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Articles about Mario
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Let's-a go!
~ Mario entering a battle

Summary

Mario (マリオ, Mario) is the eponymous protagonist of the Mario series. Unanimously viewed as the mascot of Nintendo, Mario is said to be the most well-known and most popular video game character in the world, having appeared in over 200 video games. As a member of the "perfect-attendance crew", Mario has been featured as a playable character in every installment of the Super Smash Bros. series.

Powers and Stats

Tier: High 6-A, higher with Final Smash | Low 2-C, higher with Final Smash

Key: Base | Empowered by Spirits

Name: Mario

Origin: Super Smash Bros.

Gender: Male

Age: 24-26, likely over 30 years old (Should be comparable to canon Mario)

Classification: Plumber, Trophy Fighter

Powers and Abilities:

Superhuman Physical Characteristics, Self-Sustenance (Type 1; Can fight in space), Acrobatics (Can perform acrobatic flips and an additional jump in the air), Weapon Mastery, Fire Manipulation (Can shoot fireballs from his hands), Attack Reflection (Can reflect attacks with his cape), Electricity Manipulation (Mario's cape can discharge electricity), Air Manipulation (Can use his cape to create a powerful gust of wind), Water Manipulation (Can charge up water to launch a stream at the opponent with F.L.U.D.D.) Forcefield Creation, self Size Manipulation (Can temporarily make himself bigger with his up taunt), Resistance to Extreme Cold and Cosmic Radiations

The Skill Tree in the World of Light story within Super Smash Bros. Ultimate grants the following abilities on top of their base ones: Damage Boost (Deals extra damage to opponents made of metal and extra damage to enemy shields), Poison Manipulation (Can poison enemies with just their attacks), Attack Reflection (Can completely reflect an attack with their shields), Healing (Can heal themselves by parrying attacks with their shield), Statistics Amplification (His Grabs, attacks, throws, shooting, battering, and thrown items have increased attack power, smash attack charge speed is also decreased, his attack power and defense power is increased when healthy and when badly damaged), Acrobatics (His previous acrobatic ability gets further upgraded to the point of being able to gain an extra mid-air jump, as well as greater air dodge distance, and easier time when falling, and reduction of lag), Life Absorption (Can drain the life of their opponents with their smash attacks), Empowerment (Gets stronger when both damaged, undamaged and eating food), Magnetism Manipulation (Can magnetically attract all healing items towards them)

Resistance to Weapons (Severely reduces the damage taken from weapon-based attacks), Poison Manipulation (Reduces damage from Poison attacks), Air Manipulation (Can resist the effects of strong winds and air), Fire Manipulation, Lava floors, and Explosion Manipulation (Reduces the damage taken from both fire, lava and explosions)

Explosion Manipulation (Via Power Bomb, which causes a bomb to explode, damaging enemies, also via Bomb-Omb and Smart Bomb), Light Manipulation (Via Heavenly Light, which damages enemies inside it, and Launch Ring, which creates a ring of light which pushes enemies back), Energy Projection (Via Horizon Beam, which causes a large blast of energy to blast horizontally across the stage, can also do this via Ray Gun), Electricity Manipulation (Via Shocking Taunt, which causes a burst of electricity if Mario taunts), Air Manipulation (Via Dual Cyclone, which generates 2 cyclones on both sides of Mario, and can do this via Ore Club), Limited Flight (Via Rocket Belt), Minor Vibration Manipulation (Some powers allow you to create damaging shockwaves when landing on the ground), Weapon Creation and Homing Attack (Via Spinning Blades, which creates swords surrounding the character, and Homing Missiles, which launches 2 missiles which homes in on the enemy. Can also create many weapons), Empowerment (Via Rage, which causes you to get stronger with more damage. Via Payback, which converts damage taken into a one-time boost for the next attack, and via Devil's Pact, which boots your damage to 300 but boosts statistics), Statistics Amplification (of punches, kicks, throws, torso based attacks, and running speed), Healing (Heals damage the character has taken, can also heal passively and have a healing shield), Teleportation (Via Warp, which teleports the character to a random location), Increased Acrobatics (Grants Mario an extra mid-air jump, and the height of his jumps), Forcefield Creation (Back Shield)

Summoning (Via Assist Trophy and Poké Ball and Master Ball, which summon various characters to assist the player), Explosion Manipulation (Via items such as Bob-Omb, which explodes if thrown or after a period of time. Via the X-Bomb, which releases a large X-Shaped explosion across the stage. Via the Smart Bomb, which explodes on contact in a growing explosion, trapping and severely damaging anybody effected. Via the Bombchu, which travels around the stage and explodes on contact or after a period of time. Via the Banana Gun, which fires a Banana horizontally across the stage, the Banana explodes if it hits an enemy, resulting in massive damage. Via the Gooey Bomb, a Bomb that sticks to the surface of the stage or a player, it explodes after a few minutes, and can be transferred between Player and Player. Via the Cracker Launcher, which fires fireworks that can explode. Via the Motion-Sensor Bomb, which explodes once it is touched and severely harms anyone caught in the explosion. Via the Blast Box which explodes on contact. Via the Fake Smash Ball which acts like a real smash ball before it explodes once damaged. Via the Bomber which explodes after holding the item for a few seconds, which causes massive damage. Via the Hocotate Bomb, which launches into the air before crashing down in the same area), Limited Flight (Via Rocket Belt, which causes the player to float into the air before the Rocket runs out of fuel. Via the Tanooki Leaf which allows the player to float. Via the Warp Star, which allow you to fly in the air for a few seconds before crashing down. Via the Dragoon, which hovers in the air before striking the enemy, severely damaging them.), Forcefield Creation (Via the Back Shield, a shield which protects the backside of the player and blocks any attacks.), Air Manipulation (Via the Ore Club which can create tornadoes), Invulnerability (Via the Super Star, which protects the fighter from any attack), Statistics Amplification (Via the Bunny Hood, which increases speed), Smoke Manipulation (Via the Smoke Ball, which on contact results in a cloud of smoke), Fire Manipulation (Via the Fire Flower, which can be used by the player to attack opponents with the flower's fiery breath. Via Fire Bar, which is a melee weapon made up of fire bars. And via Superspicy Curry, which allows for the user to have passive fire breath. At high damages, this breath may trap opponents, which can result in high damage or combos), Ice Manipulation (Via the Freezie, which freezes the player for a short period of time on contact), Damage Boost (Via the Rage Blaster, which fires an energy blast which is stronger the higher the lower the health of the user is), Invisibility (Via the Cloaking Device, which turns the user invisible), Status Effect Inducement (Via the Ramblin' Evil Mushroom, which releases spores which will reverse the enemies controls. Via the Pitfall, which buries grounded players, Via the Lip's Stick, which will sprout a flower on it's targets head, this causes the opponent to steadily take damage.), Telekinesis (Via the Boss Galaga, which picks up a player and carries them into the sky), Vibration Manipulation (Via the POW Block, which causes a shockwave which throws all grounded characters upward), Paralysis Inducement (Via Deku Nut, which makes characters paralyzed if they get hit with the nut on land), Metal Manipulation (Via the Metal Box which turns someone into metal for a time), Electricity Manipulation (Via the Screw Attack, which would release electrical sparks if the user jumps off the ground. Via the Hothead, which emits electrical sparks if sufficiently large), Shield Negation (With Mr. Saturn who if thrown at a shield, breaks the shield and paralyzes them), Healing (Via Fairy Bottle, which restores the user to maximum health if the character is at a high enough damage, via Heart Container which heals 100 HP, via Maxim Tomato which heals 50 HP. Via Healing Sprout which heals the character who holds it. Via Healing Field, which heals all combatants, friend and foe, who are standing on the item. Via Food, which heals small amounts of damage. Via the Team Healer, which will heal an ally if thrown at that ally), Death Manipulation (Via Death's Scythe, if it critically hits an enemy at high damage, the enemy will die), Transformation (Via the Bullet Bill, which turns the user into a Bullet Bill and flies in a straight line, damaging anybody on contact), Time Manipulation (Via the Timer, which slows down time on the stage), Homing Attack (Via the Beastball, an item which hits an enemy before quickly following up with a homing attack. Via the Spiny Shell, which follows a target for a few seconds before slamming down onto them), Gravity Manipulation and Pseudo-Black Hole Creation (Via the Black Hole, which sucks any nearby enemies into a black hole, where they are immobilized and vulnerable to attacks), BFR (Via Super Launch Star, which will launch players caught in the star a considerable distance into the air), Animal Manipulation (Via the Beehive and Cucco, if a combatant throws both items at the enemy, a swarm of either Bees and Cucco's will home in on the combatant who was hit and continuously attack them), Energy Projection (Via the Ray Gun and Killer Eye, which fire energy beams in a straight line. Via Staff, which fires a beam of energy, which is more potent the farther the beam is is. Via Daybreak, which fires a colossal blast of energy horizontally across the stage, severely damaging anybody caught in the blast), Size Manipulation (Via Super Mushroom, which increases size and also increases stats. Via the Lightning and Poison Mushroom which reduces enemy size and reduces stats), Attack Reflection (Via Franklin Badge which passively Reflects projectiles that hits the badge)

Statistics Amplification (Of all forms of attacks, increases the knockback damage, causes healing items to have a greater effect), Damage Reduction (Reduces the damage done by Fire, Weapons, and Electric attacks, as well as reduces damage to shields), Summoning (Some stickers allow you to receive various items)

Statistics Amplification (Of Attacks, speed, item damage, ability to dodge, regeneration of shield, and jump height, can reduce the time needed to charge a smash attack, can increase the range of throwing items, can increase how much you heal when you eat Food), Statistics Reduction (Of Attacks, speed, item damage, ability to dodge, regeneration of shield, and jump height, can increase the time needed to charge a Smash attack), Empowerment (when badly damaged, some equipment can reduce the damage you take by 2/3rds, and can increase the attack and speed. When having no damage, some equipment can increase your attack, defense, and speed, can increase attack power and speed when eating food), Healing (Some equipment allows you to heal over time), Limited Life Manipulation (Some equipment allows the person to steal damage from the opponent), Invulnerability (Some Equipment allows you to have 5 seconds invincibility after eating food), Explosion Manipulation (Some equipment allows you to create explosions if you hit a perfect shield), Minor Probability Manipulation (Can increase the probability of a Critical Hit), Damage Boost and Damage Reduction (To yourself, can reduce or increase the amount of damage you increase while in the air with equipment, Some equipment give you damage at the start of the match, can reduce damage for a limited time after eating food), Summoning (Some equipment can summon the Ray Gun, Fire Flower, Beam Sword, Super Scope, Home-Run Bat, Bomb-Omb, Mr. Saturn).

Healing (Passively heals every five seconds, when blocking an attack, when hitting an opponent, when badly damaged, and when attacked by poison), Life Manipulation (Certain spirits remove the life of the opponent when attacked), Damage Boost (When fighting against giants, metallic foes, summoned foes, and forcefields), Summoning (Can summon weapons and objects depending on the spirits wielded), Statistics Amplification (With certain spirits, it increases the power of kicks, punches, elbow and knee strikes, airborne, dash, tackle, grabbing, throwing, elemental, energy, and smash attacks, projectile and battering weapons, as well as all special moves. His Shields also have increased durability), Minor Probability Manipulation (Can increase the probability for a critical hit), enhanced Acrobatics (Certain spirits give the wielder an extra mid-air jump, as well as greater air dodge distance), Invulnerability (With certain spirits, When eating food, landing the first attack, or badly damaged, he will be invulnerable to attacks for a period of time), Empowerment (Gets stronger when both damaged, undamaged and eating food, his defense and speed can also increase in these situations with certain spirits), Gravity Manipulation (Gravitationally pulls items towards the user), Metal Manipulation (Certain spirits turn the wielder into metal for a while, reducing knock-back while also increasing their weight), Attack Reflection (Can reflect attacks with a perfect shield), Size Manipulation (Can increase the size of the wielder with certain spirits at the start of the battle or when badly damaged)

Resistance to Poison Manipulation (Can resist and even heal from poison attacks with certain spirits), Gravity Manipulation (Can ignore changes in gravity with certain spirits), Air Manipulation (Can resist strong winds with certain spirits), Adhesive Manipulation (Can move normally on sticky floors with certain spirits), Electricity Manipulation (Certain spirits severely reduce the effects and damage sustained by electric attacks), Ice Manipulation (Certain spirits severely reduce the effects and damage sustained by ice-based attacks), Sleep Manipulation (Can resist sleep inducement with certain spirits), Aura (Certain Spirits reduce damage from Lucario's Aura), Fire Manipulation and Explosion Manipulation (Certain spirits severely reduce the effects and damage sustained by fire-based attacks), Magma Manipulation and Extreme Heat (Certain spirits give him resistance to contact with lava), Darkness Manipulation (Certain spirits gives resistance to darkness attacks), PSI Attacks (Certain spirits reduces the effects from the PSI of Ness and Lucas), Water Manipulation (Certain spirits severely reduce the effects and damage sustained by water-based attacks), Energy Projection (Certain spirits severely reduce the effects and damage sustained by energy-based attacks), Status Effect Inducement (Certain spirits give immunity to the controls being switched), Spatial Manipulation (Certain spirits can resist the entire stage being spatially flipped), Magic (Certain spirits reduce damage from magical attacks), Weapons (Certain spirits severely reduce the damage sustained by weapon-based attacks), Smoke Manipulation (Certain spirits give resistance to Fog attacks)

Status Effect Inducement (Via Ashley, Riki, Togepi, and Tingle who can cause various status effects. Via Skull Kid who can flip player controls. Via Yuri Kozukata who's pictures can poison and stun the enemy, via Inkay who causes players to constantly trip, via Marshadow and Weaville who stun the player with their attack. Via Spewpa who will stun any player who attacks it. Via Metagross who buries opponents in the ground if they are hit by his attack), Explosion Manipulation (Via Bomberman, who causes bombs to explode on the stage. Via Dr. Kawashima, in which his numbers create large explosions. Via Mr. Resetii who can create an explosion. Via Chespin, who throws explosive seeds. Via Electrode who self destruct's after a certain time, always killing the one caught in the explosion. Via Chansey who's eggs may be explosive), BFR (Via Abra which teleports enemies around the stage), Ice Manipulation (Via Dr. Wily who projects Blasts of Ice. Via Abomasnow and Kyurem who can create gusts of Ice. Via Suicune who shoots a beam of ice across the stage. Via Alolan Vulpix who shoots out small fragments of ice across the stage. Via Articuno who generates a blast of icy wind which freezes, damages, and knocks the opponent into the air), Energy Projection (Via Ray Mk II and Saki Amamiya who can fire out bursts of energy from their weapons, via Genesect, who shoots out small energy blasts before covering a huge distance with one singular energy blast. Via Lunala and Solgaleo who attacks parts of the stage with one large energy blast. Via Deoxys who levitates and fires a beam downward, causing massive damage), Spatial Manipulation (Via Devil and the Squid Sisters who moves the boundaries of the stage, via Skull Kid and Palkia who can flip the stage), Electricity Manipulation (Via Phosphora, Starman, and Dr. Wily who fire blasts of energy around the stage, Via Alolan Raichu, Raikou, Zapdos, Togedemaru, Tapu Koko, and Dedenne who generate blasts of electricity surrounding them), Healing (Via Isabelle who generates fruit which heals those who eat it. Via Chansey who's eggs may heal people), Homing Attack (Via Jeff, who fires numerous homing missiles against enemies. Via Knuckles, who homes on the player with a spin attack), Darkness Manipulation (Via Nightmare who causes the stage to become pitch black, via Marshadow, who uses shadows to attack his enemies), Fire Manipulation (Via Rathalos and Tiki who project blasts of fire. Via Entei and Ho-Oh who generate a huge plume of fire. Solgaleo's energy blasts are made of fire. Via Moltres who floats up into the air, whoever hits the burning wings will take severe damage. Via Charizard, Vulpix, Fennekin, and Cyndaquil who fire out flames from it's mouth. Via Chansey who burns the ground surrounding it. Via Torchic who surrounds itself with fire, causing high damage to anyone hit]. Via Groudon who has a fiery Aura, although this does not deal much damage), Vibration and Sound Manipulation (Via Barbara who creates sound shockwaves. Via Meloetta, who generates energy blasts made out of sound which bounces across the stage), Time Manipulation (Via Shadow who can slow and stop time), Weapon Creation (Via Tingle who can create mass amounts of Hammers), Creation and Reality Warping (Via Vince who could create objects to attack enemies), Plant Manipulation (Via Chikorita and Snivy who throw leaves horizontally across the stage), Gravity Manipulation (Via Arceus who's move Gravity causes gravity to push down on the enemy, knocking them down), Soul Manipulation (Via Manaphy who swaps the bodies of two fighters), Sleep Manipulation (Via Bellossom and Darkrai, who puts players to sleep), Power Mimicry (Via Ditto), Water Manipulation (Via both Kyogre and Blastoise, who discharge water against an enemy, pushing them away. Via Oshawott and Pilup, who generate a wave which pushes any opponents back), Forcefield Creation (Via Gardevoir who creates an energy shield which reflects projectiles), Earth Manipulation (Via Venusaur and Metagross, who both generate an earthquake. Via Onix who causes boulders to fall on enemies), Smoke Manipulation (Via Koffing and Weezing, who harms people with the gas it emits), Air Manipulation (Via Giratina, who pushes players off the stage with gusts of wind. Via Lugia who attacks players with gusts of wind. Via Chansey who can cause heavy damage with gust), Statistics Reduction (Via Swirlix, anyone who is in Swirlix's cloud will have their speed reduced), Statistics Amplification (Via Xerneas, who increases the knock back of fighters), Power Bestowal (Via Victini, who grants the summoner a final smash)

Attack Potency: Multi-Continent level (Can harm characters who can withstand attacks from Reshiram, who can scorch the world with fire[1]), higher with Final Smash (Far stronger than his normal attacks) | Universe level+ (Fought and defeated Galeem and Dharkon, who are individually capable of crushing the universe in a short period of time. Can also contend with characters amplified by Spirits of Palkia, Dialga and Arceus, the former two of whom control all of space and have set time in motion at birth, and the latter of whom appeared from nothing and created the world and sky), higher with Final Smash (Far stronger than his regular attacks)

Speed: Immeasurable (Can keep up with the rest of the cast, who were able to briefly react to Galeem's rays of light[2] to different degrees, such as Link parrying some of them or Kirby outpacing them with a Warp Star. All combatants can also use a Warp Star to quickly crash-land on targets, and it's possible for them to react to and dodge it)

Lifting Strength: Class M (Should be comparable to King Dedede who is able to swing his hammer with this much force)

Striking Strength: Multi-Continent level | Universe level+

Durability: Multi-Continent level (Can take hits from Kirby, Captain Falcon, and Duck Hunt and other fighters in World of Light[2]) | Universe level+ (Can withstand hits from Galeem and Dharkon)

Stamina: Superhuman (Can fight 100 Miis in 100-Man Mode without issue, can hold his own against the entire cast in All Star Mode, Aided in the battle against dozen sof Master Hands and later went on to fight the likes of Marx and Dracula in quick succession[2])

Range: Standard Melee Range, Several Meters with fireballs, Tens of Meters with Mario Finale, varies depending on the item, up to Hundreds of Meters with items (Some Items, like Timer and Lightning, can affect even the largest stages, like Palutena's Temple)

Standard Equipment: Cape, F.L.U.D.D.

Intelligence: Above Average, likely Gifted in combat (Mario is a highly skilled and experienced fighter, being able to wield a wide range of items and weaponry both magical and high-tech in nature. He's also fought on-par with combatants who come from many walks of life, and possess diverse skills, and abilities)

Weaknesses: Using his forcefield for too long will cause it to break and stun him

Notable Attacks/Techniques:

  • Fireball: Mario throws a Fireball. The Fireball bounces along the ground several times before disappearing. Despite its low damage, it is good for controlling space when performed in the air because Mario retains full aerial mobility throughout the move. Because the Fireball is subject to gravity, it can be used to cover Mario while recovering high, and can combo into quick attacks if Mario is close enough.
  • Cape: Dons a Cape around his neck and waves it in front of himself. It reflects projectiles and reverses enemies, as well as reversing the opponent's controls for a brief instant. In the air, it causes a Fall Break by stalling Mario in the air, allowing for timing mixups in juggle and recovery situations. Useful for gimping opponents who are trying to recover.
  • Super Jump Punch: jumping uppercut that produces Star Coins or Metro Kingdom regional coins on contact. Mario's only recovery move, but it leaves him helpless. Its extremely fast startup (frame 3) and intangibility frames on startup make it useful as an out of shield option. Can KO near the upper blast line, making it a good combo finisher out of a ladder. Can be angled to slightly change the direction it travels in.
  • F.L.U.D.D.:Wields F.L.U.D.D. to launch a stream of water in front of himself. F.L.U.D.D. can be charged to create a larger stream and its charge time is rather fast. It can also be charge canceled and stored for later. The water pushes opponents, but does not damage them. Mario can change the angle of the stream upwards or downwards. Useful for edgeguarding, disrupting an approach and creating space, which can help alleviate pressure and potentially put his opponent in a vulnerable position. It also slightly pushes Mario backward if charged sufficiently, which further supplements its utility for creating space.
  • Mario Finale: Rears his arms back before thrusting them forward to generate and launch two gigantic Fireballs, which trap and repeatedly damage any opponents in their path. Deals almost no knockback, but has decent damage and can carry opponents off the side of the stage when near the ledge.

Notable Matchups

Victories:

Losses:

Mario (Mario Bros) Mario's Profile (Both were High 6-A, both got all their items, equal speed, Zeekeeper and Power stars were restricted)

Inconclusive:

References

  1. Reshiram's trophy description in Super Smash Bros. for Nintendo 3DS
  2. 2.0 2.1 2.2 Super Smash Bros. Ultimate

Discussions

Discussion threads involving Mario (Super Smash Bros.)
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