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Articles about Magneto
Comics Mainstream
Movies FOX: Pre-RetconFOX: Post-Retcon
Shows X-Men EvolutionArmored Adventures
Games Marvel vs. Capcom

You dare rise against me? The human era is over. The mutant era has come!
~ Magneto

Next time bring an army. It might give you a fighting chance.
~ Magneto

Nothing shall stop me from my dreams.
~ Magneto

Playtime...is ended.
~ Magneto

What hope did you have against the Master of Magnetism?
~ Magneto

I sacrifice for mutantkind. Lawyers only sacrifice their dignity.
~ Magneto to Phoenix Wright

Summary

Erik "Magnus" Lehnsherr, born Max Eisenhardt, is a primary antagonist from the Marvel vs. Capcom series. During World War II, he was one of several victims placed within Auschwitz's concentration camps, managing to come out of the horrific experience as a survivor. As a mutant, or "homo superior", he came to believe his race as genetically superior to humanity. Erik fights for the sake of mutantkind, aiming to dominate mankind alongside his brethren. Born with the ability to control magnetism, he took the moniker of Magneto, a name that would become well known amongst Marvel's Earth. His former close friend, Charles Xavier, wished for the coexistence between the two groups, thus forming the X-Men, which Lehnsherr has fought on several occasions as their arch-nemesis.

Later on, Magneto plotted to use his own powers in combination with his Acolytes to disrupt the planet's magnetic fields. The intended results would be corrupted computer systems, the total shutdown of all power systems, and the end of national communication networks. All the while, Magneto and his followers execute their plan from the space station known as the Avalon, awaiting the extinction of the human race. The X-Men responded and were ultimately victorious, escaping the Avalon as it explodes. Magneto remained within the space station as it was destroyed, but survived.

When Thanos had wiped out half of the population with the Infinity Gems, Magneto joined the heroes and villains of Earth to stop the Mad Titan, recognizing the alien is equally a threat to Mutants as he is to humanity. The team effort yielded success, though this alliance was only temporary. At some point, Mutants and Street Fighters began to mysteriously disappear. Fingers were being pointed at either Magneto or M. Bison, all while Apocalypse was the true culprit. To discover the truth the X-Men as well as other Street Fighters joined forces. Meanwhile, the Master of Magnetism and Shadaloo Leader would be left to fight each other.

Erik would continue to become involved with a number of large scale events between Marvel and Capcom's universes, such as his dark emotions contributing to Onslaught's existence, or being successfully recruited by Ruby Heart in order to take on Abyss. Surprisingly, he even became a commander for the X-Men, as well as the leader of the New Mutants. More significantly, however, was when Albert Wesker made contact with Victor von Doom, proposing an alliance in order to take over both of their worlds. Magneto was among the villains Doom convinced to take part in this alliance Magneto. In order to sustain a reliable connection between their worlds, Galactus would be called upon, with Doom planning to siphon the energy from his Worldship. The results of this plan caused would come to threaten the homes of both Marvel and Capcom Universe's residents. Reluctantly, Magneto would go on to aid in the fight against Galactus.

Powers and Stats

Tier: High 5-A, higher with X-Factor

Name: Max Eisenhardt (birth name), Erik "Magnus" Lehnsherr (public name), Magneto, Master of Magnetism

Origin: Marvel vs. Capcom

Gender: Male

Age: Unknown

Classification: Mutant, Terrorist, Conqueror, Brotherhood of Mutants Leader, X-Men Commander (formerly), Leader of the New Mutants (formerly)

Powers and Abilities:

Superhuman Physical Characteristics, Genius Intelligence, Martial Arts, Acrobatics (All Marvel vs. Capcom characters can pull off a Super Jump, which involves leaping high into the air in a single bound), Self-Sustenance (Type 1; Could fight in space undeterred[1]), Magnetism Manipulation (Erik can manipulate magnetism and metal at will.[2][1][3] Due to the versatility of his powers, Magneto will use anything that can be controlled by metal as a weapon, doing so very often), Electricity Manipulation (Magneto often utilizes electromagnetic attacks in battle.[4][5][6][7][1] Can control one's polarity, allowing him to grip and move opponents from afar), Energy Manipulation (Commonly infuses his physical strikes with energy), Energy Projection (Erik can project small bursts of energy from his hands. His electromagnetic attacks can be fired in the form of beams, columns, slashing energy waves, and orbs[4][5][6][7][1]), Forcefield Creation (Capable of creating magnetic barriers[7][1][3]), Flight, Aura (Erik can cover himself in a blue energy as well as a large red aura), Earth Manipulation (By altering the planet's geomagnetism, Magneto can cause changes in the Earth's crust and ignite volcano eruptions[8][1][3]), Gravity Manipulation (With the Gravity Squeeze Hyper Combo, Magneto traps the opponent in an airborne state), Metal Manipulation (Due to his mastery of magnetism, Erik can freely control metals, capable of forming entire helmets from thin air with a gesture, as well as deconstructing them in a thought.[4] Magneto can call forth chunks of metal to encase the opponent. Ripped Wolverine's Adamantium skeleton from his bones[2][7][1]), Power Nullification (The Electromagnetic Disruptor and Forcefield special attacks nullify projectiles they come into contact with[9][7][1]), Durability Negation (Stated he was capable of crushing opponents with a thought, seemingly through the use of metal found in bodies[10]), Afterimage Creation (Capable of leaving behind afterimages, even by slowly moving his hands[4][7][1]), Social Influencing (His goal of overthrowing humanity has gained him loyal followers known as Acolytes. When the Avalon was about to explode, Magneto's Acolytes still stood at his side willingly[4]), Preparation, Statistics Amplification and Healing (Activating X-Factor temporarily increases its user's strength and speed while healing them at a rapid pace.[11][1] Blocking attacks in this state also prevents chip damage[1]), Resistance to Cosmic Radiation (Capable of fighting in space unharmed.[1] After the Avalon exploded, Magneto still survived in space, unaided by anything[4]), Temperature Manipulation (Endured remaining at the epicentre of the Avalon's explosion[4]), Mind Manipulation and Corruption (Capable of remaining unaffected when wielding the Soul Gem, which corrupts the mind of its user with its intoxicating allure[12]), Death Manipulation (Was completely unaffected when traversing Ruby Heart's Earth and encountering Abyss,[6] the latter of which caused global winds that inflicted death onto inland life, animals, and plant life just by existing[13][2][14][3]), Disease Manipulation (Was completely unaffected when traversing Ruby Heart's Earth and encountering Abyss,[6] the latter of which spread a mysterious illness to SonSon's village just by existing[2][3])

Technology Manipulation (By using advanced technologies and using his powers in tandem with his Acolytes while remaining on the Avalon space station, Magneto planned to disrupt every piece of technology on Earth, with the intention of beginning a new Dark Age for humanity[8])

Power Bestowal (Each card grants a certain ability or buff to whoever holds it[1]), Statistics Amplification (Certain cards have the ability increase health, power-up hypers and X-Factor time, movement speed, flight time, and defense[1]) Absorption (Certain cards have the ability to absorb an opponent's vitality or hyper meter[1]), Damage Boost (Many cards offer an attack boost[1]), Attack Reflection (The Ms. Marvel card reflects damage received from attacks[1]), Invisibility (The Demitri, Nightcrawler, and Spider-Ham cards give the user the ability to turn invisible[1]), Poison Manipulation (The Rathalos, Rathian and Red Skull cards may poison an opponent[1]), Healing (Certain cards have the ability to recover health or Hyper Meter[1]), Limited Healing Negation (Certain cards have the ability to decrease the amount of recoverable health their opponents have[1]), Limited Invulnerability (Certain cards have the ability to grant invincibility to projectile attacks[1]), Resurrection (The Astaroth card can revive the user with full health when defeated as the last member of their team[1])

Attack Potency: Brown Dwarf level (Could aid in the battle against Galactus and was even capable of defeating him[7]), higher with X-Factor. Can ignore conventional durability with his magnetism

Speed: FTL (Kept up with Galactus[7]), higher with X-Factor

Lifting Strength: Class Y (Every character capable of beating Galactus should be able to break out of his attempt to crush them in the boss fight, with the latter being capable of holding an entire planet in his hands[7][1])

Striking Strength: Brown Dwarf level, higher with X-Factor

Durability: Brown Dwarf level, higher with X-Factor

Stamina: Superhuman

Range: Standard Melee Range; Planetary with his abilities (Has control over Earth's geomagnetism[8][1][3]); Low Multiversal with the Space Gem and Reality Gem (The Space Gem and Reality Gem had the ability to fuse the Marvel Universe, the Dark Dimension, the Capcom Universe, and the Makai Kingdom together)

Standard Equipment: None.

Intelligence: Genius (Given his level of experience and the tall order of his goals, Erik is expectedly brilliant, described as a calculating character.[1][3] Stated to be a genius scientist,[2] having constructed an orbiting space station meant to be a safe haven for mutantkind known as the Avalon.[8] Furthermore, he prepared advanced technologies on the Avalon with the desired result of disabling every piece of technology on Earth.[8] Highly experienced as a leader, having guided his Brotherhood of Mutants, serving as a commander within the X-Men, and even leading the reserve X-Men group known as the New Mutants.[2] Erik's mastery over his abilities come from his recognition of its versatile potential, with it being said as long as there is some source of metal around him, he will always "carry" weapons.[1][3] Usages of his powers included electromagnetic blasts, geomagnetic alteration, internally attacking one's body, and using an individual's polarity to grip them from a distance to name a few.[4][5][6][7][1][3] Displays a surprising amount of martial arts finesse, the likes of which he only enhances in effectiveness with his mutant abilities[4][5][6][7][1])

Weaknesses: Magneto can only wield one Infinity Gem and equip up to three card effects at a time. Demagnetized metals such as Vibranium are rendered immune to his powers.[7][1]

Notable Attacks/Techniques:

  • Electromagnetic Burst: Magneto channels a small burst of electromagnetic energy on the ground in front of himself.
  • Kick Slide: Magneto slides forward on the ground, kicking at the opponent while his foot is covered in electromagnetic energy.

  • Ground Throw: Magneto levitates the opponent off the ground, covering them with metallic rocks before pushing them away.
  • Air Throw: While airborne, Magneto levitates the opponent in place, covering them with metallic rocks before pushing them away.

  • Electromagnetic Disruptor: Magneto fires an electromagnetic beam at the opponent. Can be performed aerially. Additionally, it can nullify enemy projectiles.
  • Hyper Gravitation: Magneto produces four electromagnetic orbs to bind the opponent. As a result, they are caught by the energy and dragged towards Magneto.
  • Magnetic Blast: While airborne, Magneto fires two slashing electromagnetic energy waves that travel at a diagonally downwards angle.
  • Electromagnetic/EM Pulse: Magneto fires particles of energy from his hand, which drags the opponent towards him if it successfully lands.
  • Fatal Attraction: Using the polarity within the opponent, Magneto forcibly moves the opponent horizontally towards himself.
  • Repulsion: Using the polarity within the opponent, Magneto forcibly moves the opponent horizontally away from himself.
  • Reverse Polarity: Using the polarity within the opponent, Magneto forcibly pulls his airborne opponent towards the ground.
  • Forcefield: Magneto surrounds himself with a magnetic forcefield. Projectiles that connect with the forcefield will be nullified, while physical attacks are countered with a pillar of electromagnetic energy.
  • Flight: Similar to other fighters, Magneto can utilize flight to deal deadly air combos.

  • Magnetic Shockwave: Magneto channels his magnetic energies into the ground, releasing a series of powerful energy columns that knock the opponent away from him with great force.
  • Magnetic Tempest: Magneto fires a volley of metallic projectiles in every direction. Can be performed aerially.
  • Gravity Squeeze: Magneto lifts up the opponent and traps them in a sphere of electromagnetic energy and metal. He then closes his fist, causing the energy sphere to condense, crushing the opponent within and dealing great damage.

  • Power Gem: Magneto can use the Power Gem to increase his attack damage for a short period of time. In Infinite, the Infinity Surge version grants him a powerful attack with increased pushback force.
  • Time Gem: Magneto can use the Time Gem to increase his movement speed for a brief time. In Infinite, the Infinity Surge version allows him to move a set distance forward or backwards in the form of an instant dash that goes through the opponent and their attacks.
  • Reality Gem: Magneto can use the Reality Gem to create three different elemental projectiles across the screen; electric spheres, icicles and fire orbs. In Infinite, the Infinity Surge version will make him launch a slow, homing energy burst with each use.
  • Space Gem: Magneto can use the Space Gem to increase his defense for a period of time, which reduces damage taken from an opponent's attacks. In Marvel Super Heroes, Magneto can don a spherical forcefield around his body, allowing Erik to attack at his leisure, while an opponent must hit the barrier several times to deactivate it. In Infinite, the Infinity Surge version allows him to push the opponent forward or backwards, and the Infinity Storm version seals them in a large, square force cage which restricts their movement for a while.
  • Mind Gem: Magneto can use the Mind Gem to constantly refill his Hyper Combo gauge for a short period of time. In Infinite, the Infinity Surge version provides him a special throw attack which instantly stuns an opponent if hit.
  • Soul Gem: Magneto can use the Soul Gem to increase/fill his health for a short period of time. In Infinite, the Infinity Surge version grants him a far-reaching energy attack which absorbs health off the opponent upon hit.

Notable Matchups

Victories:

Losses:

Inconclusive:

References

  1. 1.00 1.01 1.02 1.03 1.04 1.05 1.06 1.07 1.08 1.09 1.10 1.11 1.12 1.13 1.14 1.15 1.16 1.17 1.18 1.19 1.20 1.21 1.22 1.23 1.24 1.25 1.26 1.27 1.28 1.29 Ultimate Marvel vs. Capcom 3
  2. 2.0 2.1 2.2 2.3 2.4 2.5 Marvel vs. Capcom 2: New Age of Heroes Official Site
  3. 3.0 3.1 3.2 3.3 3.4 3.5 3.6 3.7 3.8 Marvel vs. Capcom: Official Complete Works
  4. 4.0 4.1 4.2 4.3 4.4 4.5 4.6 4.7 4.8 X-Men: Children of the Atom
  5. 5.0 5.1 5.2 5.3 X-Men vs. Street Fighter
  6. 6.0 6.1 6.2 6.3 6.4 6.5 Marvel vs. Capcom 2: New Age of Heroes
  7. 7.00 7.01 7.02 7.03 7.04 7.05 7.06 7.07 7.08 7.09 7.10 7.11 Marvel vs. Capcom 3: Fate of Two Worlds
  8. 8.0 8.1 8.2 8.3 8.4 X-Men: Children of the Atom Manual
  9. Marvel vs. Capcom: Clash of Super Heroes
  10. 10.0 10.1 10.2 10.3 10.4 10.5 10.6 10.7 Marvel Super Heroes
  11. Ultimate Marvel vs. Capcom 3 Manual
  12. 12.00 12.01 12.02 12.03 12.04 12.05 12.06 12.07 12.08 12.09 12.10 Marvel vs. Capcom: Infinite
  13. Marvel vs. Capcom 2: New Age of Heroes Manual
  14. Monthly Arcadia Issue 002

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