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Marilyn

Summary

Marilyn Sue is an assassin for the continent's largest international mafia "Black Hand" and a master of the assassination technique, with its base in, presumably, Breaking Fist. By plundering the Blitz Engine from Akatsuki, she aims to rise in influence and power.

After the events of the first game, she becomes a leader of the Black Hand and adopts the surname "Dajie/Dāng​jiā", which roughly translates to "the master of the house/family".

Powers and Stats

Tier: At least 9-A

Name: Marilyn Sue Dae Jie, Marilyn Dajie

Origin: Akatsuki Blitzkampf

Gender: Female

Age: Unknown, appears in her late 20s to early 30s.

Classification: Black Hand Assassin

Powers and Abilities: Superhuman Physical Characteristics, Martial Arts, Energy Projection (Can release energy with Kasuishou), Acrobatics (Capable of flipping around the battlefield, double jumping, and altering her airborne trajectory), Forcefield Creation (Can temporarily produce a small, circular forcefield to block oncoming attacks), Shockwave Generation and Healing (via Kanzen Sekai, which launches the opponent away as a "burst" and causes the user to regain health for a short period of time, alongside granting access to a Kanzen Shinsatsu super)

Attack Potency: At least Small Building level (Easily killed a clone of Murakumo upon her flashback, comparable to Wei)

Speed: Subsonic (Comparable to Akatsuki)

Lifting Strength: At least Class 25 (Superior to Kanae in strength)

Striking Strength: At least Small Building level (Capable of killing Murakumo's clone in a single strike)

Durability: At least Small Building level (Took hits from Wei)

Stamina: High

Range: Standard Melee Range

Standard Equipment: None notable

Intelligence: Gifted (Is a master of Piguaquan and was able to take over Black Hand as leader in her ending)

Weaknesses: None notable

Notable Attacks/Techniques:

  • Koutankyaku: Marilyn performs an upwards side kick that functions well as an anti-air.
  • Sokutankyaku: Marylin performs a forward side kick that functions well as a poking attack.
  • Fushou Kousoutai: An airborne attack where Marilyn quickly performs a perfectly vertical descent and performs a sweeping low kick upon landing. Although, she can choose to not use the sweep as a feint.
  • Yī​'èrsān Shou: Marilyn's three-hit "rekka" technique. The enhanced version performs the primary chain in quick succession.
    • Isshou: Marylin strikes the opponent with downwards hand chop. It can also hit opponents lying on the ground.
      • Nishou: A follow-up to Isshou where Marylin performs an upwards
        • Sanshou: A follow-up to Nishou where Marilyn ends the sequence with an advancing open-palm strike that launches the opponent away.
      • Keshou: A follow-up to Isshou where Marilyn launches the opponent with an upwards knife-hand strike.
  • Kasuishou: Marilyn performs an advancing palm strike that can "armor" through some attacks (unless they strike at the lower part of the body). She can also end the move before striking the opponent as a feint. The enhanced version deals more damage and has more "armor".
  • Chouda Karan: Marylin gracefully leaps into the air while spinning and swinging her arms around. Functions well as an anti-air and reversal tool.
  • Zesshou Kuuchuu Hyakushouken: Marilyn launches the opponent with an upwards knife-hand strike and juggles the opponent with 100 open palm strikes, before ending the assault with a flying kick.
  • Zesshou Hou'ou Rentankyaku: Marylin's Kanzen Shinsatsu super, where she charges at the opponent with a flying dragon kick before they both launch into the air as Marylin kicks them many times over.

Others

Notable Victories:

Notable Losses:

Inconclusive Matches:

Discussions

Discussion threads involving Marilyn Sue Dae Jie
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