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Lost Babil

Summary

Lost Babil is a Superboss in Final Fantasy IV: The After Years exclusive to Final Fantasy IV: The Complete Collection. It is fought in the Final Tale by speaking to Challengingway in the tail collector's home, and paying a 500,000 gil fee. However, he cannot be challenged until after the game is beaten. According to Challengingway, Lost Babil is a prototype of the Giant of Babil that was scrapped after it rampaged out of control.

Powers and Stats

Tier: At least 4-A, likely 2-C

Name: Lost Babil

Origin: Final Fantasy IV

Gender: Genderless

Age: Over 17 years

Classification: Machine, Prototype of the Giant of Babil

Powers and Abilities: 

Superhuman Physical Characteristics, Large Size (Type 1), Conceptual Manipulation (Type 2), and Space-Time Manipulation (Magic is shown in the novels to remove concepts and warp space and time itself,[1] like the Devil's road, which the concept of time was lost,[2] and time and space were twisted to the point[3] the past, present and future[4] existed as one[5]), Magic, Subjective Reality (Magic,[6] in its basest form,[7] is projecting one's inner[8] mind onto reality[9], and is powered by intelligence and mental strength[6]), Non-Physical Interaction (Magic as a whole is shown to affect a wide variety of different beings, from intangible/immaterial beings to non corporeal beings, to abstract concepts like Chronodia, who's the flow of time itself[10], to Nonexistent beings like Exdeath and Cloud of Darkness), Law Manipulation (Magic is stated to rewrite[6] the natural order of things[1]), Limited Durability Negation, Forcefield Negation, and Intangibility (Magic negates conventional physical durability, barriers, and armor, requiring specific defense against magic which is powered by the Mind and Spirit), Power Modification (Including Duplication, Fusionism, Statistics Amplification, Size Manipulation, Homing Attack, Danmaku, Aura, Breath Attack, and Energy Manipulation; Magic users across the games have consistently shown the ability to manipulate the shape and properties of their own magical abilities, with even higher tiers of spells simply being considered stronger versions of the same basic ability[11]), Energy Projection (via Atomic Ray), Summoning, Invulnerability, Petrification (via Stone Touch), Elemental Manipulation (Of the fire and ice variety), Pseudo-Black Hole Creation and Statistics Reduction, likely Power Nullification (via Black hole), Illusion Creation and Afterimage Creation (via Blink), Absolute Zero (via Diamond Dust), Explosion Manipulation (via Flare), Absorption (via Bile), Fire Manipulation and Matter Manipulation (Sub-Atomic; Fire related abilities are stated to affect the target's electrons[12]), Holy Manipulation (via Holy), Poison Manipulation, Regeneration (At least High-Low), Self-Destruction (Can self destruct his arm and torso), Status Effect Inducement (via Bad Breath), Healing (via Cure spells), Attack Reflection (In the form of a magic wall that reflects magical attacks), Darkness Manipulation and Perception Manipulation (via Blind spells, which can control the darkness and render a foe blind[13]) Size Manipulation (via Mini), Transmutation (via Toad and Pig), Power Nullification (via Silence), Madness Manipulation (Type 2) and Morality Manipulation (Can inflict its target with the Confuse status ailment, which can drive one mad and attack anyone, even their own allies)

Resistant to the Following: Subjective Reality, Magic, Conceptual Manipulation (Type 2), and Space-Time Manipulation (Characters are capable of surviving and resisting magical abilities, Which is[6] shown to[7] project one's inner[8] mind onto reality[9], and as shown with the creation of the Devil's road[1], remove entire concepts[2] and warp space and time[3] to where the past, present, and future[4] exists as one[5]), Law Manipulation (Resists magic, which can rewrite[6] the natural order of things[1]), Information Analysis and Clairvoyance (Is unaffected by Libra, which is stated in lore to be a thing[14]), Mind Manipulation, Empathic Manipulation, and Madness Manipulation (Type 3; Resistant to the effects of the True Moon, which is capable of affecting the hearts and minds of all living beings on the planet[9]), Disease Manipulation (Is unfazed by anything from the Moon despite it's pieces being able to rot the land[15] and make it diseased[9]), Poison Manipulation and Corrosion Inducement (Can resist the Poison status effect, which is also stated to corrode the target[12]), Attack Reflection (Scales from Dark Bahamut, who should have the same properties as regular Bahamut's ability to bypass reflect[16]), Darkness Manipulation and Perception Manipulation (Can resist the darkness status ailment via various equipment, which would render the target blind[17]), Power Nullification (Can resist the Silence status, which would render the target's ability to use magic null), Berserk Mode (resists the effects of the Berserk spell, which drives one to attack any enemy in a blinding rage), Petrification (Can resist the petrification status effect), Biological Manipulation (Can resist the Sleep and Hold spell, which these particular spells[12] are stated to[12] affect the brain's fundamental functions), Death Manipulation and Blood Manipulation (Can resist the Death spell, which is even stated to solidify the victim's blood,[12]), Soul Manipulation/Life Force Absorption (Can survive Ifrit's hellfire, which can burn the soul[18], and resist the death spell, which is capable of reaping the souls of its victims,[19]), Fire Manipulation, Ice Manipulation, and Matter Manipulation (Sub-Atomic; Is capable of resisting these elements, the Fire and Ice spell in particular being capable of affecting the[12] target's electrons[12]), Electricity Manipulation and Pain Manipulation (Is able to resist the Lightning spells, which are capable of attacking the nerves[20]), Status Effect Inducement (Is capable of resisting a wide variety of status ailments), Morality Manipulation and Madness Manipulation (Type 2; Can resist the Confuse status ailment, which can drive the target insane to attack anyone, even their allies), Sleep Manipulation (Can resist the Sleep status effect), Paralysis Inducement (Can resist the Paralyze status effect), Absolute Zero (Can survive Shiva's ice attacks, including Diamond Dust), Transmutation (can resist the Toad and Pig spell), Size Manipulation (Is able to resist the Mini spell), Curse Manipulation (Is capable of resisting the Curse ailment)

Attack Potency: At least Multi-Solar System level, likely Low Multiverse level (Was able to fight with the party after they were able to defeat Base Gilgamesh and The Creator)

Speed: Massively FTL+ (Can keep up with the After Years cast)

Lifting Strength: Multi-Stellar (Is comparable to the After Years cast)

Striking Strength: At least Multi-Solar System level, likely Low Multiverse level

Durability: At least Multi-Solar System level, likely Low Multiverse level (Took attacks from Cecil and Golbez)

Stamina: Very high

Range: Tens of Meters with physical attacks, Multiversal+ with magic (Magic as a whole is shown to affect omnipresent beings such as Exdeath when he's become one with the Void itself, which spans across the entire Final Fantasy Multiverse)

Standard Equipment: None notable

Intelligence: Gifted. Was able to quickly realize and adapt his strategy to match the heroes.

Weaknesses: None notable

Notable Attacks/Techniques:

  • Stone Touch: Lost Babil petrifies those he touches.
  • Freezing Mist: Lost Babil makes an icy mist to deal damage to its targets.
  • Atomic Ray/Laser: Lost Bable fires a Laser beam at his target.
  • Black Hole: Lost Babil creates a Black Hole that nullifies any and all Buffs that his targets have, rendering them back to their base state.
  • Diamond Dust: Lost Babil makes an ice attack that rival's Shiva's potency to freeze its targets down to Absolute zero.
  • Blink: Lost Babil makes afterimages of itself via Illusions to make itself harder to hit.
  • Flare: Lost Babil makes an explosion via Nuclear Fission to damage its targets.
  • Fire/Fira/Firaga: Lost Babil casts a fire spell to damage its target.
  • Summon: Lost Babil summons minions to aid itself in battle.
  • Curaja: Lost Babil makes a spell to heal itself.
  • Holy: Lost Babil casts a Holy spell to damage its foes.
  • Venomous Gas: Lost Babil inflicts poison to its targets with a toxic gas.
  • Bile: Lost Babil inflicts Sap, draining the target of their health until they die.
  • Bad Breath: Lost Babil inflicts a wide variety of status ailments on its targets, such as Mini, Toad, Pig, Poison, Confuse, Silence and Blind.

Others

Notable Victories:

Notable Losses:

Inconclusive Matches:

References

  1. 1.0 1.1 1.2 1.3 Final Fantasy IV Novel 1, chapter 5, page 198
  2. 2.0 2.1 Final Fantasy IV Novel 1, chapter 5, page 199
  3. 3.0 3.1 Final Fantasy IV: The After Years Novel, chapter 1, page 67
  4. 4.0 4.1 Final Fantasy IV: The After Years Novel, chapter 1, page 73
  5. 5.0 5.1 Final Fantasy IV: The After Years Novel, chapter 3, page 147
  6. 6.0 6.1 6.2 6.3 6.4 Final Fantasy IV Novel 1, chapter 1, page 29
  7. 7.0 7.1 Final Fantasy IV Novel 1, chapter 3, page 107
  8. 8.0 8.1 Final Fantasy IV: The After Years Novel, chapter 2, page 109
  9. 9.0 9.1 9.2 9.3 Final Fantasy IV: The After Years
  10. Final Fantasy I
  11. Final Fantasy IV: The After Years Novel, chapter 2 page 114
  12. 12.0 12.1 12.2 12.3 12.4 12.5 12.6 Final Fantasy IV Settings Guidebook
  13. Final Fantasy V GBA Manual
  14. Final Fantasy IV
  15. Final Fantasy IV: The After Years Novel, chapter 2, page 83
  16. Final Fantasy IV: The After Years
  17. Final Fantasy V GBA Manual
  18. Final Fantasy IV: After Years Novel, chapter 3, page 160
  19. Final Fantasy VI
  20. Final Fantasy IV Volume 2 Novel, chapter 7, page 54

Discussions

Discussion threads involving Lost Babil
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