Magical Girl Raising Project is a light novel series written by Asari Endō and illustrated by Maruino. Takarajimasha has published nine volumes since 2012 under their Kono Light Novel ga Sugoi! Bunko imprint. The series is licensed in English by Yen Press. A manga adaptation with art by Pochi Edoya was serialized in Kadokawa Shoten's Comp Ace magazine between September 2014 and October 2015. An anime television series adaptation by Lerche aired in Japan between October and December 2016.



A popular social game known as the Magical Girl Raising Project has the ability to grant players a 1-in-10000 chance of becoming a real-life magical girl. Each of the magical girls possess unique abilities and earn Magical Candies by protecting people and performing good deeds. However, at some point, the administration has decided that sixteen magical girls in a certain city is too many, announcing they will cut their numbers in half by having the magical girl with the fewest Magical Candies each week lose their powers. As the rules of the game become more twisted, the girls eventually find themselves dragged into a life-or-death battle against each other.


Following Cranberry’s death, her plans are brought to light to the Magical Kingdom and the mobile game Magical Girl Raising Project is shut down. Six months later, Keek, an experienced magical girl who holds an important position in the Magical Kingdom, as the leader of the entire IT team, aware of Cranberry’s “exams” being nothing more than bloody battle royales where the last standing wins, is upset and furious at how the Magical Kingdom has done nothing about the magical girls who passed her exams. In her eyes, these girls are undeserving of the title, having obtained it through combat, violence, blood, and betrayal, characteristics that go against the very idea and principle of a magical girl. Thus, without the Magical Kingdom's authorization or knowledge, and thanks to her power, she relaunched Magical Girl Raising Project in the form of a virtual reality game, dragging inside her Cyber World the 16 magical girls that had previously passed Cranberry's deadly exams.


One day at the Nanamiya middle school of B-City, a small fairy named Toko manages to gather 6 people together using fake pretenses to bring them to the same room, and turns them into magical girls. She's begging for help: evil magical girls are after her life because she discovered their plan to destroy the world. In order to face and defeat them, Toko asks the newly-transformed magical girls to help her, who agree.

7753 originally sent to B-City for a mission, receives an emergency call from her superior instructing her that a vicious criminal likely working under one of the Kingdom’s departments is on the run in B-City. All the Kingdom is in disarray and the various departments blame each other for which one the criminal belongs to. 7753 joins Mana, Hana Gekokujou, Archfiend Pam, and Ripple in order to arrest them.

Finally, the Antiestablishment factions, groups who view the Kingdom as corrupted and want to overthrow it or completely reform it, send Tot Pop and her subordinates to free Pythie Frederica. An unknown magical girl is causing them trouble and they want Tot Pop’s group to capture or kill her. Pythie then frees Pukin and Sonia Bean, two ancient MGs considered among the strongest to have ever lived. They then decide to infiltrate B-City, where they know the magical girl is hiding.

Mahou shoujo ikusei keikaku - GO GET YOUR GUN

Mahou shoujo ikusei keikaku - GO GET YOUR GUN

Power of the Verse

The verse has a wide range of abilities, whether they are offensive, defensive or supportive. Thus, there is a gap between combat and non-combat magical girls. However, even the weakest magical girls can block attacks that can destroy buildings and they can damage each other. Non-combat MGs are Building level, while combat-oriented MGs stand at Multi-City Block level (382.4 tons). Some characters, like Cranberry, Mao Pam and Marika Fukuroi, reach even higher at their fullest. Their speed reaches Hypersonic+. Each magical girl has only 1 power, but which can be used in various ways. Each power has limitations and most of them have weaknesses, baring a few exceptions.






Unmarked Arc

MGRP - Snow White 2 MGRP - Ripple 2 MGRP - La Pucelle 2 MGRP - Top Speed 2 MGRP - Ruler 2 MGRP - Swim Swim 2 MGRP - Tama 2 MGRP - Peaky Angels Minael MGRP - Peaky Angels Yunael MGRP - Nemurin 2 MGRP - Nana 2 MGRP - Weiss 2 MGRP - Hardgore 2 MGRP - Calamity 2 MGRP - Magicaloid 2 MGRP - Cranberry 2

Restart Arc

Pechka 1 Clantail 1 Rionetta 1 Miyokata 1 Daisy 1 MeowMeow 1 Genopsyko 1 Nokko 1 DetecBell 1 Lapis 1 Melville 1 Cherna 1 Pfle 1 ShadowGale 1 MaskedWonder 1 Akane 1 Keek 1

Limited Arc

Captain Grace 1 Funny Trick 1 Weddin 1 Rain Pow 1 Postarie 1 Kuru-Kuru 1 Tepsekemei 1 Mana 1 Hana Gekokujou 1 7753 1 Mao Pam 1 Pythie 1 Tot Pop 1 Pukin 1 Sonia Bean 1

Start a Discussion Discussions about Magical Girl Raising Project

Community content is available under CC-BY-SA unless otherwise noted.