“ | A corpse, should be left well alone. Oh, I know very well how the secrets beckon so sweetly. Only an honest death will cure you now. Liberate you from your wild curiosity. | „ |
~ Maria before attacking The Hunter |
Summary
Lady Maria of the Astral Clocktower is a boss in Bloodborne: The Old Hunters. According to both her equipment and her weapon, Lady Maria was a citizen of Cainhurst and is directly related to Queen Annalise. However, she was one of the first Hunters to join the nightly hunt, studying under Gehrman, the First Hunter. Despite being a citizen of Cainhurst, who relished in their extravagant uses of blood, she favored her Rakuyo, which required dexterity and skill rather than blood to wield effectively.
At an unknown point in time, Maria forfeited her beloved weapon, tossing it down a well when she could stomach it no longer, and disappeared mysteriously into the Hunter's Nightmare. Gehrman held a curious mania about her, even after she disappeared. The Doll was based on her, down to her facial features, yet sadly lacked her personality, leaving him bitter. Now, Maria resides in the Astral Clocktower, looking after the disfigured patients that reside there, and guarding the "secret" of the Nightmare, the entrance to the Fishing Hamlet, where the Orphan of Kos can be found. She sits in a chair, seemingly lifeless until the Hunter tries to touch her.
Powers and Stats
Tier: At least High 6-C, likely 5-A
Name: Lady Maria of the Astral Clocktower
Origin: Bloodborne
Gender: Female
Age: Unknown
Classification: Hunter, Guardian of the Fishing Hamlet, Overseer of the Astral Clocktower, Former Cainhurst Noble
Powers and Abilities:
- Superhuman Physical Characteristics
- Immortality (Types 1 and 2 [Able to function unimpeded after receiving injuries as severe as being impaled through the skull and torso and having organs ripped out[1]])
- Blood Manipulation/Absorption (Able to turn her own blood into ammunition and fuel[2] as well as absorb the blood of defeated enemies[3]. Maria is also able to empower her weapons with blood.)
- Weapon Mastery (Skilled swordsman and marksman)
- Martial Arts (Skilled in hand-to-hand combat)
- Acrobatics
- Flight
- Empowerment/Statistics Amplification (All Hunters are physically empowered by The Old Blood, and are able to further amplify their strength through larger and larger amounts of Old Blood, though they cannot do so in combat)
- Damage Boost (Able to charge their physical attacks as well as attacks with their Right Hand Weapons in order to deal increased damage)
- Non-Physical Interaction (As The Hunter can harm Intangible/Incorporeal beings and Ghosts with his weapons, The Bloody Crow should be likewise capable of killing creatures like Mergo’s Wet Nurse, the Bound Widow, and the Evil Labyrinth Spirit, who are merely disembodied spirits, as well as the spirit of the Orphan of Kos)
- Empowerment (Able to empower the Logarius Wheel with the manifested rage of the Vilebloods)
- Self-Healing (Low-Mid Via Rally[4] and Blood Vials. Blood Vials can instantly heal wounds as severe as being impaled through the torso, having the skull pierced, or being Visceral Attacked by an enemy Hunter.)
- Magic
- Fire Manipulation (Can ignite her blood)
- Statistics Amplification (All Attire grants the wearer varying degrees of increased physical durability. Able to amplify her speed Via Quickening)
- Damage Reduction (All Attire grants the wearer varying degrees of damage reduction against blunt and bladed/piercing attacks)
- Resistance to Poison Manipulation, Fire Manipulation, Temperature Manipulation, Magma Manipulation, Explosion Manipulation, Electricity Manipulation, Magic, Curse Manipulation, and Blood Manipulation (Possesses an innate resistance to both Slow and Rapid Poison, fire, electricity [Bolt], Arcane damage, and blood-based attacks, which is further enhanced by her Attire.)
- Resistance to Sleep Manipulation (All hunters can resist the effects of the Blue Elixir which completely numbs the brain[5].)
- Resistance to Mind Manipulation/Sense Manipulation/Morality Manipulation (Unaffected by the Shaman Bone Blade)
Attack Potency: At least Large Island level+, likely Large Planet level (Comparable to the Hunter and is capable of visceral attacking them, was Gehrman's personal student, assisted in hunting down the Orphan of Kos. Was part of the hunting party that butchered Kos, though whether they directly killed her or just mutilated her corpse is unknown.)
Speed: At least Massively Hypersonic, likely Massively Hypersonic+ Combat Speed and Reactions (Comparable to the Hunter and is even faster than Gehrman, capable of blitzing the Hunter from across the arena), higher with Quickening
Lifting Strength: At least Class M, likely higher (Comparable to the Late Game Hunter)
Striking Strength: At least Large Island level+, likely Large Planet level (Capable of visceral attacking the likes of the Late Game Hunter)
Durability: At least Large Island level+, likely Large Planet level (Can take a lot of punishment from the Late Game Hunter)
Stamina: Superhuman (All hunters are able to continue fighting even after sustaining injuries such as being stabbed, slashed, crushed, shot, poisoned, electrocuted, burned, and impaled. Can stab herself through the torso twice as a means of empowering herself and continue fighting as if nothing happened.)
Range: Extended Melee Range with Rakuyo, Tens of Meters with Evelyn and Blood attacks
Standard Equipment: |
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Intelligence: Gifted (As Gehrman's personal pupil, Lady Maria is among the most skilled hunters in existence, her skill in combat only being surpassed by Gehrman himself, her weapon of choice reflecting this as it possesses the highest skill requirement to properly wield out of any weapon in The Hunter's arsenal.)
Weaknesses: None notable
Notable Attacks/Techniques:
- Rally: A core mechanic of a hunter's fighting style, the ability to heal for part or all of the damage taken from a recent attack by retaliating with their own attacks. This allows a hunter to use an offense-centric, high risk/high reward style of combat, giving them the ability to sustain themselves by constantly attacking and counterattacking the enemy. However, this ability requires the opponent to be biological in some manner, as it is done in part by 'bathing in the opponent's blood' and does not work on inanimate targets or spirits[4].
- Visceral Attack: A unique and brutal technique in a hunter's fighting style, using a firearm or projectile Hunter Tool such as the Blackskye Eye or Augur of Ebrietas to parry an incoming attack, The Hunter briefly staggers the opponent, leaving them open for The Hunter to drive their hand into the opponent's torso or skull and tear out large chunks of their organs, dealing a large amount of damage. This can also be used on an unsuspecting enemy, hitting them with a fully charged heavy melee attack to stagger them in the same way[6].
- Blood Bullets: A technique used by hunters as a means of conserving or creating ammunition for firearms in place of Quicksilver Bullets. Using their own blood as a substitute, a hunter is able to create a seemingly limitless number of Blood Bullets so long as their vitality holds out[2].
- Art of Quickening: Similar to Gehrman, Maria can increase her speed while shrouding herself in a fog as she moves around the arena. She can use this ability to dash across the arena in a short amount of time.
- Iai Blow: Extremely fast long-range strike with a delayed startup and strong lateral tracking.
- Launcher Combo: Quick two-hit combo that will launch you into the air, sometimes used as part of longer combos.
- Double Overhead Slash: Heavy slash with a slightly delayed startup and super armor, used on its own and in combos.
- Double Lateral Slash: Heavy horizontal slash with both blades.
- Cross Slash: Lunging scissor-type cross slash.
- Transformation Attacks: Used periodically to switch between weapon modes.
- Dive Bomb: Leaps high in the air, pauses and performs a forward dive at a fixed angle. Tracks laterally and creates an explosion when she lands.
- Blood Burst: Raises the blade above her head and performs a small frontal short- to mid-range area attack with a slightly delayed startup marked by blue particle effects.
- Blood Stinger: Lowers the blade to her side and performs a mid- to long-range diagonal slash attack with a delayed startup marked by blue particle effects, sometimes followed by a second identical slash.
- Blood Lance: Levels the blade at her shoulder and performs a heavily-delayed long-range thrust attack in a straight line; the windup is marked by blue particle effects and she'll sometimes immediately follow up with a wide horizontal slash with the same reach.
- Flying Cross: Resembles the Cross Slash but with a delayed startup and fairly obvious telegraph. This move will instantly stagger you and if it connects, Maria will immediately attempt a visceral attack.
Gallery
Others
Notable Victories:
Disufiroa (Monster Hunter) Disufiroa's Profile (Speed was equalized)
Notable Losses:
Inconclusive Matches:
References
- ↑ Visceral Attacks
- ↑ 2.0 2.1 Blood Bullets
- ↑ Blood Echoes
- ↑ 4.0 4.1 Rally
- ↑ Blue Elixir - Dubious liquid medicine used in strange experiments conducted by high ministers of the Healing Church. A type of anesthetic that numbs the brain. Hunters, able to retain consciousness by force of will, make use of a secondary effect of the medicine, which dilutes their presence while standing still.
- ↑ Visceral Attacks
Discussions
Discussion threads involving Lady Maria of the Astral Clocktower |