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Articles about
Luigi
MainlineHotel MarioDanny Wells

Luigi time!
~ Super Mario 3D World

Hey, Bro! You saved Princess Peach, huh? So proud of ya! But enough of that. Get this, Bro. I came up with a new game. I call it Balloon World.
~ Super Mario Odyssey, Luigi's Balloon World

Heya, Big Bro! If you're having trouble with a course, use some assist parts!
~ Luigi giving suggestions to Mario

Summary

Luigi is Mario's younger, taller, and thinner twin brother. He is a major protagonist of the Mario series. Luigi has helped and fought alongside his brother on many occasions.

Throughout his life, he has lived in Mario's shadow, developing both cowardly and heroic tendencies. Mario Bros. marks his first appearance in the Mario series and his debut in general. Originally a palette swap of Mario, Luigi was created to facilitate a second player option. Since the two-player mode was dropped from most main Super Mario games beginning with Super Mario Land, Luigi has gained his own identity and personality.

This is especially noticeable in installments for the Luigi's Mansion series of games, as well as the Mario & Luigi series.

Powers and Stats

Tier: High 6-A, far higher with certain power-ups | High 4-C, higher with more Power Stars | 2-B

Key: Base | Power Star | Dreamy Luigi

Name: Luigi, "Green Stache" (by Bowser)

Origin: Mario Bros

Gender: Male

Age: 24-25,[1] likely over 30 years old (As Mario's twin, Luigi should be the same age)

Classification: Human, Plumber, Star Child

Powers and Abilities:

All previous abilities.

With the Poltergust and Gameboy Horror:

Resistances:

Mushrooms/Flowers/Stars:

Battle/Catch Cards:

  • Accelerated Development (Battle; Physical Stats, with Bowser's Battle Cards. Luigi can increase his power in proportion to the amount of damage he's taken during battle)
  • Statistics Amplification (With Battle Cards. Luigi can increase the power of his Boots and Hammer up to 50%, his defense up to 50%, and his speed, for a limited time, up to 35%)
  • Fire Manipulation (With Bowser's Battle Cards. This adds fire to any of Luigi's attacks)
  • Purification (Type 3. With Battle Cards. Luigi can remove status effects from himself)
  • Healing (With Battle Cards. Luigi can restore 30% of his Health, or fully)
  • Damage Nullification (With any of his Battle Cards. Luigi can nullify any damage that may be taken once)
  • Resurrection (With Peach's and Bowser's Battle Cards. Luigi can resurrect a fallen ally)
  • Statistics Reduction (With Battle Cards. Luigi can lower the defense of an enemy by 50% and their power by 30% for a limited time )
  • Transmutation (With Toad's Battle Cards. Luigi can transform an enemy into a Mushroom, though this has a chance to fail)

Gear/Items (Mario & Luigi Series):

Gear/Items (Mario Kart Series):

Gear/Items (Mario Party Series):

Badges:

Miscellaneous:


Attack Potency: Multi-Continent level (Threw a large cord to a satellite with this much force, and is comparable to Mario[Statistic Values 1]), far higher with certain power-ups (Comparable to Mario) | Large Star level, higher with more Power Stars | Multiverse level (Able to beat the Zeekeeper alongside Mario, who defeated a Dark Stone-empowered Antasma, with him even considering them impressive.[30] The Zeekeeper is capable of destroying Neo Bowser Castle's barrier, which was created by the Dream Stone - an artifact containing a cosmology of 100,000 universes)

Speed: Massively FTL+ (Capable of reacting while being flung by a Launch Star. Capable of dodging attacks from a Grand Star-powered Bowser, who can tag Starship Mario with his meteors and flew to the center of the universe in a short time. Capable of reacting to Bowser and Bowser Jr riding the Koopa Clown Car, which, by itself, flew to the sun and the home planet inside a nearby galaxy in a short period of time) | Massively FTL+ | Massively FTL+

Lifting Strength: Class Y (Threw a large cord to a satellite with this much force[Statistic Values 2]) | Class Y | At least Class Y (Able to squirm free from Giant Bowser's grip and even physically push him back after a brief struggle)

Striking Strength: Multi-Continent level (Comparable to his Attack Potency), far higher with certain power-ups | Large Star level, higher with more Power Stars | Multiverse level

Durability: Multi-Continent level (Should be just as durable as Mario, and can withstand hits from Bowser), far higher with certain power-ups | Large Star level, higher with more Power Stars | Multiverse level (Can take attacks from the Zeekeeper, and later Dreamy Bowser)

Stamina: Superhuman (Can perform various activities and travel to multiple regions and entire galaxies with no signs of exhaustion, or need for rest) | Superhuman | Superhuman

Range: Standard Melee Range normally, Extended Melee Range with his Hammer and Poltergust. Power-Ups and Items can range from Several Meters to Tens of Meters | Same as before, Hundreds of Meters as Giant Dreamy Luigi

Standard Equipment: Hammer, Power-Ups, Poltergust models, and items Hammer, Power-Ups, Poltergust models, Luiginoids, and items

Intelligence: Gifted, likely Genius (Despite his timid nature, he is a combatant expert and a master plumber with decades of experience under his belt. He's capable of driving and operating a multitude of vehicles/aircrafts, fighting off an entire alien invasion as an infant, and becoming incredibly skilled in paranormal investigation and engineering. He's shared most of the same occupations as his brother, such as plumbing and doctoring. In Mario & Luigi: Superstar Saga, he was able to quickly master the Thunderhand technique, despite only obtaining it moments prior. Like Mario, Luigi was also able to complete The Perfect Run, Tubular, the Impossible Pack, and many more)

Weaknesses: Usually depicted as cowardly and a klutz, and he has somewhat of a phobia of ghosts. Most of his power-ups have a time limit or can be removed from an attack, though this is easily circumvented with the Bottomless Gloves. Lacks as much traction as Mario does when running, meaning he'll occasionally slide along the ground for a second. | Dreamy Luigi and Luiginoids can only be usable in the Dream World.

Notable Attacks/Techniques:

Jump: Like Mario, Luigi's main method of offense would be the use of his jumps. He will usually jump on his opponent and crush them with raw strength. Although his world-famous brother is far more notorious for his jumps, Luigi is notable for being able to jump higher than him.

  • Spin Jump: Luigi spins while jumping, allowing him to jump on spiky enemies and hazards such as buzzsaws and even Blarggs. This move can also allow Luigi to hover, slowly descend, deflect projectiles, and clear fogs and smoke. Using this move with the Fire or Ice Flower with make Luigi scatter fireballs or ice balls in multiple directions.
  • High Jump: The High Jump, also known as the Balloon Jump, is a move that Mario and Luigi can execute in the Mario & Luigi series. The function of the move is different in each game, but always serves the same purpose; to reach high places that are otherwise unreachable with a normal jump.

Hammer: Like Mario, Luigi is also capable of effectively wielding a hammer for combat. Should his jumping attacks prove futile, he will resort to using this as a back-up. Applications can range from a simple swing and getting a First Strike, to reflecting projectiles, to an upgrade.

  • Super Hammer: An improvement over its predecessor, the Super Hammer allows for greater damage to be dealt and the ability to break objects its standard counterpart couldn't achieve by itself.
  • Ultra Hammer: The Ultra Hammer is the third and final upgrade to the Bros. hammers. While it supposedly doesn't deal more damage than the Super Hammer, it does allow for the Bros. to use the Cyclone Bros. technique.

Thunderhand: Taught by the Thunder God. Luigi gathers lightning in his hand and discharges it at his target for critical damage. This ability can also lower defense and attack power. There are also many applications for this particular power, as showcased in the Bros. Attack combos.

Tornado Swing/Ball: Luigi creates and launches a tornado by spinning around and then either throwing an object, with Tornado Ball, or striking his target, with Tornado Swing.

Vicious Vortex: A move used in Super Mario Strikers. This move is Luigi's Super Strike. He strikes a karate pose with a green vortex surrounding him before kicking the target.

Zone Speed: A move debuting in Mario Tennis Aces. Luigi slows down the flow of time from his point of view by using his conserved energy.

Ground Pound: Introduced in Super Mario Bros. 3, the Ground Pound is a move usually executed by crouching in midair, but it is sometimes used by pressing the jump button twice instead (usually in Mario Party minigames). When the move is used, the character slams their rear end on the ground, which can cause many results.

Star Spin: Spinning is a move that Luigi can perform in Super Mario Galaxy, Super Mario Galaxy 2, Super Mario 3D World, and Super Mario 3D World + Bowser's Fury. It is typically used to attack enemies and interact with objects such as levers; when performed midair, it also gives the playable character extra height, similarly to a Double Jump.

Drill Spin: After using a Spin Jump or spinning in the air, Luigi will descend and spin much faster in a drill-like fashion with tremendous force. This attack does double damage on spiky enemies.

Double Kick: Luigi performs a spinning kick and quickly follows up with a long jump to kick the foe again.

Magic Weapon: A one-off method of attack that debutted in the battle against the Behemoth in Mario Sports Mix. Luigi creates a weapon of pure energy that takes the shape of a hockey stick.

Battle Cards: Luigi can utilize cards with special effects to give himself an advantage in battle. Effects can range from increasing his attack, defense, and speed, doing the exact opposite to his opponent, recovering health, nullifying damage, or stopping time.

Badges: In the Mario & Luigi series, specifically Superstar Saga and Mario & Luigi: Superstar Saga + Bowser's Minions, each bro can only wear one badge at a time. Badges are used to raise Mario or Luigi's stats (like their Bros. Point or Power stat). Certain badges also allow different effects to be used in battle, such as defense from spiked enemies like Sharpeas and Pestnuts, HP recovery, and attacks with different effects, among others.

Gear: The Gear in the Mario & Luigi series, specifically Mario & Luigi: Superstar Saga, is equipment that raises Mario and/or Luigi's stats, along with sometimes providing special effects. There are two types of gear: clothing and badges. Clothing increases defensive stats, HP and Speed. Some clothing is exclusive to Mario and others to Luigi, and some can be worn by both. Badges increase attack power and Bros. points. Gear can often be bought in shops or dropped by enemies.

Poltergust: Gifted to him by Professor E. Gadd, Luigi is fully knowledgeable in the usage of the Poltergust models. While the tool is mostly specialized in seizing ghosts/spirits, it can also be used against organic beings and inanimate/animate objects.

  • Gameboy Horror: Also given to Luigi alongside the Poltergust, the Gameboy Horror acts as a ghost detector. Though that isn't its sole function, it also works as a way for E. Gadd to contact Luigi, and have a general layout of the mansion.

Music Keys: Artifacts with the power of music. They hold multiple powers such as mind control, manipulating the weather and emotions, healing, and even warping reality.

Mario Party Items: Having participated in decades worth of party games, Luigi has access to an assortment of essential tools at his disposal:

  • Poison Mushroom: In Mario Party 3, the Poison Mushroom is an item that the players can use on either themselves or one of their opponents. A player who is cursed by a Poison Mushroom can only roll a 1, 2, or 3 on their next turn. It is possible to eliminate the curse by using another Mushroom or a Magic Lamp. If the player's character is still under effect of the mushroom, Tumble will say that they are still sick from it.
  • Golden Pipe: The Golden Pipe is a normal item that appears in Super Mario Party, functioning similarly to the Genie Lamp, Flutter Orb, and Star Pipe from previous Mario Party games. It places the player one space away from the Star, which means players can buy it afterwards unless they roll a 0.
  • Warp Box: Warp Boxes appear as usable items in Mario Party: Star Rush, Mario Party: The Top 100, and Super Mario Party. In Mario Party: Star Rush and Mario Party: The Top 100, they warp the player to the space of a rival. In Super Mario Party, they appear only in the Partner Party mode, where they warp the user to the space of their teammate.
  • Coinado: The Coinado is an item from Mario Party: Star Rush. Like the Fling Spring, this item can be placed on the board in a similar manner to orbs and hexes from previous Mario Party games. After being placed, the Coinado is invisible to all other players until a player lands on this space, which can include the player who placed it. Whoever lands on it is spun and loses five coins to the player who placed it.
  • Ally Phone: The Ally Phone is an item from Super Mario Party. It resembles a miniature mobile phone with an ally icon on its screen and a Toad-like cap on its head. When used, the player summons a random ally that is not already a character in play. The ally then gives the player the option of rolling their special Dice Block, as well as add either one or two to their leader's die roll.
  • Fly Guy Ticket: The Fly Guy Ticket is an item in Super Mario Party that resembles a ticket with a blue Fly Guy painted on it. When used, the player can choose who to use it on; then, the player tears the Ticket, and a blue Fly Guy comes and steals a random item from the chosen player.

Bubble: When endangered, Luigi will encase himself in a bubble. Being within the protective bubble will make him impervious to hazards and the attack of his foes.

Splash Bros.: A move based off of the Spin Jump, Splash Bros. involves Mario jumping on Luigi and being thrown by him in the air, then Luigi jumps under Mario, grabs him, and they both do a Spin Jump, with a huge flip at the end, to slam into the attacked enemy.

  • Super Splash Bros.: The Super Attack equivalent of Splash Bros. After the first command, Luigi throws Mario up before he performs a spinning stomp on the enemy, which deals doubled damage to spiny enemies. In the remake, however, Mario does a Spin Jump onto Luigi, who bounces him upward thrice before Mario stomps on the enemy. The attack instead deals less damage to regular enemies than it does to spiny enemies.

Chopper Bros.: A move based off of the Dunk Hammer, Mario hammers Luigi into the ground and then automatically jumps to the enemy selected, but Luigi wait accordingly to time his jumps underneath Mario, throwing him into the air. Mario can then swing the Hammer at will, dealing damage proportional to how quickly he swings it until he lands.

  • Super Chopper Bros.: The Super Attack equivalent of Chopper Bros. Mario dunks Luigi into the ground and Luigi pops up from underneath the enemy. Mario again dunks Luigi, Luigi pops up, and the process is repeated. In the remake, this has no effect on flying enemies, and it can only be done up to eight times.

Swing Bros.: This move starts out with Luigi diving for Mario, and Mario then catching his hands. When a certain amount of time has elapsed, Mario flings Luigi, who flies feet-first onto the enemy, damaging it.

  • Super Swing Bros.: The Super Attack equivalent of Swing Bros. While Luigi is flying back to Mario, Mario jumps to Luigi and then spins over the enemy, causing damage and possibly stealing an item. In the remake, as soon as Luigi hits the selected enemy, Mario runs and dives toward Luigi, with Luigi catching his hands. They then bounce off the enemy and performs a drill-like move, causing damage and stealing coins and (possibly) an item.

Fire Bros.: A move based off of the Firebrand. This attack has Mario standing in front of Luigi, charging up his Fireballs. Once a certain amount of time has elapsed, Mario will fling the Fireballs towards Luigi. When timed correctly, Luigi can hammer the fireballs into the designated enemy.

  • Super Fire Bros.: The Super Attack equivalent of Fire Bros. Mario jumps up and hits the fireballs, congregating all of them into a larger fireball. When all are fired or put together, Mario jumps up from Luigi and hits it into the enemy in a similar manner to a spike in volleyball, which can cause burn. In the remake, Luigi jumps up, bouncing the large fireball up. Mario jumps off of Luigi and hits the fireball into the enemy in the same fashion. When the fireball explodes, it creates a shockwave that damages all surrounding ground enemies.

Bounce Bros.: A move based off High Jump. This attack involves Luigi leaping onto Mario, who throws him into the air. When Luigi is right above him, Mario leaps into the air to grab him. The two then do a flip and Luigi slams into the enemy with his hands.

  • Super Bounce Bros.: The Super Attack equivalent of Bounce Bros. Mario jumps up onto Luigi, they bounce once more, then Luigi then Mario jump onto two separate enemies (only one if there is one).

Knockback Bros.: A move based off of Mario's Mini-Mario form. When activated, the bros spin backwards, Luigi smacks Mario on the head with his hammer, making him smaller, and hits him like a golf ball, sending him into the selected enemy to damage them.

  • Super Knockback Bros.: The Super Attack equivalent of Knockback Bros. Mario rolls into a ball and Luigi knocks him into an enemy with his hammer, before he comes back. Luigi hits Mario again, repeating the process. In the remake, this Super Attack can now hit multiple targets, only lasting up to five hits.

Thunder Bros.: A move based off Thunderhand, Luigi will charge up a ball of electricity in his hands. When fully charged, Luigi will jump on Mario. The second timed jump will send Luigi flying into the air, with the third allowing Luigi to cast a thunderbolt (or a small orb of electricity that explodes upon contact with the ground in the 3DS remake) below him, causing some damage to all enemies on the ground. The attack, if performed correctly, always lowers the enemies' defense.

  • Super Thunder Bros.: The Super Attack equivalent of Thunder Bros. Mario dunks Luigi into the ground and he pops out of the ground, performing an electrified uppercut that hits one enemy, whether they are airborne or not, and can cause their attack power to decrease.

Cyclone Bros.: The move begins with Luigi hammering Mario down to a smaller size. Mario will then begin spinning, and Luigi will jump on top. To follow it up, both spin in synchronization towards the enemy, Luigi holding out his hammer during the attack. If there is more than one enemy, both of them can cycle through the enemies, subsequently damaging them all in rapid succession.

  • Super Cyclone Bros.: The Super Attack equivalent of Cyclone Bros. After every hit of the attack lands, Mario turns back to regular size, raising Luigi up for him to hammer the enemy, which may cause dizziness.

Green Shell: When this item is chosen, one of the brothers will kick the Shell towards the foe. It will then bounce off the enemy, deal damage, and alternate to the other brother. After each kick, the shell starts moving faster along the ground. The brothers can then repeat this until the enemy is defeated, or sixteen successful hits are dealt; in any one of these cases, the Green Shell disappears.

Bro Flower: The Fire Flower equivalent in the Mario & Luigi series, either of the bros can attack all the enemies with a certain amount of fireballs by constantly firing. If the enemy is airborne, their baby counterparts will instead shoot fireballs.

Smash Egg: Mario, Luigi, and the babies can kick these eggs to the enemy. Once the first kick has set the egg in motion, the Mario Bros. must prime themselves for when the Egg comes back down so the process can be repeated until the egg breaks apart.

Red Shell: The brother that chooses this shell will kick it towards a foe. Once it hits them and bounces off, it will slide towards the other bro. Like the Green Shell Bros. Item, the Red Shell can be kicked back repeatedly, and moves faster with each kick. Unlike the Green Shell, it will automatically target a new enemy if one is defeated, and can be kicked indefinitely until one of the brothers misses or all enemies are defeated. When the adult and baby Mario brothers fight together, the babies can sit on the shell, performing a spin that increases damage for each hit.

Ice Flower: Similar to a Bro Flower, the effects of an Ice Flower allow Mario, Luigi, Baby Mario, and Baby Luigi to shoot iceballs instead of fireballs. Ice Flowers can randomly lower the enemies' power, defense, and/or speed. Ice Flowers can also deal extra damage to fire enemies, such as Blazing Shroobs, but they also do extra damage to Shroob enemies and bosses (with the exception of Princess Shroob), and to Bowser and Baby Bowser.

Pocket Chomp: Upon use, the encapsulated Chain Chomp will break free and chase the adult Mario Bros. As they are being chased, they jump on the enemy until it is disposed of, if their timing is jeopardized, or the Chain Chomp hits the bro. To deal extra damage, the baby riding on the chain of the Chain Chomp could use his hammer to deal slight damage to enemies on the ground. However, if the baby riding on the Chomp's head uses his hammer, the Chain Chomp only gets angrier and faster.

Cannonballer: The four heroes jump into a cannon which shoots them out in a random order; they then land on the same foe one at a time. Any of the bros. must time their jumps right when they are about to hit the enemy, or else less damage will be dealt. The Cannonballer is useless against spiked enemies, as they have immunity to jump attacks and will deal damage to the brothers instead.

Copy Flower: When either of the brothers uses this two-headed flower, a large horde of the bros. spawns. Then, all of the clones run and jump on the enemy. As the attack is repeated, the brothers move faster. They can attack in an indefinite amount of time, until the enemy is defeated. If there are multiple targets, once the enemy targeted is defeated, the brothers target another random enemy, thus keeping the chain going.

Trampoline: Trampolines are powerful Bros. Items that require the availability of all four Bros. Each Bro. jumps onto the Trampoline and stomp on the foe in a random order. If timed correctly, they jump back onto the Trampoline. If timed poorly, they will knock the Trampoline away, until all four Bros. fall. It functions similarly to the Cannonballer, except attacks can be landed indefinitely.

Mix Flower: When used, the quartet splits up and surrounds the enemy group. One Mario brother will be holding a large fireball. The other three brothers will be holding small blue fireballs. One brother must target the other brother with the large fireball to build its size over the enemy. The fireball will also switch to other members. If a wrong member fires a fireball, they shoot small iceballs instead, which decrease the huge fireball's size. Eventually, the huge fireball will fall, detonating itself and dealing major damage to the entire enemy group in conjunction with its size.

Green Shell: To use it, the player must get all the Trash Pit Attack Pieces. This is the first Special Attack the brothers get, as well as one of the few mandatory ones. It is used exactly as in Mario & Luigi: Partners in Time, but lacks their baby counterparts. Unlike the previous game, the shell moves faster as it gets kicked and slows down slightly after it ricochets from the enemy, though the returning speed of the shell still increases after each kick. This shell will continue to attack even if the first target was defeated, just like the Red Shell in Mario & Luigi: Partners in Time, and will break after ten hits.

Fire Flower: Like previous entries, the Fire Flower largely functions the same, albeit at some point both Bros. will attack simultaneously.

Jump Helmet: When using this item, Luigi puts on an orange helmet with a trampoline on his head. Mario jumps on the springboard, and Luigi must direct himself to allow Mario to land on the trampoline each time he comes back down. If time correctly, Mario will fly higher. After the brothers get close enough to the enemies, Mario lands on the targeted enemy, dealing substantial amounts of damage. The attack will be stronger depending on how many times Mario successfully landed on trampoline, as well as how well Luigi lined up with his brother each time.

Yoo Who Cannon: When using this attack, Mario and Luigi will briefly appear in eight Barrel Cannons. After a barrel rises, depending on which brother was sitting there, one of the Bros. has to launch themselves before the fuse reaches the barrel to damage the enemy. If either take too long, the other barrels will be destroyed, and the move will prematurely end with little damage being dealt.

Super Bouncer: When using this attack, Luigi hops on a giant, starred, pink-colored ball, and Mario is tasked with spiking it. After a while, Luigi and the ball will descend onto the enemy. While it is landing, Luigi will have to center himself in the middle of the ball. After that, the ball floats down to Mario so he can spike it again. If Luigi is too close to one of the edges, or when Mario fails to spike, the attack stops.

Mighty Meteor: When using this attack, Mario or Luigi sends a huge meteorite up into the sky. One of the brothers will equip their Hammer and reel it back as it falls, swinging it forward once timed correctly. If the brother successfully hits the meteorite with their hammer, it crashes into the enemy to inflict damage and possibly lower the enemy's attack power. The meteorite then alternates between the duo, and the attack continues. If one brother fails to hit the meteorite before it hits the ground, the attack stops. After successfully hitting the meteorite enough times, it bursts open and the Bros. receive a random item. The items are either an Ultra Mushroom, a Max Nut, a Star Candy, or a 1-Up Deluxe.

Spin Pipe: When using this attack, Mario and Luigi stand on top of each other, after which a giant blue pipe with yellow rotating arrows falls on them. After that, the pipe starts rotating, and it falls on the selected enemy. Both Mario and Luigi will be on the bottom side of the pipe when it falls on the enemy. If successful, the attack continues; otherwise it will fail. If the selected enemy is defeated, the attack will then switch to the next enemy. As the brothers land more consecutive hits, the pipe will begin to spin more erratically.

Snack Basket: When using this attack, the brother who started the attack will throw a basket into the air, which opens up and releases a selection of confections that start raining down. Luigi will then eat the falling desserts while directing himself to walk underneath each one. Consequentially, Luigi becomes enlarged and jumps on top of Mario, who then proceeds to lift him up. Mario will then push Luigi upwards and toss him into the air. Once he falls back down to the ground, timing the designated landing zone will make Luigi perform a Ground Pound-esque maneuver, resulting in a large shockwave that harms all enemies on solid ground. This move is ineffective against airborne enemies.

Magic Window: When using this attack, Mario or Luigi will take out a mushroom-shaped window and throw it into the air, which opens and they jump into. The windows then appear close to an enemy, which Mario, Luigi, or both at the same time, will jump out of to stomp on the enemy. These windows will appear at different locations depending on which enemy is the target.

Falling Star: When this attack is activated, Mario and Luigi toss an orange star with eyes to the sky, with it growing large in size. Smaller stars appear next to each brother, and Starlow flies up above, transforming into an aiming crosshair. The large star switches between red and green, corresponding with which brother must repeatedly throw the smaller stars at the larger star. When the attack is finished, the large star, along with the smaller stars, will fly further upwards and come crashing down into an enemy, followed by each of the smaller stars. Groups of seven small stars fall first, followed by individual stars, which do less damage. This attack can lower an enemy's defense.

3D Red Shell: Upon selecting the attack, Mario and Luigi will run into the foreground, where Mario will take out a Red Shell. He will then kick it at one of the enemies. After it hits and rebounds, Luigi will follow up and kick it back, alternating between them for each kick. After the Red Shell hits nine times, Luigi will then spin the Red Shell towards Mario to blast it at their foe for the tenth and final hit; if all enemies are defeated before the attack ends, it will end prematurely.

Bye-Bye Cannon: When the attack begins, Mario and Luigi jump into a cannon. A randomized sequence of them blast out into the far background, there being three of each Bro. in the sequence. Mario and Luigi will then land on the same enemy, and if successful, must do the same sequence backwards for maximum damage as they come down in the form of a large yet slowly shrinking Spin Jump the second time.

Bomb Derby: Immediately after initiating this attack, Mario and Luigi run into the foreground, and Mario will chuck a bomb into the sky, which causes twelve bombs to fall on to Luigi, all of which Luigi catches in a stack. Luigi will pass the bombs to Mario, and Mario will hit each bomb towards the enemy with his hammer, all exploding upon contact. If Luigi takes too long to pass the bombs to Mario, any remaining bombs will explode and the Bros. Attack will end. The bombs will also bounce out of sight if Mario fails to hit them. At the end of the stack lies a big bomb, which will do regular damage like the other bombs and end the attack.

Jet Board Dash: Upon use, Mario and Luigi run away from the enemy, eventually stopping for Mario to pull out a skateboard equipped with a rocket engine and throw it in front of Luigi. Luigi will board it, lying belly-down and Mario will hop on top of him, where he starts the engine. The engine will accelerate as it goes forward, with the flame on its back turning blue if it reaches its top speed. When the board reaches the target enemy, Mario prepares one big hit with his hammer.

Zee Egg: Upon use, Mario takes out the Zee Egg and throws it into the area, summoning the Zeekeeper. The Zeekeeper carries Mario and Luigi up into the sky and shoots out a Wake Orb, which descends toward the enemies, the Zeekeeper then chases after it. The Zeekeeper will move from side to side to line him up with the Wake Orb, and Mario and/or Luigi will jump towards the orb to pound it with their hammers, increasing the power of the attack. If Mario and Luigi hit it enough, the Wake Orb will explode on the target, heavily damaging it, slightly harming surrounding enemies and having a chance to decrease their defense.

3D Green Shell: Upon using the attack, Mario and Luigi will both run into the foreground, where Luigi will take out a Green Shell and kick it at one of the enemies. Mario will kick the Green Shell back at the enemies after it rebounds off the enemy towards him, and Luigi will do the same, this repeating three more times. After the Green Shell hits nine times, Mario will then kick the Green Shell towards Luigi, who blasts it at one of the enemies, ending the attack.

Fire Flower: When used, Mario and Luigi begin charging and hurling fireballs at the enemies erratically, and randomly at the enemies, with orange fireballs. If red fireballs (not charged) are fired, they do considerably less damage and none at all if the fireballs are charged too long. If all fireballs are thrown appropriately, Mario and Luigi eventually start charging fireballs rapidly, throwing as many as possible at the enemy.

Dropchopper: Upon using the attack, Mario and Luigi run into the foreground, and the Dropchopper begins floating in mid-air near the bros. as they run towards the group of enemies. Once the Dropchopper is above one of the bros, Mario and Luigi will both grab onto the Dropchopper, with it slowly rising into the air. Once the Dropchopper hovers above an enemy, the Dropchopper will drill down into whatever is currently below it with tremendous force, heavily damaging the enemy it directly hits and moderately damaging enemies in the target circle with the impact's shockwave.

Slingsniper: When the attack is initiated, a large slingshot is planted in the foreground of the battlefield. Once Luigi climbs inside the slingshot, Mario will stretch it further into the foreground. Once the slingshot is fully stretched, Mario will let go, automatically launching Luigi in the specified direction. It is possible to hit several enemies in a row with the attack.

Star Rocket: Upon use, Mario and Luigi run in the opposite direction from the enemies, eventually stopping for Luigi to throw a miniature Star Rocket in front of them, expanding into a larger star that both Bros. ride into the air. As the star flies towards the enemies, a trail of small stars appear en route, which the player must steer the star into to increase the attack's strength through tilting the handheld system. Eventually, the collecting sequence ends and the star will rise into the air. Mario will then crash down on the target and deal damage, surrounded by a varying number of small stars depending on how many the player collected. Subsequent to impact, the small stars will fly into the struck enemy for extra damage, Luigi repeating this process.

Rhythm Mushroom: When used, Mario jumps off of Giant Luigi's head and onto his hand, then takes out a Mushroom. Mario will throw the Mushroom in a high arc into Giant Luigi's mouth, throwing two more afterwards, the with pace at a set rhythm. Mario will pause after the three Mushrooms are thrown, then resume and throw five more Mushrooms in the same fashion as before, the attack ending afterwards.

Drill Stomp: The attack starts when Mario jumps off of Giant Luigi and spins in a direction, while Giant Luigi spins in the opposite direction. With each stomp, Mario and Giant Luigi come crashing down on the enemy while spinning in opposite directions.

Finishing Bros.: When the HP bar of the boss is nearly depleted, it flashes yellow, and the menu only gives the option to use this attack. When it is used, Giant Luigi will leap into space, where he grabs a Super Star. Mario then boards the Super Star, followed by Giant Luigi throwing it towards the weakened boss to hit its weak point.

Star Driver: A one-time attack used in the giant battles and acts as an upgrade to Finishing Bros. When Giant Bowser is pushed into the lava and dazed, this attack can be performed. While the move starts similarly to Finishing Bros., Dreambert appears when Giant Luigi is about to grab the star and grows it to several times its size. Mario then has to dodge the incoming fireballs that Bowser is shooting. After avoiding all of the fireballs, the star rams directly into Bowser and instantly defeats him. If Mario is hit by one of the fireballs, the move will end in failure and Bowser will jump out from the pool of lava, forcing Giant Luigi to push him back again.

3D Red Shell: Upon selecting the attack, Mario and Luigi will run into the foreground, where Mario will take out a Red Shell. He will then kick it at one of the enemies. After it hits and rebounds, Luigi will follow up and kick it back, alternating between them for each kick. After the Red Shell hits nine times, Luigi will then spin the Red Shell towards Mario to blast it at their foe for the tenth and final hit; if all enemies are defeated before the attack ends, it will end prematurely.

Rocket Blast: Immediately after initiating this attack, Mario will pull out a Mini Rocket. He and Luigi will jump on it and it will set off to the skies. One of the Bros. will then fall on the selected enemy, and the second brother will land soon after. That second brother will be carrying the Mini Rocket and after the landing, it will be damaged and set off again. At this point, one of the Bros. will control the rocket and hit the enemy again. The rocket will explode upon impact, dealing AOE and fire damage to enemies.

Bomb Derby: Immediately after initiating this attack, Mario and Luigi run into the foreground, and Mario will chuck a bomb into the sky, which causes twelve bombs to fall on to Luigi, all of which Luigi catches in a stack. Luigi will pass the bombs to Mario, and Mario will hit each bomb towards the enemy with his hammer, all exploding upon contact. If Luigi takes too long to pass the bombs to Mario, any remaining bombs will explode and the Bros. Attack will end. The bombs will also bounce out of sight if Mario fails to hit them. At the end of the stack lies a big bomb, which will do regular damage like the other bombs and end the attack.

Cannonball Chuck: After initiating the attack, Mario and Luigi will run into the foreground, with Mario taking out a giant cannonball. Luigi will jump on top of the cannonball and Mario will start spinning it around, similar to when he throws Bowser in Super Mario 64. After lining up the shot, Mario will toss the cannonball towards the enemies. Should Mario swing the cannonball 10 times before throwing, he will lose grip and send Luigi soaring off in a random direction, failing the attack. After the cannonball is thrown successfully, the cannonball will be sent downwards.

Toad Trail: Once initiated, Mario takes out the remaining Paper Toads, who form a bridge across the sky. Then, Mario and Luigi will navigate this narrow bridge, jumping over gaps in the path when necessary. Once the bridge runs out, the duo fly off in the form of a wheel, directing themselves towards the opponent.

Fire Flower: When used, Mario and Luigi begin charging and hurling fireballs at the enemies erratically, and randomly at the enemies, with orange fireballs. If red fireballs (not charged) are fired, they do considerably less damage and none at all if the fireballs are charged too long. If all fireballs are thrown appropriately, Mario and Luigi eventually start charging fireballs rapidly, throwing as many as possible at the enemy.

Drill Shell: Immediately after initiating this attack, Luigi puts the shell on his head and jumps on Mario. When Mario jumps towards the enemy, Mario and Luigi will plunge the shell head into them. When he starts to spin Luigi repeatedly in a fast rate, the shell will create different colored sparks depending on how long and fast it continues to spin.

Dropchopper: Upon using the attack, Mario and Luigi run into the foreground, and the Dropchopper begins floating in mid-air near the bros. as they run towards the group of enemies. Once the Dropchopper is above one of the bros, Mario and Luigi will both grab onto the Dropchopper, with it slowly rising into the air. Once the Dropchopper hovers above an enemy, the Dropchopper will drill down into whatever is currently below it with tremendous force, heavily damaging the enemy it directly hits and moderately damaging enemies in the target circle with the impact's shockwave.

Balloon Blast: After initiating the attack, Mario and Luigi will run into the foreground. Luigi will take out a balloon and seesaw, with the bros jump to each end of said seesaw. When Mario or Luigi are high in the air, either one will ground-pound on the seesaw, at which point the other bro will be flung upwards and has to do likewise. The higher the point which the bros pound from, the bigger the balloon gets in the background before it eventually pops. At this point, smaller balloons will start raining down from the sky and popping on top of enemies, doing damage for every balloon that pops.

Mega Thwonk: Upon using the attack, Luigi eats a Mega Mushroom and becomes Mega Luigi, similar to the Giant Battles in Mario & Luigi: Dream Team. At this point, Luigi will start charging towards the enemy with his hammer (which Mario jumps on beforehand), building up speed each time a foot touches the ground. Upon reaching the enemy, Luigi will hammer the enemy away (which also damages any other enemies on the battlefield nearby). Mario will then fall towards the flying enemy, and bounce off the enemy repeatedly to keep the chain going.

Trio Racquet: When the attack is initiated, a wall appears and sticks the enemies to it. Luigi takes out a black ball and serves it. The trio must correspondingly hit the ball when timed correctly. They then rally the ball against the wall, damaging the enemies in the process. The ball increases in speed the longer the brothers rally the ball, and the attack ends when a brother misses the ball at a pivotal moment, or misses twice altogether. After seven hits, the ball lobs toward either Mario or Paper Mario, while also increasing in speed and size. The attack ends in two different ways: if Mario gets the final hit, he spins and strikes the ball with his racquet. If Paper Mario gets the final hit, he folds himself into a Japanese paper fan and hits it.

Trio Kite: As with all trio attacks, Mario, Luigi and Paper Mario will strike the enemy with a giant papercraft hammer, before the background changes to a grass and sky area. The targeted enemy is flattened onto the bottom of a kite. Mario will then run as far as possible with the kite, before repeating the process with Luigi swapped in, then Paper Mario, and finally with Mario again. After gaining as much distance as possible, Paper Mario will walk up the string of the kite, before he and his copies strike the enemy attached to the kite with well-timed jumps.

Trio Whirligig: Once the attack is initiated, a giant cylinder appears with the enemies floating down inside as pieces of paper. Paper Mario folds into a propeller, which Mario and Luigi grab onto. Making their way down, the trio has to move them around the cylinder to catch the enemies and pass through the middle of the rings on the descent. Each ring speeds up their fall, and they then need to blast through the paper platforms at the bottom.

Trio Shuriken: When the attack is initiated, Mario and Luigi appear in a Japanese style dojo with a line of Paper Mario copies to the left and right of them (the amount depends on how many active copies Paper Mario had before the attack started). Their enemies will then begin falling, with the Mario Bros using a aiming to fire shurikens at them. If the Mario Bros. hit six enemies with shurikens, the Paper Mario copies will form into a giant shuriken that Luigi grabs hold of. At this point, any remaining enemies will start falling down en masse, and the final shuriken can be thrown at them to take them out.

Trio Meteor: Once the attack is initiated, the scene changes to outer space, with the three characters standing on top of paper meteors hung from the ceiling. After the first one drops, the view changes to that of a tower with the paper forms of foes lying around in random places. At this point, a shadow is visible, which gets larger as the meteor falls. The trio has to move it to push as many of the enemies close together as possible, while making sure the meteor falls on at least one of them. Once this is done, they smash it downwards. The cycle then repeats two more times, with Mario and Luigi riding red and green meteors respectively. If all three meteors hit a target, then another shadow appears that has to be lined up like the previous ones. This turns out to be a huge meteor with Mario, Luigi and Paper Mario riding on top of it, and once it's about to hit an enemy, the trio must simultaneously smash it together. If this is done successfully, the whole tower and background will be smashed to pieces.

Power-ups: Like his brother, Mario, Luigi can use several items which grant him several forms with special abilities which are stated in this list:

  • Super Luigi: Allows Luigi to grow to his normal height, and withstand an ordinary attack without receiving a Game Over.
  • Boo Luigi: Can float, go through walls, turn invisible, and attract Boos.
  • Mega Luigi: Greatly increases Luigi's size, allowing him to break almost anything, defeat enemies on contact, and even become invincible for a few seconds.
  • Rock Luigi: Encases Luigi in a rock, making him able to crush enemies and granting the ability to destroy red crystals (who are harder than normal crystals).

Power-ups: Like his brother, Mario, Luigi can use several items which grant him several forms with special abilities which are stated in this list:

  • Fire Luigi: Shoots fireballs of different sizes. The biggest ones are usually bigger than him.
  • Ice Luigi: Freeze obstacles such as water or lava upon contact for some seconds (Super Luigi Galaxy). Also shoot ice balls that can freeze enemies, fireballs, magical attacks (New Super Mario Bros Wii), and reduces their speed, defense, and attack power (Mario and Luigi: Partners in Time).
  • Silver Luigi: Fires enormous silver fireballs that create a shockwave explosion on contact instantly killing enemies and turning them into coins. It is also shown to increase attack damage and resistances to opponents attacks.

Power-ups: Like his brother, Mario, Luigi can use several items which grant him several forms with special abilities which are stated in this list:

  • Kitsune Luigi: Grows a fox tail to attack with, can turn into an invincible statue, and fly.
    • White Kitsune Luigi: This is a similar item to the Tanooki leaf but with one major difference; it grants Luigi Starman's one-hit kill ability, it also lacks the Starman's time limit so Luigi is always in star/rainbow mode while using this item.
  • Fox Luigi: Similar to Kitsune Luigi but without the ability to turn into a statue.
    • White Fox Luigi: Similar to the White Kitsune power-up, with the only difference being its appearance and ability to walk on water.
  • Cat Luigi: Grants the ability to climb walls, scratch enemies with claws, perform a dive bomb attack, and increase sprint speed. It has a variant called Lucky Cat Luigi, where it has all of the same abilities and the additional power to turn into a gold invincible statue that has the Starman's one-hit kill ability.
    • White Cat Luigi: A variant of Cat Luigi with all of its ability and an additional unlimited invincibility.

Power-ups: Like his brother, Mario, Luigi can use several items which grant him several forms with special abilities which are stated in this list:

  • Invincible Luigi: Luigi is granted temporary super speed and invincibility when using the Super Star.
    • Rainbow Luigi: Similar to Invincible Luigi, but includes the ability to gain star bits, break through solid objects, perform longer and higher jumps.
  • Cape Luigi: Using the Cape Feather, Luigi can float, fly, create an earthquake by slamming the ground, slow descent, reflect objects and spin at enemies.
  • Hammer Luigi: With the Hammer Suit, Luigi is able to throw hammers and block attacks, such as fire, when ducking.
  • Vanish Luigi: With the Power Flower, Luigi is temporarily granted intangibility and invisibility.
  • Double Luigi: Luigi creates a clone of himself using the Double Cherry. He can spawn up to five of them.
  • Builder Luigi: Enables the use of a hammer as a melee weapon and gains a skill in throwing several of them. Can also create up to five characterized creates.
  • Flying Luigi: Allows Luigi to freely fly around without the need of a Cape Feather, or similar power-up.
  • Boost Star: The Boost Star is a purple Star introduced in New Super Mario Bros. U. Unlike the regular Star, the Boost Star can be collected only in Boost Mode. Using the Boost Star, Mario can for a short time instantly defeat enemies and break blocks without the need to even touch them (including Koopa Troopas, Thwomps, and even King Bills, which can be defeated only by this method), like with the Super Star.

Gallery

Notable Matchups

Victories:

Vegeta (DBS Manga) Vegeta's profile ("Galactic Patrol Prisoner Saga" Vegeta was used. Luigi had his optional equipment and Speed was equalized)

Losses:

Inconclusive:

Mario (Super Mario) Mario's profile (Both were High 4-C)

References

  1. My Nintendo News
  2. 2.0 2.1 Mario & Luigi: Partners in Time
  3. Yoshi's Island
  4. 4.0 4.1 Super Mario Galaxy 1/2 - Super Luigi Galaxy
  5. Super Mario and New Super Mario Bros. Series
  6. Super Mario Run
  7. Mario Party 7
  8. 8.00 8.01 8.02 8.03 8.04 8.05 8.06 8.07 8.08 8.09 Super Mario Bros. Wonder
  9. Mario Sports Mix
  10. 10.0 10.1 Mario Super Sluggers
  11. Mario & Luigi Series
  12. Super Mario 64 DS
  13. Super Mario Galaxy - Super Luigi Galaxy
  14. Super Mario Bros. 2
  15. Luigi's Mansion
  16. 16.0 16.1 Super Mario Bros. 3
  17. New Super Mario Bros. 2
  18. New Super Mario Bros. Wii
  19. Mario Kart Arcade GP DX
  20. Mario & Luigi: Superstar Saga
  21. 21.0 21.1 Super Mario 3D Land
  22. Super Mario 3D World
  23. Luigi's Mansion 3
  24. Luigi's Mansion - Chapter 2
  25. Mario & Luigi: Bowser's Inside Story
  26. 26.0 26.1 26.2 Mario Kart Series
  27. Mario Kart 8
  28. Dance Dance Revolution: Mario Mix
  29. 29.0 29.1 29.2 29.3 Super Mario 64
  30. Mario & Luigi: Dream Team

Notes/Explanations

Statistic Values
  1. Luigi scales directly to 7.29 Petatons.
  2. Luigi's Lifting Strength scales to 3.284695e+24 kg.

Discussions

Discussion threads involving Luigi