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WormThatWalksMain
The Worm that Walks is known by many names, though of them all, Kyuss is the one true name- the most common, the most reviled, and the most feared.
~ Edwin Tolstoff

Summary

Kyuss, the Worm that Walks was once a necromantic prophet of a decadent society that was cast out for his utterings of an ominous future age, the Age of Worms, in which all would come to ruin and Kyuss would become the God-Ruler. Instead of rotting in his exile, Kyuss drew to him thousands of followers and rebuilt an ancient evil city as his citadel.

Within this city, Kyuss found many artifacts affirming his prophecies, and one telling him how to ascend to godhood- kill your followers, the artifacts said, and enter the obelisk. And so Kyuss did so and with the blood of thousands on his hands, he entered the obelisk and became neither god nor man- he became the Worm that Walks.

Kyuss now aims to escape his prison, all the while generating filth and vermin to attack the world that has shunned him.

Powers and Stats

Tier: At least Low 6-B, possibly 6-B, High 6-B via preparation time

Name: Kyuss, the Worm that Walks

Origin: Dungeons and Dragons

Gender: Male

Age: Thousands of years old

Classification: Elder Evil

Powers and Abilities: Superhuman Physical Characteristics, Large Size (Type 1), Madness Manipulation (Types 2 and 3), Immortality (Types 1, 2, 3, 6, and 8), Animal Manipulation, Non-Physical Interaction (Abstracts, nonexistents, spirits, intangible creatures, conceptual monsters, and beings on other or multiple planes of existence), Biological Manipulation (Can infect a living host with worms, transforming their biology into that of a Spawn of Kyuss), Telepathy, Power Nullification (As an Elder Evil, Kyuss can nullify the abilities of even Greater Gods such as Gruumsh), Weapon Mastery, Precognition (Foresaw the events of the Age of Worms, thousands of years in the future), Regeneration (High, can completely reform his body over the course of 24 hours so long as a single worm exists, reforming the entire bodies of worms), BFR, Aura, Fear Manipulation, Damage Reduction, Extrasensory Perception (via Truesight, allows Kyuss to see through illusions, invisibility, and anything that is "false" with reality, such as a person's true form), Omnilingualism, Summoning (Can summon hordes of vermin and his followers across the planes), Body Control (Can separate into a horde of worms), Blood Manipulation (Can rip the blood from a target, killing living creatures instantly and leaving their blood as a trap), Mind Manipulation, Power Modification (Can combine the effects of two spells mentally), Teleportation, Invisibility, Matter Manipulation, Electricity Manipulation, Fusionism (Fused with a warlord named Katashka), Sleep Manipulation, Magic Nullification, Paralysis Inducement, Corrosion Inducement (Miasma of Entropy liquefies non-living material to render it useless), Necromancy, Statistics Reduction, Weather Manipulation, Ice Manipulation, Statistics Amplification, Sound Manipulation, Illusion Creation, Life Manipulation, Forcefield Creation, Homing Attack, Text Manipulation, Stealth Mastery, Extreme Resistance to Transmutation, Magic, Reality Warping, Shapeshifting, Body Control, Petrification, Illusion Creation, Poison Manipulation, Sleep Manipulation, Paralysis Inducement, Perception Manipulation, Sense Manipulation, Electricity Manipulation, Ice Manipulation, Clairvoyance and Fire Manipulation

Attack Potency: At least Small Country level+, possibly Country level (Comparable to Father Llymic, who was capable of lowering global temperatures by ten degrees upon his escape), Large Country level via preparation time (Another Elder Evil prepared for long enough to ram itself into a planet, ejecting tons of debris into the atmosphere)

Speed: At least FTL (Can battle adventurers such as Mordenkainen)

Lifting Strength: Class K (Despite its smaller stature, the Worm that Walks can push over 500 metric tons)

Striking Strength: At least Small Country level+, possibly Country level, Large Country level via preparation time

Durability: At least Small Country level+, possibly Country level, Large Country level via preparation time

Stamina: Infinite, has struggled against his prison constantly for millennia without rest

Range: Hundreds of meters, potentially inter-dimensional

Standard Equipment: Various weaponry

Intelligence: Genius, in life was a masterful necromancer and possesses a score comparable to other high-end magic users

Weaknesses: None notable

Other

Notable Victories:

Doctor Fate (Classic) (DC Comics) Dr. Fate's Profile (Kent Nelson used, starting distance was 30 meters, both characters had prior knowledge, and speed was equalized)

Notable Losses:

Inconclusive Matches:

Ashen One (Dark Souls) Ashen One's Profile (Speed Equalized, fight happened in Helm's Deep, both at 6-B and both fully equipped)

Discussions

Discussion threads involving Kyuss, the Worm that Walks
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