392px-Lemmy Koopa NSMBU
For some reason, my magic wand doesn’t have any effect on the Paint Star. So the only way I could make it disappear was to employ a little…sleight of hand. But no matter - the point of this circus wasn’t to show off my magical prowess. The point was to steal the Paint Star and embarrass you in front of a giant crowd at the same time! And now it’s time for the grand finale! Heeheekee!


Lemmy Koopa is the smallest member of the Koopalings, one of Bowser's elite fighters in the Koopa Troops. He is usually associated with his magic balls with star-shaped patterns all around it. He's depicted as a silly, innocent, fun-loving and immature child who enjoys playing and would favor in partaking in circus acts rather than causing misdeeds, but has been shown capable of being serious when the situation calls for it. Like most of the Koopalings, he is named after a famous musician. Lemmy is named after the English musician and founder of a heavy metal band, Lemmy Kilmister, due to the character preferring to do his own thing, regardless of what other people think.

Powers and Stats

Tier: 4-A

Name: Lemmy Koopa

Origin: Mario Bros

Gender: Male

Age: Unknown, likely around his teens or younger

Classification: Koopa

Powers and Abilities: Superhuman Physical Characteristics, Underwater Breathing (Type 2), Self-Sustenance (Type 1), Vehicular Mastery, Regeneration (Mid, survived being crushed flat), Can increase the size of his allies, Transmutation, Breathing Fire, Skilled in machines and technology, Can spin in his shell, Magic, Teleportation, Illusion Creation, Duplication, Can summon enemies, Creating magic bombs, Acrobatics, Resistance to Extreme Cold, Cosmic Radiations, etc.

Attack Potency: Multi-Solar System level (Constantly fights with the Mario Bros.)

Speed: Massively FTL+ (Capable of keeping up with the Mario Bros)

Lifting Strength: Pre-Stellar

Striking Strength: Multi-Solar System Class

Durability: Multi-Solar System level (Survived attacks from the Mario Bros.)

Stamina: Very high

Range: Standard melee range. Tens of meters with magic and machinery.

Standard Equipment: Magic Wand, circus balls, Junior Clown Car, custom-made airship, and several types of machinery.

Intelligence: Despite what his lazy eye suggests, he's quite cunning in battle, utilizing trickery, his size, and acrobatics to throw his opponents off guard.

Weaknesses: He's rather immature and prefers to toy with his opponents.

Notable Attacks/Techniques:

  • Magic blast: Lemmy fires a magic projectile from his wand. He can also summon enemies with this move such as Juggling Bro or Circus Bro.
  • Transmutation: Using magic, Lemmy can turn his opponent into a helpless creature.
  • Fire Breath: Breathes a potent fireball out of his mouth.
  • Illusion: Lemmy can utilize illusions and trickery. This ranges from making false imagery of himself to making his target and his/her equipment disappear. He can also teleport himself and his target.
  • Duplication: Creates clones of himself.
  • Magic Bombs: Lemmy can create bombs with magic. He can create bombs several times larger than himself.
  • Circus Ball: Lemmy often summons a ball with a star-shaped pattern to either attack or push his opponents into a hazard. He also makes the one he stands on multiple times larger than himself to bulldoze his opponents.
  • Wonder Ball: Lemmy turns his wand into a spiky circus ball and spins on it while in his shell and charges at the opponent with it.


Notable Victories:

Notable Losses:

Inconclusive Matches:

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