MechaMew2 is a character only seen in the live-action musical Pokémon Live!. It's robotic facsimile of Mewtwo created by Giovanni of Team Rocket. Under the pretext of winning a Diamond Badge, Giovanni challenged trainers from around the world to beat it. His actual goal was to have MechaMew2 see every move so it can learn it and perform it better than the original user, a goal in which he succeeded.
Powers and Stats
Origin: Pokémon Live!
Classification: Robot Pokémon
Powers and Abilities: Superhuman Physical Characteristics, Power Mimicry, Power Absorption, Acid Manipulation, Statistics Amplification, Light Manipulation, Attack Reflection, Darkness Manipulation, Ice Manipulation, Status Effect Inducement, Bone Manipulation, Water Manipulation, Mind Manipulation, Adaptation, Power Nullification, Dream Manipulation, Earth Manipulation, Explosion Manipulation, Fire Manipulation, Self-Destruction, Flight, Statistics Reduction, Martial Arts, Air Manipulation, Energy Manipulation, Durability Negation, Sleep Manipulation, Absorption, Plant Manipulation, Forcefield Creation, Size Manipulation, Illusion Creation, Poison Manipulation, Rage Power, Regeneration (Mid-Low), Healing, Fear Manipulation, Sound Manipulation, Sand Manipulation, Smoke Manipulation, Fungus Manipulation, Duplication, Teleportation, Electricity Manipulation, Shapeshifting, and Immunity to mental and spiritual attacks (Is a robot, and had no conscious mind until Mewtwo put one in there)
Attack Potency: Planet level (Claimed to be the strongest Pokémon in existence by Giovanni, who had a direct hand in the creation of Mewtwo. Giovanni was also was confident in MechaMew2's ability to defeat his predecessor.). Can ignore durability in a number of ways.
Speed: At least Relativistic+, likely higher (Should at the very least have comparable speed to Mewtwo)
Striking Strength: Planet Class
Durability: Planet level
Stamina: Limitless due to being a robot
Range: Standard melee range. Kilometers with ranged attacks.
Standard Equipment: None notable
Intelligence: Unknown. Should have at least the combative skills of any other Pokémon, who are naturally hardwired for fighting.
Weaknesses: None notable
- Power Mimicry: MechaMew2 has the ability to learn any move it sees. Not only that, but it can also amplify and return said moves. With Thunderbolt, it has learned every move from the first generation. Such as:
|High Jump Kick|