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VS Battles Wiki
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VS Battles Wiki
Don't mess with me!
~ Kunio

Summary

Kunio is the main/titular protagonist of the Kunio-kun (also known as River City) video game series created by Technos Japan (currently owned by Arc System Works). He serves as the guardian of Nekketsu High School against rival schools and is the captain of his school's dodgeball team, although he excels at other sports (such as soccer and hockey). Despite his roughed-up appearance and scowl, he is deemed a nice person who helps those in need of it.

Powers and Stats

Tier: 9-A

Name: Kunio Fu'unji (full name), Alex (River City Ransom), Mr. K (Renegade), Sam Powers (Super Dodge Ball), Jeff "Crash" Cooney (Crash 'n the Boys: Street Challenge)

Origin: Kunio-kun/River City

Gender: Male

Age: 16 (sophomore), 17-18 (senior in Downtown Nekketsu sub-series and River City Girls)

Classification: Human, second-year student, guardian of Nekketsu High School, captain of the dodgeball team

Powers and Abilities: Superhuman Physical Characteristics, Expert Martial Artist, Weapon Mastery (Can make use of multiple items such as his sauna towel, a metal chair, a frying pan, a trash can, a baseball bat, living people, and most anything he can find as non-conventional weapons), Vehicular Mastery (As shown here), Acrobatics (Via Acro Circus. Capable of performing backflips and various acrobatic movements, including attacking people in midair), Healing (Can heal himself with food. Via Kiai/Dokyou techniques), 4th Wall Awareness, Aura (Via Nekketsu Counter. Charging up his attacks will surround himself in a ring of flames), Fire Manipulation (Via fire-based moves and Nekketsu Counter. Charging up his attacks will give them fiery properties), Air Manipulation (Via Hot-Blooded Punch), Accelerated Development (Can increase his own stats and learn new moves instantly in dojos), Resurrection (Can revive his partner by repeatedly kicking their body and sending their spirit back inside), Explosion Manipulation (Via techniques like Spear Barrage), Afterimage Creation (Comparable to Mochizuki, who is fast enough to leave afterimages. Can do that as well with Shining Shin/Overhead Kick/Izuna Drop techniques), Teleportation (Can teleport to the nearest enemy or behind them at will via Nitro-Port/Skaterz), Energy Projection (Can vaporize any thrown object into a laser beam via Laser Shot), Telekinesis and Weapon Control (Can use telekinetic powers to levitate/throw objects via Slick Trick), Limited Flight (Can float during a jump via Phoenix Wing in River City Ransom), Regeneration (Low; Can regenerate his health/stamina over time via Magic Pants), Statistics Amplification (Can increase his attack/speed/defense for a short period of time via Futtobasu/Bakushin/Mikiru techniques respectively in Shodai Nekketsu Kōha Kunio-kun. Can run super-fast via Rocketeers), Statistics Reduction (Can decrease all enemies' speed via Niramu technique), Power Mimicry (Can learn his opponents' moves as seen in River City Ransom)

Attack Potency: Small Building level (Fought Yamada and Misuzu, who can create/clash two walls at each other and destroy pillars respectively)

Speed: Superhuman with Supersonic reactions/attack speed (Can dodge bullets from Sabu's semi-automatic handgun and seemingly able to punch faster than them with Mach Punch. Is capable of reacting to obstacles while driving his motorcycle at 218 km and comparable to Sabuko, who sliced a table at quick speeds)

Lifting Strength: Class 5 (Can lift crates, trash cans, vending machines and humans with ease. Comparable to Misako and Kyoko, who can lift large stone slabs)

Striking Strength: Small Building level

Durability: Small Building level (Can take hits from Yamada, Misuzu, etc. Survived being slammed into the ground hard enough to collapse the floor by Morisawa and rubble falling on him by Abobo's ground pound)

Stamina: Superhuman (Fought down and defeated multiple gang members/thugs at once by himself without tiring)

Range: Standard Melee Range, Extended Melee Range to Tens of Meters/Hundreds of Meters with various weapons/abilities.

Standard Equipment: His towel, rocks, brass knuckles, sticks, lead pipes, chains, tires, crates, trash cans, jackhammer, pickaxe, etc.

Intelligence: Above Average (Has great combat experience with over 20 or more techniques and can even learn multiple moves from his enemies/opponents. Very skilled in sports such as dodgeball and soccer, even leading his team to victory in multiple matches. Can utilize non-conventional items like tires and trash cans as weapons in-battle. Is aware of the fourth wall for being the main character in his own manga)

Weaknesses: Normal human weaknesses. Is somewhat arrogant and has a very short temper.

Feats: Respect thread

Notable Attacks/Techniques:

For full move-lists in Rival Showdown and River City Girls (right above a linked section).

  • Mach Punch: Kunio repeatedly does multiple punches.
    • Turbo Mach Punch: Kunio throws out a punch so fast, that once it collides, more appears out of nowhere.
  • Dragon Feet: Same as Mach Punch, but with kicks instead.
  • Nekketsu Counter: Kunio surrounds himself in a flame aura for a counter-attack, dealing some damage to nearby enemies.
  • Spear Barrage: Kunio rapidly throws objects and then does one final throw as it explodes to smithereens.
  • Laser Shot: Kunio throws an object he can carry so hard, it vaporizes into a laser beam.

Notable Matchups

Notable Victories:

Notable Losses:

Billy Lee (Double Dragon) Billy Lee's Profile (Speed was equalized)

Inconclusive Matches:

Discussions

Discussion threads involving Kunio
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