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Summary

Knights of the Round is perhaps the most powerful Summon in Final Fantasy VII, second only to Zirconiade, the World Burner. It can be obtained in Round Island, a hidden island located in the northeast of the map, accessible by travelling with a gold chocobo, as the terrain is a forest surrounded by mountains, making it impossible for airships to land. An alternative method is getting this Summon as part of the Master Summon Materia, which obtained by trading it the Desert Rose, prize obtained by defeating the Ruby Weapon, or from the Huge Materia in Bugenhagen's observatory when all Summon Materia have been mastered. When used it will call thirteen knights to unleash a vicious assault on all enemies. Nothing is known about them or where they came from, like all the other Summons in the setting of Final Fantasy VII, however it is known these knights are King Arthur himself and his Round Table.

Powers and Stats:

Tier: 4-B

Name: Knights of the Round

Origin: Final Fantasy VII

Gender: Male

Age: Unknown, possibly hundreds or even thousands of years (natural Materia take generations to form and the Summons they call may be even older)

Classification: Summons, Summoned Beasts, Knights, Sorcerers, King

Powers and Abilities: Superhuman Physical Characteristics, Longevity, Weapon Mastery; Flight and Levitation Limited Dimensional Travel/Pocket Reality Manipulation (Summons draw enemies to their own alternate realm to attack or fight); Magic; Elemental Manipulation (of the Fire, Ice and Earth variety); Spatial Manipulation (King Arthur's attack with Excalibur destroys the realm where the onslaught took place) and Holy Manipulation (the Excalibur is a Holy Weapon); Durability Negation (their assault will ignore all defenses and barriers) and Reflection Negation (the ultimate moves of all Summons, cannot be reflected by barriers of any kind). Resistance to Fire Manipulation, Ice Manipulation, Earth Manipulation and Holy Manipulation (Summons naturally resist the elements they employ in combat), as well as Spatial Manipulation (they seemed unaffected by the collapse of their dimension)

Attack Potency: Solar System level (As one of the most powerful Summons, they are superior to Bahamut Fury whose power sustains a realm large enough to contain a sun and at least two planets, and the dimension Knights of the Round draw their opponents into seems to be even larger)

Speed: Massively FTL+ (Superior to Bahamut Fury who can travel from Neptune to Earth in nine seconds)

Lifting Strength: At least Class M, possibly Class G (Far stronger than Titan, who can lift enemies as heavy as the Diamond Weapon. Possibly not far behind Zirconiade and the Weapons themselves, who can contend with Tifa Lockhart who displays an even higher level of strength)

Striking Strength: Solar System Class (The warriors of the knights are as deadly with their physical strikes as the sorcerers are with their magic)

Durability: Solar System level (As the Summons right behind Zirconiade in terms of power, they should be superior to Bahamut Fury who displays this level of defense. Additionally, they endure the collapse of their own dimension. However, given the Knights of the Round simply attack and retreat, durability may not be relevant).

Stamina: Possibly High. As a king and his knights they should be well trained and experienced warriors used to combat.

Range: Extended melee range with weapons, much higher with magic. Interplanetary with the collapse of their alternate realm.

Standard Equipment: Excalibur among other swords, along with spears and staves from the Knights.

Intelligence: Possibly Above Average, being a counterpart of King Artur and his knights, they should be skilled and experienced combatants.

Weaknesses: None notable

Notable Attacks/Techniques:

  • Ultimate End: A portal opens below the enemy and he is dragged down to an alternate realm where the knights, one by one, unleash an attack using their swords, spears or their magic, as the dimension warps and becomes a starry realm and eventually a sky of spiralling galaxies. This culminates as a blinding light emanates and everything goes pitch black, and the figure of King Arthur himself emerges from the darkness, who, blowing his cape aside, raises the Excalibur above his head and delivers a decisive two-handed slash to the opponent, with enough force to destroy the space where the onslaught took place. This attack ignores all defenses of any enemy.

Gallery

Others:

Notable Victories:

Notable Losses:

Inconclusive Matches:

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