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VS Battles Wiki
VS Battles Wiki
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Revision as of 21:17, 2 April 2020

The main dish!
~ Beast's proclamation before a finisher

Summary

Kosuke Nitoh (仁藤 攻介 Nitō Kōsuke) is a student archaeologist who discovered the Phantom Beast Chimera and became Kamen Rider Beast (仮面ライダービースト Kamen Raidā Bīsuto). Referred to as the Ancient Magician (古の魔法使い Inishie no Mahōtsukai) by the Wiseman due to his ancient Belt, he needs to absorb the mana of the defeated Phantoms in order to regain his strength.

Powers and Stats

Tier: 9-B | At least 9-B to 8-A | Likely High 6-C | 9-B, Low 7-C as Kamen Rider Beast

Name: Kosuke Nitoh, Kamen Rider Beast, the Ancient Magician, Mayonnaise

Origin: Kamen Rider Wizard

Gender: Male

Age: Likely in his late teen

Classification: Kamen Rider, Magic User

Powers and Abilities:

Magic (Kosuke can use his spells without transform), Weapon Mastery, Transformation with Beast Driver, Absorption (Absorbs the mana of the defeated Phantoms in order to regain his strength), Flight via Falco Mantle Ring (Grants him the ability to fly. He can use this ability while he is untransformed), Camouflage via Chameleo Mantle Ring (Gives him the ability to camouflage into his surroundings and become invisible. He can use this ability while he is untransformed), Summoning via Chimarise Mantle Ring (Summons the Beast Chimera in an Underworld. If Beast summons Beast Chimera while in Beast Hyper, he will revert back to his original form), Portal Creation via Engage Wizard Ring (Creates portal at Phantom-caused Gate to send him into their Underworld), Size Manipulation via Small Wizard Ring (Can decrease user's size become smaller), Cloth Manipulation via Dress Up Wizard Ring

All of General Abilities key, plus Superhuman Physical Characteristics, Energy Manipulation (Most of attacks are energy-based), Power Nullification via Sorcerium in his Armor (Magical Metal that disable any magical attack), Enhanced Senses via Sensing Rod (It strengthens the sixth sense of instinct, allowing Beast to detect danger and react accordingly) and Wild Ears (Can catch sounds that ordinary people cannot hear and can 'sense' the source of the sound and the distance towards it), Resistance to Poison Manipulation and Underwater Breathing via Life Crusher (Type 3; Any air that is taken in is filtered to remove toxic compounds. It can store oxygen, allowing Beast to work underwater for a limited time), Water Manipulation, Super Swimming Speed and Healing via Dophin Mantle Ring (Creates water-element magical energy to cure injuries or poisons and gives him incredible swimming speed), Statistics Amplification via Buffa Mantle Ring (Enhance his physical strength and endurance), Animal Manipulation and Energy Projection with Dice Saber

All of previous abilities enhanced, plus Animal Manipulation, Energy Projection and Resistance to Statistics Reduction with Mirage Magnum (Via Task Pointer which preventing decrease the magical power of the magical bullets)

Earth Manipulation and Gravity Manipulation via Wizard's Land Dragon Wizard Ring

Attack Potency: Wall level (Comparable to Haruto Soma) | At least Wall level to Multi-City Block level (Comparable to Wizard Base and Dragon Styles) | Likely Large Island level (Fought Kamen Rider Wiseman, who matched against Wizard's Infinity Style) | Wall level, Small Town level as Kamen Rider Beast (Fought against Pre Rider Time: Ryuki Kamen Rider Geiz)

Speed: Normal Human | At least Superhuman to Subsonic | Likely FTL+ (Scale from Wizard's All Dragon Style) | Normal Human, Hypersonic reaction and combat speeds as Kamen Rider Beast (Kept up with Geiz)

Lifting Strength: Athletic Human

Striking Strength: Wall Class | At least Wall Class to Multi-City Block Class | Likely Large Island Class | Wall Class, Small Town Class as Kamen Rider Beast

Durability: Wall level | At least Wall Class to Multi-City Block level | Likely Large Island level | Wall level, Small Town level as Kamen Rider Beast

Stamina: Superhuman

Range: Extended melee range. many meters with projectiles

Standard Equipment:

  • Mana: Main power source for Beast's gear.

Device

  • Beast Driver: Transformation device
  • Wizard Rings: Gives access to Beast's Rider forms and mantles.
  • Wizard Ring Holder: Carrier strap for Beast's rings
  • Griffin PlaMonster: Kamen Rider Beast's familiar.
  • Dice Saber: Kamen Rider Beast's weapon.
  • Mirage Magnum: Kamen Rider Beast Hyper's transformation device and weapon.

Intelligence: Above Avarage

Weaknesses: He has a limited mana pool and becomes drained more when he uses Mantles. If Beast Chimera is destroyed or leaves him, he will lose his magic.

Notable Attacks/Techniques:

  • Kick Strike: Kamen Rider Beast's main Rider Kick, he jumps up into the sky and rolls through a magical portal then delivers a kick with energy like lion's head-shaped at a foot to bite and destroy the target.
  • Saber Strike: The main finsher of Dice Saber, by spins the front part of the Dice Saber, it will spin the dice built into the Saber. After that, Beast inserts one of his Mantle Rings into the Dice Saber's back part to stop the dice, then unleash the energy spirits depending on Mantle Ring he used which proportionate to the number on the dice shows.
  • Hyper Magnum Strike: Mirage Magnum's finisher while he is in Beast Hyper, after opening the mouth of the Hyper Ring and inserting it into the Mirage Magnum's ring slot, Beast Hyper can execute a Magnum Strike attack called "Shooting Mirage", where, after the Inner Phantom comes out of the Mirage Spectre screen, flies around Beast and then slams into his back, charging up the finisher, he fires Beast Chimera at the enemy as a beam of magical energy

Key: Kosuke Nitoh | Kamen Rider Beast | Beast Hyper | Zi-O Appearance

Gallery

Others

Notable Victories:

Notable Losses:

Inconclusive Matches: