|“||I believe you find life such a problem because you think there are good people and bad people. You're wrong, of course. There are, always and only, the bad people, but some of them are on opposite sides.||„|
|~ Lord Vetinari|
|“||SI NON CONFECTVS, NON REFICIAT. lit. If it ain't broke, don't fix it.||„|
|~ Vetinari Family Motto|
Under his unique philosophies concerning right and wrong, the city has developed unique systems to ensure this prosperity continues- this includes the Thieves Guild, as an example. Vetinari's philosophy teaches that organized crime is much better, and much more easily controlled, than disorganized crime, on the premise that if you allow the Thieves to walk in the light, to be public figures, and to ensure everyone receives a quota of theft per year, then they can be controlled. You know them, where they live, where their children play, where their wives go to get their hair done- you hold them in your grip. The second part of this philosophy teaches that it is easier for such a body of thieves to weed out crime. For one, while the Watch must work five times as hard to take out some crime, the Thieves Guild must only work less.
Vetinari allows most forms of depravity within his city. He encourages brothels, smuggling, bar fights, and so on with the premise that such small trespasses encourage industrialism and survival instincts. The only exceptions to this rule are mimes. Practicing such a livelihood in Ankh-Morpork will bring the practitioner to the depths of the Patrician's dungeons in a cell filled with scorpions with a single shaft of light illuminating the words on the wall- "LEARN THE WORDS."
Vetinari maintains little he holds in value aside from the functioning of Ankh-Morpork. This small collection consists of Wuffles, a small terrier, and his aunt, who lives in Pseudopolis.
Powers and Stats
Tier: At least 9-C, possibly 9-B, higher via Prep Time
Name: Lord Havelock Vetinari
Age: Likely mid-forties
Classification: Patrician of Ankh-Morpork, Assassin
Powers and Abilities: Peak Human Physical Characteristics, Weapon Mastery, Stealth Mastery, Enhanced Senses, Martial Arts, Poison Manipulation, Social Influencing, Vehicular Mastery, Preparation, Regeneration (Low, recovered from gunshot wounds in a relatively quick timeframe), Abilities with preparation include Light Manipulation, Heat Manipulation, Explosion Manipulation, Fire Manipulation, likely many others
Attack Potency: At least Street level+ (Should be capable of harming those comparable to him in durability), possibly Wall level (Beings comparable to Samuel Vimes fear him, as they recall he had training in the Assassin's Guild, but nobody remembers what exact classes he took), higher via Prep Time (With technology gained from Leonard da Quirm, he has plans for machines that use the heat of the sun to melt enemy warships)
Lifting Strength: Unknown
Striking Strength: At least Street Class+, possibly Wall Class
Durability: At least Street Class+ (Survived being shot through the chest by the gonne), possibly Wall level (Should be comparable to those that fear him)
Stamina: Superhuman, maintains the ability to be active all day every day off of a glass of boiled water and a slice of bread alone
Range: Melee, much higher via technology
Standard Equipment: A cane
Intelligence: Genius. Vetinari regularly foresees the correct outcome of political and social events far in advance simply by casual deductions. He maintains the ability to counter practically any move and surprising literally any opponent by doing so, and has successfully outsmarted members of society such as a prodigy prince of a rival country.
Weaknesses: Begins to worry against beings who have no strings to be pulled. Those who cannot be manipulated fall under such categories.