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Kurt

Summary

Kurt Lepracta was the most powerful mage of his era. Since the beginning, he always wanted to be strong and sought the strongest opponents that he could find, and improved his magic whenever possible. He eventually achieved his goals, but this quickly became an issue... Nothing could satisfy him anymore. He had become too strong for his own good.

Bored with his life, he decides to reincarnate 1000 years later in a hope of finding more advanced/powerful magic and someone who can give him a fair fight. But when he reincarnates, he sees a world where magical civilization has declined and mages who are much weaker than they were 1000 years ago.

Powers and Stats

Tier: At least Low 7-B, possibly 6-B

Name: Kurt Lepracta, Magic Swordsman, Demon King

Origin: Nishuume Cheat no Tensei Madoushi 〜Saikyou ga 1000-nengo ni Tensei Shitara, Jinsei Yoyū Sugimashita〜

Gender: Male

Age: Unknown in his previous life. 15 in his current reincarnation.

Classification: Mage, Swordsman, Student

Powers and Abilities: Superhuman Physical Characteristics, Skilled Hand-to-Hand Combatanat, Weapon Mastery, Immortality (Type 6. Can reincarnate at any given point in time), Genius Intelligence, Magic, Statistics Amplification (Can enhance his speed and power with Body Strengthening magic), Enhanced Senses, Extrasensory Perception (Can detect people from afar. Can see the flow of magic power. Can perceive invisible targets. Can even detect people even when he is asleep. His detection magic also works against abilities that are resistant to detection skills), Weapon Creation (Can create a giant holy sword), Information Analysis, Power Nullification (Can cancel/nullify abilities), Power Modification (Can modify the enemy's powers, making them attack the user instead), Air Manipulation (Shown here), Fire Manipulation (Can create spears of fire to throw at the enemies), Ice Manipulation (Can instantly freeze targets, and break the latter with a snap), Electricity Manipulation (Can cast thunderbolts with electricity magic), Gravity Manipulation (Shown here), Explosion Manipulation (Can induce a chain reaction of explosions at the enemy), Homing Attack (Can add a homing feature to his magic), Forcefield Creation (Can create omnidirectional barriers and grant barriers to others), Dimensional Storage (Shown here), Teleportation (Can teleport to any place he has seen), Power Bestowal & Status Effect Inducement (Can bestow his power to others and grant additional status effects to equipments), Duplication (Can create avatars of himself to deceive enemies), Time Manipulation (Can restore something to a prior state with Restoration magic), Light Manipulation & Holy Manipulation (Can open the gates of Heaven and vaporize the opponent with holy light), Danmaku, Afterimage Creation (His speed leaves afterimages behind), Automatic Translation (can cast language comprehend spell), Barrier (can create a circular barrier which protects him from all the direction), Telepathy (via Telepathy magic), possibly Existence Erasure (via Gate of judgement not even the opponents body is left behind), Resistance to Mind Manipulation, Biological Manipulation, Heat Manipulation and Explosion Manipulation

Attack Potency: At least Small City level+ (Stronger than Arnold, who has enough power to cause a storm with violent winds even with low-level magic, which needs this much energy), possibly Country level (His magic source is strong enough to empower swords to a point they can destroy an entire country with a single swing)

Speed: High Hypersonic+ (Capable of crossing a few meters distance in 0.0001 seconds)

Lifting Strength: Superhuman

Striking Strength: At least Small City level+, possibly Country level

Durability: At least Small City level+, possibly Country level

Stamina: Described as having immense stamina even for mages. Can clear a 1000 floors dungeon without issues and fight for 3 days straight.

Range: Hundreds of Kilometers (His magic can travel cities away and reach the Royal Capital from his hometown)

Standard Equipment: A sword

Intelligence: Genius (Extremely knowledgeable about magic. Capable of performing magic that isn't known in any other place of the world and made a revolution in how the magic process works on his former era, which was so abrupt and otherwordly that it was later restricted and forbidden by others in both practice and knowledge for 1000 years)

Weaknesses: None notable.

Notable Matchups

Notable Victories:

Notable Losses:

Inconclusive Matches:

Discussions

Discussion threads involving Kurt Lepracta
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