|“||Maybe somewhere out there even a devil may cry when he loses a loved one...||„|
|~ Lady to Dante in Devil May Cry 3.|
"Lady" is a young Devil Hunter, she crosses paths with Dante as he took a job to take out Arkham, who is later revealed to be Lady's father. Despite her prowess, she is no match for Dante and is merely toyed with in every encounter with him. After Temen-Ni-Gru incident is resolved, Lady and Dante become associates, with the former offering the latter work doing various jobs. Dante's gambling habit catches up to him however, and he soon owes her a great deal of money.
Powers and Stats
Tier: 9-C with normal firearms, 9-B physically and with grenades, 9-A with Kalina Ann
Name: Lady, Mary
Origin: Devil May Cry
Age: 18 (DMC 3) | 34-35 (DMC4) | 40-41 (DMC5)
Lifting Strength: Athletic Human (Can carry a considerable amount of ammunition alongside the rocket launcher)
Durability: Small Building level (Took an explosion from her own Kalina Ann with no injury)
Stamina: At least Peak Human (A sizable gash in the leg barely affected her further performance)
Range: Dozens of meters, likely up to hundreds of meters with Kalina Ann
Standard Equipment: A custom CZ 75B, VZ.61 Scorpion Sub-Machine Guns, Kalina Ann (a customized missile Launcher with a mounted bayonet and grappling hook), grenades
Intelligence: Lady, despite being a normal human, is exceptionally skilled with firearms, wielding a pistol, rocket launcher, and submachine gun in combat with enough skill to impress Dante. She is also able to use acrobatic maneuvers along with her weapons in combat, jumping and flipping over foes and even using the blasts of the Kalina Ann as a propellant to leap long distances. She is also inhumanly skilled at handling explosives, and is able to toss them around herself in such a way that only enemies around her are blown away and hit with the shrapnel despite being extremely close to the blast radius of over a dozen explosions.
Weaknesses: Normal human weaknesses
Notable Attacks and Techniques:
- Charged Shot: Lady is able to take extra time to prime one of her firearms, charging up to three times to deal greatly increased damage with a wider effective area.
- Ring of Fire: Lady tosses a great number of stick grenades around her, blowing away nearby foes with a powerful series of explosions and remaining unharmed *despite being in the middle of the blast.
- Rocket Jump: Lady is able to ride the explosions of her Kalina Ann's rounds to leap high into the air, blasting away nearby foes and granting her additional mobility.