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"Just as a form can be a vessel, a name can be a powerful vessel too. For unknown creatures of the other world, simply gaining a name can greatly increase their magical power...!! That's why names are important. Uu-!"

Summary

The Witch of Origins, who will live for one thousand years in the future. She holds the motherly magical power to give birth to one (1) from the Sea of Zero. At a glance, this magical power is frail, but no matter how many times you multiply zero (0), it doesn't become anything but zero. It is said that the one that she gives birth to could eventually surpass the heavens. She is loyally protected by Beatrice, who understands her true worth, and is in an alliance with Beatrice. Her magic is to make sweets fall from the sky (sprinkle sugar into water cleansed by the sun and say an incantation), magic to make tomorrow's dinner to be cream croquette, magic to make delicious bell peppers, magic to make the weather good when you go outside.

Powers and Stats

Tier: 10-C, 6-C, likely 5-C to possibly High 3-A. 1-C within her own mental Gameboard | 1-C to 1-B | At least High 1-A, likely 0

Name: Maria Ushiromiya, Lady Mary, the Witch of Origins, "Child of God," "Child of the Holy Spirit", Enchanter

Origin: Umineko no Naku Koro ni

Gender: Female

Age: 9 | Beyond the concept of time

Classification: Magically empowered human/Witch Apprentice/9th Ranked of the Ushiromiya Family | Conceptual Being, later part of Ange's world

Powers and Abilities:

Magic, Immortality (Type 1, 3, 6 and 9. Survived by placing a piece of her soul in her diary and her higher form can revive her Piece by placing her back in the Gameboard), likely Regeneration (Low-Godly. Should be comparable to other Witches that can regenerate their physical forms from their soul, as attacking it is akin to hitting the reflection of the moon in the water), Non-Corporeal, Invisibility, Mathematics Manipulation and Void Manipulation (Can create 1 from 0 in the Sea of Zero), Creation, Soul Manipulation (Can create souls from the Sea of Zero and even manipulate her own soul to an extent), Life Manipulation, Energy Projection, Energy Manipulation, Curse Manipulation, Probability Manipulation (Can curse those she dislikes with misfortune), Telekinesis, Organic Manipulation (Turned Rosa's insides into black tar), Blood Manipulation, Transmutation, Weather Manipulation, Empathic Manipulation, Telepathy, Mind Manipulation, Fate Manipulation, Clairvoyance (Can create Beatrice's magical circles), Fragrance Manipulation, Dream Manipulation, Pocket Reality Manipulation, Summoning (Of the Chiesta Sisters, Sakutarou and many others), Extrasensory Perception, Disease Manipulation, Forcefield Creation, Power Nullification (Can sligthly nullify the anti magic toxin), Red and Blue Truths, Resistance to Disease Manipulation. Higher-Dimensional Existence, Large Size (Type 10), Acausality (Type 4) and Higher-Dimensional Manipulation in her mental Gameboard.

All previous abilities to greater extents, Abstract Existence (Type 1), Reality Warping, Resurrection, Higher-Dimensional Manipulation (Can manipulate Kakera, which contain infinite possibilities and higher dimensions), Shapeshifting, Reactive Evolution and Adaptation (All of the higher layers exist on the background of the Sea of Nothingness, and the beings of the higher layers may exists directly within this sea, and they adapt to the pressure due to mental and spiritual evolution), Avatar Creation, Self-Sustenance (1, 2 and 3), Non-Physical Interaction, Acausality (Type 5. Exists outside the concepts of fate, possibilities, space-time and causality), Large Size (Type 10), Immortality (Types 1, 3, 4, 5 and 8 [Her existence is reliant on Ange]), Regeneration (High-Godly. Even if the entirety of her existence is completely erased and lost to the Sea of Nothingness beyond all layers and stories, she can regain her form just by thinking), Fusionism, Time Manipulation, Spatial Manipulation, Cosmic Awareness, Fate Manipulation, Causality Manipulation, Plot Manipulation, Probability Manipulation (Kakeras are like books and works of fiction to beings of the Higher Worlds, and by using them to create worlds, the world's events and fate is set in stone. Can manipulate the fate, plots, possibilities and space-time of Kakera), Void Manipulation, Conceptual Manipulation (Type 2), Quantum Manipulation, Mind Manipulation and Soul Manipulation (Can manipulate the voids of nothingness of Kakera, as well as it's conceptual, mental and spiritual realms. Lives in the Higher World, were the concepts of fate and possibilities are vizualized in the form of Kakera, which she can manipulate at will. Can manipulate the concepts of the Human Domain, which are visualized as physical objects on his level of existence, and can create several concepts on the level of a higher-order world, such as gravity, out of her thoughts), Law Manipulation (Beings of Higher Worlds can create specific rules within their gameboard, such as Beatrice making the Anti Magic Toxin rule), Nonexistent Physiology (Type 2; Their essence beyond the physical form is a void that only takes shape when they think about it), Resistance to Mind Manipulation, Soul Manipulation and Void Manipulation

All previous, Absorption, Empathic Manipulation (Anyone who reaches the Creator would lose their will and become one with him), Beyond-Dimensional Existence (Type 3), Conceptual Manipulation (Type 1), Omnipresence, Transduality (Type 4), Mathematics Manipulation, Existence Erasure and Void Manipulation (Can freely manipulate the Sea of Zero, turning 0 into infinity and back into 0)

Attack Potency: Below Average Human (Is a 9 year old), Island level, likely Moon level to possibly High Universe level with Magic (Although she's weaker than Beatrice, she was part of the creation of Mariage Sorciage, and thus at her peak should have more than a fraction of Beatrice's power. Stated to have gained literally infinite power), Complex Multiverse level within her mental gameboard (Completely and utterly transcended the Human Domain) | Complex Multiverse level (Exists in the Meta-World, a higher realm of existence from which the entire Human Domain is regarded as fiction and its inhabitants are seen as pieces laid on a chessboard, their fates and lives merely small fragments which can be manipulated and physically interacted with even by normal humans inhabiting this perspective. This includes structures such as the Underside of the Chessboard, a void of nothingness completely beyond space and time which resides "nowhere" in relation to the entire world of the pieces) to Hyperverse level (Can manifest in a layer above the Meta-World, in which she stands superimposed over the scenery and perceives events there as frozen in time, as well as the Cathedral beyond both. Can access the Golden Land, which is stated to exist on an even higher level than all of the above, and together with Beatrice can shape it with her thoughts. Manifested into the City of Books) | At least High Outerverse level, likely Boundless (Would reach the Kingdom of God and maintain her will, becoming a Creator Witch and reaching the same level of existence and power as the Creator)

Speed: Sub-Relativistic (Fought Kanon and Shanon; even as a human she could outrun Theory Goats for a short period of time). Immeasurable in her mental Gameboard (Surpased the limits of the Human Domain) | Immeasurable (Maria blitzed Meta World Rosa, exchanged red and blue truths with Erika in the Golden Land. She manifested in the City of Books in which all of Umineko was but less than a book within a story) | Omnipresence

Lifting Strength: Unknown

Striking Strength: Below Average | Complex Multiversal to Hyperversal | At least High Outerversal, likely Boundless

Durability: Below Average Human, Island level, likely Moon level, possibly High Universal level with forcefields | Complex Multiverse level to Hyperverse level | At least High Outerverse level, likely Boundless

Stamina: Unknown | Infinite

Range: Dozens of kilometers with magic (Can create storms) | Complex Multiversal to Hyperversal | At least High Outerversal level, likely Boundless

Standard Equipment: Her staff and book of spells, Sakutarou.

Intelligence: At least Genius level. Though she often acts immature for her age she is, more knowledgeable about the occult, the Bible, Halloween, and various other things than most adults. She teaches Ange about magic and helps Beatrice with the creation of the Golden Land, whilst her magical items and crafting skills are that of a master. Her piece was able to figure out that Battler and his family were the main culprit of Bernkastel's game after a series of reasoning and conclusions, though it was too late. She has also acted as an intellectual rival to Battler in several episodes, though this was before he became a game master and he was still inexperienced. Learned multiple languages, like english, latin, hebrew and likely more before 9 years old.

Notable Techniques:

Magic of Origins: Maria's primary magical compendium and the one which most distinguishes her from other Witches. It is essentially the power to create something ("1") out of the Sea of Zero, making entirely new things as opposed to simply modifying already existing objects, as other types of magic do. Although her magic is still undeveloped, and on the level of a mere enchanter capable of imbuing souls on inanimate entities and creating magic objects, Maria's special ability makes her destined to transcend the realm of Witches and become a higher-order being, residing on the Kingdom of God, by the Creator's side as the most powerful god in the world.

Truths: Special moves utilized in debates between Witches and Humans taking place in the Meta-World, being statements denoted by specific colors which often manifest as conceptual weapons that directly target the enemy's very existence in an attempt to deny it, and are thus impossible to physically avoid, forcing opponents to counter the attacker's arguments with another truth. As the damage dealt by the Truths is conceptual, rather than strictly physical, they completely bypass conventional durability and allow Maria to skewer and even kill opponents much more powerful than herself.

  • Red Truth: Irrefutable, objective truth that needs no evidence or proof to demonstrate its validity. In essence, the Red Truth takes an unobserved possibility existing alongside infinitely many and asserts it as the ultimate truth, being capable of completely denying an opponent's existence, body and soul, and sending them to the depths of oblivion without hope of recovery. However, it is impossible to lie (Essentially trying to deny the validity of a wave function that has already been collapsed) using this technique, and one can find gaps, semantic loopholes and different interpretations even in statements spoken in red, potentially allowing them to counterattack with an argument of their own, though the Red Truth itself remains unrefuted.
  • Blue Truth: A theoretical scenario made with the purpose of directly denying the enemy's arguments and existence, whose true validity is unclear but nonetheless takes precedence over any statements spoken in basic white text, while being inferior to the Red Truth. It normally assumes the form of several stakes which skewer and impale opponents, damaging them on a conceptual level and being impossible to remove unless their falsehood is directly declared with the Red Truth; otherwise, that which is spoken in blue will be asserted as the truth and grant victory to the attacker, while erasing their opponent's concept entirely.

Weaknesses: Due to her young age, her emotions can overwhelm her resulting in uncontrolled barrages of attacks that can be taken advantage of by more skilled individuals as Kanon showed, and cannot resurrect anything that was denied by their creator. Also noted to be too naive and trusting. She is traumatised due to her mother's abuse. Her magic depends on her faith in it. | She is prone to boredom and the possibility of losing her will, she is dependent on Beatrice, Battler and Ange.

Key: Piece Maria at her peak | Higher layers (Meta World/Golden Land/City Of Books) | Untapped potential

Others

Notable Victories:

Notable Losses:

Inconclusive Matches:

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