Mafia Goon
Prepare to feel what mafia do to old lady!
~ One of many mafia goons


The commonplace lackeys for the ruler of Mafia Town, the Mafia Boss. They share a kinship with one another, and delight in harassing anyone who dares not be mafia.

Powers and Stats

Tier: 10-B

Name: Mafia, Mafia Goon

Origin: A Hat in Time

Gender: Male

Age: Unknown, possibly somewhere near their 30's to 50's.

Classification: Human, Mafia Member

Powers and Abilities: Martial ArtsResistance to fire (multiple goons were seen painfully bouncing on lava in Mafia Town act 6), Self-Sustenance (Type 1. Can breathe in space),

Attack Potency: Human level

Speed: Normal Human

Lifting Strength: Around Regular Human, as mafia are seen lifting barrels of explosives.

Striking Strength: Human Class

Durability: Human level

Stamina: High.

Range: Standard melee range.

Standard Equipment: Exploding barrels, seen in act 2 of Mafia Town, ridable fireworks, seen in act 5 of Mafia Town, and umbrellas, seen in act 1 of Mafia Town.

Intelligence: Likely below average. Are capable of noticing attack patterns, but are somehow shocked upon seeing Hat Kid jump.

Weaknesses: Mafia Goons are slow and are easily angered, which can easily be manipulated.

Notable Attacks/Techniques: 

  • Got you All Figured Out!: Upon learning an enemy's attack pattern, mafia goons can create a shield of red energy around them, protecting them from that specific combination of attacks. This still leaves them open to other attacks.
  • Mafia Ball: Normally only used alongside the Mafia Boss, the Mafia Ball technique requires a large congregation of Mafia Goons to clump into a large ball, about 6 goons in height, and one mafia to stand atop the ball to direct the ball. The ball falls apart if the director is hurt.


Notable Victories:

Notable Losses:

Inconclusive Matches:

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