|~ Lemming when a level starts|
Lemmings are the main protagonists in the titular video game series, where they mindlessly walk forward, so the player has to make them avoid pits and traps by giving them special tasks, such as building a ladder, breaking walls, blocking other Lemmings, etc. When a Lemming hits a wall, it walks right back. The objective of each level is to safely guide a predetermined number of Lemmings from the start point to the exit door.
Powers and Stats
Tier: At least 9-B
Name: Lemming, Lomax (The Adventures of Lomax)
Classification: Climber, Miner, Builder, Floater, Digger, Exploder, etc.
Powers and Abilities: Superhuman Physical Characteristics, Self-Destruction, Weapon Mastery, Can dig underground (Digger/Twister/Stomper/Scooper), Surface Scaling and Magnetism Manipulation (Can use a pair of magnetic shoes to walk on any surface via Booter), Energy Projection (via Laser Blaster), Fire Manipulation (via Flame Thrower), Explosion Manipulation (Bazooka/Bomber/Mortar/Exploder), Flight (SuperLem/Jet Pack/Icarus Wings/Magic Carpet/Ballooner), Gliding (Floater/Parachuter/Hang Glider), Sand Manipulation (Sand Pourer), Plant Manipulation (Planter), Thread Manipulation (Roper), Limited Matter Manipulation (Platformer), Transformation (Can turn into a superhero via SuperLem), Resistance to Acid (In Revolution, Acid Lemmings are capable of surviving in acid)
Speed: Below Average Human, higher as Runner (Can travel faster and jump higher/further by sprinting)
Lifting Strength: Unknown
Striking Strength: At least Wall Class
Durability: At least Wall level
Range: Standard melee range, higher with weapons/skills
Intelligence: Gifted (Are skilled in building, solving puzzles and using various weapons/tools as seen in Lemmings 2: The Tribes)
Weaknesses: Lemmings are very slow, can die from falling a great height without using Floater, only uses weapons for traversing