The Possible 6-C is based on the summoning scene from Volume 3. True Archer compared the amount of magical energy Bazdilot has to witches in his own era, which makes Bazdilot's magical energy superior to most Servants, and his potential comparable to Caster. Furthermore Bazdilot was explicitly capable of piercing through True Archer's magical barrier with his own magical energy in order to make a path for the mud to flow into True Archer, even though True Archer's magical energy is top-class among Servants.
Fate/strange fake Volume 3 Prologue VIII
The hero let out a startled cry as one of Bazdilot’s Command Seals shone... and its potent magical energy began to eat its way into his brain.
Even including past Grail Wars, the hero’s magical energy was top class. The witches of the age of the gods would be one thing, but no modern mage should be capable of interfering with his mind. But, although it was through a Command Seal, “something” in the mage before his eyes had begun to jolt his brains. The hero recalled that he had experienced a similar gnawing sensation once before. Something of the same kind was being loosed into him by the man before his eyes.
Human figures piled up, many, many layers deep, without regard for the order he had met them, and vanished. As if they were calling to each other, an unnatural volume of magical energy came pouring into him through the Command Seal.
Impossible. No human of this time possesses this much magical energy! It’s like... a witch of my own era...
The matchless hero fell silently to his knees on the spot.
Confronted with that unbelievable scene, Bazdilot’s men were baffled. A being of a clearly higher order was suffering before a mage, their own superior.
A Master-Servant relationship.
Everyone who beheld that scene understood that it could not be explained away so simply. They did, however, realize that a definite toll had been exacted.
The Heroic Spirit, meanwhile, also resolved himself as he held back the magical energy wor- ming its way into him.
This mage is dangerous.
He did not see Bazdilot expending his final Command Seal as folly. He had realized that, although it did not show in his expression, the mage was taking his life in his hands. He was gambling his whole existence in order to transmute the Heroic Spirit into something else.
Whatever order he gives with his final Command Seal, I must at least eliminate this man.
Even the Heroic Spirit was not able to grasp the nature of the power eating into him. If he was not careful, however, this corrosion could spread to the other Heroic Spirits who had been summoned for the Holy Grail War. Even as he desperately suppressed the curse from his own lifetime welling up inside him, the great hero remained noble.
I must stop him. I must stop the wicked tyrant who would dominate this era.
Even as the mental pollution passed a point that would likely drive most Servants mad, this great hero still reached out his hand, not to defend himself, but for the sake of the other Heroic Spirits and the inhabitants of this era, who he had not yet even met. He did not care if he was ca- lled unprincipled. He did not care if he was called a mad spirit that turned his hands against his own Master. The man famed as a hero among heroes was determined to throw even his own ho- nor to the winds, and slay the mage in front of him for the sake of someone he had not yet seen.
Then, just as he had shaken off the mental pollution and his hand was about to reach the mage’s neck... Bazdilot spent his last Command Seal, as if to sneer at the hero’s nobility.
“Accept human nature — the robe of earth.”
Everyone in the workshop, except for Bazdilot himself, saw “it.” The moment that Bazdi- lot had expended all his Command Seals, another, reddish-brown tattoo peeked out of his left cuff... and began to squirm like some ghastly creature.
It was a bizarre scene.
The reddish-brown something that had flowed into the Heroic Spirit’s body along with the power of the Command Seals were eating away at it. The Heroic Spirit released magical energy of his own to oppose it, blowing away more than half the barriers around the workshop. Several of the mages, bombarded by more magical energy than they could handle, collapsed twitching.
Even as he was exposed to the torrent of magical energy, however, Bazdilot kept his piercing glare locked on the Heroic Spirit.
“Celebrate, affirm, and love that which they rejected. Do not hold back.”
He launched not only the power of the Command Seals, but also his own accumulated magical energy through his outflung left hand. He continued to force the reddish-brown some- thing that stretched from his hand into the Heroic Spirit, making use of even the oriental folk magic that the Clock Tower spurned as heresy.
He was cutting through the wall of magic resistance with his primitive sorcery, clearing the way for the shadowy, writhing, reddish-brown thing to worm its way in directly. The cost was now greater than it seemed conceivable Bazdilot’s cumulative magical energy could cover. The Heroic Spirit suspected some kind of trick, but he could not afford the effort to expose it.
Clutching his own body, clawing at every inch of it, the Heroic Spirit remembered the pain of the poison that had brought about his death. The suffering he felt ought to be of another kind, but his instincts dragged the torment of the poison out of his memories. His instincts were screaming that the power flowing into him now was just as dangerous.
Even as he bore the almost indescribable pain, the Heroic Spirit struggled desperately to repress the “urges” that prodded him from within and without. The next instant, however, the “mud” Bazdilot had sent into him had intertwined with the “curse” he had harbored within him as karma, and the kneeling hero let out a bellow that shook space itself.
His reinforcement magecraft was compared to Rin's and Luvia's reinforcement magecraft which was calc'd at 9-A. Bazdilot is considered one of the most dangerous magi in the continent, so his reinforcement magecraft shouldn't be inferior to the one taught to Clocktower students, and considering only the top-tiers can match the magical energy he can harness he is likely even more superior.
This is based on scaling to the main adversary in the game, Beached Things. Their profile is about done in my sandbox (just need to add the pictures)
The Catcher form of Beached Things create a pocket dimension with no passage of time (hence although the first voidout had recorded footage of a man shouting "Who the hell", it was not able to record him getting eaten after he was caught by a Gazer). Based on the Pocket Reality Manipulation page, AP is estimated from the size of the pocket reality, and the general consensus of multiple discussions came to the same conclusion.
Well, the page needs much better explanations for the statistics, and you should only use a "+" sign when there is a calculation that places the energy output at above the halfway point of a certain tier.
I also do not think that creating a pocket reality as large as a city automatically scales to physical statistics. You should go by calculation of actual attack potency/striking strength and durability feats instead.
From what I do know of the game, the main protagonist has feats of arguable 9-B levels for physicals and basically nothing else. He doesn't fight Beached Things in a conventional sense regardless, his blood just harms them.
The stats as they are just scream unreliable stats. I'd like to fix that if I can end up finishing the game.
That is one possible interpretation which I mentioned in the general discussion thread (not that active unfortunately), but the provided stats seems more in line with the current policy on pocket reality feats. If pocket realities being non-combat applicable is the default assumption, then most characters in verses with plenty of pocket reality feats, such as Persona and Puella Magi, would be at a much lower tier physically. To be honest, the stats aren't weirder than the mail that clones of Sam running around being spotted (i.e. players from other dimensions).
There is an attack by the Squid where he forms a giant fist and punches a building, causing it to sink (no visible damage though). But otherwise, there are solid 9-B feats, but if the pocket reality feats are counted they would take precedence over the lower showings. (Big Boss lifting Cocoon takes precedence over him needing to use trickery to escape from prison, and needing to shoot his handcuffs to get free from them)
The policy with any feat is that it needs to imply physical capabilities to be AP. Which isn't really the case here. Beached Things are more in line with SCP-106's brand of Pocket Reality Manip, and as such it wouldn't scale to their otherwise seemingly normal AP.
Kindly utilize source mode editing. You can change this to your default editing mode in the preferences settings. Feel free to overview this image to observe a basic example regarding how to properly write profile pages in this editing mode.
Behave in a civil and unbiased manner, and do not spam, troll, threaten, or use offensive language.
Use correct grammar and spelling to the greatest extent possible.
See here for a list of common terms used in the wiki community.