Summary
Maria Renard is a character from the Castlevania Franchise, first appearing as the secondary protagonist of Rondo of Blood and returning as an important character in its sequel Symphony of the Night.
Maria Renard is a member of the Renard Clan, a Wallachian Aristocrat Family with distant blood ties to the Belmonts. This relation to the legendary vampire hunters manifested in Maria's innate magical potential and her talent with magic arts. At the young age of 12, she was already a master in the control of Animal Spirits, being capable of summoning the Four Celestial Beasts themselves. Due to her incredible power, Dracula would send his forces to kidnap Maria to transform her into his vampiric servant. The Renard Family crumbled as demons attacked and destroyed everything. Maria becomes an orphan, being the last remaining of her now destroyed Clan.
Maria would meet with Annette, Richter Belmont's fiancée, who had been captured for similar purposes during her captivity, and the two quickly formed a sisterly bond. When Richter began his journey to defeat Count Dracula, he would encounter and rescue Maria along the way. The two would become allies and defeated the Dark Lord together.
Powers and Stats
Tier: 2-C | 2-C
Keys: Rondo of Blood | Symphony of the Night
Name: Maria Renard
Origin: Castlevania
Gender: Female
Age: Born 1780; 12 in Rondo of Blood, 15 in Judgment, 17 in Symphony of the Night
Classification: Human, Vampire Huntress
Powers and Abilities:
Superhuman Physical Characteristics, Self-Sustenance (Type 1: Can survive without oxygen), Martial Arts, Underwater Breathing (Type 2; Can naturally breathe underwater[1]), Holy Manipulation and Water Manipulation (via Holy Water), Extrasensory Perception (Can sense[2] evil beings[2] and powers[3]), Purification (Type 3; Her Sacred Beasts can cure[4] her and others of any demonic spells[4]), Supernatural Luck (via Weegie[5]), Time Manipulation (via Stopwatch), Deconstruction (via Various Holy weapons[6]), Immortality, Resurrection and Regeneration Negation (High-Godly - Conceptual and Narrative and Types 2, 3, 4, 5, 6, 7, 8 and 9. Is capable of negating the Time Reaper's Chaos immortality, which is capable of regenerating any damage[7] to their being, with their soul being destroyed[4] only to come[8] back very easily;[9] said soul[10] is[11] filled[11] with[11] darkness/chaos[11] itself[12] and said beings can be the embodiment of the magic from the narratives they come from,[13] with lesser beings like the Innocent Devils[14] absorbing the magic around them to reform their being[15] alongside those with access to the castle's magic[16] being used to reform their existence, to even lesser forms of damage like slashing wounds[14], and melting into the ground[17] to regenerate back up.[16] Is also capable of permanently killing the Creatures of Chaos,[4] which can survive lethal blows easily,[6] Can revive endlessly,[18] are beyond life and death,[19] can possess other objects to exist,[20] most of them are undead, some of them are souls and evil spirits,[8] and they all[11] are reliant on[21] the Chaos Entity,[18] and bounded by it,[11] always returning after being killed,[8] with Chaos existing in an alternate dimension beyond the normal world[20]), Information Manipulation (Type 1; Magic is capable of[22] extracting information of someone[23] in order to manifest it into a new being.[23]), Biological Manipulation (Magic is capable of warping one's body like what happened to Gergoth[24]), Non-Physical Interaction (Intangibility - Elemental, Immaterial, and Phasing - Can interact with beings made of Fire,[25] and kill those who can phase through objects with magic;[26] Non-Corporeal - Can interact with[18] Non-Corporeal beings;[18]; Abstracts - Can interact with Abstract beings like Death; and Nonexistent Physiology (Nature Type 1; Aspect Type 1, 2 and 3 - can affect beings influenced by Dracula's magic, which makes them conceptually Nonexistent[27]), Life Manipulation (Magic is capable of creating sentient life from inanimate objects[5] and has access to life draining properties via Bat Swarm[28]), Dimensional Travel and Immersion (Scales off anyone who's capable of using magic,[16] who can dimension hop into other worlds inside paintings[16]), Magic, Quantum Manipulation and Spatial Manipulation (Magic[16] in Castlevania[16] is able to warp[16] Quantum Space barriers,[16] which is stated to be a paranormal Phenomena,[16] which makes it[18] common for even[18] creatures of the night[29]), Soul Manipulation (Magic[4] is[20] capable[30] of[4] attacking/[31] affecting the soul[32] in the[33] series[33]), Air Manipulation (via Gale Force[28]), Summoning and Animal Manipulation (Can control and summon animals to use in combat[34]), Energy Manipulation (via Energy Ball), Fire Manipulation and Danmaku (via Suzaku[18]), Sound Manipulation (via Hymm[34]), Light Manipulation (Can shoot out a massive ray of light[18]), Flight, Forcefield Creation (via Turtle), Healing and Invulnerability (Can heal Richter's wounds and make him invulnerable[18]), Life Absorption (via Guardian Knuckle[35]), and Chaos Magic (via Death's robe[5])
Resistance to the following: Petrification (Can break out of Petrification[18]), Extreme temperatures and Cosmic Radiation (Can withstand being[9] in areas of the Castle with[30] extreme temperature[9] and being in[30] the vacuum of space[30]), Dream Manipulation (Can resist the Succubus' powers, who can invade men's dreams[18]), Poison Manipulation, Corrosion Inducement and Acid Manipulation (Is capable of resisting Poison, which can rot flesh on contact[8] and is Acidic[36]), Mind Manipulation and Disease Manipulation (Can resist[37] the mental effects of[37] a werewolf bite,[37] which can inflict[38] diseases upon others[38]), Information Manipulation (Type 1; Can resist the effects of magic which is capable of[22] extracting information of someone[23] in order to manifest it into a new being.[23]), Biological Manipulation (Can resist magical attacks which is capable of warping one's body like what happened to Gergoth[24]), Life Manipulation (Can resist magic, which is capable of creating sentient life from inanimate objects[5]), Illusion Creation (can resist the effects of the castle which can create illusions,[9]), Ice Manipulation and Absolute Zero (Can resist ice based attacks, Ice abilities are shown to reach absolute zero[8] across numerous different[39] creatures and is deemed[40] a normal ability even by creatures of the night[41]), Curse Manipulation, Energy Absorption and Power Nullification (Can resist the effects of the Curse status effect which can drain one's Magic and nullify their ability to attack[42]), Statistics Reduction (Can resist the Curse and Poison effects[42] making one far weaker than normal[43]), Morality Manipulation (Can resist the effects of the castle, which can turn allies against each other[44]), BFR (Can resist the Castle's power to send one to another dimension[45]), Perception Manipulation (Can resist the castle's power to warp one's senses[46]), Void Manipulation, Conceptual Manipulation (Type 1), Time Manipulation, Gravity Manipulation, Chaos Manipulation, Pain Manipulation, Dimensional Manipulation and Forced Duplication (Is able to resist the influence of the castle's Void and Chaos powers, which can forcefully duplicate one's being and conceptually removed from concepts of Pain, Time, and Existence, affect Gravity related limitations[27] and separate them into numerous planes at once,[27] is also unfazed by the gravitational effects of the castle[46]), Magic, Quantum Manipulation and Spatial Manipulation (Can resist the effects of magic, which[16] can[16] warp[16] Quantum Space barriers,[16] which is stated to be a paranormal Phenomena,[16] which makes it[18] common for even[18] creatures of the night[47]), Soul Manipulation (Can resist the effects of magic, which[4] is[20] capable[30] of[4] attacking/[48] affecting the soul[49] in the[33] series[33]), Law Manipulation (Can resist the inverted castle's warpings on the laws of everything that functions in the castle[18]), Fate Manipulation (Can resist the influence of the castle, which is capable of binding the Lost Soul, which is literal Fate itself,[50] which is capable of working on Type 4 Acausals), Transmutation and Corruption (Type 2; Is able to resist the effects of the castle which transmutate one into a soul[20] and corrupt the victims[26]), Biological Manipulation and Size Manipulation (Can resist the effects of the castle mutating the targets[18] and growing[20] them in size[30]), Existence Erasure (Can resist the effects of Dracula's magic being able to erase beings from existence[26]), Empathic Manipulation, and Memory Manipulation (Can resist Dracula's magic, which can devour the victim's mind,[26] and affect one's memories and emotions[26]), Biological Absorption (Can resist the effects of Dominus which can absorb one's entire being[26]), Corruption (Type 1) and Madness Manipulation (Type 1, 2, and 3; Can resist being bitten by a vampire, which can drive one insane in the process[8] and corrupt their very soul;[8] can resist the magical effects of the Mandragora,[20] which can drive one[51] insane through its scream,[52] and can resist the effects of Dracula's magic which can drive one insane by its mere presence[26]), Death Manipulation (Can resist the powers of Death, who's capable of inflicting death with his normal strikes[11]), Sound Manipulation (Can resist the effects of the Mandragora's scream[20] which can inflict death to those who hear its cry[30]), Plot Manipulation and Text Manipulation (Can resist the effects of the creature of chaos' presence, which can utilize the power of chaos to write cruel endings for their targets into Reality[50] and rewrite[10] the narrative of the worlds[10] they reside in through the[13] chaos in their soul[10] which are one and the same as the real world;[53] with the results[54] of those changes[13] overturning events in the story it's tied to and overflowing into reality[10]), Body Puppetry (Can fight off the effects[18] of the Imp controlling[55] the targets like a puppet[56] and the castle's influence can[57] control its targets like a puppet[58]), Power Mimicry, Information Analysis and Power Absorption (Is capable of resisting the effects of Dracula's touch which can[30] instantly copy[30] one's[30] abilities,[30] analyze them throughout their entire lifetime and past lives,[30] and absorb one's power[16]), Time Stop (Is naturally resistant to the Stopwatch), Subjective Reality (Can resist the effects of Dracula's magic which can bring what's in one's mind into reality[9]), Fear Manipulation (Can resist the Castle's power to inflict fear onto others,[11] and withstand the Malachi's presence which can inflict fear upon those near its presence[59] and withstand the presence of a vampire which can inflict fear onto others[11] and resist the effects of Dracula's Rib bone which can turn others to spineless cowards[60]), Attack Reflection (Can harm Dracula with projectiles despite him being able to passively reflect attacks back with his ribs[61]), Paralysis Inducement (Can resist the Imp's paralysis ability[48] and can stare into a vampire's eye without being paralyzed on the spot[62]), Age Manipulation (Can resist the effects of Ectoplasms[44] which can age its targets[44]), Deconstruction (Can withstand being in the waters of Dracula's castle which can deconstruct its targets[44]), Resistance Negation (Can resist the effects of different creatures of the night which can bypass[63] one's resistance[63] to Curse[64] and[26] Poison[26] effect,[65] can exist in the dimensional rift,[66] which can kill beings[67] that are naturally resistant to death manipulation[68]), Possession (Can resist the Une's effect to possess others[69] and Dracula's magic[9] to possess others[26])
Attack Potency: Low Multiverse level (Is stated to have powers comparable to a Belmont,[70] and is stronger than the Time Reaper, who threatened[71] to erase[72] all the[73] Castlevania timelines,[74] which would include all the Grimoires,[75] which are confirmed alternate worlds[76]) | Low Multiverse level (Should be stronger than before)
Speed: Infinite (Can keep up with Death, Is able to kill distance itself to attack his enemies instantly[11]) | Infinite (Should be as fast as before)
Lifting Strength: Immeasurable (Should be comparable to Dracula's weakened state, who is able to lift the entirety of Castlevania at his weakest state,[15] which is an[20] entire world[20] with[77] a parallel dimension[78] and another dimension below it[11]) | Immeasurable (Is stronger than before)
Striking Strength: Low Multiverse level (Can harm Dracula) | Low Multiverse level (Stronger than before)
Durability: Low Multiverse level (Can withstand blows from beings like Dracula) | Low Multiverse level (Can withstand blows from Alucard)
Range: Standard Melee Range. Low Multiversal with magic (Can go to other realms like the Abyss)
- Hymn: Maria Renard sings a melody that allows her to attack enemies with sound alone.
- Dove: Maria Renard's signature Animal Spirit. Doves are Holy birds that bring protection, and for generations, they have been the symbol of the Renard Family. Maria's doves serve primary offensive purposes, manifesting on her palms and gracefully flying to their nearby target, causing light damage.
- Cardinal: Maria summons vermillion birds of fire which fly from her hands and towards their enemies. Alternatively, Maria can summon flaming owls that accompany her and attack her opponents.
- Cat: Maria summons a small magical cat which runs through the floor, damaging all enemies who stand in its way.
- Dragon: Maria summons a child dragon that hovers and swoops across the environment, plowing through her enemies.
- Egg: Maria throws an Egg, which hatches in a few seconds and results in the animals to attack upward.
- Turtle: A defensive ability. Maria summons a turtle shell that rapidly envelops her, protecting her from most enemy attacks.
Intelligence: Genius (Is an expert on multiple types of magic, which requires one to understand Quantum Physics to utilize it to its fullest.[16])
Weaknesses: In Rondo of Blood, Maria is naive, childish, stubborn, clumsy, and often oblivious to the gravity of her situation. By Symphony of the Night, she's matured and has no such weaknesses.
Notable Attacks/Techniques:
- Chi Ball: Maria's most rudimentary magical attack. She charges her magical energies and releases them in the form of an energy ball.
- Guardian Knuckle: Maria focuses her magical power and manifests a guardian spirit, which will dash towards her opponent and assault them with an intense flurry of rapid punches. Alternatively, she can focus all of her magical power on one fist and release it in the form of a single yet devastating energized fist.
- Magical Songbook: Maria can use a songbook in combat, releasing magical soundwaves that destroy all nearby enemies.
- Magical Egg: Maria raises a magical egg. Her powers cause it to hatch open, releasing numerous birds the fly towards her enemies.
- Martial Arts: By age 17, Maria Renard had mastered her skills in physical combat and was no longer the clumsy, amateurish brawler she was as a child. With strength and technique nearly rivaling that of Richter Belmont, she can perform a variety of offensive moves:
- Kick: Maria prioritizes attacking with her legs, and as such, will use a variety of kicking techniques in combat.
- Drop Kick: A devastating dash kick performed by Maria, in which she leaps forward at full speed and hits her opponent with a spinning kick.
- Jump Kick: While leaping high in the air, Maria can propel herself downwards with a dashing kick.
- High Jump: Maria propels herself numerous feet into the air, plowing through any enemies that stand in her way and allowing her to reach higher areas.
- Rolling Attack: Maria dashes towards her opponents as a spinning cannonball. Though unusual, the move proves quite effective.
- Celestial Beasts: Maria Renard's can summon the Four Celestial Beasts themselves, demonstrating the highest level of mastery over Animal Spirits.
- Summon Suzaku: Maria summons the Vermillion Bird Suzaku, which descends from the skies bringing a storm of celestial fire and meteors with him.
- Summon Byakko: Maria summons the White Tiger Byakko, which manifests behind her and attacks her enemy alongside her with its powerful claws.
- Summon Seiryuu: Maria summons the Azure Dragon Seiryuu, which soars from the skies, flying through the environment and obliterating all enemies.
- Summon Genbu: Maria summons the Black Turtle Genbu, which briefly manifests damaging all enemies in her surrounding.
- Summon Four Celestial Beasts: Maria Renard focuses all of her magical strength and calls forth the power of all Four Celestial Beasts simultaneously, which coalesce within Maria's body, rendering her invulnerable to all harm.
- Everybody, All Together Now: An offensive variant of the previous summoning. Maria calls forth the power of all Four Celestial Beasts, and upon focusing their power in the form of four glowing magical spheres, releases it in the form of a multicolored beam of magical energy.
Gallery
Notable Matchups
Victories:
Losses:
Inconclusive:
References
- ↑ Castlevania: Grimoire of Souls chapter 4: That Witch Writhes
- ↑ 2.0 2.1 Castlevania: Nocturne of Recollection chapter 2: Omen
- ↑ Castlevania: Nocturne of Recollection Chapter 4: Secret Potion
- ↑ 4.0 4.1 4.2 4.3 4.4 4.5 4.6 4.7 Castlevania Nocturne of Recollection Chapter 6: Counterattack
- ↑ 5.0 5.1 5.2 5.3 Castlevania: Grimoire of Souls
- ↑ 6.0 6.1 Castlevania: The Belmont Legacy Issue 3
- ↑ Symphony of the Night Prima Guide page 33
- ↑ 8.0 8.1 8.2 8.3 8.4 8.5 8.6 Castlevania: Lament of Innocence
- ↑ 9.0 9.1 9.2 9.3 9.4 9.5 Castlevania: Harmony of Dissonance
- ↑ 10.0 10.1 10.2 10.3 10.4 Castlevania Grimoire of Souls Chapter 2: A City of Fog
- ↑ 11.00 11.01 11.02 11.03 11.04 11.05 11.06 11.07 11.08 11.09 11.10 Demon Castle Dracula: Reminiscence of the Divine Abyss
- ↑ Castlevania: Circle of the Moon
- ↑ 13.0 13.1 13.2 Castlevania Grimoire of Souls Chapter 6: Accursed Cranium
- ↑ 14.0 14.1 Curse of darkness manga chapter 2
- ↑ 15.0 15.1 Castlevania: Curse of Darkness
- ↑ 16.00 16.01 16.02 16.03 16.04 16.05 16.06 16.07 16.08 16.09 16.10 16.11 16.12 16.13 16.14 16.15 Castlevania: Portrait of Ruin
- ↑ History of Castlevania - Crescent of the moon page 69
- ↑ 18.00 18.01 18.02 18.03 18.04 18.05 18.06 18.07 18.08 18.09 18.10 18.11 18.12 18.13 18.14 18.15 Castlevania: Symphony of the Night
- ↑ Demon Castle Dracula: Demon's Blood, Bloody Nightmare page 44, 126, 202
- ↑ 20.00 20.01 20.02 20.03 20.04 20.05 20.06 20.07 20.08 20.09 Castlevania: Aria of Sorrow
- ↑ Castlevania: Portrait of Ruins BradyGames strategy guide page 2
- ↑ 22.0 22.1 Castlevania: Grimoire of Souls chapter 5: Dark Laughter
- ↑ 23.0 23.1 23.2 23.3 Castlevania: Grimoire of souls chapter 10: Dracula's Curse
- ↑ 24.0 24.1 Castlevania: Portrait of Ruins BradyGames strategy guide page 157
- ↑ Castlevania 3: Dracula's Curse
- ↑ 26.00 26.01 26.02 26.03 26.04 26.05 26.06 26.07 26.08 26.09 Castlevania: Order of Ecclesia
- ↑ 27.0 27.1 27.2 Castlevania: Lords of Shadow 2 Revelations - Castle Dwellers: Navigators
- ↑ 28.0 28.1 Castlevania Judgement
- ↑ Castlevania: Portrait of Ruins BradyGames strategy guide page 151
- ↑ 30.00 30.01 30.02 30.03 30.04 30.05 30.06 30.07 30.08 30.09 30.10 30.11 Castlevania: Dawn of Sorrow
- ↑ Castlevania: Dawn of Sorrow Double Jump Official Strategy Guide page 92
- ↑ Castlevania: Dawn of Sorrow Double Jump Official Strategy Guide page 168
- ↑ 33.0 33.1 33.2 33.3 Castlevania: Curse of Darkness manga chapter 2
- ↑ 34.0 34.1 Castlevania: Rondo of Blood
- ↑ Castlevania: Portrait of Ruins BradyGames strategy guide page 9
- ↑ Castlevania: Portrait of Ruins BradyGames strategy guide page 111
- ↑ 37.0 37.1 37.2 Castlevania Lords of Shadow: Lesser Lycanthrope
- ↑ 38.0 38.1 Castlevania Lords of Shadow - Mirror of Fate Act 2
- ↑ Castlevania: Curse of Darkness BradyGames Official Strategy Guide page 132
- ↑ Castlevania Nocturne of Recollection Chapter 3: Hunters
- ↑ Castlevania Nocturne of Recollection Chapter 5: Recollection
- ↑ 42.0 42.1 Castlevania: Portrait of Ruins BradyGames strategy guide page 17
- ↑ Castlevania: Order of Ecclesia Brady Games strategy guide page 96
- ↑ 44.0 44.1 44.2 44.3 Castlevania Lords of Shadow - Mirror of Fate Act 1
- ↑ Haunted Castle
- ↑ 46.0 46.1 Castlevania Bloodlines
- ↑ Castlevania: Portrait of Ruins BradyGames strategy guide page 151
- ↑ 48.0 48.1 Castlevania: Dawn of Sorrow Double Jump Official Strategy Guide page 92
- ↑ Castlevania: Dawn of Sorrow Double Jump Official Strategy Guide page 168
- ↑ 50.0 50.1 Castlevania: Lords of Shadow - Mirror of Fate
- ↑ Castlevania: Portrait of Ruins BradyGames strategy guide page 153
- ↑ Castlevania: Order of Ecclesia Brady Games strategy guide page 135
- ↑ Castlevania: Grimoire of Souls chapter 7: Death's Reign
- ↑ Castlevania: Grimoire of Souls chapter 8: Demonic Visions
- ↑ Castlevania: Portrait of Ruins BradyGames strategy guide page 147
- ↑ Castlevania: Order of Ecclesia Brady Games strategy guide page 88
- ↑ Castlevania: Lords of Shadow 2 - Castle Dwellers: Stone Golem
- ↑ Castlevania: Lords of Shadow 2 - Castle Dwellers: Bloody Skeleton
- ↑ Castlevania: Portrait of Ruins BradyGames strategy guide page 150
- ↑ Castlevania II Simon's Quest Manual
- ↑ Castlevania II Simon's Quest
- ↑ Demon Castle Dracula: Demon's Blood, Blood Nightmare
- ↑ 63.0 63.1 Castlevania: Circle of the Moon
- ↑ Castlevania: Curse of Darkness BradyGames official strategy guide page 148
- ↑ Castlevania: Order of Ecclesia Brady Games strategy guide page 134
- ↑ Castlevania Judgement
- ↑ Castlevania: Lords of Shadow Reverie: Founders' Quarters
- ↑ Castlevania: Lords of Shadow
- ↑ Castlevania: Order of Ecclesia Brady Games strategy guide page 135
- ↑ CastlevaniaL Judgement Maria True Story Mode
- ↑ Castlevania Judgement Aeon's True Story Mode
- ↑ Castlevania Judgement Sypha's True Story Mode
- ↑ Castlevania Judgement Alucard's True Story Mode
- ↑ Castlevania Judgement Golem's True Story Mode
- ↑ Castlevania: Grimoire of Souls
- ↑ Castlevania: Grimoire of Souls chapter 7: Death's Reign
- ↑ Castlevania: Lords of Shadow 2
- ↑ Castlevania: Dawn of Sorrow Double Jump Official Strategy Guide page 194
Discussions
Discussion threads involving Maria Renard |