character whose noted to put real danger in his attractions.

In the Ninja Dojo minigame Meta Knight either trains as a ninja or plays as one. He's shown to teleport, appearing with some smoke. Although this could simply be tactics of confusion & quick movements, common to ninjutsu. He has a number of "ninja stars" (shurikens).

Certain items given in Merry Magoland, a theme park Magolor made, many of them and many of each can be carried at a time. Meta Knight can choose and use whatever items he has at any time. This include:

  • Energy Drink: Restores health by 50% when used.
  • Random Copy Essence: Only useful for Kirby. Randomly cycles itself to become all Copy Essences in Return to Dream Land Deluxe, slowing down after a few seconds of being summoned and somewhat removing the random factor. Touching the Copy Essence makes Kirby use the Copy Ability it represents.
  • Crackler: Same as listed elsewhere as an item.
  • Maxim Tomato: Same as listed elsewhere as an item.
  • Balloon Bomb: Same as listed elsewhere as an item.

In the canon Booming Blasters minigame Kirby, Meta Knight, Dedede & Bandana Dee fight each other with an energy gun each. Hitting rivals twice would level up the gun. While some things in Merry Magoland are pretty harmless, this guns' ability to harm this characters is most likely genuine, as the deceptive Magolor noted to place real dangers in his park.

A Warp Star-like vehicle that hovers around and are used as bumper cars in the canon Smash Ride minigame, with better mobility and speed. The goal is to kick rivals out of a stage rather than to simply hit them. A charged tackle can be used too.

A vehicle that Meta Knight can use, its charge attack is a powerful dash attack.

Called "Lobster Tank" by fans. Another vehicle that he can use, its charge attack is a powerful electroshock that comes from its mouth area.

Gives Meta Knight extra powers constantly or when activated:

  • Super Charge: Widens charge-attack range and raises attack strength by 20% for 15 seconds when activated.
  • Small Speed Boost: Increases movement speed by 10% constantly.
  • Big Speed Boost: Increases movement speed by 50% for 15 seconds when activated.
  • Quick Charge: Halves charging time for 15 seconds when activated.
  • Maxim Tomato: Recovers all health when activated.
  • Metal: When activated, it protects Meta Knight for 10 seconds, but he's heavier and less mobile.
  • Small Attack Boost: Increases attack strength by 10% constantly.
  • Big Attack Boost: Increases attack strength by 40% for 15 seconds when activated.
  • Quick Revive: Decreases the amount of time it takes to recover constantly.
  • Life Up: Raises maximum health by 40% constantly.
  • Power Throw: Improves throwing ability constantly.
  • Invisibility: Makes Meta Knight transparent for 15 seconds when activated.
  • Mega Blast: Will send foes Meta Knight attacks flying farther constantly.
  • Cashgrabber: Raises the number of things you an steal from foes by 50% constantly.
  • Deflector: Brushes off attacks automatically for 60 seconds when activated.
  • Superspicy Curry: Lets Meta Knight blow flames for 10 seconds when activated.
  • Berserk: Raises attack strength by 40% and mobility by 50%, but slowly drains health when activated.

  • When picked up and used Meta Knight summons one of the following Dream Friends to assist him

  • Bandana Waddle Dee
  • King Dedede
  • Meta Knight
  • Rick & Kine & Coo
  • Marx
  • Gooey
  • Adeleine & Ribbon
  • Dark Meta Knight
  • Daroach
  • Magolor
  • Taranza
  • Susie
  • The Three Mage-Sisters

  • The Final Weapon in Star Allies, used to take out Void Termina. The Star Allies Sparkler fires projectiles from the tip, fly around quickly and efficiently and spin counterclockwise to avoid all damage on a relative scale (Sparkler Turn). Kirby canonically took the lead in the center of the Sparkler while his friends rode in the tail. Still, the leader can be rotated to imbue the shots with a different element depending on the leader (the technique is called Rider Switch). The Sparkler can fire different homing projectiles with varying power depending on charge time. An uncharged shot is called the Sparkler Comet, and it fires a star-shaped projectile. A charged shot is called the Sparkler Starshot, and it fires a projectile shaped like two intertwining stars. The strongest attack is called Team Star Allies!, which, if everyone who's riding charges together and releases at the same time, fires a giant laser at the opponent. Meta Knight uses this item on his own when used in The Ultimate Choice of Star Allies.

    Used to increase his statistics. The effects are shared with allies.

  • Speed Power-Up Hearts: Increases speed.
  • Health Power-Up Hearts: Increases & heals all health.
  • Attack Power-Up Hearts: Increases attack potency.
  • All Power-Up Hearts: Gives all previous effects at once.

  • When this item is attacked, one of the following effects occurs at random:

    • Everyone's speed increases.
    • Causes everyone to explode, dropping Health to one point.
    • Decreases the speed and jump of all the other opponents, that will also have a maroon aura around them.
    • Puts all opponents to sleep.
    • Drops a bomb on all the opponents.
    • Drops a random Food item. One may occasionally be a Maxim Tomato.
    • Drops three Timed Dynamites.

    A common enemy that can appear and be used as a throwable item, exploding when landing.

    This time, I, the commentor, have personally experienced the star of friendship that shines upon the battlefield - the 'Buddy Star Blaster'!

    When two stars appear from the heavens during a tag battle and are brought together, a beam of light appears, piercing the galaxy!

    It's so powerful, I actually thought we might've shot a hole right through Pop Star!!

    ~ Official Kirby JP twitter (Translated post of Oct 13, 2020), having an in-character Dedede boosting out the item
    The 2 parts that make up this item can appear when Dedede is fighting along an ally. The 2 need to put together both parts to create a Warp Star-like vehicle in which they can shoot projectiles at targets and blast them with an energy beam. Kirby and a buddy have used this item after it was somehow heavenly delivered to them from above in order to finish an evil force at the end of Fighters 2, and an official twitter post has praised it for its power, poetically hyping the range of its energy beam and acknowledging the fact that it appears from the heavens.

    Used to dance for some time and then gain an amp in power.

    The Dash Shoe drastically increases the speed and jumping capability of anyone who touches it, it also surrounds them with a blue glow. The item's effects are temporary.

    A Gordo with its spines retracted, it can be thrown somewhere so that it may grow its spines.

    It has visible items inside, it can be broken to get them.

    Greatly damages all nearby enemies with a sound-based attack.

    Will make him fly and spit an unlimited number of air bullets for a limited time, much faster and farther than how Kirby can.

    Once Kirby picks up a Timed Dynamite, the clock shown on it will slowly begin to tick down. Once the clock makes one cycle, the dynamite will explode.

    A small capsule with a smaller Plugg inside. Attacking it charges electricity which will then be used to shoot a projectile into a target.

    Gallery

    Portrayals in Smash:

    Notable Matchups

    Victories:

    King Dedede (Kirby) Dedede's Profile (Speed was equalized, both had standard equipment)

    Losses:

    Inconclusive:

    References

    1. Jap. Kirby Nintendo Switch News Channel, post of 5/10/2018
    2. KIRBY STAR ALLIES THE ORIGINAL ART BOOK, page 145
    3. 20th Anniversary Kirby of the Stars Pupupu Encyclopedia, page 20
    4. KIRBY STAR ALLIES THE ORIGINAL ART BOOK, page 40
    5. 5.00 5.01 5.02 5.03 5.04 5.05 5.06 5.07 5.08 5.09 5.10 5.11 5.12 5.13 5.14 5.15 5.16 5.17 5.18 5.19 5.20 5.21 5.22 5.23 5.24 Kirby Star Allies
    6. 6.0 6.1 6.2 6.3 6.4 6.5 6.6 6.7 Kirby and the Forgotten Land
    7. 7.00 7.01 7.02 7.03 7.04 7.05 7.06 7.07 7.08 7.09 7.10 7.11 7.12 7.13 Meta Knightmare Ultra · Kirby Super Star Ultra
    8. 8.00 8.01 8.02 8.03 8.04 8.05 8.06 8.07 8.08 8.09 8.10 8.11 8.12 8.13 Kirby: Planet Robobot
    9. 9.0 9.1 9.2 9.3 9.4 9.5 9.6 See the "Notable Attacks/Techniques" section below for evidence and/or clarifications.
    10. 10.0 10.1 10.2 10.3 Kirby's Return to Dream Land Deluxe
    11. 11.0 11.1 11.2 11.3 11.4 Kirby Battle Royale
    12. Samurai Kirby · Kirby's Return to Dream Land Deluxe
    13. 13.00 13.01 13.02 13.03 13.04 13.05 13.06 13.07 13.08 13.09 13.10 13.11 13.12 Kirby's Return Dream Land & Kirby's Return Dream Land
    14. 14.0 14.1 Kirby Star Allies' Jap. page, Meta Knight's description
    15. 星のカービィスーパーデラックス100%攻略book ("Kirby of the Stars Super Deluxe 100% Strategy Book"), page 77
    16. Area 4 boss Jap. dialogue · Kirby: Planet Robobot
    17. KIRBY STAR ALLIES THE ORIGINAL ART BOOK, page 97
    18. Kirby 30th Anniversary Music Fest Pamphlet, page 5
    19. 19.0 19.1 19.2 Kirby's Return to Dream Land
    20. Kirby Quest · Kirby Mass Attack
    21. Kirby's Extra Epic Yarn
    22. Checkerboard Chase · Kirby's Return to Dream Land Deluxe
    23. Pyribbit DX's Jap. description · Kirby: Triple Deluxe
    24. 24.00 24.01 24.02 24.03 24.04 24.05 24.06 24.07 24.08 24.09 24.10 24.11 24.12 24.13 24.14 24.15 24.16 24.17 24.18 Kirby Fighters 2
    25. "Kirby of the Stars Characters Encyclopedia" (星のカービィ キャラクター大図鑑), page 9
    26. For example Kirby, Bandana Waddle Dee or Meta Knight
    27. The True Arena, updated version · Kirby's Return to Dream Land Deluxe
    28. 28.0 28.1 Kirby Nintendo Switch News Channel, Jap. post of 6/5/2018
    29. 29.0 29.1 Story Mode & Heroes in Another Dimension · Kirby Star Allies
    30. 30.0 30.1 Guest Star ???? Star Allies Go! (If playing the Three Mage-Sisters' story) and The Ultimate Choice (Soul Melter & Soul Melter EX difficulties) · Kirby Star Allies
    31. In-game Jap. pause description · Kirby's Return to Dream Land
    32. Official Kirby's Return to Dream Land Deluxe microsite
    33. In-game Jap. pause description · Kirby's Return to Dream Land Deluxe
    34. Kirby Air Ride
    35. Inter-dimensional rift areas · Kirby's Return to Dream Land & Kirby's Return to Dream Land Deluxe
    36. "Each to His Own World" cutscene · Kirby's Return to Dream Land & Kirby's Return to Dream Land Deluxe
    37. "Final Battle EX" cutscene · Kirby's Return to Dream Land & Kirby's Return to Dream Land Deluxe
    38. Level 8: Another Dimension · Kirby's Return to Dream Land & Kirby's Return to Dream Land Deluxe
    39. The True Arena · Kirby's Return to Dream Land Deluxe
    40. KIRBY STAR ALLIES THE ORIGINAL ART BOOK, page 28
    41. Magolor Soul battle · Kirby's Return to Dream Land
    42. Kirby: Nightmare in Dream Land, Kirby Air Ride & Kirby Canvas Curse
    43. Kirby's Adventure
    44. Crackity Hack · Kirby's Return to Dream Land Deluxe
    45. Carried items · Kirby's Return to Dream Land & Kirby's Return to Dream Land Deluxe
    46. King Dedede & Meta Knight's Jap. flavor text • Kirby Star Allies
    47. Kirby's Dream Land Wii Deluxe interview · Nintendo Dream magazine issue of May, 2023
    1. Available to the 2º to 4º players with all Star Allies. If NPCs control them, they will never break free of their mind powers on their own. The 1º player (which will always be Kirby in the Story Mode and can be anyone in other modes) can't be affected by those mind powers in the first place, however this is most likely for game-balancing purposes rather than an outright better resistance.
    2. .
    3. See the AP of Magolor Soul or the Master Crown. These space waves were only consuming interstellar parts in the context of what was outrun, regardless of the scale of the whole feat.
    4. 4.0 4.1 If Void Termina or Morpho Knight mind-control Star Allies (Like Meta Knight), Magolor can attack them with his Black Hole move, which they survive defeated. · Kirby Star Allies
    5. Note that the destruction seen inside Popstar continues offscreen before reaching the other side of the planet, only visually reaching earth with some magma in it. The measure that goes up to "999.99" both doesn't stand for anything and is just a point of reference for the game rather than distance, as its highest value unevenly reaches a much higher distance than anything lower.
    6. The Kirby Personality Quiz should be taken with a grain of salt, most of the info could be made up as it has different Copy Abilities from Kirby as different personalities, but a more solid effort was put into individual characters like Meta Knight. It being on the official Kirby website & posted in the official twitter while using renders of canon characters doesn't necessarily mean it portrays the characters as they are in canon, but in general as they are across different continuities that they also advertise, being just some game for fun. Still, the info it gives is fitting to what the games show of Meta Knight.

    Discussions

    Discussion threads involving Meta Knight