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Articles about Mega Man
Games Main SeriesDragalia LostMarvel vs. Capcom
Manga Megamix/Gigamix
Comics Archie
No, you're wrong! I only fight when I am forced to protect the world from those who would pit machines against man. I believe humans and robots can live in peace!
~ Mega Man
I'll keep on fighting for peace for both humans and robots!
~ Mega Man's driving goal

Summary

Rock Light was the second of Dr. Light's Robot Masters after Proto Man and one of the first robots to have truly human-like intelligence. He was initially designed to be a simple lab assistant and a surrogate child for the good doctor alongside Rock's sister unit, Roll. However, when Dr. Wily, Light's jealous and disgraced former colleague, stole the other Robot Masters and reprogrammed them to wreak havoc upon the populace, Rock volunteered to take up arms and defend the world as the hero Mega Man.

Powers and Stats

Tier: At least High 6-C, likely 5-A | 5-A, High 5-A with the Double Rock Buster and Super Adaptor individually, higher with Double Rock Buster + Super Adaptor and Power Gear individually, possibly Low 4-C with Double Rock Buster or Super Adaptor + Power Gear, possibly higher with all 3 combined

Key: Pre-Stardroid Invasion | Post-Stardroid Invasion

Name: Mega Man, Rock Light, DLN-001

Origin: Mega Man

Gender: Male

Age: A.I. age is 10; His physical age is unknown.

Classification: Robot Master DLN-001

Powers and Abilities:

Superhuman Physical Characteristics, Inorganic Physiology (Type 2), Self-Sustenance (Types 1, 2 and 3), Immortality (Combat Applicable Type 6 & 8: As long as Rock's IC chip is still intact, he can be rebuilt as many times as one wants and can reappear in spare bodies -at least 9 times- due to the Spare Body Transfer System), Limited Absorption (He passively absorbs solar energy), Bodily Weaponry, Transformation (He can turn his left arm into an arm cannon), Power Mimicry (Mega Man can integrate virtually any weapon from a defeated foe into his own systems), Teleportation (Non-combat applicable, Mega Man can move interplanetary distances as a beam of light), Accelerated Development (Rock was was able to quickly learn how to fight without any prior combat experience and he can master copied weapons in very short amounts of time), Energy Projection, Acrobatics (He is able to maneuver around large amounts of enemy shots), Summoning (Can instantly summon Rush, Eddie or Beat to aid him in battle), Flight and Spaceflight via Rush, Creation (Can recreate virtually any materials required for the usage of his Variable Weapons System), Platform Creation, Surface Scaling (Item-3 allows him to scale vertical surfaces), Transmutation (With Mystery Tank: Can turn enemies into Spare Bodies), Special Weapons give him: Weapon Creation, Technology Manipulation (Can derange the functions of mechanisms with Shadow Blade), Earth Manipulation, Statistics Amplification (Can increase his physical strength with Super Arm), Ice Manipulation (The Ice Slasher can reach -200 degrees Celsius), Explosion Manipulation, Organic Manipulation (He can create blobs of oil with the Oil Slider), Magnetism Manipulation, Homing Attack, Fire Manipulation (The Atomic Fire specifically is hotter than the Earth's core), Electricity Manipulation, Time Stop (Can slow down time or freeze it completely), Air Manipulation, Water Manipulation, Acid Manipulation, Weather Manipulation, Forcefield Creation, Attack Reflection, Light Manipulation (The Flash Stopper specifically can blind and stun foes with a flash of light of 10,000,000 watts), Gravity Manipulation and BFR (The Gravity Hold increases the gravity of the target to 20g and then reverses it, sending them flying), Paralysis Inducement (He can generate electrical fields that paralyze robots with Spark Shock), Thermal Manipulation, Energy Manipulation, Crystal Manipulation, Body Control (He can fire off his fist as a projectile with Hard Knuckle), Weapon Control, Healing (With Energy Tanks, Super Tanks, Mystery Tanks and summoning allies), Underwater Breathing

Resistance to Electricity Manipulation (Can resist Elec Man's Thunder Beam, which has short circuited countless robots. Later on he could resist Spark Man's electricity which is two times stronger than Elec Man's) and Hacking (Resisted Wily's attempts at reprograming him in Mega Man IV), Magnetism (Withstood Magnet Man's Magnetic Powers in Mega Man 3, which are powerful enough to process scrap metal), Extreme Temperatures (He can withstand Heat Man's 12000 degree flames without melting and he can withstand Ice Man's -200 Celsius ice without freezing), Technology Manipulation (He was unaffected by shadow Man's shadow Blade, which deranges the functions on any machine hit by it), Corrosion Inducement (He can tank Toad Man's Acid Rain without melting). Immunity to Soul Manipulation and Mind Manipulation (As a Robot, he lacks the soul of an organic being, and can't be manipulated through typical mind manipulation techniques)

Same as before, Toon Force and Elasticity (Can survive and recover from being flattened by Mad Grinder), Vehicular Mastery (He is skilled at piloting Rush's many forms), Social Influencing (He convinced Quick Man to turn against Dr. Wily), Analytical Prediction (His fighting style is built around learning how to predict and avoid enemy attack patterns. He accurately predicted where Flash Man would appear at the end of a Time Stop), Statistics Amplification (Can increase his power and speed with the Double Gear System), Afterimage Creation and Self Perception Manipulation (The Speed Gear allows him to create afterimages and slow his perception of time), Limited Power Modification (He can alter the way his special weapons work with the Power Gear), Aura (Explosive, his body generates a yellow aura when using the Double Gear Technique), Special Weapons give him: Summoning (On top of his previous helpers and Tango, Mega Man can now summon an asteroid rain), Temporary Petrification (Can solidify magma and black holes with the Concrete Shot), Magma Manipulation, Sealing (Can trap enemies in a sturdy bubble with Danger Wrap), Invulnerability (With Time Switch and Doppel Crash), Absolute Zero (With Tundra Storm)[1], Corrosion Inducement, Magnetism Manipulation, Black Hole Creation, Spatial Manipulation, Fusionism (Can merge with his mechanical dog Rush in a variety of ways), Energy Absorption (With Grab Buster, which steals energy from foes and uses it to heal him), Sound Manipulation, Duplication, Illusion Creation (He can generate holographic clones of himself with Copy Vision), Plasma Manipulation,

Same as before, Resistance to Absolute Zero (Can break free from Cold Man's ice, which is at this temperature), Petrification (Can break free from Shade Man's petrification beams), Corrosion Inducement (Can take Neptune's Salt Water, which can corrode any metal) and Corruption (Was highly resistant to the effects of Evil Energy, which absorbs the evil on one's mind and then multiplies it. However, he still succumbed to it after a while), Black Holes (He can withstand the pull of Saturn and Galaxy Man's black holes without being sucked in. Mega Man's Mega Arm is unaffected by the gravitational pull of the former's black hole), Fire Manipulation (He was able to shrug off a blast of fire without any damage or burns), Space-Time Manipulation (Could resist getting hit with the Wily Star's Space-Time distorting Ion Cannon and Cut Man's space-cutting Rolling Cutter)

Attack Potency: At least Large Island level+, likely Large Planet level+ (Defeated the Mega Man 1-5 Robot Masters, who are all superior to Dr. Wily) | Large Planet level+ (On par with Duo and Sunstar), Dwarf Star level with the Double Rock Buster (The Double Rock Buster destroyed Ra Moon) and Super Adaptor individually (The Super Adaptor is superior to the Double Rock Buster), higher with Double Rock Buster + Super Adaptor (Should be able to stack both at the same time due to Bass being able to fire charged shots with his Super Adaptor) and Power Gear individually (Dr. Light claimed that Rock would not stand a chance against Double Gear System users, so it would be above the previously mentioned power boost), possibly Small Star level with Double Rock Buster or Super Adaptor + Power Gear (For being able to stack the 3 power boosts accordingly. See note 3 below), possibly higher with all 3 combined (For being able to stack the 3 power boosts accordingly. See note 3 below)

Speed: Massively FTL+ (Should not be slower than his Post-Stardroid Invasion self, since his upgrades were specified to focus on his AP, and he kept up with Quick Man. Teleported to other uncharted planets in under a minute. Can move in-tandem with Rush and Eddie’s teleporters) | Massively FTL+ (Dodged attacks from Duo's Meteor Form and can dodge the lasers of the Wily Star's Ion Cannon. Escaped from Saturn's Black Hole. Flew from Earth to Jupiter's stage which is in interstellar space. Defeated Shadow Man and Slash Man, both of whom moved in tandem with his teleportation, and reacted to Terra teleporting before him. Kept up with Ra Thor, who's 2x faster than Quick Man), higher with the Double Gear System (The Speed Gear quadruples his overall speed)

Lifting Strength: Class T (Caught and held Wily Castle 5 with effort), higher with Super Arm | At least Class T (Should be stronger than before), higher with Super Arm and Power Gear

Striking Strength: At least Large Island level+, likely Large Planet level+ | Large Planet level+, Dwarf Star level with the Double Rock Buster and Super Adaptor individually, higher with Double Rock Buster + Super Adaptor and Power Gear individually, possibly Small Star level with Double Rock Buster or Super Adaptor + Power Gear, possibly higher with all 3 combined

Durability: At least Large Island level+, likely Large Planet level+ (Took hits from the Mega Man 1-5 Robot Masters) | Large Planet level+ (Took blasts from Wily's #8 machine that injured Duo, and hits from Sunstar), Dwarf Star level with Super Adaptor (Took blasts from Super Adaptor Bass),

Stamina: Limitless (Should possess equal stamina to a Robot Master)

Range: Standard Melee Range; Extended Melee Range to Hundreds of Kilometers with equipment

Standard Equipment:

Items:

  • Energy Tank: A can that fully restores Mega Man's health. He can carry up to nine of them at a time.
  • Weapon Tank: A can that instantly refills one of Mega Man's Special Weapons. He can carry up to nine at a time.
  • Super Tank: A can that instantly heals Mega Man and refills all of his weapons. Only one can be carried at a time.
  • Mystery Tank: A can with various mysterious effects. It can heal Mega Man and refill all of his weapons. If Mega Man uses the Mystery Tank with all health and weapons filled up, all enemies within a certain radius from him will turn into 1-Ups/Spare Bodies. Only one can be carried at a time.

Transport Items:

  • Magnet Beam: An item that allows Mega Man to create an straight beam of adjustable length that can be used as a platform. The beam disappears after a while.
  • Items 1, 2 and 3: Three different platforms that can slowly rise up, fly in a straight path, and climb up walls respectively.
  • Carry: A single stationary platform that appears under Mega Man if he is in mid-air, or slightly ahead of him if he is standing on the ground at the time of use. It disappears after a while.
  • Sakugarne: A pogo stick-like jackhammer robot. Mega Man does several jumps while riding him, dealing considerable damage to enemies he jumps on.
  • Wire: Mega Man fires a claw attached to a wire. When it hits a surface, it will retract, reeling Mega Man in.
  • Balloon: A balloon on top of a propeller that Mega Man can stand on. It slowly goes up like Item-1.
  • Super Arrow: An arrow with a suction cup for a head that is fired forward. It either disappears when hitting an enemy, dealing damage, or sticks to walls, working as platforms that Mega Man can climb. There's a short delay between it being fired and going forward, during which Mega Man can climb it and go along with it.

Helpers:

  • Rush: Mega Man's canine companion, which can transform into several vehicles, fire energy from it's mouth and has a good sense of smell.
  • Eddie: An item transportation robot created to carry items for Mega Man.
  • Beat: A bird-type combat support robot that attacks by ramming into opponents.

Items:

  • Weapon Tank: It now refills all weapons instead of just one.

Transport Items:

  • Mega Ball: An explosive ball that can be kicked to damage enemies and bounces on walls. Mega Man can jump on it, making it blow up and boosting him up. This can be done mid-air several times, effectively giving Mega Man several extra jumps.

Helpers:

  • Tango: A feline robot build to assist Mega Man in the battle against the Stardroids. He attacks by bouncing on the ground while spinning at high speeds.
  • Beat: Beat can now save Mega Man from long falls and provide him with a temporal forcefield that let's him no sell several attacks that would otherwise damage him.
  • Rush: On top of his previous abilities, Rush can turn into yet more vehicles, use an holographic projector, bombard enemies from above with explosives, or supply Mega Man with healing items.
  • Eddie: Eddie can now fly with a jet engine or propeller and drop bombs.

Optional Equipment:

Energy Balancer: A device installed inside Mega Man. When he picks up a weapon capsule, the weapon with the lowest energy level will automatically be refilled without him needing to switch to it.

Proto Shield: The shield used by Proto Man.

Power Generator: Reduces by half the amount of energy Mega Man's special weapons use.

Power Shield: Mega Man won't be pushed back when he receives a hit.

Exchanger: If Mega Man obtains life energy while his life bar is full, it will be converted to weapon energy.

New Parts: Three devices that increase the weapon energy of all of Mega Man's weapons and the power of his charge shot, and gives him access to an enhanced jump respectively.

Mega Man & Bass Equipables: While Mega Man can carry all of the following equipment at the same time, he can only have one activated. However, he can switch which one is activated at will.

  • Super Recover: Increases how much health and weapon energy Mega Man recovers from items.
  • Counter Attacker: Increases Mega Man's strength when low in health.
  • Energy Saver: Has the same effect as the Power Generator.
  • Damage Absorber: Mega Man's weapon energy will be slightly refilled when he takes damage.
  • Super Armor: Halves damage taken.
  • Auto Recover: Mega Man slowly heals, but he needs to stand still.

Guard Power Up/Super Guard: Has the same effect as the Super Armor. It seems to last for a limited time, but long enough to not be an issue during a fight.

Energy Balancer Neo: An upgrade of the Energy Balancer. When Mega Man picks up weapon energy, it will refill all weapons.

Spike Boots: Grip-enhancing spikes attached to the soles of Mega Man's boots, making him less likely to slip on icy surfaces.

Shock Absorber: Negates the recoil when firing a high-powered Mega Buster shot.

Energy Dispenser: Reduces Mega Man's health but makes the Double Gear technique available immediately.

Cooling System: Provides more efficient heat removal so the gear gauge recharges faster, allowing Mega Man to use the Speed and Power Gears more frequently.

Intelligence: Gifted (Although he is programmed to act like a child, Mega Man is an extremely skilled combatant who has faced off against entire armies of robots single-handedly even though he was initially designed as a mere helper robot. He has defeated over a hundred different machines each with their own fighting styles, abilities, and statistics. In combat, he is fairly skilled at analyzing and countering opponent fighting styles in short amounts of time. He's also good at figuring out enemy weaknesses. He is able to instantly analyze and master any Special Weapon he acquires and has navigated through Wily's series of death traps and puzzles to foil him time and again, even defeating advanced robots designed to conquer other planets. However, he is rather gullible and naïve at times due to his natural programming, having been fooled by Wily's robotic duplicate of Dr. Light, a ruse that Proto Man saw through in an instant)

Weaknesses: Mega Man is powered by sunlight, so spending large amounts of time underground without an alternate source of power can be potentially dangerous, but this is usually a non-issue in most combat situations. His copied weapons have limited ammunition. Stacking Double Rock Buster and Power Gear, both of which are noted to put a lot of strain on Rock, would probably kill him.

Notable Attacks/Techniques:

Mega Buster: An ambidextrous arm cannon built by Dr. Light. It fires energy bullets made of highly compressed solar energy. Mega Man 4, Mega Man 8 and Mega Man & Bass shows that it can be used while having another weapon equipped.

  • New Mega Buster: The most frequently used variation of the Mega Buster. It allows him to charge solar energy to increase the power and size of his shots, attacking with a Charge Shot.
  • Super Mega Buster: A modification made by Dr. Cossack. The charge shot gets more power having a larger projectile and shorter charge time, but if Mega Man suffers damage while charging a shot, the charged energy will be lost and he will need to charge again.
    There's a variant of this weapon that doesn't lose charged energy after receiving a hit, but a fully charged shot knocks Mega Man back a little.

Slide: Mega Man performs a fast slide along the ground, allowing him to dodge attacks more easily and go through narrow spaces. Bladed Weapons:

  • Rolling Cutter: Mega Man throws a large pair of sharp ceratanium scissor blades that cuts through foes in its path before it returns to him in an arc.
  • Metal Blade: Mega Man throws a ceratanium saw blade that cuts through most targets with complete and utter ease. They can be rapidly fired at high speeds.
  • Shadow Blade: A large short-ranged hira shuriken Mega Man can throw to cut through foes before it returns to him after a short distance. It's also coated with a special, deadly liquid that is capable of deranging the functions of mechanisms.
  • Ring Boomerang: Mega Man fires a ring-shaped boomerang that cuts through foes and pierces shields and forcefields before it returns to him after a short distance. It can also grab items from afar and bring them back to him.
  • Screw Crusher: Mega Man fires a spinning saw in a parabolic arc to cut down foes from above. It can be rapidly fired.
  • Gyro Attack: Mega Man fires a green propeller-shaped cutter forward. He can also change its direction in midair, making it sharply go up or down in a 90-degree angle if necessary.

Earth Weapons:

  • Super Arm: Mega Man's lifting strength is increased, allowing him to lift heavy objects such as boulders much bigger than himself with just one hand in order to throw them at foes.
  • Power Stone: Mega Man releases three stones that spiral out from him and spread out throughout the area. Each stone uses the force of attraction on each other to crush foes with their circumferential orbit.

Ice Weapons:

  • Ice Slasher: Mega Man fires an arrowhead-shaped projectile made of pure ice that is 200 degrees below zero. It can temporarily freeze targets (and freeze them in place midair) and even freeze fire solid.

Explosive Weapons:

  • Hyper Bomb: Mega Man throws a wick bomb in an arc. After a few moments (or if it makes contact with an enemy), it explodes.
  • Crash Bomber/Bomb: Mega Man fires an explosive that latches onto surfaces and targets and then detonates after a short time. The blast itself goes on for a couple of seconds to damage foes multiples times.
  • Magnet Missile: Mega Man fires a magnet-shaped missile that homes in on metallic targets.
  • Drill Bomb: Mega Man fires a powerful explosive with a built-in drill, which can pierce into dense objects or armor before detonating inside of them to cause the maximum possible damage. He can also detonate the bomb manually when necessary, instead of waiting for it to make contact.
  • Dust Crusher/Crasher: Mega Man fires a scrap metal cube that explodes into four pieces of shrapnel when it hits a target.
  • Dive Missile: Mega Man fires blue missiles that home in on targets. It can be rapidly fired.
  • Napalm Bomb: Mega Man releases a bomb that travels along the ground and bounces between surfaces. It explodes if it comes in contact with an enemy or after a few seconds of no activity, making it good for traps.
  • Ballade Cracker: Mega Man throws a round purple bomb at high speeds that explodes on impact.

Fire Weapons:

  • Fire Storm: Mega Man shoots a fireball forward while another circles around him to serve as a temporary shield to damage targets who are close. It has a temperature of 8,000 degrees Celsius.
  • Atomic Fire: Mega Man fires a compressed projectile of explosive energy that can be charged to increase its power and size. It can reach up to 12,000 degrees Celsius.

Electric weapons:

  • Thunder Beam: Three high power electric energy beams are shot in different directions, one forward, one straight up, and one straight down. It was noted to have short-circuited countless robots.
  • Spark Shock: It generates an energy ball that can short-circuit electronic components, temporarily paralyzing enemies.

Time weapons:

  • Time Slow: Mega Man pauses for a bit, then temporarily slows down time.
  • Time Stopper: Mega Man temporally freezes time around him. Allowing Mega Man to swap and use other weapons or fire the Time Stopper again.

Air weapons:

  • Air Shooter: Mega Man fires three small tornadoes that spread out and rise upward.

Water weapons:

  • Bubble Lead: Mega Man shoots a heavy and sturdy bubble that rolls around on the ground or flies though the air. It's most notable feat is overpowering Heat Man's Atomic Fire
  • Rain Flush: It fires a capsule into the sky, which then creates an acid rainstorm that covers a wide area and can't be avoided. It can notably bypass shields, and even nullify Skull Man's Skull Barrier which Mega Man can't even scratch.
  • Water Wave: Mega Man sends out three spouts of pressurized water as a small wave across the floor.

Rapid-fire weapons:

  • Quick Boomerang: Small boomerang-shaped cutters that can be fired at high speed, but have short range.
  • Needle Cannon: It fires needles at high speeds.

Shield weapons:

  • Leaf Shield: Mega Man shields himself with four rotating, leaf-shaped projectiles, which he can then fire.
  • Mirror Buster: Mega Man creates a barrier in front of him, which can absorb and fire any projectile that it touches back at the one who shot it in the same direction.
  • Skull Barrier: It creates a skull-shaped energy shield that rotates around the Mega Man, protecting him from attacks.
  • Star Crash: It creates a star-shaped energy barrier that rotates at high speed around Mega Man for protection, and it can be thrown at enemies in the direction he's facing

Light weapons:

  • Gemini Laser: A blue laser beam that reacts to the opponent's thoughts, and it reflects when it hits substances that do not have thoughts, like walls.
  • Flash Stopper: A blinding flash of light of 10 million watts.
  • Pharaoh Shot: It shoots a small sphere of thermal energy created from amplified solar power, which can be charged to increase its size. While it's charging, it floats above Mega Man, damaging any enemy that comes into contact with it. It should also be able to illuminate dark places, as that was its original purpose.

Melee weapons:

  • Top Spin: Mega Man spins at high speeds, damaging any enemy he comes into contact with. He seems to be able to use it from a distance, though by unknown methods.
  • Charge Kick: Mega Man causes a strong shockwave while sliding, turning his slide into a powerful kick.

Other weapons:

  • Oil Slider: Mega Man shoots out a blob of oil that flattens on the ground if it doesn't hit a target. While on the ground, it can be ridden by Mega Man like a snowboard. Like oil, it floats on water.
  • Hard Knuckle: After a short delay, Mega Man fires his fist forward like a rocket to punch enemies from far away. He is capable of slightly guide the knuckle up or down once it is moving.
  • Search Snake: It releases snake-like missiles that crawl across floors and up and down walls (but not across ceilings). It's also able to fly through the air in a similar manner to Mega Man's buster shots.
  • Gravity Hold: Mega Man increases the gravity of nearby enemies to 20g, then reverses it to send them flying.
  • Crystal Eye: Mega Man shoots a large artificial crystal orb. When it hits a wall, it splits into three smaller orbs that bounce about for a while.

Mega Buster:

  • New Mega Buster: It can now be powered up by the Power Gear, making uncharged shots bigger and allowing Mega Man to shoot two Charge Shots together (a regular charged shot followed by a red colored charge shot), knocking Mega Man back a little (But this can be prevented if the Shock Absorber part is installed).
    If the Mega Buster is fully charged when the Power Gear's meter reaches its limit, it will be possible to fire an extra-powerful Final Charge Shot, but at the price that the cooldown period from overheating cannot be prevented.
  • Double Rock Buster: Mega Man charges a large amount of energy in both busters, which he then fires simultaneously to generate an incredibly powerful charge shot. However, it is too dangerous for him to use regularly, as it drains his energy much faster than he can normally replenish it, also causing him to overheat.
  • Mega Arm: An upgrade of the Super Mega Buster done by Dr. Light. It can charge energy to fire Mega Man's fist, though Mega Man is incapable of using his regular Mega Buster while his arm is detached, having to wait for it to come back. It can grab items from far away and attack the target over and over before returning to Mega Man.
  • Hyper Mega Buster: A more powerful version of the Super Mega Buster, Mega Man still loses the charged energy if hit by an enemy.
  • Arrow Shot: The Charge Shot becomes an energy arrow that splits into five spheres when it hits a target, spreading vertically. Both the normal and split attacks cause the same amount of damage as a fully-charged shot.
  • Laser Shot: The Charge Shot becomes a large laser that causes the same damage as a partially-charged shot, but is able to pierce through multiple enemies.

Mega Upper: Mega Man charges energy in his fist, then releases it in a spiraling uppercut

Wall Jump: Mega Man jumps on a wall, then kicks it to reach greater heights.

Speed Gear: It increases Mega Man's speed, which from his perspective slows down everything around him, including (To a lesser extent) him (Though it can be prevented with the Speed Gear Booster). It will overheat Mega Man if used for too long, preventing him from using the system again until after the cooldown has ended.

Power Gear: Increases Mega Man's strength and alters the way his weapons work. It will overheat Mega Man if used for too long, preventing him from using the system again until after the cooldown has ended.

Double Gear: Only available when Mega Man is low on health, it activates both gears at the same time, but it cannot be canceled when activated, and when its duration is over it will leave Mega Man severely weakened due to the overheat. Also, due to the severe strain, the cooldown period will take longer than normal to end.

Cutting Weapons:

  • Rolling Cutter (Arcade): It can now fire up to three Rolling Cutters at a time, and any that misses the target and comes back restores the energy used to fire it.
  • Gyro Attack (Arcade): It now goes up or down to target the enemy on its own, instead of Mega Man having to control it
  • Tengu Blade: Mega Man swings a blade that damages enemies and creates a spinning projectile that raises upwards and bounces on walls. His slide is replaced with a dash where he uses the blade to damage enemies in his path.
  • Triple Blade: Mega Man fires three blades that spread out vertically.
  • Wheel Cutter: Mega Man attaches a spinning blade to his arm to damage enemies on contact. If dropped, it will travel in a straight line along the floor and climb up walls. In addition, by holding a Wheel Cutter near a wall, it can be used to quickly scale them.

Rock/Earth weapons:

  • Deep Digger: Mega Man picks up a boulder and throws it forward.
  • Super Arm (Arcade): It now allows Mega Man to launch a boulder from his buster.
  • Astro Crush: Mega Man creates a meteor storm that hits all enemies around him.
  • Power Stone (Arcade): A hand-shaped rock rises from the ground and moves forward, damaging enemies in its path, then sinking back to the ground.
  • Concrete Shot: Mega Man fires a large glob of concrete that solidifies into a solid concrete block when it comes into contact with the ground or a wall, cracking and shattering after a while (Faster if Mega Man uses them as platforms). It can trap enemies, and is notable for being able to solidify large amounts of magma and black holes.
  • Magma Bazooka: Mega Man fires three compressed balls of extremely hot magma in three different directions: one diagonally up, one diagonally down and one straight forward. It can also be charged, increasing the size and power of the shots.
  • Block Dropper: Mega Man generates four heavy stone blocks that drop down to crush enemies. While the Power Gear is active, it generates sixteen blocks instead.

Ice weapons:

  • Blizzard Attack: Four snowflakes are materialized behind Mega Man and then spread forward
  • Freeze Cracker: A shard of ice that splits into six smaller shots after hitting a solid surface. Even the smaller shots can freeze molten aluminum solid, turning it brittle, or freeze fire solid.
  • Ice Wave: Mega Man fires an icicle, which upon hitting the ground, will send a flow of ice in a straight line along the floor, climbing up or down walls on its way until there's no more surface to travel on.
  • Ice Wall: Mega Man creates a column made out of ice at absolute zero temperature that can block attacks or be pushed to attack enemies. Mega Man can also ride on it to reach higher places or travel over hazards unharmed.
  • Chill Spike: Mega Man launches a special freezing gel which flies in a parabolic trajectory. An enemy hit by this liquid may freeze and become unable to move. The gel freezes when it strikes the ground or wall and forms razor-sharp icicles on the spot where it landed, which can be used as a trap.

Explosive weapons:

  • Bubble Bomb: Mega Man fires out a bubble that slowly floats upward in a weaving pattern, then rolls across the ceiling before exploding after a set time. If it touches an enemy or wall, the bomb will explode instantly.
  • Photon Missile: Mega Man sends out a missile that delays for a second before launching.
  • Danger Wrap: Mega Man releases a bomb inside a bubble that travels upwards, which can trap enemies in the bubble while the bomb inside it explodes. The bubble is durable enough to take several hits from Mega Man, and can be pushed once something is trapped inside to damage other enemies. Mega Man can also place the bomb on the ground without the bubble, acting as a landmine.
  • Crash Bomber/Bomb (Arcade): It now falls in an arc instead of being launched forward.
  • Homing Sniper: Mega Man shoots out a homing missile. Homing Sniper can also be charged, enabling it to lock on and fire at several enemies in one shot.
  • Flash Bomb: Mega Man fires out a bomb, which explodes on contact. The explosion lasts for a few seconds, hitting multiple times.
  • Remote Mine: Mega Man fires a remote mine forward that can be moved up or down before it sticks to a surface or enemy, and can be detonated by him at any time.
  • Commando Bomb: Mega Man fires out a missile that travels in a straight path, and can change its direction up to two times. Once it hits a surface it will produce a large blast. The bomb itself without the explosion is not very powerful, and striking an enemy before it impacts a surface will prevent the explosion.
  • Chain Blast: Mega Man throws bombs that float forward, sticking to enemies along the way. Up to four bombs can be chained together and detonated at once to create bigger explosions that deal more damage. Mega Man can either blow up the explosives manually or wait until the explosives detonate on their own. With the Power Gear, Mega Man is able to create much larger bombs than usual, which produce the maximum explosion size and damage by default, but they do not lock onto enemies and do not tether together to create a bigger explosion.

Fire weapons:

  • Flame Blast: Mega Man shoots out a fireball at a low arc. If it hits a wall or the ground, it creates a pillar of flame. This weapon can instantly melt blocks of ice bigger than Mega Man himself.
  • Scorch Wheel: Mega Man creates a wheel made of three fireballs that surrounds him before sending it forward, and it rolls on the ground like a normal wheel until it hits a wall or an enemy. He can also briefly hold on to it, making the fireballs surround him longer before being fired.
  • Atomic Fire (Arcade): It now releases flames in an arc and creates a small pillar of fire on the floor. It can be charged to increase damage and the size of the fire pillar.
  • Wave Burner: A short-ranged flamethrower. Underwater, it releases waves that are harmless, but can push enemies and objects.
  • Flame Shower: A short-ranged flamethrower. When Mega Man stops using it, the flames will fly upwards.
  • Solar Blaze: A fire projectile that splits apart and launches two fire waves, one forward and one backward, after a set period of time or after hitting an enemy or surface.
  • Blazing Torch: Mega Man launches a ball of red-hot fire diagonally into the air, which then comes crashing back down as a searing projectile in the shape of a fiery dragon. With the Power Gear, the weapon can fire off three projectiles at once.

Electric weapons:

  • Electric Shock: Mega Man sends out a short-range electrical bolt from his hand, damaging anything that gets in its way.
  • Thunder Bolt: Mega Man shoots a ball of electricity straight forward. It splits on impact with an enemy, traveling upwards and downwards. In can be used to power up machines, disturb electromagnetic forces, or temporally illuminate dark areas.
  • Thunder Claw: Mega Man launches an "elastic" beam of electricity that can not only attack, but is tensile enough to swing from certain hooks.
  • Lightning Bolt: Mega Man hovers in the air and summon a rain of powerful lightning bolts that shock all enemies around him.
  • Plug Ball: Mega Man shoots out plasma balls that travel along the terrain to shock enemies. If fired in mid-air, the plasma will fall directly down and will then travel along the terrain upon contact with it. It can counter Tornado Man's tornados, which are powerful enough to offset the development of tropical storms.
  • Thunder Wool: Mega Man launches a thunder wool-cloud that slowly rises, and a lightning bolt shoots straight down from the cloud.
  • Scramble Thunder: A ball of electricity that splits in two spheres after hitting a surface, then both spheres travel along it in opposite directions, exploding when they hit an enemy and releasing a short-lived electrical field that damages nearby enemies. When used with the Power Gear, its size and power are increased, and the spheres passes through enemies instead of exploding.

Time weapons:

  • Time Switch: Mega Man stops time for 4 seconds. While time is stopped, he can walk through stopped enemies and their attacks without suffering damage.

Air weapons:

  • Wind Storm: Mega Man sends out a grey tornado that creeps along the floor. Enemies that come into contact with it are trapped and sent flying up into the air.
  • Tornado Hold: Mega Man drops a fan on the ground that creates a tornado that can trap and damage enemies. He can also use this to levitate to some areas or as an actual barrier against enemy projectiles.
  • Air Shooter (Arcade): It now fires a single tornado, but faster.
  • Barrier Wind: Mega Man fires a powerful wind barrier forward that can pass through multiple enemies. It stops after hitting a wall
  • Tornado Blow: Mega Man creates several tornados that rise from the ground, which sends enemies around him flying and increases his jumping height.
  • Tundra Storm: Mega Man is able to damage any enemies directly above and below him by shooting out a large column of snow and cold air, and hover briefly if used mid-air. Larger enemies are frozen solid by this attack, and smaller ones are destroyed instantly. Using this weapon with the Power Gear increases its range, emitting an icy blast that damages everything around Mega Man.

Water weapons:

  • Salt Water: Mega Man sends out a large orb of salt water which has the ability of corroding any metal.
  • Water Balloon: Mega Man shoots a sphere of water at a low arc.

Rapid Fire weapons:

  • Yamato Spear: Mega Man fires small spearheads forward at a high speed

Shield weapons:

  • Plant Barrier: A barrier of condensed energy shaped like flower petals that spins around Mega Man and protects him from attacks. It can damage enemies it comes into contact with several times and also be thrown.
  • Junk Shield: Mega Man uses electromagnetism to shield himself with large chunks of scrap metal. It damages enemies that come into contact with it and blocks projectiles, but is gets worn down by doing so. Can also be sent flying as projectiles in three random directions. If it comes into contact with another robot, it will start orbiting around said robot, damaging them and stopping them in place for a moment.
  • Jewel Satellite: Mega Man summons four jewels that orbit him. When the shield is up, it can be launched as a projectile in the direction he's facing. It also deflects/destroys most projectiles.
  • Water Shield: A rotating shield of water surrounds Mega Man. He can also hurl the water out at high speeds, spiraling outward. Notably, it can weaken the miniature artificial suns created by Solar Man.
  • Acid Barrier: It generates a large ball of acid around Mega Man that protects him from projectiles. As long as the acid shield is up, Mega Man can also shoot arcing globs of acid. However, the shield shrinks over time, eventually dissipating, and if Mega Man takes damage from something other than a projectile, the shield dissipates immediately rather than blocking it. Using the Power Gear, the shield becomes more durable, damages enemies on contact rather than dissipating, and will automatically shoot at enemies if a projectile hits it. Mega Man's manual acid shots also deal more damage.

Light weapons:

  • Spark Chaser: A laser weapon that can change direction, homing in on the nearest enemy, and can hit multiple times.
  • Pharaoh Wave: Mega Man fires two waves of solar energy, one forward and one backwards.
  • Laser Trident: Mega Man shoots out trident head-like lasers that can pierce shields.

Melee weapons:

  • Break Dash: Mega Man dashes forward with a short burst of speed, damaging enemies in his path. It can be charged to extend the length of the dash.
  • Slash Claw: Mega Man swings his arm to generate a crescent-shaped beam of energy straight forward. It can destroy asteroids or push boulders at high speeds.
  • Flame Sword: A sword covered in flames.
  • Doppel Crash: Mega Man creates doppelgängers that follow him and attacks by dashing forward with a blade, damaging even shielded enemies in his path. Neither he nor his doppelgängers can be damaged while attacking.
  • Pile Driver: Mega Man dashes forward, pointing with a jackhammer drill attached to his arm to ram into enemies. When he makes contact with an enemy or a wall, Mega Man gets stuck briefly and then creates a damaging explosion that sends him backwards. It can also be used in the air, but with a shorter range. The Power Gear enhances this attack, giving Mega Man a longer dash and generating greater explosions.

Black Hole and Spatial weapons:

  • Black Hole: Mega Man briefly stops time, and a large black hole is created above his head when it resumes, which sucks nearby enemies into it. It then sends out a damaging deluge of projectiles spiraling outward.
  • Centaur Flash: Mega Man briefly freezes in place and creates a spatial distortion to damage and strike all enemies around him, also hitting destroyable projectiles and ignoring the defenses of enemies.
  • Black Hole Bomb: Mega Man fires a small orb straightforward that can be controlled up and down. It can be detonated, which creates a black hole that pulls nearby enemies and enemy projectiles to it.

Rush Adapters:

  • Jet Mega Man: Mega Man is able to fly freely by using the jets on his back.
  • Power Mega Man: Mega Man enhances his physical strength, replacing his Mega Buster with a short-range energy attack fired by punching. The attack can be charged, shortening its range but increasing its power, allowing Mega Man to damage shielded enemies and destroy blocks he otherwise can't even scratch.
  • Super Mega Man: A combination of the two previous adaptors. Mega Man can fly and charge energy to fire his fist like a homing rocket, which comes back to him after hitting the enemy.

Other weapons:

  • Grab Buster: Mega Man shoots glowing orb that can absorb health from the target and heal himself. It can also steal items that enemies hold on to.
  • Knight Crusher: Mega Man shoots a spiked ball that moves straightforward until a certain distance, moves in an arch and boomerangs back to him, even if Mega Man moves from where he shot it or if it is reflected.
  • Wild Coil: An anti-aircraft weapon. Mega Man sends one spring forward, and one backward that bounce about on the ground. It can be charged, making the springs jump higher and cause more damage. Mega Man can also adjust the angle at which they jump, making the springs either jump high into the air or bounce near the ground.
  • Noise Crush: Mega Man fires a powerful sound wave to damage enemies. If the wave hits a wall, it will bounce off it. If it comes in contact with Mega Man, he will absorb it and be able to discharge a more powerful wave. If there are no walls, Mega Man can slide as soon as he fires it, instantly absorbing it.
  • Centaur Arrow: Mega Man fires an arrow in a straight line.
  • Copy Vision: Mega Man creates a holographic copy that is often mistaken as the real Mega Man. It can't be hurt, but it fires shots that can actually hurt the target.
  • Spread Drill: Mega Man shoots out a big drill missile, which will slowly fall down after a while. It can be split into two smaller drills which travel faster and don't fall down, and those can be split into two even smaller drills which travel yet faster.
  • Magic Card: Mega Man shoots a card that hurts enemies and boomerangs back to him, snatching items it comes into contact with.
  • Rock'n Vulcan: Mega Man fires three projectiles that separate after a short distance, one continuing straight forward while the other two move in an arc upwards and downwards.
  • Hornet Chaser: Mega Man shoots out robotic hornet drones to sting enemies or to retrieve items.
  • Rebound Striker: Mega Man throws a rubber super ball that bounces off of surfaces. As it gets faster and stronger with each successive bounce, it builds up power to inflict more damage to the target.
  • Bounce Ball: Mega Man fires a volley of three bouncy balls, each ball ricochets off of walls and enemies a few times before exploding in a burst of confetti. If Mega Man uses the Power Gear alongside Bounce Ball, he'll fire three extra balls behind him, making for a total of six balls per shot.

Note 1: Dr. Wily once claimed that Mega Man can't harm a human, prompting Mega Man to spare him. This is likely a reference to Asimov's Three Laws of Robotics. However, he's violated these rules many times before including in the very same scene where Wily attempted to protect himself by invoking said laws (allowing harm through inaction), and there's the implication that Mega Man was on the verge of killing Wily. Hence, it's most likely that he only loosely follows this rule out of choice and not by obligation.

Note 2: Due to games like Mega Man: The Wily Wars and Mega Man V, it is unknown if Mega Man can carry all of his weapons at once. Should the OP decide to limit the amount of weapons he can use , they can choose how many weapons Mega Man has during a VS Thread from 8 (The usual minimum Mega Man carries) to 16 (The maximum he has been shown to carry)

Note 3: While Rock has never been explicitly shown to be able to stack the Double Rock Buster and/or Super Adaptor with the Double Gear System, the series has given us no reason to believe he cannot do it either and vague reasons that he can. This is why the aforementioned amps are only a possibly and not a likely or a certain rating.

Others

Notable Victories:

Izuku Midoriya (Deku) (My Hero Academia) Deku´s profile (Dark Hero Arc Deku and Pre-Stardroid Invasion Mega Man were being used. The fight took place on I-Island and Deku had prior knowledge on Mega Man's immortality. Both started 500 meters apart and Speed was equalized)

Notable Losses:

Inconclusive Matches:

Obito Uchiha (Naruto) Obito’s Profile ("Pre-Stardroid Invasion" Mega Man was pit against Fourth Shinobi World War Arc Obito and speeds were equalized)

References

  1. Mega Man 11

Discussions

Discussion threads involving Mega Man (Classic)
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