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To kill the one you love... If someone else is going to do it, I'd rather do it myself.
~ Kurome

Summary

Kurome (クロメ Kurome) is a member of the Jaegers, and the younger sister of Akame. Sold by her parents to the Empire along with Akame, the sisters were trained as assassins. She was drafted into a different assassin group than her sister and the siblings parted ways.

Powers and Stats

Tier: Varies from High 7-C up to At least 7-A

Name: Kurome

Origin: Akame ga Kill!

Gender: Female

Age: In her teens

Classification: Human, Assassin, Swordsman, Member of Jaegers, Teigu User

Powers and Abilities: Superhuman Physical Characteristics, Expert Swordswoman, Expert Hand-to-Hand Combatant, Can reanimate, summon and control corpses

Attack Potency: Varies (Kurome's power varies depending on how many puppets are activate at a time[1]) from Large Town level (Even with all but one of her puppets active, Kurome could clash blades with MoS Akame and cut off MoS Leone's arm) to At least Mountain level (With fewer puppets to manage, she can harm and draw blood from Magatama Manifestation Susanoo[1]. Akame stated that at her peak, Kurome surpassed her[2])

Speed: Varies, from Hypersonic+ (Has kept up with Leone, and Akame. Successfully evaded a surprise shot from Mine without even looking) to Massively Hypersonic (Can keep up and react to attacks from Magatama Manifestation Susanoo and EoS Akame)

Lifting Strength: At least Class M

Striking Strength: Varies from Large Town level up to At least Mountain level

Durability: Varies from Large Town level up to At least Mountain level (Comparable to her Attack Power)

Stamina: Unknown, can fight even after obtaining severe and life-threatening injuries.

Range: Extended Melee Range

Standard Equipment:

  • Yatsufusa - (March of the Dead) - A Teigu in the form of a long katana with the power to reanimate and control corpses.

Intelligence: Unknown, Despite her innocent appearance, Kurome is an extremely deadly combatant. Prior to Chelsea's attempt on her life, Kurome was able to take on all of Night Raid at once with the help of her corpses, seizing any opportunity and opening she could, as seen when she sliced off Leone's arm after the latter let her guard down. In addition, she's an extremely skilled swordswoman, dueling Akame on even ground prior to her aforementioned injury. In addition, she possesses some skill in hand-to-hand combat, managing to land a hit on Esdeath during her test. However, for all her skill, Kurome is childish, self-centered, and rarely takes things seriously unless her sister is involved, casually eating her candy while her corpses fought Night Raid until she felt that it was time for her to attack.

Weaknesses: Kurome can only use exactly eight corpses in one time, the corpse can neither evolve nor train to become stronger. Also, the more corpses she summons, the more strain it puts on her, her stamina was greatly weakened after Chelsea's attempt on her life, she is extremely dependent on her performance-enhancing drugs, and will go into withdrawal, and become weakened if she does not have them, she doesn't always take things seriously unless her sister is involved.

Notable Attacks/Techniques:

  • With Yatsufusa Kurome is able to control a maximum of eight corpses of those whom it has killed. She can also manipulate the skills and abilities the reanimated corpses had in life. The puppets are known to retain their habits, desires and traces of personality that they had in life, sometimes enabling the user to utilize these to their advantage. However, it can backfire as well, as seen when Chelsea managed to destroy Henter who hesitated to attack her when she disguised herself as his fellow tribesman.
  • For each puppet the user actively controls, they become weaker. If a puppet is destroyed, it causes the user to release control and the user regains some power.

Kurome's Puppets

Formerly one of Kurome's childhood friends, who used to be in the same assassination group as her. He survived the battle against Night Raid along with Doya.

Tier: High 7-C

Name: Natala

Gender: Male

Age: Unknown

Classification: Human, Puppet, Assassin, Bodyguard

Powers and Abilities: Superhuman Physical Characteristics, Immortality (Type 7 and 8. As long as Kurome is alive, he can stay alive, but can be destroyed), Skilled spear user, Skilled hand-to-hand figher

Attack Potency: Large Town level (Could clash and keep up with MoS Akame. Kurome trust Natala completely to guard her when she utilizes her Teigu, which drains her energy[3])

Speed: Hypersonic+ (Was able to keep pace with Akame)

Lifting Strength: At least Class 50

Striking Strength: Large Town level

Durability: Large Town level (Comparable to his Attack Power)

Stamina: Infinite (As long as Kurome does not undo the spell, he can fight and function forever)

Range: Extended melee range; tens of meters with spear launch

Standard Equipment: Launching spear

Intelligence: No longer has any conscious. Subconsciously does retain some caring traits for Kurome, as he never leaves her side, and a very skilled assassin that Tatsumi stated to be even better than he was

Weaknesses: As he has no conscious thought and can no longer evolve as a person, his fighting techniques will remain the same.

Notable Attacks/Techniques:

A former assassin from the Northern Tribes that dual-wields pistols. Like Natala, she survived the battle against Night Raid.

Tier: At least 7-C, likely High 7-C

Name: Doya

Gender: Female

Age: Unknown

Classification: Human, Undead, Assassin, Puppet

Powers and Abilities: Superhuman Physical Characteristics, Skilled gun user, Immortality (Type 7 and 8. As long as Kurome is alive, she is alive but can be destroyed)

Attack Potency: At least Town level, likely Large Town level (Hasn't shown a lot of fighting feats, but shouldn't be much weaker than the rest of the puppets)

Speed: Hypersonic+ combat speed (Could keep up with Mine in combat at the time)

Lifting Strength: Likely at least Class 50

Striking Strength: At least Town level, likely Large Town level

Durability: At least Town level, likely Large Town level (Comparable to her Attack Power)

Stamina: Infinite (As long as Kurome does not deactivate Yatsufusa, she can keep fighting)

Range: Hundreds of meters

Standard Equipment: Two revolvers

Intelligence: No longer has any conscious thought. Subconsciously is smart enough to give Mine a run for her money

Weaknesses: As she has no conscious thought and can no longer evolve as a person, her fighting techniques will remain the same.

Notable Attacks/Techniques:

A former famous guardsman. He had a shield with a hidden lance in it that could be fired.

Tier: High 7-C

Name: Wall

Gender: Male

Age: Unknown

Classification: Human, Undead, Bodyguard, Puppet

Powers and Abilities: Superhuman Physical Characteristics, Skilled shield user, Skilled in hand-to-hand combat, Immortality (Type 7 and 8. As long as Kurome is alive, he is alive, but can be destroyed)

Attack Potency: Large Town level (Noted to be strong enough to prevent MoS Akame from getting close to Bols and could send her flying with a single kick[3])

Speed: Hypersonic+ (Was able to somewhat keep up with Akame)

Lifting Strength: At least Class 50

Striking Strength: Large Town level

Durability: Large Town level (Comparable to his Attack Power)

Stamina: Infinite (As long as Yatsufusa is active, he can fight)

Range: Standard melee range normally, several meters with hidden lance

Standard Equipment: A riot shield and hidden wrist launched lances

Intelligence: No longer has any conscious thought. Subconsciously is tactically smart at protecting his target

Weaknesses: As he has no conscious thought and can no longer evolve as a person, his fighting techniques will remain the same.

Notable Attacks/Techniques:

A Danger Beast that resembled a gorilla and used brute physical strength to destroy its opponents.

Tier: 7-C

Name: Apeman

Gender: Male

Age: Unknown

Classification: Ape, Undead, Danger Beast, Puppet

Powers and Abilities: Superhuman Physical Characteristics, Immortality (Type 7 and 8. As long as Kurome is alive, he is alive, but can be destroyed as seen with Tatsumi)

Attack Potency: Town level (Stated to be ten times weaker than Natala[3])

Speed: Hypersonic+ (Was able to keep up with Tatsumi)

Lifting Strength: At least Class 50 (Was able to pick up Tatsumi and slam him down)

Striking Strength: Town level

Durability: Town level

Stamina: Infinite (As long as Yatsufusa is active, he can fight)

Range: Standard Melee Range

Standard Equipment: None

Intelligence: No longer has any conscious thought. Subconsciously is extremely primitive

Weaknesses: As he has no conscious thought and can no longer evolve as a person, his fighting techniques will remain the same. His fighting style is also very predictable.

Notable Attacks/Techniques:

A former survivor of the Ban Tribe. He had tricky movements and a knife, but was destroyed by Chelsea, who tricked him into believing that she was also a survivor before assassinating him. Unlike the others, he seemed to be able to talk.

Tier: High 7-C

Name: Henter

Gender: Male

Age: Unknown

Classification: Human, Undead, Assassin, Tribesman, Puppet

Powers and Abilities: Superhuman Speed, Immortality (Type 7 and 8. As long as Kurome is alive, he is alive, but can be destroyed), Skilled at used a long handled knife

Attack Potency: Large Town level (Referred to Tatsumi as a novice and weak. Tatsumi stated that if Incursio hadn't been equipped and protecting him, he would be dead[4])

Speed: Hypersonic+ (Tatsumi was only barely able to keep up with his movement)

Lifting Strength: At least Class 50

Striking Strength: Large Town level

Durability: Large Town level (Comparable to his Attack Power)

Stamina: Infinite (As long as Yatsufusa is active, he can fight)

Range: Extended melee range with long handled knife

Standard Equipment: Long handled knife

Intelligence: Has lost most conscious thought but still holds the ability to somewhat speak. His subconscious is very unpredictable, having very movements to help him assassinate.

Weaknesses: As he has lost most of his conscious thought and can no longer evolve as a person, his fighting techniques will remain the same.

Notable Attacks/Techniques:

A former general that tried to betray the Empire to join the revolutionaries. He wielded a whip and could shake the earth with it.

Tier: High 7-C

Name: Rokugoh

Gender: Male

Age: Unknown

Classification: Human, Undead, Ex General, Puppet

Powers and Abilities: Superhuman Physical Characteristics, Very skilled whip user (Was able to give Leone a hard time), Immortality (Type 7 and 8. As long as Kurome is alive, he is alive, but can be destroyed)

Attack Potency: Large Town level (Was able to give MoS Leone a tough time)

Speed: Hypersonic+ combat speed (Leone was unable to perceive his whip at all)

Lifting Strength: At least Class 50

Striking Strength: Large Town level

Durability: Large Town level (Comparable to his Attack Power)

Stamina: Infinite (As long as Yatsufusa is active, he can fight)

Range: Several meters

Standard Equipment: A whip

Intelligence: No longer has any conscious thought. Subconsciously is tactically smart, as he was a general of the Empire.

Weaknesses: As he has no conscious thought and can no longer evolve as a person, his fighting techniques will remain the same.

Notable Attacks/Techniques:

  • Earth Shaker: He throws his whip into the ground and it launches up at where the enemy is at.

An Super-class Danger Beast. It seemed to have a destructive breath and was extremely powerful.

Tier: At least High 7-C

Name: Death Tagool

Gender: Unknown

Age: Unknown

Classification: Danger Beast, Undead, Puppet, Super Class Danger Beast

Powers and Abilities: Superhuman Physical Characteristics, Immortality (Type 7 and 8. As long as Kurome is alive, it is alive, though can be destroyed), Can fire a beam capable of altering the landscape

Attack Potency: At least Large Town level (Could fight against Base Susanoo for an extended period of time and destroy his arm with an energy beam)

Speed: At least Hypersonic+ attack and combat speed (Night Raid was only barely able to dodge its blast)

Lifting Strength: At least Class M due to its size

Striking Strength: At least Large Town level

Durability: At least Large Town level (Can withstand attacks from Base Susanoo. Could withstand its own energy beam reflected back at it) Stamina: Infinite (As long as Yatsufusa is active, he can fight)

Range: Hundreds of meters

Standard Equipment: None

Intelligence: Unknown, likely Above Average. Super Class Danger Beasts are the strongest and smartest of all the Danger Beasts and should be comparable to humans.

Weaknesses: As it has no conscious thought and can no longer evolve as a being, its fighting techniques will remain the same.

Notable Attacks/Techniques:

Other Puppets:

  • Run: A former fellow comrade in the Jaegers. He still wields his Teigu, but his wings have turned black.
  • Kaiser Frog: A large, frog-like Danger Beast that could control its long tongue. It also had powerful acid in his stomach; however, one of its sides was damaged, causing the acid to leak out, which allowed Mine to survive being swallowed and destroy the frog.
  • Two Unnamed Danger Beasts: They were both easily destroyed by Cosmina, although Kurome admitted that they were simply there to fill in the missing spots.
  • Various Unnamed Puppets (Anime Only): A small group of weak puppets summoned as a remaining resort to defend against Akame's attacks. They were taken out almost instantly.

Gallery

Notable Matchups

Victories:

Losses:

Inconclusive:

References

  1. 1.0 1.1 Akame Ga Kill! Vol 7 Chapter 32
  2. Akame Ga Kill! Vol 13 Chapter 66
  3. 3.0 3.1 3.2 Akame Ga Kill! Vol 7 Chapter 31
  4. Akame Ga Kill! Vol 7 Chapter 30

Discussions

Discussion threads involving Kurome
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