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DestinyDude0

aka None of your business

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  • I live in United States of America
  • I was born on December 25
  • My occupation is Living as Student
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  • Could you give your opinion here ? So that this can be concluded soon

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  • The profile page currently does not make any sense. It has higher striking strength than attack potency. Do you have agreement from LazyHunter and DontTalkDT for this?

    https://vsbattles.fandom.com/index.php?title=Accelerator&diff=5319604&oldid=5312159

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    • Yeah that's more for content moderators

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    • No, they usually patrol and clean up edits.

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  • by any chance can i add you pn discord?

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  • u got some parts wrong or forgot some parts:

    "Internal Spell/Coordinate Attack Immunity: With his newfound knowledge regarding Magic, Accelerator has demonstrated feats of preventing the activation of coordinate-based attacks inside of him along with an internal immunity to spells, as showcased throughout his battles against Elizard's All-Dimensions Severing spell and Nephthys's water-based moisture-draining technique "

    this is wrong, he could already reflect internal based coordinated attacks like teleportation and other esper power, from pre head shot




    black wings

    " All prior, can manipulate Vectors from long-range distances without the need for touch, "

    he could already control remote vectors post head shoot, it just cost him more calculation power, as he shown in his manga and in ot 19, so it should be moved to post head shoot key like it was before



    Lifting Strength: Likely Regular Human, but can reach levels such as Class K (with Vector Control)


    this should be updated to infinite or universal lifting strength as he can just reverse the gravity vectors with reflection, or using the same concept of the striking strength scaling as it's literally the same thing

    Lifting Strength: Likely Regular Human, but can reach levels such as  Universal/ Infinite (with Vector Control and Reflection)




    Striking Strength: Human Class, however it can be augmented up to High Complex Multiversal using Vector Control. Will vary depending on the opponent's own durability, via reflecting and multiplying the rebounding forces of his own strikes.

    Change it  so it's more detailed and can't be misunderstood that eh can do it on his own without existing vectors :

    Striking Strength: Human Class, however it can be augmented up to High Complex Multiversal using Vector Control and if existing vectors of that force are near. Will vary depending on the opponent's own durability up to High Complex Multiversal, via reflecting and multiplying the rebounding forces of his own strikes.

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    • Pre and post have almost the exact same powers. Shouldn't it scale backward? It's not like it's dependent on his knowledge like conceptual manip and magic manip is. That's why post key has "all previous" in it

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    • cause accel didn't really experiment before headshot, so we don't know if certain application were done or he thought about them before the brain damage

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  • Have all of your mass-edits to the To Aru profiles been evaluated and accepted by the staff of this wiki in a content revision thread?

    In addition, your edits are very messy due to not using our standard formatting. Even if they were accepted, you are required to properly clean up every single one of them by closely following the instructions in the pages linked below:

    Common Editing Mistakes

    Standard Format for Character Profiles

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  • Hi, welcome to VS Battles wiki! Thanks for your edit to the Accelerator's reflection and the No Limits Fallacy - You know the drill page.

    Here are some pages to help you get started.

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    Feel free to leave me a message if I can help with anything!

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