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Kroqgarrender
Kroq-Gar is the last survivor of ruined Xhotl, from a spawning that was always marked for greatness.

~ Total War Warhammer 2

Summary

Kroq-Gar is an ancient Saurus, the last remaining warrior from the now ruined temple-city of Xhotl. The spawning that brought Kroq-Gar into the world produced a handful of other Saurus, each marked for greatness. In the instinctive ways of battle-cunning these warriors were unsurpassed by any of their kind, and each possessed an innate dominion over the native beasts of the jungle.

Kroq-Gar's spawning coincided with the rearing of a brood of mighty Carnosaurs, and he claimed the largest and most ferocious as his own. Kroq-Gar had been serving his temple-city for only a few centuries when the Great Catastrophe occurred. Kroq-Gar and his spawn-kin fought many epic battles and destroyed entire armies of Daemons.

Powers and Stats

Tier: High 6-C, possibly 5-C

Name: Kroq-Gar

Origin: Warhammer Fantasy

Gender: Genderless

Age: 8123+ years old

Classification: Dinosaur, Lizardmen, Warrior, The Last Defender of Xhotl

Powers and Abilities:

Superhuman Physical Characteristics, Limited Nonexistent Physiology (Type 2; all aspects) & Abstract Existence (Type 1) & Acausality (Type 4, possibly type 5) & Nonduality (Type 2) (A part of all beings' mind and soul in Warhammer is made out of Aethyr and exists in the Realm of Chaos[1], providing them with the same properties above and resides Low 1-A range away at minimum. In fact untill a Mortal dies, even the Chaos Gods themselves cannot locate their souls desipite being in their realm[2].), Longevity (Saurus can live for thousands of years, though have a life expectancy of a few centuries due to fierce conflict with other enemies), Martial Arts (Saurus are incredibly hard to beat in hand-to-hand combat, and are able to utilize their natural weaponry such as their tails, claws, and teeth effectively), Non-Physical Interaction (Can harm and kill daemons, which are made of magic and therefore are Aethyric in nature), Natural Weaponry, Damage Reduction (Has a chance to decrease incoming damage with Scaly Skin), Instinctive Reaction (Each Saurus Warrior is born with the knowledge on how to fight, lacking the knowledge to properly explain technique but instinctively knowing how to react. They can also pull off ambushes and perfect military tactics with no real communication with their fellow soldiers.), Reactive Evolution & Reactive Power Level & Accelerated Development (The longer Saurus live, the tougher and more ferocious they become, their scales becoming thicker and their killer instincts honed. They are immediately born with the knowledge of how to fight), Supernatural Willpower (Saurus Warriors can continue fierce combat, even when badly wounded), Animal Manipulation (Saurus like Kroq-Gar have control over the creatures of Lustria, summoned a new Carnosaur mount after losing his Carnosaur Grymloq)

All base abilities plus Perception Manipulation & Pain Manipulation & Light Manipulation & Energy Manipulation & Damage Boost (With Hand of Gods, Kroq-Gar can create a searing ball of light in his hands and blast it at opponents, dealing higher damage against evil beings. It can also make a flash of light so blight it can blind and stun even those who cannot see like Skrolk), Possible Illusion Creation & Mind Manipulation & Fear Manipulation & Damage Boost (With Revered Spear of Tlanxla, when Kroq-Gar strikes someone with his spear, they are struck with doom-laden visions that sap their will to fight), Statistics Amplification (With the Jaguar Standard, increases their speed), Statistics Reduction (With Warrior Bane, any character that they hit has their attack lowered), Mind Manipulation & Status Effect Inducement (With Tormentor Sword, induces Stupidity into its opponents and causes their intelligence to lower and their mental performance to suffer), Fear Manipulation (With Wailing Banner, Scarecrow Banner, and Shrieking Blade; any wielder of this weapon will strike fear into their opponents), Rage Power & Berserk Mode (With Berserker Sword), Limited Power Nullification (With Spellthieving Sword, when a wizard is wounded by an attack they lose one of their spells at random), Limited Probability Manipulation (With Armor of Fortune, Gambler's Armor and various trinkets that increase Ward, Saurus veterans can increase the chance of an attack missing or doing little damage to them), Durability Negation (With the Obsidian Blade and the Piranha Blade; Saurus Scar-Veterans gain armor piercing with these weapons), Reactive Power Level (With the Sword of Anti-Heroes; The Saurus grows in power for every enemy that's near them), Regeneration (Mid-Low; Bearers of the Seed of Rebirth can have their wounds healed during combat), Fire Manipulation & Power Bestowal (When holding the Banner of Eternal Flame, all units surrounding the banner gain flame attacks)

Resistance to Aethyr Manipulation (Kroq-Gar has a heavy resistance to the Winds of Magic), Empathic Manipulation & Mind Manipulation & Madness Manipulation (Their cold-blooded trait makes them less susceptible to fear, making them harder to rout. Was able to fight horde of daemons without being incapacitated by their maddening forms, even able to contest with Bloodthirsters and other Greater Daemons, whose maddening aura can reach entire cities), High Pain Tolerance (Can sustain heavy wounds and continue fighting fiercely), Disease Manipulation & Corrosion Inducement & Poison Manipulation (Survived a Verminlord's attacks that corroded other Saurus Warriors into a puddle, though he himself was incapacitated. His light aura disintegrates contaminants that come near him)

Attack Potency: Large Island level (Has fought and is greatly superior to Greater Daemons like Bloodthirsters, who can generate storms with their wingbeats.), possibly Planet level (Likely fought Exalted Greater Daemons during the Great Catastrophe, who are comparable to Incarnates. All the incarnates contain the energy inside of them required to perform feats like this)

Speed: Massively Hypersonic (Should be comparable to characters who can dodge lightning)

Lifting Strength: Class M (Scales above Saurus Warrios and Leaders, who can crush rocks with their bare hands and should scale to Ka'Bandha.), possibly Class T (Greater Daemons possibly scale to rituals, and thus theoretically scale in strength to mage lifting towers, has possibly fought Exalted Greater Daemons, who are superior to this.)

Striking Strength: Large Island level, possibly Moon level

Durability: Large Island level, possibly Moon level

Stamina: Superhuman (Can fight for prolonged periods of time, even when badly gored and mauled. Kroq-Gar in particular had been hunting Daemons and Warmbloods tirelessly for years, despite his home city already being ruined. Has led years long hunts of daemons to eradicate them from Lustria.)

Range: Standard Melee Range with jaws and claws, Extended Melee Range with weapons and tail. Several Meters with banners.

Standard Equipment:

Intelligence: Gifted. Genius in combat. Contrary to what others may think, Saurus Warriors are neither dim-witted nor simple, their minds are narrowly focused on battle alone. Saurus Warriors are spawned with knowledge on how to fight, and instinctively know combat. In addition to that, Saurus veterans have millennia of experience, having lived and honed their martial senses over time and are able to go toe-to-toe with other combat geniuses like Chaos Champions. Kroq-Gar in particular, should scale massively above Bloodthirsters who are tactical and combat geniuses in their own right. He has millennia worth of experience involving nonstop combat against the most skilled of foes.

Weaknesses: None notable.

Notable Matchups

Notable Victories:

Notable Losses:

Inconclusive Matches:

References

  1. Realm of Sorcery, A Grim World of Perilous Adventure: page 16
  2. Liber CHaotica: Liber Slaanesh
  3. 3.0 3.1 Warhammer Lizardmen 8th Ed.; pg. 51; Kroq-Gar's special weaponry is stated

Discussions

Discussion threads involving Kroq-Gar
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