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MagicPickleRender
Dill Justice is at hand fiend!
~ Magic Pickle

Summary

In 1951 Dr. Jekyll Formaldehyde accidentally dropped his lunch into the path of an Experimental Particle Comfabulator, genetically modifying the pickle, the pickle instantly became intelligent, grew overdeveloped muscle structures and gamma-enriched vinegar flowed through his veins. He was then vigorously trained to be an elite crime-fighter seeking Dill Justice known as the Magic Pickle, or his code name, Agent Kosher. The doctor was desperate to duplicate the accident, so he put more produce in the comfabulator, but something went horribly wrong. The produce came out with a skewed moral compass and became notorious villains known as the Brotherhood of Evil Produce. It would become Magic Pickle's main mission to stop them once and for all.

Powers and Stats

Tier: 9-B

Name: Magic Pickle, Agent Kosher, Weapon Kosher

Origin: Magic Pickle

Gender: Male

Age: Approximately 50 years of age

Classification: Dill Pickle

Powers and Abilities: Superhuman Physical Characteristics, Summoning (Magic Pickle can summon The Processor from any distance by sending brainwaves from his head star to the latter's star receiver), FlightEnergy ProjectionGamma/Radiation Blasts, Radiation Resistance and Expert in Hand-to-Hand Combat  

Attack Potency: Wall level (Casually busts through floors and walls; can blast sewer grates a couple of feet in the air)

Speed: Athletic Human to Peak Human (Travelled about 9 meters almost instantaneously; the average pickle is about .06 meters in length)

Lifting Strength: Above Average Human (Can lift people, animals and machinery with ease, while still maintaining full speed movements)

Striking Strength: Wall Class (Casually busts through floors and walls; launches produce and creatures larger than him across rooms with his punches)

Durability: Wall level (Can survive going through walls and getting launched from Wall level attacks)

Stamina: Unknown

Range: Below standard melee range to several meters with Gamma Blasts

Standard Equipment: None notable

Intelligence: Above Average (Great tactician and problem solver in combat)

Weaknesses: Lettuce wrap traps and surprise attacks, possibly still edible by stronger than 9-B opponents

Notable Attacks/Techniques:

  • Martial Arts: Training with silverware weaponry and unarmed
  • Gamma Blasts: Highly concentrated streams of gamma radiation

Others

Notable Victories:

Notable Losses:

Inconclusive Matches:

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