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If, with perceptions polluted, one speaks or acts,
Thence suffering follows
As a wheel the draught-ox’s foot.

~ — The Dhammapada, Chapter I: The Pairs, Verse 1

Summary

The Mages are a playable character in World of Darkness, being the most notable characters to have powers, even being introduced into Vampire: The Masquerade and Werewolf: The Apocalypse.

Powers and Stats

Tier: At least 10-B, likely 10-A | At least 9-B, likely 9-A | 8-C | High 6-C | At least Low 2-C, possibly 1-A | 1-A

Key: First Tier | Second Tier | Third Tier | Fourth Tier | Fifth Tier | Archmage

Name: Mages (Any) | Archmage (Any)

Origin: World of Darkness

Gender: Any

Age: Varies

Classification: Magi, Sorcerer, Marauder, Crusader, and many more | Archmage, Deity, Lich, etc.

Powers and Abilities:

  • Magic
    • Hacking (Mages can master the art of setting up security and undoing it through hacking)
    • Reactive Evolution (Able to passively manipulate fate to adapt to any situation)
  • Plot Manipulation (Any supernatural being in the verse is capable of interacting with the hyper-narrative. Mages can manipulate the Natures of them and others, which are archetypes connected to the characters. Mages can manipulate Jungian archetypes. Marauder Mages can become the Storyteller.)
    • Perception Manipulation & Power Nullification (Stated to Passively Negate Supernatural effect based on if they choose to believe something or not, as well as able to alter concepts, magic, people's existence, the laws of physics and reality itself, able to penetrate all layers of existence, able to remove templates from beings, this includes the idea of ghosts being incorporeal or the Vampire's need for Blood)

Resistance to:

  • All previously stated abilities

All previous abilities considerably increased plus:

  • Technology Manipulation (Able to draw power from the Exarch's Machines, additionally, Mages can create Hyper-advanced machinery)
  • Invisibility (Can make things invisible, including themselves)
  • Spatial Manipulation (Able to ignore physical obstacles, extend space or even ban space from being accessible)
  • Instinct Manipulation (Able to manipulate instincts causing people to violently shake, twitch and or make them feel as if someone is behind them)
  • Sound Manipulation (Can Manipulate and Control Frequency and sound, increasing volume or completely muffling it)

Resistance to:

  • All previously stated abilities

All previous abilities even more considerably increased plus:

  • Abstract Existence (Type 1 - Able to become a Supernal Form, which all exist Platonic forms)
    • Acausality (Type 1 - Able to falsify Temporal Presence, meaning they no longer exist within Time)
  • Soul Manipulation (Able to howl from Beyond, which drains the person on a physical and Spiritual level, Spirits in WoD are Concepts, Ideas, Philosophies, Mathematical Theories etc.)
  • Pain Manipulation (Feeds on an Opponent's suffering and will grow stronger from it and their own suffering)

Resistance to:

  • All previously stated abilities

All previous abilities increased plus:

  • Duplication (Able to appear in multiple locations at once and duplicate themselves)
  • Sealing & BFR (Able to seal people into the 2nd Dimension, once Humans automatically die do to lack of ability to exist)
  • Curse Manipulation (Able to Curse people with misfortune, slower movement and such classical curses)
  • Life Manipulation (Able to pull the Essence out of enemies as well as their lifeforce)
  • Creation (Able to create something from Nothing)

Resistance to:

  • All previously stated abilities

All previous abilities on an infinitely higher plus:

  • Antimatter Manipulation (Mages can create and manipulate antimatter, as well as fight with anti-Etheric particles in the form of a death ray.)
  • Acausality (Types 1 & 4 - Exists completely outside of Time)
  • Nonduality (Type 2 - Can create a location immune to the ravages of Duality, as well as exist in Anima Mundi a non-dual location furthermore creating Anima Mundi, scales to Lilith, the Embodiment of Yang)
  • Morality Manipulation (Able to Manipulate the Morality of beings and turn them Good, Evil or any such morality)
  • Possession (Able to possess beings with their mind and take over their souls indefinitely)
  • Madness Manipulation (Type 3 - Turns those around them insane, though the time this takes can vary from a few moments to a few hours)
  • Law Manipulation (Scales to Early Lilith, who could declare Laws which oppose God's)

Resistance to:

  • All previously stated abilities

All previous abilities on an uncountably infinitely higher scale plus:

  • Disease Manipulation (Able to create Viruses and Diseases and inflict them anywhere within the verse.)
  • Law Manipulation (Stated to be able to add new forces to reality, with the limit being their imagination)

Resistance to:

  • All previously stated abilities


Attack Potency: At least Human level, likely Athlete level | At least Wall level , likely Small Building level (Mages are able to massively increase their durability to stop all physical damage, which would include Firearms to RPGs. and are able to Harm such Mages) | Building Level (Able to call lightning from Thunderstorms) | Large Island level+ (Can perform spells of this level), many abilities ignore conventional durability  | At least Universe level+ (Able to change entire timelines and sit outside of Time and Space), possibly Outerverse level (able to create a Pocket Realm devoid of Life, Death, Time, Space, Dimensions etc. which is described as Endless, is able to impact the Concepts of Time and Space which inform the Ultimate Ensemble Multiverse) | Outerverse level+ (Able to affect the all of Creation and become ELOHIM.), many abilities ignore conventional durability.

Speed: Immeasurable (Mages are able to travel in a Void outside time, space and existence) | At least Immeasurable, possibly Unknown | Immeasurable

Lifting Strength: Unknown

Striking Strength: Unknown

Durability: At least Human level, likely Athlete level | At least Wall level, likely Small Building level | Building Level | Large Island level+ | At least Universe level+, possibly Outerverse level | Outerverse level+

Stamina: Superhuman | Virtually Infinite (Tier 3 Mages and above have infinite Quintessence, the source of Mana and Life)

Range: Tens of Meters; Outerversal with Disbelief Hax | Outerversal

Standard Equipment: Many, although the limit is unknown.

Intelligence: Supergenius (Able to create Platonic machines as well as create weapons that can destroy beings in every dimension.Able to create machines that purge the ability of Death from them) | Nigh-Omniscient (Knows the past, present and future of all things in the Tellurium)

Weaknesses: Mages cannot use their abilities in front of non-supernatural beings or risk a Paradox backlash.

Notes: Disbelief hax varies depending on the personality given to the Mage, a thread should specify aspects of the Mage in the OP before making a thread on the Mages: It should specify their personality and if they are Sane or are Marauders (Magically or Literally insane), as this changes if Disbelief hax functions or not.

The Mage's abilities have all been detailed here

Notable Matchups

Victories:

Losses:

Inconclusive

Discussions

Discussion threads involving Mage (World of Darkness)
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