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Articles about Kirby
Canon Main universeMirror WorldDream Kingdom
Games Super Smash Bros.
Manga Kirby of the Stars 3Mo~Pupu!; Main universeMo~Pupu!; Dream World
Anime Kirby: Right Back at Ya!
Novels Kirby of the Stars (Mie Takase's light novels)

KSA Kirby Artwork

First you draw a circle,

Then you dot the eyes.

Add a great big smile

And presto, it's Kirby!

~ Drawing Kirby, displaying the simplicity of the character • Kirby's Adventure
Hiii!
~ Kirby's catchphrase, he formerly greeted the audience with it before it was used on any context

KMA Heart of Courage2

The Heroic Heart, the yellow star-shaped thing, manifested from Kirby's body to help him

As the last Kirby raised his head, he saw a star shining brightly. That light was from Kirby's own heart, which had flown to safety. His heart called out to him!
~ Narration • Kirby Mass Attack

Kirby's Ghost form-Kirby Fighters 2
When you're defeated, fight as a ghost! If you can land a hit on an enemy, you'll be revived!
~ Being a Ghost tip • Kirby Fighters 2, Story Mode

KRTDL KirbyWarpstar
A Warp Star soared into view and picked up Kirby! As Kirby flew home, he looked out across the cosmos. The stars were so beautiful. Darkness had its place just as much as light, he thought. For the stars sparkled twice as bright in the dark depths of space!
~ Narration • Kirby Mass Attack

Star Rod Kirby

Now that we've come this far, one more push!

Launch the stars,

and let's defeat the final enemy!

~ Star Rod's pause description (Translated) • Kirby's Adventure

Ultra Sword Kirby

Excellent destructive power

Super power of the sword

Its name is Ultra Sword!

Cuts through the ground and everything else

Splendid, it's all over with one stroke!

~ Ultra Sword's pause description (Translated) • Kirby's Return to Dream Land

Nova-0
And there it was, the shining light of hope, the "Miracle Fruit" revealed at the scene. With this fruit, Kirby gained new, incredible suction power, and set off on another surprising great adventure!!
~ Hypernova's pause description (Translated) • Kirby: Triple Deluxe

Celebration Picture-Robobot Memories-Robobot Kirby render

CONFIRMING ENERGY THAT by FAR EXCEEDS THE abilities of THE INVADER ARMOR,

the comBAT power SUPPORT MACHINES THAT I HAVE created.

The INFINITE POWER that THIS organic life form possESSES POSES A THREAT.

…THE PROBABILITY of ME… BEING…

AB… LE TO… ELIMINATE… THIS THREAT… is…?

~ VS Star Dream's pause description (Phase 3, last part • Translated) • Kirby: Planet Robobot

Star Allies Sparkler Kirby render-Kirby Star Allies
The secret treasure “Twinkle Star Allies” was born from the kind Spears of the Heart. I want to save everyone in this galaxy…! The wish turns into a sparkling star and now opposes… the final enemy!!
~ Twinkle Star Allies' pause screen description (Translated) • Kirby Star Allies

Summary

Kirby is the main protagonist of his eponymous series. He's a happy-go-lucky, glutton and lazy individual living peaceably in Dreamland. He would jump into action when needed to, if he's not participating in challenges from his friends, he may be opposing malevolent forces and ultimately facing menacing monstrosities that contrast his own friendly appearance and intentions. Kirby became a well-known hero in his and other universes, is respected as a warrior and considered to have infinite power, but by far, his biggest characteristic and strength is his sheer goodness; Kirby forges deep bonds with friends, allies in adventures and passersby he helps out, he's eager to spend time solving the problems of other people, even strangers, and is quick to forgive ridiculously full of themselves or cruel evildoers, seemingly making some of them less wicked. These selfless acts usually result in Kirby getting rewarded in some way, a number of his final victories and achievements being attributed to it.

Kirby has a rivalry with King Dedede and Meta Knight, 2 of his most notable friends, and the most significant and serious adventures Kirby has either indirectly relate to the Ancients or are directly caused by beings who are members of, or resemble, the Dark Matter species.

Powers and Stats

Tier: 5-A | 2-C | 2-C

Key: Pre-Canvas Curse | Pre-Star Allies | Post-Star Allies

Name: Kirby, "Kirby of the Stars" (Well-known title that was never translated)

Origin: Kirby

Gender: Unknown (Their gender is stated to be unknown, and they're referred to with gender neutral pronouns. Kirby often does actions commonly associated with both boys and girls, and whether or not they're either is portrayed as an interpretable mystery), Male in localizations of the series

Age: Unknown, but portrayed as a young kid | Around or over 1000 years old (Still portrayed as young)

Classification: Alien of unknown species, Inhabitant of Dreamland & Planet Popstar, Pink Puffball, Hero, Warrior, Pink Demon, Super Star, Hero of the lower world | As before | As before, Star Ally

Powers and Abilities:

Superhuman Physical Characteristics, Small Size (Type 1; 20 cm/"8 inches" tall), Toon Force (Lives in a mysterious world in which things don't always make sense & whose creatures "defy all reason"), Longevity, Extrasensory Perception & Automatic Translation (Senses what Waddle Dees say, who talk as per onomatopoeia), Self-Sustenance (Type 1), Underwater Breathing (Type 2[1]), 4th Wall Awareness[2], Elasticity (Can stretch his body to enlarge it a bit and quickly recover from being crushed flat. Shown "ok" to twist his body several time), Body Control (Can turn into a limbless ball and decrease his size by contracting his body), Regeneration (High-Mid. Can throw off half of his body & have it reattached, or have it explode & immediately recover[2]. Would later demonstrate to instantly recover from being impaled by allies, other Beetle Kirbys or by Flamberge's Barbecue Party), Immortality (Types 2 & 3), Non-Physical Interaction (Can use any of his techniques, like his Inhale, to affect souls, presumably intangible clouds, and holograms[3]), Acrobatics (Can easily mobilize around in ground & air while doing pirouettes, spinning at numerous angles, and having his body contracted. While in the air, he can will his body to quickly descend, to bounce into greater heights, or move at an opposite side, regardless of his prior momentum. Doesn't lose perception while performing multiple abrupt maneuvers in vehicles with omnidirectional control or in adventures where he's used as a ball), Vehicular Mastery (Skilled while navigating & fighting with land & supernatural flying vehicles), Weapon Mastery (Skilled with long, medium & low range weapons, and many other creative & arbitrary ones), Useful fighting style, Stealth Mastery (Could hide in the clouds while climbing around the outside of the Halberd to later reappear underneath the ship, potentially having done so to mobilize undetected. Portrayed as being able to use sneak attacks), Flight (Can hover to navigate in the air & in space. Can use vehicles to fly better in those areas), Air Manipulation (Can create a vortex of air into his mouth. Can shoot out small air puffs), Transmutation (Can spit targets as tiny stars[2]. Being swallowed into his stomach dimension instantly turns others into ability items or tiny stars, if they had abilities for Kirby to copy or not respectively. Can turn ability items around his body into Helpers, and vice versa. Can cartoonishly turn things into other things. Can turn energies such as star power into his Starship and back), Deconstruction (Everything that enters his stomach "is quickly digested"; The swallowed targets that were turned into ability items or tiny stars quickly get destroyed, though he can keep the form of things if he wants to, like treasures. Can send bolts to drop entire rows of blocks in whatever direction he's facing), Attack Reflection (Via Inhale & Star Spit), Magic, Energy Manipulation & Projection (Can manipulate energies such as star power, which are magic. Can shoot tiny stars as short-range projectiles), Absorption, BFR, Pocket Reality Manipulation & Power Mimicry (Can swallow foes & objects alike[4], trapping them in his stomach, a "bottomless" pocket reality that digests everything that enters in it, allowing Kirby to copy their powers as Copy Abilities. Absorbed star power into his body, may have done the same with Sparkling Stars[2]. Can also gain Copy Abilities from targets upon contact), Limited Water Manipulation (Can move around and mix bubbles sealing food or beings turned into ability items, located inside his stomach dimension, and he can pop them to use them as well as spit them out. Via Water Gun), Self-Cloth Manipulation & Transformation (Using Copy Abilities causes him to have a slight transformation, usually having different hats with each one and occasionally transforming his whole body. Can use Copy Abilities without requiring to swallow enemies. Can instantly wear different clothes fitting to the activities he's doing), Dimensional Storage & Explosion Manipulation (Can store things in his stomach for later use or inhale things without swallowing them. Can spit numerous small stars and bombs), Size Manipulation (Inflated himself like an air balloon[2]. Later proven to reduce the size of the things bigger than his body about to be inhaled, and return them to normal if spat), Duplication (Sometimes duplicates, mostly just to dance), Power Absorption (Can steal a target's powers for his own use on contact), Creation (Can create sets of blocks, a Warp Star and similar vehicles), Dimensional Travel (Via Warp Star), Teleportation (Shown here), Limited Subjective Reality[2], Morality Manipulation (Can turn swallowed foes into sidekicks called Helpers, which betray their allies to assist Kirby), Fusionism (Can fuse enemies with Copy Abilities or with other enemies), Summoning (Can make Helpers appear from Copy Abilities. Can summon Gooey, and a Warp Star), has a pure heart, Resistances to: Poison Manipulation (Later shown being able to eat poison & poisonous foes, gaining a Copy Ability from them[5], which is presumably something natural for Kirby), Transmutation (Constantly able to quickly recover from being spat as a mini star by King Dedede's Star Spit, same technique Kirby uses to permanently do the same on targets. Can't be transmuted by Bubble Head's attacks, which turn defeated enemies into bubble items and give Kirby that power through his Copy Ability[6]), cosmic radiations (Can survive in space), Ice Manipulation (Can quickly break free from being instantly frozen), Heat (Unaffected by the temperatures of Hotbeat, a flaming planet. Can survive the lava of said place), Gravity Manipulation (Can outrun, outfly and survive being sucked inside Marx's Black Hole), Mind, Morality & Madness Manipulation (Unaffected in places where Dark Matter species has their mind-controlling dark clouds), Immunity to having his bones manipulated (Due to lacking any[7][2])

As before, Accelerated Development (Went from fighting evenly against Magolor EX to fighting evenly against his next form, Magolor Soul, when the former battle "went beyond limits". Shown a more elaborated form of this ability Post-Star Allies, which could simply be the same), Regeneration (Low-Godly as Ghost Kirby after absorbing life energy from a target, as he quickly recreates his body from being a soul), Resurrection (Could catch the souls of other defeated Kirbys and make them corporeal again. After being divided into 10, 9 dead Kirbys with no soul or body were revived by the remaining eating food. Can revive others via Revival Spell. When dead, he can transform into Ghost Kirby to absorb some life energy from a target upon contact & resurrect), Healing (Can "Revive" defeated allies, who are merely unconscious & heal a bit truly dead allies when reviving them), further Spaceflight (Can swim in space[8], unlike before), Telekinesis and Multiple Selves (Type 2 via Heroic Heart. It's presumably incorporeal but not Kirby's own soul), Summoning (Can summon Dyna Blade, an army of Gators. Can summon a meteor to do massive damage and stun his enemies), Earth Manipulation (Can hit the ground to leave a fissure under his opponent), Energy Projection & Danmaku (Can shoot consecutive energy, which can become overwhelming with other Kirbys), Intangibility & further Transmutation & Transformation (Via Space Jump), Limited Spatial Manipulation (Can push away Dimensional Walls), Time Travel (Via Warp Star), further Teleportation (Can teleport in a mask to wear), further Self-Size Manipulation (Via Star Dash), further Attack Reflection & Homing Attack (Can hit projectiles to send them homing back at the aggressors), Resistances to: Gravity Manipulation (Notably able to briefly outrun and survive a black hole that was warping & sucking all the space of the shown battlefield, including stars in the background of it. Empowering the Robobot Armor with his own power, he used it to turn into a ship, being able to outfly & survive a black hole that was rotating the setting shown, with stars & a nebula in its background), Spatial Manipulation (Unaffected by said interstellar distortions, otherwise only harmed if reached by those or any space-based attacks; also unaffected by constant interstellar distortions in battle), Fire Manipulation and Ice Manipulation (Can survive harmed being hit by Magolor Soul's own versions of Kirby's Super Abilities, when Kirby could quickly burn a car-sized creature into black goo that was reduced to nothing and freeze & shatter a miniature active volcano with them. Can survive harmed fire and ice attacks from other Kirbys, elements with which he can harm Pyribbit, who baths in molten lava, moistens his throat drinking lava, and fills his stomach eating lava rocks. They can also harm & freeze King Dedede, Meta Knight and Bandana Waddle Dee, who can endure being sticked to Snow Bowl Kirby's Snow Bowl, which claims using "absolute zero" cold to do so), Time Stop (Despite not sharing the same ability, Kirbys can move after a Beam Mage Kirby stops the clock/time, which affects all foes on screen)

As before. Further Accelerated Development (Through battle & while assisted with at least 1 partner, their power can permanently increase if their bond of friendship gets deeper. Can eat enough food to increasingly grow in size due to obesity in a short amount of time, and instantly retake his regular shape & size when he finishes), Empathic Manipulation & Morality Manipulation (Can turn enemies into allies with Friend Hearts, being able to affect two foes at once with 1 Friend Heart, and a charged one changing 3 foes who resisted this effects), Purification (Can use Friend Hearts to set others free from Void Termina or Morpho Knight's mind powers. Used Friend Hearts to heal and purify the Three Mage-Sisters and Corrupt Hyness), Energy Projection & Manipulation (Can shoot energy beams), Creation (Created projections of many of his friends as an attack), good at making targets drop what they carry with his regular attacks (Has an item to improve his ability to do so, implying the skill to be natural), Enhanced Senses & further Extrasensory Perception (Can sense presences of others, the individuals' shape, location, power in comparison to other powers felt before and a simple depiction of its morality, such as it being sinister. Can apparently find invisible portals, sensed a soulless creature he was looking for), Adaptation (Gained Mouthful Mode on his own), Limited Possession (Can possess inanimate objects via Mouthful Mode), Limited Soul Manipulation (Can collect many dozens of the shattered pieces of Leongar's soul into himself), Limited Homing Attack (Spat things can slightly home into a target), Resistances to: further Transmutation (Any Star Ally can be cooked inside Chef Kawasaki or Cook Kirby's pot together with enemies as they're turned into food, safely coming out briefly dizzy), Morality Manipulation & Empathic Manipulation (Unaffected by the presence of the individual Jamba Heart pieces. Players can break free of Void Termina's Circle of Friends and Morpho Knight's Paradise Scale Wave by mashing the directional pad for a brief time, reversing to normal as if hit by a Friend Heart[9][note 1]), Telekinesis (Should genuinely be able to break free from Magolor's Grab by struggling, as fellow fighters do so against all of each others' grabs), Limited Life energy Absorption (By Guarding, can prevent characters in their Ghost forms from removing some of his health to revive themselves), Likely minor Life Absorption (Can get hit by Soul Forgo-absorbed Morpho Knight without the latter healing himself from it, if he has this ability)

Telekinesis (Scaling from Team Kirby. Although it's unclear when Kirby would develop it; the other 4 Kirbys used the power at once without prior indications of them knowing it), Absorption (Learned through Ability Scrolls [Pre-Return to Dream Land key onwards] how to have some of his Copy Abilities [Tornado & Wheel] infused with the elemental terrains where he's using their attacks, gaining Fire Manipulation, Ice Manipulation or Electricity Manipulation in grounds with some fiery, icy or electric properties[10]. It's unclear if this and the following ability come from Kirby's own powers in base, the ones copied from foes, or new abilities Kirby can only manifest when using Copy Abilities that the original owners of those powers didn't have), Size Manipulation (Learned through Ability Scrolls how to enlarge his hammer with that Copy Ability[10]. Can enlarge his Ultra Sword at will, and more so if he wants to, despite the source from which he copied it not seeming to have that power. Can grow his brush as Artist to use a move that discards the ability, which the creature from whom he copied it can't use), Summoning (In Amazing Mirror, Kirby could call other 3 Kirbys with his phone for help, who would quickly come from across a planet and space. Those other Kirbys still exist after that game, but Kirby never called them again and it's unknown if they would come like before when they were organized), Once had an item being heavenly delivered from above to him & an ally (Given the extraordinary nature of the event, it can likely reoccur under unclear or similar circumstances [Post-Star Allies]), Power of miracle (Unelaborated power Kirby was stated to have[2] [Post-Star Allies]). With Preparation time, Kirby has access to: Summoning & Reality Warping (By doing the requirements to summon Galactic Nova), Statistics Amplification (Via Ability Power Up [Post-Star Allies])

Loses an interpretable amount of powers from base, and a Copy Ability if he was using one, has Superhuman Physical Characteristics (Slightly weakened and slowed down from base, but still comparable), Flight (Naturally floats around and flies at will, but little weight can pull him down helplessly. Can easily make possessed targets float), Incorporeality (Is a soul), Non-Physical Interaction (Can affect ghosts), Immortality (Types 6 & 7. When possessing a target/s, the damage taken is received by the latter. Has no health and can't be destroyed or defeated by others who can affect ghosts, unlike them), Self-Sustenance (Types 2 & 3), Possession (Can possess a target or a group of combined beings, such as dozens of smart insects, as well as presumable robots[11]), Can destroy possessed targets and beings in contact with them, Limited Life-energy Absorption (Triggers the aforementioned regeneration of his physical body, going back to his base state and still being transformed if he was using a Copy Ability when dying), Invisibility and Intangibility (Can actively become invisible and intangible, even to other Kirbys), Resistance to Death Manipulation and Life Manipulation (Only a soul. Given his lack of health, he can't be hit by other characters in Ghost form for them to revive, unlike living fighters and bosses, nor can he recover health via healing items)

As in base, gaining different powers depending on which Copy Ability he's using: Statistics Amplification (At least some give him knowledge & experience over what the abilities are related to. Certain ones let him fly better. Speed augmentation via Jet & Wheel. Invulnerability via Stone, Metal, Hi-Jump, etc.), Weapon Mastery (Sword, Hammer, Cutter, Yo-Yo, Explosive Shuriken, etc.), Martial Arts (Fighter, Ninja, Suplex, etc.), Stealth Mastery (Ninja), Flight (Some let him fly differently), Magic (Certain ones describe the use of magic), Elemental Manipulation; Fire Manipulation (Fire, several other abilities have 1 or a few moves that use fire too), Ice Manipulation (Ice; Can quickly freeze others), Electricity Manipulation (Spark, Plasma), Air Manipulation (Tornado) and Magma Manipulation (Volcano), Limited Temperature Manipulation (Ice), Energy Manipulation & Projection (Beam, UFO, Crash, etc.), Explosion Manipulation (Bomb & Ninja), Forcefield Creation (Spark & Ice), Homing Attack (Plasma, Cutter & Tri-Missile Attack), Light Manipulation (Light & Rainbow Sword), Aura (Fighter; Can briefly gain some fiery aura while charging), Love-based attacks (Love-Love Stick), Sound Manipulation (Mike), Transformation (Wheel, Missile, etc.), Transmutation (Cook, Magic), Duplication (Mirror), Attack Reflection (Mirror, Hypernova, several abilities with "grabs"), Self-Size Manipulation (Mini, Giant Stone), Gravity Manipulation (UFO), Afterimage Creation (Ninja), Summoning (Magic; Can call upon Meta Knight), Life Manipulation (Magic), Status Effect Inducement (Ice, Paint & Balloon), Information Analysis & Power Mimicry (Copy), Sleep Manipulation (Sleep [self-induced] & Ninja), Healing (Refrigerator, Sleep [By itself]), Body Control (Cutter, Needle, etc.), Adhesive Manipulation (Cleaning while helped by Kine; Kirby turns or gets turned into a plunger to grab foes). Can use later shown Copy Abilities, but wouldn't be aware of their existence

As before, Metal Manipulation (Metal), further Transmutation (Bubble; Uses "mysterious" bubbles to trap enemies in them as they're turned into ability items or tiny stars), Homing Attack (Bubble & ESP), Incorporeality, Immortality (Types 6 & 7), Self-Sustenance (Types 2 & 3), Possession and Limited Self-Resurrection (Ghost; A soul that can possess a target or a group of combined beings, such as dozens of smart insects, as well as presumable robots[11]. Can drop the ability to regain his body), Water Walking (Ninja; Can stand, walk and attack above water], Wheel), Underground Mobility (Animal), further Sleep Manipulation, Self-Healing and Dream Manipulation (Sleep; Can be used to put others asleep, and self-heal via Sweet Dreams), better Fire Manipulation and Ice Manipulation (As before, them being better through the scale of their feats[2]), Plant Manipulation (Leaf), Water Manipulation (Water), Limited Dimensional Travel & Portal Creation (Super Abilities[2]), Sand Manipulation (Sand), Telekinesis (Flare Beam, ESP), Teleportation & Precognition (ESP), Poison Manipulation (Doctor, Poison), Acid Manipulation & Corrosion Inducement (Poison), Time Stop (Beam Mage)

As before, further Martial Arts (Wrestler), further Underground Mobility (Drill), further Magma Manipulation (Volcano Fire), further Information Analysis (Homing Bomb), further Homing Attack (Homing Bomb, Morpho Knight Sword), further Statistics Amplification (Deep Sleep), and Limited Weather Manipulation (Splash Staff, Storm Tornado), Magnetism Manipulation (Electric Stone), Thread Manipulation (Spider), further Status Effect Inducement (Spider), Subjective Reality (Artist; Allows him to paint things into reality like keys or Maxim Tomatoes items), further Self-Healing (Morpho Knight Sword; By harming foes over time), Earth Manipulation (Drill), Crystal Manipulation (Cristal Needle), Time Manipulation (Time Clash slows down time), Summoning & Vibration Manipulation (Morpho Knight Sword), Limited Life Absorption (Morpho Knight Sword; Harming foes over time will heal him)

As in base, Air Manipulation (Mint Leaf), Invulnerability (Invincible Candy), Sound Manipulation (Microphone), Healing (Various food items. All health healed with Maxim Tomatoes), Self-Size Manipulation (Sparkling Stars), Duplication (Replica), Portal Creation (Shard Gun), Crystal Shards have prevented a possession by expelling intruders from a body, Resistance to Life Manipulation (Invincible Candy; While under its effects, he's invulnerable to being one-shotted by Dethskullks, who "suck the life force out of anyone they touch" & are careful to not use that power on each other. Characters in Ghost form can't absorb a little bit of life from targets using an Invincible Candy), Sound Manipulation (Invincible Candy; Makes him invulnerable to attacks from other Kirbys using the Bell Copy Ability and characters using the Mike item)

As before, Invisibility & Intangibility (Invisibility Stone, Invisibility Boost Orb), Size Manipulation (Jumbo Candy), Resurrection (Can resurrect himself once with Reviving Tomato), Information Analysis, Transmutation, Data Manipulation, Absorption, Power Mimicry & Transformation (Robobot Armor, which scans targets, turns them to computing data & absorbs them & their information to copy their powers with transformations), Sleep Manipulation (Action Star), Statistics Reduction (Action Star; One effect decreases the speed and jump of his opponents), Air Manipulation (Mint Leaf), Sound Manipulation (Microphone), Statistics Amplification (Medicine that doubles his health, Dash Shoe, some effects of Action Star, some Boost Orbs. Enhanced thievery with Cashgrabber Boost Orb; Increases the number of things he can steal from enemies), Invulnerability (Invincible Candy, Jumbo Candy), Explosion Manipulation (Balloon Bomb, Cracker, Timed Dynamite, Action Star [Can cause all opponents to explode, dropping health to one point] and 3D Helmet Cannon), Sleep Manipulation (Action Star), Berserk Mode (Berserk Boost Orb), Limited Instinctive Action (Deflector Boost Orb)

As before, Summoning (Can summon Helpers by directly throwing Friend Hearts into Copy Essences. Can summon a Dream Friend using the Dream Rod), Homing Attack (Star Allies Sparkler), Limited Instinctive Action (Auto-Guards Story Items), Statistics Amplification (Cheer Pom-Poms, many Story Items, many Copy Food), Curse Manipulation (Some Story Items work due to being cursed), Power Nullification and Soul Manipulation (Cursed Anti-Ghost Ring; Stops enemies, Kirby and an ally from becoming ghosts, which they otherwise do after getting knocked out/dying to keep fighting and try to revive themselves), Heat Manipulation (Copy Food; Burning Pepper), Underground Mobility (Copy Food; Drill Carrot), Vibration Manipulation (Copy Food; Drill Carrot & Stone Chocolate), Transformation, Elemental Intangibility & Adhesive Manipulation (Copy Food; Jiggly Jelly), Enhanced Elasticity (Copy Food; Jiggly Jelly), Bodily Weaponry (Copy Food; Needle Candy), Air Manipulation (Copy Food; Tornado Frosting), Resistance to Explosion Manipulation (Story Items; Anti-Explosion Charm), Sound Manipulation (Story Items; Anti-Mike Charm)

Attack Potency: Large Planet level (Can trade blows against foes that can harm him, such as Meta Knight, King Dedede, and other final bosses. Defeated Marx, whose body survived a part of Nova itself blowing up, which destroyed it to small pieces[note 2]), able to negate durability with some Copy Abilities or base powers | Low Multiverse level (Helped by Meta Knight, King Dedede & Bandana Waddle Dee, their battle against Magolor EX "went beyond limits" [ie made them stronger], allowing them to defeat Magolor Soul, destroying the Master Crown. Stated several times to have "infinite power", which is reminiscing & a likely progression to how the Master Crown was repeatedly stated to have the same[note 3]. In side content, which shows what Kirby can do, he displays further feats that scale him to the crown), able to negate durability with some Copy Abilities or base powers | Low Multiverse level (Displayed further scaling to the Master Crown and became stronger), able to negate durability with some Copy Abilities or base powers

Speed: Massively FTL+ (Kept up by himself with Meta Knight, Nightmare, Dark Mind, Dark Nebula, Jamba Heart pieces and Void Termina several times; all of which proven to be comparable in speed to Warp Stars [8387548039870.238c], which Kirby is capable of flawlessly piloting while reacting & dodging obstacles & projectiles. Has many times piloted Warp Stars & similar vehicles as they fly interstellar distances in short amounts of time, beyond just straight trajectories. Presumably launched Marx from a moon to Nova, who was at interstellar distances. Repeatedly outran waves that were consuming interstellar parts of Another Dimension, which were moving fast enough to get past stars and nebulae in the background, as well as keeping up with the Lor Starcutter and Landia. Can redirect a world destroying meteor 9999 light years away in seconds. Was able to keep up with other beings capable of travel interstellar distances with ease while being able to maneuver in their movement. Can put higher efforts to mobilize slightly faster than normal)

Lifting Strength: Class 1 (His final blow against Fatty Whale sends the small whale flying away. His regular Inhale works on Helpers, who can send Fatty Whale flying too) | Multi-Stellar physically & with most abilities (Can withstand fine being near, outrunning and outflying near a black hole that quickly rolled the space in the setting shown, including the stars in the background of it, and can survive harmed getting sucked in it. His Super Inhale can forcibly attract other Kirbys, Meta Knight, King Dedede and Bandana Waddle Dee, who withstand in the same way said black hole), Class 1 via Inhale (A weaker suck, but as potent as proven before) | Multi-Stellar (As before. His Gobble works against other Kirbys, Meta Knight, King Dedede and Bandana Dee), possibly Universal physically & with most abilities (Can withstand harmed Black Hole attacks from Post-Magolor Epilogue Magolor[12]. So can fellow comparable characters, all of whom can match each others' Lifting Strength with grabbing & crushing moves), Class 1 via Inhale (As before), Class M with Mouthful Mode (Ripped out a concrete wall)

Striking Strength: Large Planet level (Can attack with punches, kicks and tackles using Copy Abilities. Can collide with King Dedede, his biggest rival[13], to harm him[14][15][16]) | Low Multiverse level (As before. Previously shown to be able to beat up comparable foes in base[8]; Presumably, as his power grows, all his physical characteristics in base remain even. Can collide with comparable foes to harm them[17]) | Low Multiverse level (As before)

Durability: Large Planet level (Survived unharmed a part of the biggest explosion of Galactic Nova's nucleus while inside Nova, whereas sections of its body's surface were destroyed by it, which were much further away from the blast [4.63 ronnatons]. Kirby was in his Starship at the time, which leaves most of his body exposed. Some of his Copy Abilities augment his durability when used or passively), regeneration makes him difficult to kill | Low Multiverse level (By the time he fought Magolor Soul, he could take hits from the crown's own version of Kirby's Super Abilities, despite how Kirby had short ago used them to overpower Magolor's Magic Barrier, which was invincible against attacks from Kirby, Meta Knight, King Dedede and Bandana Waddle Dee), regeneration and Ghost form/self-resurrection make him difficult to kill | Low Multiverse level (Can take blows from Void Termina in all his forms; The Star Allies Sparkler doesn't cover the bodies of its drivers. Can take attacks from Post-Magolor Epilogue Magolor[12]), regeneration and Ghost form/self-resurrection make him difficult to kill

Stamina: Superhuman (Completed an adventure without being able to dream, which made everyone in Dream Land feel restless and irritable. Fought King Dedede from the night until the sunset in the story of the first game, then the same happened sometime later [Pre-Star Allies], if Kirby had to first spend some time in Dedede's castle as a level, with the windows showing it was still night when he reached Dedede. Kirby commonly fights notable, late-game enemies through several phases or several "final battles" with little time between them, not getting exhausted until all threats have been dealt with. | Superhuman (Fought Queen Sectonia straight through the entire night). Infinite as Ghost Kirby (Continues fighting after being defeated as Ghost Kirby. Has no health bar in-game, being undefeatable, whereas he's tired & with little health upon coming back to life)

Range: Below Standard Melee Range physically and with weapons (Kirby is 20 cm tall), up to Extended Melee Range with Elasticity (Assuming later gaining his Mouthful Mode didn't grant him any extra elasticity to his body. Also, the truck is likely to be bigger to an unknown degree; see Note 3 below), Standard Melee Range to Extended Melee Range with limited forms of Energy Projection and throwable weapons that doesn't extend much from his body, Tens of Meters via Star Spit and some Copy Abilities (In Air Ride, long-ranged attacks could quickly reach this distance), Planetary with shockwaves (Can make a crack across Planet Popstar), Interstellar by throwing things (Threw King Dedede into space. Presumably launched Marx from a moon to Nova, who was at interstellar distances. Would later be able bat a meteor lightyears away). Interdimensional via Pocket Reality Manipulation (Can manipulate at least some parts of his stomach dimension. Can keep several items in his stomach dimension as Ghost Kirby without issue, but if any one is ejected & kept in his mouth, the added weight will make Ghost Kirby unable to fly or move beyond spitting the item) and Dimensional Travel (Would later be able to use a Warp Star to travel to a specific place in Another Dimension) | As before. Higher physical range with some Boost Orbs (If they increase the range of his attacks), Extended Melee Range with Inhale, Tens of Meters with Scope Shot gun, Interstellar with meteor summoning | As before, Thousands of Kilometers via Extrasensory Perception (Around 2000 kilometers; Sensed King Dedede and Meta Knight's presences with an ominous power somewhat different than what they had before from outside the Buddy Fighters Tower, which surpassed orbit and had the latter two on top of it)

Standard Equipment: Copy Palette (His stomach dimension, Kirby always has it to store things, but the dimension doesn't always have items in it, at least as portrayed in-game[18]). Despite not being visibly carrying them, he has shown to have 2 cell phones to call a Warp Stars, a handkerchief, goggles and an air cushion. Can spit numerous small stars and bombs[19]

Intelligence: Below Average in general, Above Average in adventures & combat. Childish, innocent, overly friendly, and lazy outside of adventures. Very forgiving, but willing to kill anyone if necessary. Varies between being oblivious and competent depending on the activities. In adventures & combat: His best displays are shown in this context, being competent in adventures and a legend in combat. | As before, Genius about technology or via Toon Force

Standard Tactics: (See here clarification.)

Implements Guards into battles, which Kirby should hold a notable understanding of when it's prudent to use it or opt for other options. Getting defeated by Kirby with no particular finishing move often leads to targets being thrown meters, kilometres, or even interstellar distances away. Kirby has repeatedly summoned a Warp Star to better travel set distances faster or chase foes. When fighting along allies, Kirby will share healing items via Face-to-face food transfer. | As before. Adds in Dodges & Air Dodges in combat, and uses Space Jumps to travel faster short distances. Can turn into Ghost Kirby to revive himself if needed to. Will implement items if he has access to any. When fighting along allies, they can use Team Attacks, Kirby will revive/heal his allies using Revival Spell, or by grabbing their leaving souls & bringing them back to the ground to recreate their bodies (At least with fellow Kirbys). | As before. Sometimes uses his sensing ability, particularly at a distance from foes, and has used it to confirm the location of someone he was trying to find. Has implemented grabs into his moves to overcome targets' Guards & variants (like forcefields). When fighting along allies, their bonds of friendship is likely to grow, thus making their stats grow over time.

His Inhale & Swallow are his most common combination of actions, followed by Inhale & Star Spit, using the latter in combat against foes he can't inhale, and the former against foes he can easily deal with that way or on things to gain Copy Abilities. Can use his Super Inhale to improve his Inhale if needed to. Kirby will manually make use of a Copy Ability if given the chance. Kirby has copied powers from others by colliding with them when using Inhale was less practical. | As before. | As before. May be more likely to use a Copy Ability at will.

Makes use of the moves the Copy Ability offers. | As before. | As before. Makes use of Helpers somewhat frequently. Combines elemental powers with allies if possible.

Weaknesses: Naive outside of combat. Despite his age, Kirby's still young. Unlike fellow warriors in the series, outside of their adventures Kirby's lazy and always relaxes with mundane activities. His ability to rest is bestowed by the Fountain of Dreams, and if something were to happen to it everyone in Dreamland will eventually be restless and irritable. Often celebrates victory after notable battles, having been taken by surprise while doing so even at a point in time when he had the ability to sense his enemies.

Note 1: Kirby would be missing a "Pre-Magolor Soul battle" key after defeating Drawcia and being 4-A, given its short duration and little differences between other keys. Despite canonically having help from the player to defeat Drawcia and to mobilize, Kirby would scale to her as his tackles towards Drawcia should come from his own power, much like Meta Knight and King Dedede can defeat Drawcia while harming her with their sword and hammer respectively. They could also take magical attacks from her and trade blows with comparable foes.

Note 2: Further existing but inaccessible information exists that could better clarify the Master Crown's feat over Another Dimension, as well as many other feats in the series.

Note 3: Forgotten Land happens in a place called New World that uses its own language, and the game purposely left all the information needed to figure it out. Among all the things shown in that language, it's proven that the New World uses real human measurements, its structures being scaled down in gameplay so that Kirby (whose 20 cm) can properly interact with them in an engaging way.

Notable Attacks/Techniques:

No Copy Abilities

Known as "normal" in-verse.

Powers & abilities few characters have in the verse, or that Kirby has on a higher scale.

  • Physiology/Natural powers: Kirby's body has fairly consistent properties, some of them don't necessarily make sense. He's pretty light, being able to get dragged by butterflies or birds flying at him on a breeze, or being able to use balloons to lighten himself up, all should Kirby be casual. He's also pillow-soft. Other characters with a body like Kirby don't scale to his same phylogical powers as it's portrayed as a mystery if they are from the same species or not, other Kirbys that are other characters from this one are more likely to do share his natural powers though. His Elasticity, Body Control, Regeneration and some Resistances would be natural powers.
If you cut open Kirby, what would the inside look like?

Kumazaki: Dreams. Filled with dreams. Of course, we want to keep a mysterious side to Kirby. So I’ll say we will keep it a mystery.

~ Polygon interview (Mar 24, 2023)
It's a mysterious world with mysterious creatures that defy all reason— and that's Kirby at its heart.
~ "Development Secrets of the Original Kirby [Grab Bag]" youtube video by Masahiro Sakurai on Creating Games
Vehicles
Warp Star A magic, flying vehicle Kirby uses omnidirectionally, sometimes just for fun. He can react to obstacles & avoid them by maneuvering around while at high speed, even with a limited space to do so. The Warp Stars are vaguely alive, and so they sometimes carry Kirby, but the latter is more explicitly shown to drive them when using one & shooting projectiles against Dark Mind, when using it in races, and looking at a direction before the Warp Star advances there.
Land vehicles
  • Toy car: Kirby can somehow put a "Kirby-mobile" in gear while at the wheel, charging it fast to travel a set distance in a race, and being mindful not to set it to fall off a cliff at the end.
  • Wheelies: A wheel creature that likes to run, but that Kirby can use himself in the Wheelie Rider technique. He's shown to react and dodge attacks while escaping a flying Meta Knight. He can use this for combat, along other versions of it (Blaze Wheelie).
  • Electro Shock Tank: A small tank solely used for combat.
Air Ride Machines See here & here. A number of vehicles Kirby could use in races where participants could attack each other, tagging targets or dodging those attempts. Most of them are similar to Warp Stars (One of them being one), but they were mostly used to fly close to the ground. Their characteristics vary, making them different to master.
Stomper Boot A boot somewhat bigger than Kirby used to jump around, Kirby's skilled keeping balance with it.
Robobot Armor An alien mech Kirby quickly knew how to use, doing a long adventure partially with it. It has turned into a car, a ship, and they both turned into the Halberd, a spaceship. See its modes in the armor's profile.
Other Star Star-like vehicles Free Star, Steer Star, Smash Star, Friend Stars, the Star Allies Sparkler, Buddy Shooting Star. Used to fly distances with obstacles (All minus Buddy Shooting Star), fight foes (Friend Stars, the Star Allies Sparkler), and shoot attack (Friend Stars, the Star Allies Sparkler, Buddy Shooting Star).
Car Mouth & Big-Rig Mouth Possessing vehicles using Mouthful Mode, Kirby somehow makes them work from a visually uncomfortable position, as he has fun. He has tested his skills many times using Car Mouth in dangerous tracks while aiming for a short time, and used ripped off buildings as his roads to reach & finish off an enemy trying to destroy him.
Arch Mouth Wraps around an arch with Mouthful Mode, using it to glide while being able to descend and ascend at will, as well as doing a Spin Tackle.
Weapons
Guns
  • Quick Draw sub-game: A seemingly regular gun used for all kinds of silly results because of Toon Force. Kirby uses it to shoot 5 foes in a row on a pistol duel.
  • Scope Shot sub-game: An energy gun used to defeat 3 giant robots at a long range. They were very mobile, sometimes their attacks needed to be shot, or something further in the background.
Supernatual rods
Katana

In Kirby Samurai (or Quick Draw), characters play samurai & mostly turn their sword into some other silly thing when hitting targets, participants will try to be the one to tag everyone with their weapon first on reaction, winning if they do so or locking swords if they tie. See here for Kirby Super Star, Kirby: Nightmare in Dreamland,

Bow & arrows Used to tag moving balloons.
Hammer An item in the Top Ride mode. Kirby swings it around to hit other riders in a race.
Bombs
  • Party Bomb: An item in the Top Ride mode. A bomb to set up that blows up & spreads some confetti when someone touches it. Used in races.
  • Bomb: An item in the Top Ride mode. Kirby can throw several bombs from a vehicle in a race.
  • Sensor Bomb: A Patch item during the City Trial mode. A timed sensor bomb to plant in the ground. It detonates once the timer runs out whether Kirby is still holding it or if its already in the ground, or when planted, whenever a someone moves over it. Planting it after picking it up will make its location visible via pulsing circles that last a few seconds. If Kirby is on an Air Ride Machine that can tilt back, especially while airborne, he can throw the bomb ahead. It creates a massive explosion.
  • Balloon Bomb: It grows in size & power the more it's held, Kirby often needing to keep it until the end.
Cannons
  • Fireworks: A Patch item during the City Trial mode. A small cannon that fires 25 shots meters away.
  • Cracker: A different small cannon that repeatedly fires as Kirby aims it.
  • 3D Helmet Cannon: A cannon in a helmet.
Gordos
  • Gold Spike: A Patch item during the City Trial mode. Kirby gains 3 Gordos that become giant when thrown, he attacks foes with them or leaves them as traps.
Miscellaneous
Kirby inhales everything he can!
~ Kirby Star Allies loading screen
  • Inhale: A regularly used ability. Kirby begins sucking in air to quickly absorb in obstacles, projectiles and/or enemies, the latter being stun by the air vortex created, or destroyed by it. Kirby can then choose to spit them out as a projectile or swallow them completely, allowing Kirby to copy their powers as Copy Abilities.
Properties & subsequent
Size Manipulation See here. When inhaling things bigger than his body, the targets' sizes may be reduced right when reaching Kirby, and returned to normal if spat. Kirby seems to be able to choose and leave unaffected something when things around it are being inhaled.
Dimensional Storage Kirby has been shown to surrealistically have many things inhaled without sending them to his stomach. At best, he inhaled a whole, continuous energy beam being shot at him for many seconds, to then spit it, still as an energy beam; Though he had an ability that improved his inhale at the time, this had no reason to improve the size of the things he can have in his body without swallowing them. Kirby can choose what to spit when inhaling many things larger than his body at once. Similarly, he can inhale 30 eggs one after another, have them hatch into chicks and safely come off his mouth, although they all die if he eats a bomb along them. Still, he's more consistently able to inhale & not swallow bombs & missiles in a way that they don't blow up inside his body, even if he inhales allies along the way.
Others While inhaling, Kirby can aim his mouth upwards, rotate 360° degrees while inhaling, walk around while inhaling, inhale underwater, and inhale while using a Copy Ability (If it is out-of-character outside of Mouthful Modes). He can swiftly use a Dodge & follow it by inhaling a target, without finishing the last bit of the Dodge. As of Forgotten Land, his Inhale can reach a faraway car and a truck of unintuitive sizes (See the Note 3 above). See the "Pocket Reality Manipulation" section to know know what happens to the targets that enter his stomach.
Super Inhale He can use this at any time while inhaling, it's a more potent version of it. [Pre-Star Allies:] The likes of Meta Knight, King Dedede, Bandana Dee and other Kirbys can seemingly be forcibly inhaled at once with this action[29][30][9], despite their Lifting Strength.
Gobble [Post-Star Allies:] Quickly gobbles a target without inhaling, but by physically trying to trap it in his body with a nibble, leaving himself briefly exposed if it fails. It's not necessarily a worst version of Inhale though, as Gobble works against Meta Knight, King Dedede, Bandana Dee and other Kirbys while being slightly faster than a Super Inhale. Kirby uses the move as a form of grab while following the rock-paper-scissors principals of a fighting game, and he's encouraged to use the move so in-game.
  • Hover: Kirby sucks in air to puff up, he can then waves his arms around to float into the air, allowing him to fly indefinitely. He can float on water while puffed up. This is a very simple technique that gives Kirby a slower movement speed than what he can achieve on the floor, with Copy Abilities that help him fly better or with a Warp Star. Still, it can help out Kirby to briefly use it during notable fights.
    • Air Gun: While puffed up, he can spit out the air inhaled as a weak, short range projectile. This fails to harm even sub-bosses, let alone anyone more powerful, and there is no record of Kirby using it against anyone.
    • Headbutt Attack: While falling some relatively notable distances Kirby will aim his forehead downwards, which works as a weak attack on contact. It only harms minor enemies.
Subsequent
Note The targets being turned (Transmutation) into mini stars is evidenced by a number of factors: The Bubble Copy Ability turns foes into items trapped inside mysterious bubbles, when used on foes that don't give Kirby a Copy Ability, it turns them into mini stars inside bubbles; Kirby can collecte a few of them in his stomach and fuse them to create a bigger mini star, and then use that to spit a more powerful Star Bullet than what he would normally spit with one foe spat; This is the same that can be achieved by just inhaling more than 1 foe & spitting them, but canonically worked out with other powers Kirby has. Star Bullets are again physical objects with weight, rather than being things that are not actually present where they're seen. Kirby's own ability to do this is similar to the supernatural/"mysterious" ability Bubble has. It's also supported by all the statements about this technique turning targets into stars, the technique's name, and other repeated uses of mini stars like this in the Kirby/"Kirby of the Stars" series (For example, when Fecto Elfilis was killed in a cinematic, his body blew up as mini stars).
Spit Spits the inhaled target/s without turning them into a Star Bullet, Kirby can do this with allies to damage foes during team battles, or in some minority of games for no reason like Crystal Shards and Forgotten Land. When inhaling many things, Kirby can precisely spit something specific out from them. As of Forgotten Land, the following details were shown; As elaborated here, spat things slightly home into targets (Homing Attack. Note that the things spat in that game aren't Star Bullets, although if Kirby can make regular things home into targets in this fashion he can presumably do the same with Star Bullets). Spat things ricochet off inclined walls in a parallel manner to how they were aimed, which can come in handy on occasion. Spat things have around some energy from Kirby, more so if he spits many things at once.
Blaster Bullet When Kirby inhales enough enemies, the star he spits can become a powerful shot called a Blaster Bullet[15].

Subsequent
Note While it's repeatedly said (In things like guides and in-game texts) that enough damage can take away Kirby's Copy Abilities and this, in turn, is a valid weakness for other non-canon versions of the character, this is not the case for Kirby in the practice due to it being Game Mechanics. There have been multiple occasions and entire games where this has not been the case, all of which lacked any kind of explanation or suggestion as to why this supposed weakness suddenly doesn't apply.
  • List (If no mode is listed, it happens across all the game): Kirby's Return to Dream Land & Kirby's Return to Dream Land Deluxe (Challenges in the Lor Starcutter), Kirby's Dream Collection Special Edition (Across all its new story, challenges & races), Kirby: Triple Deluxe (The Hynernova ability can't be lost with damage, and in Kirby Fighters), Kirby Battle Royale, Kirby Star Allies (In Heroes in Another Dimension, the sections after Hero Doors don't allow Copy Abilities to be drop), Kirby Fighters 2, Kirby and the Forgotten Land (In Treasure Roads)
  • Others: Kirby's Adventure & Kirby: Nightmare in Dream Land (The final weapon can't be removed with hits), Kirby's Dream Land 2 (The final weapon can't be removed with hits), Kirby's Dream Land 3 (The final weapon can't be removed with hits), Kirby 64: The Crystal Shards (The final weapon can't be removed with hits), Shadow Kirby was never said to have this weakness (Due to being in the games pointed out before), the roles in the Team Kirby Clash sub-game of Kirby: Planet Robobot & that Team Kirby solely use can't be removed with hits
Power Absorption On contact with a foe, which can be done by throwing himself into it or getting tackled by said foe, Kirby steals the ability they have for himself. This presumably only works with power-ups-like abilities as Kirby seems to merely copy the powers of the foes who naturally have the abilities Kirby would gain from them. Kirby can steal the Copy Ability of Shadow Kirby & gain his Copy Ability, but it's unknown what happens to Shadow Kirby after it (Maybe the same as every regular enemy Kirby swallows, someaning that this isn't Power Absorption as Kirby isn't stealing anything). Kirby can steal the Copy Ability of other Kirbys in Return to Dream Land Deluxe as they survive unharmed, which is advertised, but canonically there were no "other Kirbys" in that adventure, putting that ability into question.
Drop Copy Ability Kirby turns his Copy Ability into a star-shaped item that he drops from his back, the item bounces around. Kirby can Inhale it to spit it or swallow it.
Evolved Copy Abilities In Forgotten Land abilities could be evolved thanks to a mechanic creating them for Kirby. Fitting to the latter's aforementioned powers, Kirby would then go on to use the evolved Copy Abilities he set to use when swallowing enemies or things that would give him a not-evolved ability, regardless of how Kirby's not exactly mimicking abilities by doing this as those targets lacked the same powers. Kirby "can't" create evolved Copy Abilities on his own, he needs to find blueprints for them and request them, however, his own natural ability to copy powers can make him use evolved Copy Abilities he didn't unlock yet if he targets to copy something that would give him those powers (For example, swallowing Meta Knight's sword gives him the "Meta Knight Sword" evolved Copy Ability).
The stomach, where everything that goes in is quickly digested, is like a black hole.
~ Description of his stomach (Translated) • Kirby 20th Anniversary Encyclopedia page 15
Subsequent
Others
Note 1 The following supports how the Transmutation is not a Game Mechanic: The items Kirby briefly turns their foes into when swallowed are the same items Kirby can find in-game and his Bubble ability can turn foes into, both for Kirby to later use while they remain in his stomach. Visuals also portray inhaled (Swallowed) foes as being sealed inside bubbles in his stomach, when only ability items are inside bubbles there (Foes don't appear in his stomach without being transmuted).
Note 2 In an interview, it has been said that "it’s not like [creatures] get swallowed and digested inside of Kirby. Because that might be jarring, and because we made the game to be approachable, having that kind of extreme or violent expression might negate making the game so approachable", which contradicts the 20th Anniversary Encyclopedia stating his stomach to digest everything that enters. It's then said that the result of getting digested (disappearing/dying) still applies, but that the creatures "resurface somewhere else in the world", having been stated elsewhere that "Enemies that Kirby has killed or swallowed revive at some point (like weeds)". This should mean that the initial wording was inaccurate, being meant to go as in, "creatures don't permanently die by being swallowed and digested inside of Kirby", because it's factual that they do get swallowed and digested by Kirby, they simply have a fantasy-like reaction to it.
  • Fusionism: Kirby has different methods to fuse things, be it powers and enemies:
Methods
In Kirby 64: The Crystal Shards See here the following:
  • 1) Swallow 2 enemies at a time can make Kirby get a combined ability from each enemy's copied powers, which is called Combo Ability.
  • 2) Kirby can throw an enemy into another enemy to transform both into a Combo Star, which when swallowed gives Kirby the Combo Ability he would had gained by swallowing at once those 2 enemies he made collide.
  • 3) Kirby can also retract a Copy Ability he currently has into a Power Star and throw it into an enemy to, once again, transform both into a Combo Star, swallowing that gives Kirby a Combo Ability that derives from the Copy Ability he used to make the Power Star and the enemy he threw the Power Star.
In Squeak Squad Kirby can attract together things in his stomach dimension to mix them and gain something new from them. Given the properties of his stomach, Kirby only showed to fuse inanimate items.
In Star Allies See here. Every Star Ally can help each other at combining powers, including transformations for their weapons. This is done mostly by one character generating these changes while other characters just receive them.
  • Water Gun: While underwater or in its surface, Kirby can blow forward in any direction a bubble to attack others, even when half of it isn't underwater. While basic, the move holds a strength comparable to Kirby's, being able to harm any incarnation of Void Termina in his Final Core form. Other versions of this move has him puffing a waterspout.
  • Summoning: On his own, Kirby can summon the following things:
Summons
A Warp Star A regular Warp Star as well as other versions of it. By far the thing Kirby summons the most, Kirby usually uses this vehicle to chase foes & to move into other places quickly as an improvement of his mobility, which the Warp Star is slightly faster than, and even faster than Kirby's natural flight/hovering. When used, Kirby can run over far weaker enemies, battle against even foes with the vehicle's abilities, or still inhale targets, spit things at others & use Copy Abilities, with Kirby's attacks outpacing the moving Warp Star even with both going to the same direction[24]. Kirby also has 2 phones to summon a Warp Star. The Warp Stars were stated to be located in Dream Land and be the principal method of transportation for the beings there, who need to use it outside of the planet for the vehicles to appear there, nevertheless, they have been summoned in space & other universes within seconds, timeframe that always takes them to go somewhere when used at top speed. Warp Stars are likely alive, and perhaps thoughts are required for their users to summon them. When not called by a phone, it's possible that Kirby isn't summoning them by himself, and that the sentient Warp Stars simply know when they're needed, acting as a force of nature, so to speak.
Starship See his Final Weapons. Kirby requested to summon energy sources he doesn't usually have to create the Starship, those being star power and potentially the Sparking Stars; Sparkling Stars are shown to act on their own, making unclear when or if Kirby controls them, so maybe they fused on their own to create the Starship.
Call Gooey A move where he summons his friend, Gooey, to assist him in his adventures or battles.
See here. Kirby could use his cell phone to call other 3 Kirbys, which exist because he got divided into 4, and they never came back as 1. They appeared quickly when called, could heal some health in contact with Kirby at first, and will assist him in the tasks he's doing. However, he never called them ever since one adventure they shared and it's unknown if they would be as organized after it. The range of the phone reaches across a planet and nearby outer space.
Can summon Dyna Blade for a singular attack.
Can summon an army of Gators for a singular attack.
Team Meteor After collecting 4 Power Tablets, which appear just by hitting his opponents a certain amount of times, Kirby can summon a meteor to do massive damage and stun his enemies for a while, he can always do this in combat with relative ease as a team of 4.
  • Creation: Kirby can create the following things:
Things he can create
Blocks Kirby can manipulate energy to create sets of physical blocks.
A Warp Star Kirby can generate Warp Stars whenever he needs to, the process is usually done by making energy come out of his body, making that turn into a Warp Star. Aside from Star Allies, in which variations of the Warp Star called Friend Stars are created several times, Kirby doesn't usually make use of this power, only being confirmed to have repeatedly done so in Dream Course & Dream Land 3 . There are occasions in which it's not clear if Kirby is summoning or creating a Warp Star due to how quickly he's moving from one place to another while initially unseen, in other occasions the use of Warp Stars appear to happen due to game mechanics as opposed to any real powers.
Trophies Completing levels in Blowout Blast makes Kirby create a trophy representing how well he performed.
A Friend Star It's like a Warp Star, but it's created by 4 Star Allies through their collective power. Once a Friend Star inexplicably turned into a Warp Star during the main story of Star Allies. Its projectiles have the qualities of the powers its main pilot has.
Real projections Many tangible and flying projections of his allies to launch at a target. The way Kirby uses this power has the same visuals as to how Void Termina creates things. As Kirby witnessed that minutes before first showing this power, he might have imitated it from him, if he wasn't shown using it on the same scale.
Subsequent
Notes
  • To keep in mind, Sparkling Stars are shown to act on their own, making unclear when or if Kirby controls them.
  • It's unknown if "Kirby of the Stars" has any affiliation to be better at using energies themed around stars. Base Kirby seems to only show using energies with this visuals.
  • Various other powers are forms of Energy Manipulation.
Step-'n-Jump A simple move. While standing above an ally, manipulates energy to jump higher than normal.
Energy Projection Kirby can repeatedly project stars, shoot small energy projectiles at targets or shoot a consecutive beam slightly larger than his body via Team Attack (See Common powers). His Team Attack consists in harnessing or giving out energy between allies. Kirby can potentially manipulate energies such as Sparkling Stars to make them move around and do tasks (such as lifting a castle).
Star Shot A move that can be used while using the Wheelie Rider technique. Kirby can shoot short range star-shaped projectiles at any direction. This may or may not be exclusive for the Wheelie Rider action, as said technique doesn't bestow any other power to Kirby & it's just him riding a Wheelie Bike & popping up a biker helmet with his Cloth Manipulation. However, friendly team work like this can give results better than the sum of its parts in Kirby.
Absorption See here. Kirby can absorb energies such as Sparkling Stars (potentially) & star power into his body for later use or to harness the abilities they may give (such as making a Warp Star).
Transmutation See here. Kirby has turned star power into his Starship, having potentially done that with Sparkling Stars as well. See other forms of Transmutation in Toon Force, Star Spit, Pocket Reality Manipulation, and Create a helper.
Normal Beam Kirby shoots short-range energy below his body that, on contact with a Helper, turns the latter back into an item item, an item corresponding to the Copy Ability they would give, which Kirby can swallow to gain said ability.
  • While this power may seem like a game mechanic, the Helper used to be an item (hence they're being turned back into one) as that's the state beings are in Kirby's stomach dimension, this also comes from Kirby's star-like energy-based abilities, it's a move with a name, and there are artworks portraying it.
Limited Deconstruction Can send bolts to drop entire rows of blocks in whatever direction he's facing, when they otherwise stay stable midair. (Kirby 64: The Crystal Shards, Kirby 64: The Crystal Shards Strategy Guide, Kirby's Return to Dream Land Deluxe)
  • Create a Helper: See here. After having swallowed an enemy and gained a Copy Ability from them, Kirby can lose that power and turn it into a loyal "Helper", a sidekick on Kirby's side that assists by defeating enemies, solving puzzles, etc. When previously being in Kirby's stomach, the enemies were turned into objects, hence Kirby's Normal Beam turns them "back" into items, Squeak Squad also portrays all swallowed enemies to be turned into objects, meaning that summoning a Helper turns them from an item to a being in the process. The potency of this Morality Manipulation is basic as it only works with one foe at a time, though it works on robots and beings apparently made of energy. This is by no means Mind Control, the Helpers act on their own and can go to perform their own adventures without Kirby while still on his side. As of Star Allies, Helpers are called "Friend Helpers" and are summoned with the bestowed ability to create Friend Hearts & use Friend Powers/Abilities (See the Common powers). This is portrayed as the same ability to create Helpers Kirby had since Super Star.
  • Duplication: See here. Kirby can split into, or create with energy, many Kirbys, usually ending up as 3 Kirbys in total. He's shown to be left as up to 15 Kirbys. Kirby can create duplicates from long distances, meeting with them to make trivial or useful activities. Specifically, he simply meets with other Kirbys that are himself & this is never explained. The duplicates are just as powerful as the original Kirby, being all funtionally the same (They can eat food sent by the original Kirby for the latter to take points from, replace the original should this one die, attck foes & take hits along the original, and use their own Copy Abilities). Overwhelming as it might sound, he mostly uses this powers at the end of a boss fight or level and for other trivial activities, rarely for more practical tasks.
Note
This is not to be confused with the different-colored Kirbys that occasionally appear and seem to be their own characters. They may have been originally intended to be duplicates of the pink Kirby, but this is now unlikely[28]. Kirby creating other Kirbys to later meet with them is confirmed in Pinball Land, where enough points would make Kirby have another Kirby/life, those being Kirbys waiting for them and taking their place should they die. As finding other Kirbys is an actual power Kirby has and in this occasion it takes him some effort to create more of them, he presumably always creates those Kirbys he sometimes finds. Furthermore, that game had 3 special stages, in the 1st and 3th Kirby splits into 2 Kirbys to complete them, but in the 2th he just finds other Kirby already there. Later in Tilt 'n' Tumble, while Kirby's flying in a Warp Star after beating a boss, we see 3 star-shaped energies in a different place that turn into Kirbys for them to dance.
Note
According to a non-canon trophy in Super Smash Bros. Melee, the Ball Copy Ability is the same as the Ball Kirby shown in games such as Pinball Land & the like; This is unsupported by the Kirby Portal, which doesn't list the Ball Kirby Copy Ability as appearing in those games. As such this comes from Kirby's natural body control powers as opposed to his ability to use Copy Abilities without swallowing targets.
  • Martial Arts: Combining his moves (Slide Kick, Guard, Dodge, Air Dodge) and his experience, Kirby is a coordinated fighter. He doesn't know any known martial art to speak of, but eventually his "martial might" would be noted along being recognized as a "veteran of battle", he earned being commonly called "Pink Demon" because of his skill and, granted, his power.
  • Heroic Heart (勇者の心): A star-shaped thing that once came out of Kirby's body to help him, despite the latter being divided into 10 and with 9 of them having been erased, the Heroic Heart was the same when the other Kirbys were revived. The Heroic Heart is sentient and is presumably spiritual in nature (Unlike the name may imply, it's not Kirby's literal heart, it came out of his body and its name can be interpreted as it being a spirit; 勇者 = Hero/the Brave, 心 = Heart/Spirit/Mind. It's also not Kirby's literal soul as killing one of the divided 10 Kirbys turns any of them into a soul version of Kirby). The Heroic Heart can wrap Kirbys in energy to throw them like projectiles.
  • Spatial Manipulation: See here. As of Return to Dream Land, Kirby, Meta Knight, King Dedede and Bandana Dee had some methods to push back Dimensional Walls, space with several stars on them. They could use their Team Attack in that game to do so, and Kirby could use his Star Spit. When doing the latter with other Kirby, Meta Knight, King Dedede and Bandana Dee inhaled, the spat ally would hit the Dimensional Wall to push it back, showing they could physically move those space structures as opposed to with specific techniques. Kirby's Team Attack also consisted on using a bigger Air Bullet, so he could push back Dimensional Walls by puffing out really hard.
  • Ghost Kirby: Kirby's ultimate resource. Once dead, he can transform into a ghost, his only objective in this state is to bring himself back to life. In-game, he can't be destroyed or defeated by others who can harm ghosts as Kirby's health is already gone. Kirby doesn't have access to the moves he had with his body but presumably maintains his resistances, his mobility is also slightly slower than when alive. There is no limit to the amount of times Kirby can access this form when dying. Gameplay wise Ghost Kirby in Kirby Fighters and Kirby Fighters Deluxe doesn't have the same moves as in Squeak Squad, but it's proven that they're the same Copy Ability. Simultaneously, and confusingly, since Kirby Fighters 2 Kirby's ability to turn into a ghost isn't him using the Ghost Copy Ability, but some identical transformation. This isn't a retcon to past games as the Kirby Portal still lists those instances as using the Ghost Copy Ability, Kirby's simply doing the same as other fellow characters who can turn into ghosts in Fighters 2, they lacking the use of Copy Abilities and thereby making more organized for Kirby to not use it too. While Kirby's a soul as a ghost, he still has his feet, he's just using a cloak around himself.
Modes
Car Mouth Used by wrapping his body around the upper part of a car, controlling it as if he was driving the car. This is also used on old cars from an abandoned civilization which should likely not even start up. Kirby can make the car jump and give a boost in power & speed moving foward.
Vending Mouth Used by wrapping his body around a vending machine minus its pick-up box, from which Kirby can shoot up to 99 drinks as attacks, recharging his munition by picking up those drinks as he heals himself. His mobility is slower but can jump.
Cone Mouth Used by wrapping his body around a cone. Kirby uses it to jump and fall upside down with pressure, the destructive result not being something Kirby can't do by himself. His mobility is slower.
Dome Mouth Used by wrapping his body around part of a dome to remove it.
Stairs Mouth Used by wrapping his body around a structure of stairs much bigger than himself, slowly moving it somewhere else for convenience's sake. He can also fall foward or on a side to attack and rise up again. He can only make small hops like this.
Storage Mouth Wraps his body around it to make it fall.
Ring Mouth Wraps his body around a ring-like structure and with his mouth open in one side, being able to push back the other side of his body to sling a blast of air through his mouth that works as an attack. His mobility is slower but can jump.
Arch Mouth Used to glide while being able to descend and ascend at will, as well as doing a Spin Tackle.
Coaster Mouth Wraps his body around a coaster while being able to tilt it left and right as it rides.
Light-Bulb Mouth Wraps his body around a light bulb, somehow allowing him to light it up, the bulb only being "connected" to Kirby. He uses this to light up dark rooms and charge things that power up with light. His mobility is slower but can jump.
Light-Bulb Mouth Wraps his body around a light bulb, somehow allowing him to light it up, the bulb only being "connected" to Kirby. He uses this to light up dark rooms and charge things that power up with light. His mobility is slower but can jump.
Pipe Mouth Wraps over a large pipe and rolls down, being able to jump.
Scissor-Lift Mouth Wraps his body over a scissor-lift, allowing him to move in straight lines and stretch himself upwards and downwards.
Big-Rig Mouth Wraps his body over a semi-truck by inhaling it. This mode shows the peak extension of Kirby's elasticity, as the whole truck enters in the back of Kirby's body while the front half isn't altered, then the whole truck is wrapped by Kirby's body, before the lower part is left so it may drive. Similar to the car mode, Kirby controls the truck, can jump, and can give a boost in power & speed, he uses this to run over and try to attack an enemy.
  • Limited Possession: Via Mouthful Mode. As said before, in some modes Kirby operates the insides of the object he wraps himself around, without touching them himself. He can empower their capabilities to his level, like using a truck to attack someone comparable, or making a vending machine shoot as an attack the drinks it should gently drop. Kirby can somehow light up a lone light bulb, and realistically the cars and truck he takes over should not work given how old they are, being from a civilization that left their world for enough time to make plants grow all over buildings.
Kirby collecting pieces of Leon's soul (Edited)-Kirby and the Forgotten Land
Kirby collecting pieces of Leon's soul (Edited)-Kirby and the Forgotten Land

Powers & abilities many characters share in the verse.

  • Duck/Chuckle: Kirby chuckles, squashing his body and making himself an even smaller target less likely to get hit by foes bigger than himself or of his same size. The difference with other dodging moves and actions lies on its economy; chuckling takes less time as well as physical & mental effort, same with recovering from it. Kirby's use of this move is interpretable, but outside sources have encouraged him to do it and it is effective with a surprising number of attacks.
    • Slide Kick: Kirby simply slides against the ground, foot first.
  • Guard: Kirby blocks damage coming in any direction. He can also perform a perfect guard blocking something just in time.
  • Face-to-face food transfer/Sharing: On contact Kirby shares a recently eaten healing food item with an ally at a time, making them be as healed as himself. In Forgotten Land Kirby and Bandana Dee replace this with a high-five.
  • Dodge: Acrobatically twirls either to one side or in place to dodge attacks. He can replace the twirls to do somersaults into controllable directions to dodge attacks, and he can interrupt them to swiftly counterattack enemies.
    • Air Dodge: Twirls to dodge attacks in the air.
  • Space Jump: Kirby transforms into a small ball of energy which turns out to be intangible. Any carried item is transformed too. He uses this power to briefly mobilize himself better, usually regrouping with mates at speeds a bit faster than his Travel Speed. He can use this ability on a Warp Star too to carry himself & the vehicle.
  • Team Attack: A technique Kirby can access to with at least another known ally with similar control over energy, such as every Star Ally.
    • In Return to Dream Land when piggybacking an ally or more, they can briefly charge energy to use a special attack, the more allies charging energy the more powerful the attack will be. The form of the attack depends on the ally below, which is shooting it. Kirby launches a giant compilation of air forward that can pass through enemies, its size depends on the number of allies charging energy. Kirby & all other allies in-game (Meta Knight, King Dedede, and Bandana Dee) can use their Team Attack to push back and warp the Dimensional Walls that were consuming Another Dimension.
    • In Star Allies when piggybacking an ally or more, they can briefly charge energy to shoot an energy beam. The more allies charging energy the more powerful the attack will be.
  • Teleportation (2º variant): [Pre-Star Allies:] Kirby can teleport in & out a Dress-Up Mask to wear it or take it out, after having previously set 1 of many to use. The other clothes he wears out of nowhere via Toon Force may be created in place rather than teleported in, it's unclear for them.
Move near an injured teammate and press Y to cast a revival spell!
~ Revival Spell loading screen, Team Kirby Clash, Kirby: Planet Robobot
  • Revival Spell: A spell that can be casted near an injured ally to heal it. Depending on the game the technique either resurrects dead allies or merely heals them from being unconsciously defeated. Both uses are applied as their users are doing the same process over what seems to be the same spell, given its same name. Initially appearing in the Team Kirby Clash mini-game, getting defeated there meant falling into the floor with one's soul leaving their body, which then remained immobile. On the Team Kirby Clash Deluxe & Super Kirby Clash games the Kirbys there could even obtain items to improve their ability to resurrect others. Before the latter game, in Kirby Star Allies, every playable character became able to "Revive" defeated allies, but these defeated allies don't lose their souls and it's notable how some are still breathing.
  • Carry: A move from Battle Royale where he carries something on top of his head, be it a thing or a knocked out foe. It can quickly be used many times to accumulate a large pile of things balanced through unreal precision. This doesn't hinder his moments and jumps while going around with it, but he can't fly.
    • Throw: Quickly throws forward the first thing in said pile, which can be used consecutively to take all of it off into a wanted location, throw a foe away, throw it against another foe to harm them both, or overwhelm foes by quickly throwing things from the pile into them.
Friend Actions
Friend Circle: The friends form a donut circle by holding each other, then they constantly roll forward while being coordinated enough to make jumps while they advance. They use this to travel faster on stages and power through minor enemies instead of bothering to deal with them with their moves.
Friend Star: Through their collective power, Kirby and friends use energies from their bodies that combine to create a Friend Star, much like how Kirby alone can create a Warp Star, the Friend Star is basically a better version of it. One drives while the others are behind sustained by nothing but the energies generated by the Friend Star, they can change driver mid-use. They can fly around with the vehicle, do spin attacks, and shoot projectiles which can be charged and have different attributes depending on the leading friend's ability (ice, wind, fire, water, electricity, cutting properties or explosives).
Friend Bridge: The friends hold each other in a line to form a bridge, which they can move up or down. They likely use some form of telekinesis to hold themselves too as energies go around them and they don't reach each other perfectly. They only use this for puzzle solving.
Friend Train: Using their powers the leading friend gets a train chimney created in their head, while the other friends line up behind. The train continuously runs forward powering through minor enemies, they can jump, travel up walls, across ceilings, and over the surface of the water (it can't jump while on a wall or ceiling).
Star Allies Sparkler: A Friend Star combined with the 4 Heart Spears, see the section of Final Weapons for more info.
  • Positive Energy Manipulation: Called "positive energy" in America and left nameless & vague in the original version, it refers to the energies Star Allies manipulate while doing Friend Actions and Team Attacks; The white energy with colorful stars around, which may trigger with a heart-shaped wave. What exactly positive energy is is a bit vague, but it's related to friendship and companionship, and should be the opposite of "negative energy" (American name)/ "dark matter/substance" (Original name. Not to be confused with Dark Matter), which is conformed by, or related to, hatred, obsession, jealousy, desire, and can be invisible. In short, they are opposite types of concepts that respectively relate to morally good, healthy attitudes and evil, unhealthy attitudes, and is something that forms energy-based moves, powers up attacks, and allows Star Allies to use certain abilities in the first place.

Resistances to the following:

  • Summoning & Reality Warping: By gathering Star Power from certain planets around Kirby's galaxy, Kirby can go to the end of the galaxy to summon Galactic Nova to be granted 1 wish, Nova acting like a genie. The wish can be stolen by anyone if Kirby is moved out of the way and one's own wish is voiced. Nova was momentarily destroyed by Kirby in Super Star/Super Star Ultra, but it put itself back together when Meta Knight went to have his own wish.
  • Ability Power Up: Copy Abilities can be powered up to be even stronger. Kirby can't do this at will but needs to commission it to a mechanic, having been able to do this with the abilities obtainable in Forgotten Land and with this change not sticking for future games.

  • Items

    Items that Kirby finds and uses through his adventures.

    Items
    Various food items: Heal varying amounts of his health.
    Maxim Tomatoes: Heals all of Kirby's health when eaten. He can keep several of them without being used in his stomach.
    Microphone: When the mike is spat out, Kirby will screech into it, greatly damaging all enemies on screen.
    Mint Leaf: Will improve Kirby's aerial mobility and allow him to spit an unlimited number of air bullets much faster and farther for a limited time.
    Invincible Candy: When collected, Kirby becomes invincible for a short time, and almost any enemy he touches will be instantly defeated, or at least damaged.
    Replica: Debuting in Kirby's Block Ball. Upon touching the item, Kirby will split into two.
    Copy Essence Deluxe: Items collected and only used in Mikly Way Wishes, they instantly alloy Kirby to transform into any of the following Copy Abilities, even when lost: Ice, Fighter, Cutter, Parasol, Sword, Beam, Jet, Wheel, Wing, Fire, Suplex, Bomb, Hammer, Stone, Yo-Yo, Plama, Mirror, Ninja and Copy.
    Crystal A sentient crystal that's important in the plot of Cytal Shards:
    • Incomplete Cystal: Since it was shattered, Kirby had to find all the shards of the Cystal as Ribbon repaired them. An incomplete Cystal was able to open portals into another planets where the rest of its shards were hidden, allowing Kirby & co. to travel there as it flew across space on its own to reach them. In the bad ending of the game, an incomplete Cystal is used to cause all Dark Matter clouds across a planet to flee, but it lacked the power to know someone nearby was possessed by their leader.
    • Complete Cystal: The weapon the Dark Matter seeked. In a flash of power, it was able cause all Dark Matter clouds across a planet to flee, before blowing up. Then, it knew to shoot a beam at someone possessed by the leader of the Dark Matter. The Cystal was then used for the final battle while turned into, if not simply called, "Ribbon's Crystal", see the Final Weapons sections below.
    Top Ride equipment 2 Warp Star-like vehicles & many items only used in the Top Ride racing mode.
    • Free Star & Steer Star: Vehicles controlled differently for the player. Like Air Ride Machines, they fly close to the ground and can be used with a spin attack.
    • Buzz Saw: Attaches a saw on each side of Kirby's machine. The saws push away and temporarily slow down any enemies they hit.
    • Kracko: Holds a Kracko that appears on the stage, electrocuting enemies and mostly trying to attack people in first or second place. The lightning will also damage the one that got the item if they get too close.
    • Missile: Launches a homing missile to the opponent in front of Kirby. It can be avoided by performing a Quick Spin.
    • Hammer: Kirby gains a hammer to swing around at will.
    • Party Bomb: Once set it, the bomb becomes a small, hard-to-see trap. It blows up and spreads some confetti when someone touches it. It will detonate even if it is touched by the one that set it.
    • Freeze Fan: Attaches a cooler to the front of Kirby's machine, which releases clouds of cold air that freeze opponents who get too close to them.
    • Big Cake: Turns Kirby huge, squashing & stunning foes that get in the way.
    • Bomb: Allows Kirby to throw bombs that slow down opponents.
    • Smoke: Allows Kirby to create a cloud of smoke that confuses opponents.
    • Drill: A drill appears in front of Kirby's machine, ramming opponents out of the way.
    • Candy: The player gains a boost of speed and becomes impervious to attacks.
    • Mike: Releases a sound wave that covers a considerable portion of the course. Opponents who are hit become stunned.
    • Fire: Lets Kirby's machine create a line of fire that burns opponents.
    • Charge Up: Allows Kirby's machine to boost at maximum speed regardless of charge time.
    • Spinner: Causes Kirby's machine to spin whenever he boosts, causing opponents who are hit to lose control.
    • Speed Down: Attaches a tire to Kirby's machine, reducing its speed. Can be passed on to another opponent by making that opponent touch the tire. It cannot be discarded by doing a Quick Spin.
    • Speed Up: Increases Kirby's machine speed.
    • Party Ball: A party ball appears above the course and releases many of these items.
    • Who? Paint: Turns enemies invisible. During this time, affected Kirbys will not be able to use items.
    • Chickie: Stuns enemies and makes changing directions difficult for them.
    • Lantern: Causes the entire area to become dark, and a light will appear around Kirby.
    Balloon Bomb: It starts growing in size after being picked up and explodes by itself if held for too long.
    Cracker: When held, it fires arcing shots automatically to a fixed distance ahead of the carrier for as long as it lasts.
    Invisibility Stone: The character holding it cannot fly or float with it. As long as it is being held, its carrier is both invisible and intangible. The Invisibility Stone will respawn in its original place if destroyed. It only lasts for a limited time and flashes red when it is close to expiring.
    Scope Shot gun:

    An energy gun used when playing Scone Shot, a sub-game/attraction Kirby & co. could canonically play[38] in Return to Dream Land. It has unlimited shots, an immense range, and it can charge for more powerful shots. Its power scales to Kirby & co. at the time, as its shoots harm Robo Dedede, who can throw bombs that can both harm Kirby & co. and harm itself with it, surviving. Magolor is also a wicked character whose noted to put real danger in his attractions.

    Medicine: Unnamed medicine that doubles Kirby's health. It's given by Magolor when easy move is activated in Return to Dream Land Deluxe.
    Dress-Up Masks: Mostly cosmetic masks the cast can use in Return to Dream Land Deluxe. All are owned by the cast, and only 1 can be chosen to be used per level or anywhere they go, the mask can be teleported in & out to be weared or not. Most of them do nothing save for at best giving them sound effect of the characters they represent.
    Souvenir items:

    Certain items given in Merry Magoland, a theme park Magolor made, many of them and many of each can be carried at a time. Kirby can choose and use whatever items he has at any time. This include:

    • Energy Drink: Restores health by 50% when used.
    • Random Copy Essence: Randomly cycles itself to become all Copy Essences in Return to Dream Land Deluxe, slowing down after a few seconds of being summoned and somewhat removing the random factor. Touching the Copy Essence makes Kirby use the Copy Ability it represents.
    • Crackler: Same as listed elsewhere as an item.
    • Maxim Tomato: Same as listed elsewhere as an item.
    • Balloon Bomb: Same as listed elsewhere as an item.
    Booming Blasters equipment: In the Booming Blasters minigame Kirby, Meta Knight, Dedede & Bandana Dee fight each other with an energy gun each. Hitting rivals twice would level up the gun. While some things in Merry Magoland are pretty harmless, this guns' ability to harm this characters is most likely genuine, as the deceptive Magolor noted to place real dangers in his park.
    Timed Dynamite: Once Kirby picks up a Timed Dynamite, the clock shown on it will slowly begin to tick down. Once the clock makes one cycle, the dynamite will explode.
    Jumbo Candy: When this item is used, Kirby grows to an enormous size and temporarily become invincible while rapidly flashing different colors.
    Reviving Tomato: If Kirby has one of these items when he is KO'd, it will automatically revive him to full health in a flash. It can also be used in the middle of combat as a normal Maxim Tomato.
    3D Helmet Cannon: When Kirby puts on the 3D Helmet Cannon, he immediately begins rapidly shifting from foot to foot. The helmet's explosives cannon fires automatically.
    Action Star:

    When this item is attacked, one of the following effects occurs at random:

    • Everyone's speed increases.
    • Causes everyone to explode, dropping Health to one point.
    • Decreases the speed and jump of all the other opponents, that will also have a maroon aura around them.
    • Puts all opponents to sleep.
    • Drops a bomb on all the opponents.
    • Drops a random Food item. One may occasionally be a Maxim Tomato.
    • Drops three Timed Dynamites
    Dash Shoe: The Dash Shoe drastically increases the speed and jumping capability of anyone who touches it, it also surrounds them with a blue glow. The item's effects are temporary.
    Robobot Armor: An Invader Armor, its power and functions change depending on its pilot, Kirby's made it surpass its limited capabilities and turn into a copy robot now called Robobot Armor. See its profile's Notable Attacks/Techniques.
    Team Cannon: It can fire energy beamss of various sizes and its power depends on how many users are holding it.
    Boost Orbs: Gives Kirby extra powers constantly or when activated:
    Blaze Wheelie: A vehicle that Kirby can use, its charge attack is a powerful dash attack.
    Electro Shock Tank: A mini tank that looks like a Heavy Lobster, it is another vehicle that Kirby can use. Its charge attack is a powerful electroshock that comes from its mouth area.
    Dream Rod: When picked up and used Kirby summons one of the following Dream Friends to assist him
    Spikeless Gordo: When picked up and thrown by Kirby, the Gordo grows in size and his spikes jut out, making him a temporary hazard and an immovable obstacle for opponents.
    Bomber: A common enemy that can appear and be used as a throwable item, exploding when landing.
    Buddy Star Blaster:
    This time, I, the commentor, have personally experienced the star of friendship that shines upon the battlefield - the 'Buddy Star Blaster'!

    When two stars appear from the heavens during a tag battle and are brought together, a beam of light appears, piercing the galaxy!

    It's so powerful, I actually thought we might've shot a hole right through Pop Star!!

    ~ Official Kirby JP twitter (Translated post of Oct 13, 2020), having an in-character Dedede boosting out the item

    The 2 parts that make up this item can appear when Kirby is fighting along an ally. The 2 need to put together both parts to create a Warp Star-like vehicle in which they can shoot projectiles at targets and blast them with an energy beam. Kirby and a buddy have used this item after it was somehow heavenly delivered to them from above in order to finish an evil force at the end of Fighters 2, and an official twitter post has praised it for its power, poetically hyping the range of its energy beam and acknowledging the fact that it appears from the heavens.

    Cheer Pom-Poms:
    Cheer Pom-Poms-Kirby JP Twitter,postofFeb 13,2021
    Used to dance for some time and then gain an amp in power.
    Gordo Ball: A Gordo with its spines retracted, it can be thrown somewhere so that it may grow its spines.
    Ice Container: It has visible items inside, it can be broken to get them.
    Zap Weapon: A small capsule with a smaller Plugg inside. Attacking it charges electricity which will then be used to shoot a projectile into a target.
    Story Items: Items Kirby could obtain through the Story Move in Fighters 2, its effects stayed until reaching the Summit of a tower where the adventure took place (At best, this meant climbing 50 floors, each with a fight). Kirby choosed 1 of a small, random list of this items being avaliable to him after finishing a battle, and using more than once the same item or the same type of items would keep accumulating its effects, always making Kirby more powerful in a customizable way. Some of them don't do anything due to being Game Mechanics.
    • Healing Items
    • Stones: Increase certain stats, using the same stone more than once increase the stat further. The descriptions are given as if 1 use per item was used.
      • Attack Stone
      • Health Stone
        • Health Stone Lv. 1: Raises maximum health for Kirby and his buddy to some degree (By 45 in-game, the standard being 100).
        • Health Stone Lv. 2: As before, but better (+60).
        • Health Stone Lv. 3: As before, but better (+75).
        • Health Stone Lv. 4: As before, but better (+85).
        • Cursed Health Stone Lv. 5: Raises maximum health for Kirby and his buddy by 110, but it will also damage them for half of their health. Although continuing their fights and gaining more items, Kirby & co. can heal themselves.
      • Quick-Charge Stone
      • Recovery Stone
      • Ghost Stone
        • Ghost Stone Lv. 1: Let's Kirby become a ghost a little faster, and his health increases a little moe than normal after reviving (+25 in-game). It also increases his speed as a ghost.
        • Ghost Stone Lv. 2: As before, but better (+38 in-game).
        • Ghost Stone Lv. 3: As before, but better (+50 in-game).
        • Ghost Stone Lv. 4: As before, but better (+75 in-game).
        • Cursed Ghost Stone Lv. 5: Let's Kirby become a ghost immensely faster and have immensely more health after reviving, but it will also damage him for half his health. Although continuing his fights and gaining more items, Kirby can heal himself.
    • Badges
    • Stickers: Bestow certain effects, using the same sticker more than once increase the scale further. The descriptions are given as if 1 use per item was used.
      • Crackler Sticker: Multiplies the attack power of a Crackler by 2.
      • Explosives Sticker: Multiplies the attack power of Timed Dynamite and Bombers against enemies by 2.
      • Extension Sticker: Extends the remaining time for a battle by 20 seconds; this are game mechanics.
      • Quick-Cheer Sticker: Reduces by half the time it takes for a successful Cheer dance. It also doubles the dance's attack power.
      • Score-Bonus Sticker: Increases the score got from a battle by 10%. This are game mechanics.
      • Mint Leaf Sticker: Multiplies the attack power of a Mint Leaf by 2.
      • Auto-Heal Sticker: Increases the auto-heal after winning a battle by 30 (the base health being 100). The auto-heal after winning may be due to Kirby and his buddy's regenerative abilities, or just game mechanics.
      • Zap Weapon Sticker: Increases a Zap Weapon's charge speed and doubles its electric attack power.
      • Ice Container Breaking Sticker: Helps Kirby break Ice Containers 3 times faster.
    • Score Statues: All are game mechanics.
      • Bronze Score Statue: Increases score by 1,000.
      • Silver Score Statue: Increases score by 3,000.
      • Gold Score Statue: Increases score by 5,000.
    • Charms
      • Anti-Explosion Charm: Greatly reduces the damage from Timed Dynamite and Bombers.
      • Anti-Mike Charm: Reduces the damage from enemies using Mike attacks by 75%.
      • Anti-Hazard Charm: Reduces the damage from (stage) hazards such as Magma and Springy Hands by 50%. It may be game mechanics.
      • Anti-Gordo Charm: Reduces damage from Gordo Balls and Gordos thrown by bosses by 75%.
    • Auto Guards
      • Auto Guard I: Makes Kirby use his Guard technique automatically every so often.
      • Auto Guard II: Makes Kirby sometimes use his Guard technique automatically, more often than before.
    • Item Selection Plus: Adds an extra item slot in the Item Room, letting Kirby have more items to choose from after finishing a fight.
    • Cursed Rings: All of them are said to be cursed.
      • Cursed Auto-Heal Ring: It multiplies the auto-healing after a battle by 3, but in return, no food items will appear in it. The food items appearing are game mechanics.
      • Cursed Attack Ring: Multiplies his attack and that of his buddy by 2, but in return, their maximum health is cut by 66%.
      • Cursed Anti-Ghost Ring: Stops enemies, Kirby and his buddy from becoming ghosts.
    • Buddy Skill Up: Increases the combat skills of Kirby's buddy, apparently making him stronger too.
    Life Up, Attack Boost & Speed Boost:

    Each of this 3 items can be bought in Forgotten Land, only 1 can be held at a time. The effects of the last 2 items can be stacked up by buying them in the shop where they're sold and using them over and over.

    • Life Up: Fully heals Kirby and gives him an additional health bar when used.
    • Attack Boost: Boosts Kirby's damage output (multiplied by 1.5) for 200 seconds when used. Can be stacked up to 999 seconds.
    • Speed Boost: Increases Kirby's movement speed (multiplied by 1.3) for 200 seconds when used. Can be stacked up to 999 seconds.
    Unknown fork: Dream Buffet starts by having Kirby grab in a fork that looks somewhat like the Star Rod, which quickly makes the fork shrink Kirby to a diminutive size. Other Kirbys around were also shrunk seconds later, presumably because the fork shrinks others around the user. Kirby stayed like that for the rest of that game and came back to normal by the end of it through unknown means (He potentially simply used the fork again, although this is speculation).
    Copy Food: While in the previously said diminutive size, Kirby could find this items in Food Boxes and have access to Copy Food Abilities in contact with them, one of them at a time. Any ability used is replaced if another is reached, and up to 3 of the same abilities can be collected to use them consecutively. It's unknown if they could serve the same purpose with a regular-sized Kirby.

    Normal Copy Abilities

    Abilities that can be acquired through inhaling, can be found in a fair amount of levels, can be taken from level to level, and can be used indefinitely. (Note: Some abilities got combined with others throughout time. Burning became a part of Fire, Freeze became a part of Ice, and Plasma became a part of Spark [though this switched back around in Star Allies]. For that reason, Burning, Freeze, and Plasma won't be listed)

    Animal icon
    • Rage Slash: Kirby slashes with animal claws. This move has a low range but is powerful. This can also be used to dig horizontally.
    • Animal Fury: Kirby jumps onto the opponent and starts furiously clawing at them before jumping off.
    • Cling: Kirby uses his claws to cling to a climbable ceiling.
    • Cling Slash: Kirby slashes upwards, destroying dirt above him, and moving upwards.
    • Shovel Dig: Kirby slashes downwards, digging his way down.
    • Drill Spin: Kirby spins like a drill and charges in a chosen direction. Kirby is temporarily invincible while using this move.

    KTD Archer icon
    • Shot: Kirby fires a single arrow forward.
    • Snipe Shot: Kirby fires a more powerful arrow that travels farther.
    • Magic-Star Arrow: Kirby fires a powerful, glowing arrow that pierces organic matter (enemies) and explodes against inorganic matter (walls).
    • Sharpshooter: Kirby aims his arrow while charging.
    • Sky Shot: Kirby fires an arrow at a 90-degree angle above him.
    • Sky-Shot Shower: Kirby fires an arrow above him, that splits into more arrows that fall around him.
    • Arrow Slash: Kirby uses his arrow as a blade, and lunges and slashes twice in front of him.
    • Leaping Quiver: Kirby jumps forward, and fires several arrows diagonally down below him.
    • Camouflage: Kirby pulls out one of several pieces of camouflage and hides behind it. It functions as a perfect defense, defending against all hits.
    • Hitman: Kirby quickly fires an arrow behind his camouflage, though it leaves him vulnerable during the shot.
    • Crawl: Kirby crawls with the camouflage on his back, still using it as camouflage, though he is vulnerable during the crawl.

    KSA Artist Ability Icon
    • Brush Slash: Kirby swings his brush forward, unleashing paint. This and the following move can be used to paint things on surfaces to make them become real, like keys and healing items.
      • Brush Splash: Kirby springs forward and swings his brush to release a wave of paint.
      • Rising Brush Slash: Swings his paintbrush upwads, unleashing a splash of paint.
    • Painter: Kirby paints one of his three main friends on an easel, who come to life and attack with a hammer, a sword, and a spear respectively.
    • Sculpture: Kirby creates a slab of stone and makes a large sculpture to hold above his head.
      • Masterpiece Movement: Slowly walks while holding his sculpture.
    • Creative Destruction: Kirby slams the sculpture twice and then once into the ground, destroying the sculpture in the process.
    • Paintbrush: Kirby holds the paintbrush in front of him. It then grows several times in size as Kirby swings it, sacrificing the ability and covering everything, including the screen, with paint.
    • Still Life: Kirby produces an easel and paints a refrigerator. It realeases food items corresponding to the number of allies along, or gives 1 healing item otherwise. The move can't be used for a while before it recharges.
    • Rock Painter: During another Kirby, Rocky, Rick, or Gooey's Stone transformation, Kirby paints them and they turn into a giant painted statue that will rise on the air and drop, doing a lot of damage.

    Backdrop Icon
    • Capture: Kirby inhales an enemy into his reach, or dashes forward to grab them.
    • Throw/Drop: After grabbing them, Kirby flips the enemy in a wrestler-like fashion.

    Ball Icon
    • Ball Transformation: Kirby turns himself into a ball, and bounces around. Kirby is invincible once he has enough momentum, except the instant he hits a wall, and does a lot of damage.

    Balloon icon
    • Inflate: Kirby expands himself enormously, allowing him to float around freely.
    • Pop: Kirby explodes, damaging and stunning the enemies in range.

    KSA Beam Ability Icon
    • Beam Whip: Kirby creates a whip made of electricity, and swings it from a 45-degree angle to a negative 45-degree angle. This move goes through walls. This attack became longer and stronger after Kirby read a Beam Scroll.
      • Wave Beam: Kirby charges and fires a blast that blows through enemies (in that it goes through them), and can attack some larger enemies twice.
    • Capture Beam: Kirby grabs an enemy, item or projectile with his beam, and uses electricity to throw them in a 45-degree, doing massive damage and using the grabbed target as a projectile. The grabbed targets can include some things Kirby would otherwise be unable to inhale (e.g. Marx's seeds & a part of the spinned plants he can grow, Whispy Woods' poison apples), things that would normally lose their form, explode or "trigger" on contact with Kirby or anything else, keeping their form when grabbed, or other things that seem unintuitive that they could be grabbed (e.g. air slashes & falling swords from Computer Virus, Moon Shots from Meta Knight, energy blasts from Jukid, the bullet from Marx's Ice Bowl [which otherwise spits when in the same positioning as Kirby], etc.)
    • Cycle Beam: Kirby dashes forward and fires a spiral of blue energy orbs. Kirby can also make the technique shorter but stronger and hit more.
    • Beam Blast: Kirby jumps into the air and fires small energy bolts both, in front of him and diagonally below him, and gives Kirby slightly more air time.
    • Revolution Beam: Kirby suspends himself in midair and rotates the beam from his rod in a circle. This can be done indefinitely.

    Has some of Beam's moves (Beam Whip, Cycle Beam and Beam Blast), plus its own. It's unknown how Kirby could get this role due to only showing it in a minigame, but it's similar to his Beam Copy Ability much like other roles are to other Copy Abilities.

    • Time Beam: Charges and then shoots an energy blast. If the blast connects with a target, it will both harm it and fill up a meter represented by a clock. At charge level 1, it will fill 5% of it, at level 2 it fills 10%, and at level 3 it fills 30%. When 100% is reached in the meter, time stops for several seconds. The meter will restart from 0 after time flows again. Landing this on different foes will fill the same meter.

    KSA Beetle Ability Icon
    • Horn Upper: Kirby slashes his big horn upwards.
    • Horn Flurry: Kirby quickly slashes his horn upwards many times.
    • Rocket Horn: Kirby quickly lunges forward, skewing all in his way. He then throws off the impaled enemies.
    • Rocket Horn Dive: Kirby, during a Rocket Horn, flies upwards and back a little in a circle, slamming the skewered enemies on the ground.
    • Spiral Horn: Kirby spins around, sucking all enemies nearby into the tornado and slashing them with the horn. Kirby is invincible while using this move.
    • Catching Horn: Kirby skewers the enemy on the horn, rendering them helpless.
    • Carry Around: Kirby simply carries the enemy on his horn, and walks around.
    • Quick Throw: Kirby throws the enemy off of his horn after a Catching Horn.
    • Throw Drop: Kirby takes the skewered enemy, jumps high into the air, and slams them against the ground.
    • Crown Drop: Kirby takes the skewered enemy and does a double backflip, slamming them on the ground twice.
    • Slamming Drill: Kirby, after a Catching Horn, spins the enemy on the ground in a drill-like fashion.
    • Hover Wing: Kirby uses his beetle wings to hover in the air, going higher if he so desires. The wings do damage.
    • Forward Lunge: Does a short lunge forward with his horn, which can grab foes.

    KTD Bell icon
    • Ring-Ding: Kirby shakes his bells in front of him, releasing sound waves that do damage.
    • Ring-Ding-Dong: Kirby waves both of his bells to create sound waves at a faster pace, and has increasing sound and pitch if he's hitting an enemy.
    • Ding Finale: During Ring-Ding-Dong, Kirby jumps and shakes both of his bells, releasing sound waves to the left and right. The sound waves bounce off of walls.
    • Quick Finale: Identical to Ding Finale, but doesn't require to be done during Ring-Ding-Dong, though its harder to execute because of it.
    • Sting-Ding: Kirby quickly spins around and springs up while rattling the bells, allowing him to create two large sound waves to his left and right.
    • Twin-Tinker: Kirby slides across the ground and hurls his bells in front and behind him. The bells travel in an upward curve and bounce off of walls.
    • Tinker Melody: Kirby draws his bells towards himself, charging a bit. Upon releasing, sound notes fly all around. Kirby is rendered temporarily invincible during the execution of the move.
    • Bell Block: Kirby hides under an enlarged bell that used to be his hat. If the bell is hit with an attack, the bell will emit sound waves, doing damage to those hit by them.
    • Floating Ring-Ding: Kirby spins bells to the left and right of him while floating on water.
    • Underwater Ring-Ding: Same, but underwater.

    KSA Bomb Ability Icon
    • Ready Bomb: Kirby creates a bomb out of thin air and holds it/aims it to throw. Kirby can briefly charge the bomb to increase the distance in which he throws it, the size of its explosion and its power.
    • Throw Bomb: Kirby throws the bomb. It explodes on contact.
    • Drop Bomb: Kirby drops a bomb on an enemy, stunning them until it explodes.
    • Bomb Set: Kirby places a bomb right in front of him. This has a delayed explosion.
    • Bomb Bowl: Kirby rolls a bomb straight in front of him. The bomb is unaffected by gravity.
    • Bomb Slide: Kirby does a sweep with the bomb in his hand. The bomb will be set on the ground, though it will automatically explode on contact with an enemy.

    Chain Bomb is an evolved form of this ability. Kirby will gain any evolution of a Copy Ability in occasions where he would normally receive the base Copy Ability if the evolved form is set. It throws bombs that do explosions that become a bit bigger and more powerful if they are close to other bombs thrown, gaining a chain connecting them.

    Homing Bomb is a further evolved form of this ability. The bombs will home the area, run into a target if they scan one and blow up. They can still be chained.

    Bubble icon
    • Bubble Attack & Target Bubble: Kirby releases a stream of mysterious bubbles from his wand, turning enemies into either ability items or tiny stars inside bubbles themselves; If the enemies would have given Kirby a Copy Ability when swallowed, they turn into an ability item of that Copy Ability, if they have nothing for Kirby to copy, they turn into a tiny star. Kirby can then choose to keep this bubbles in his stomach for a later use, accumulated & fused tiny stars turning into a Star Bullet for him to shoot out.
      • Big Bubble: Kirby charges a bit, and releases a larger bubble that curves and transmutes enemies into bubbles.

    KTD Circus icon
    • Somersault: Kirby leaps forward, damaging any enemies in the way, and springs back to his original position.
    • Backsault: Similar to the above ability but backward. Additionally, Kirby doesn't spring back to his original position.
    • Fire-Hoop Jump: A flaming hoop appears above and in front of Kirby, and he jumps through it, catching fire and rolling upon landing on the other side of it. Kirby is invincible throughout this move.
    • Ball Balance:Kirby balances on a spinning ball. Kirby can also move a small distance upon using it. Kirby is invincible throughout the duration.
    • Baton: Kirby juggles purple batons above his head. Kirby can move a small distance during this move.
    • Flame Baton: A continuation of Baton. The attack gets stronger the longer it goes, and the batons catch fire.
    • Trampoline: Kirby jumps on a small blue trampoline that appears under him in a straight vertical line, dealing continual damage.
    • Acrobatics: During a Trampoline attack, Kirby continues to leap in the air. The aforementioned trampoline does damage if it falls on an enemy.
    • Balloon Pop Art: Kirby blows up a balloon until it pops, doing damage.

    KSA Cleaning Ability Icon
    • Sweep: Kirby sweeps in front of him. The broom used for sweeping and dust from the sweeping both do damage. This can also be used to clean and uncover secrets.
    • Sweep and Move: Kirby walks while sweeping, creating a gust of wind in front of him.
    • Broom Flick: Kirby creates a wider gust of wind in front of himself and sweeps it forward.
    • Clean Pitch: Kirby summons his friend Pitch, who turns into a bucket. Kirby then splashes water from him.
    • Charged Clean Pitch: Kirby summons his friend Pitch, who turns into a bucket, and charges up so Kirby can splash more water from him.
    • Clean Nago: Kirby turns into a cloth and summons his friend Nago, who pushes him forward.
    • Clean Chuchu: Kirby summons his friend ChuChu, who's flying above him on a broom, protecting them with a gust of wind. The bristles also create Star Bubbles.

    CopyIconKSSU3
    • Analyze Beam: Kirby uses a strange light to scan an enemy, replacing Copy power with that of the scanned enemy. It's basically his inhale, without the strain or small drawbacks of inhaling.

    CupidiconKSQSQ
    • Shoot arrow: Kirby fires a single arrow forward. It can be aimed.
    • Shoot far arrow: Kirby charges the arrow, and it's shot at a much higher speed. It can be aimed.
    • Shoot three arrows: Kirby charges the arrow fully, and three powerful arrows in a tight spread come out instead of one. It can be aimed.
    • Shoot three straight arrows: Gained after having an Ability Scroll. Kirby fires three arrows just like in Shoot three arrows, but it doesn't need to be charged, and the arrows are faster and unaffected by gravity.
    • Flight: Kirby uses his little wings to hover and fly around.

    KSA Cutter Ability Icon
    • Cutter Boomerang: Kirby tosses the blade on his hat forward, and it flies back after a short distance. If it misses Kirby, it flies backwards indefinitely. Kirby gets a new blade on his hat immediately after the initial throw. The blade will always carry items (Like food or coins) it comes in contact with, bringing them back to Kirby. Kirby can also choose to use & throw the front half of his body as the cutter, the other part of Kirby then homes onto him on the return, and Kirby can do nothing but move and jump (can't attack, fly, or other) before it. If the thrown front half of his body blows up, Kirby will regenerate it instantly. After using the Copy Scroll for this ability in Squeak Squad, it allowed this move to glow blue, grow larger and more powerful, and pass through enemies and some walls. Since Forgotten Land, the thrown blades can be quickly charged midair right before they return. There are 3 levels of charge for more power, and in the last one the blade leaves a wave of cutting energy around itself.
      • Hyper Boomerang: Kirby charges his blade until it enlarges and glows, and then throws it with more power. This move also bounces off of walls, if not made to return to Kirby's grasp.
      • Jump Cutter: Kirby can optionally throw an downwardly-angled cutter midair that doesn't return.
    • Cutter Dash: Kirby dashes forward, using his boomerang blade as a sword.
    • Sweep Cutter Kirby throws a Cutter Boomerang like normal, but holds out another one while doing so, causing extra damage to anyone in melee range.
    • Cutter Drop: Kirby holds his cutter in front of him as he falls down damaging enemies. By dashing in midair the attack goes slightly faster.
    • Cleaving Cutter: Kirby attacks enemies too close to comfort with his boomerang blade used as a sword.
      • Final Cutter: One of most known move for Kirby's copy abilities, due to it being his Recovery Move in the Smash Bros. series. Kirby slashes thrice in front of him with his blade used as a sword again, but then leaps upwards and brings it down, creating a powerful shockwave. Every part of this move does massive damage.

    Chakram Cutter is an evolved form of this ability. Kirby will gain any evolution of a Copy Ability in occasions where he would normally receive the base Copy Ability if the evolved form is set.

    • Chakram Boomerang (「チャクラムブーメラン」): Replaces Cutter Boomerang. Chakram Cutter has the highest rapid-fire and can use many blades at once that divert in direction to cover more space. 2 blades can now be charged at once.

    Buzz-Saw Cutter is a further evolved form of this ability.

    • Full Metal Boomerang (「フルメタルブーメラン」): Replaces Cutter Boomerang. Its rapid-fire is somewhat lesser, but it has more power, and more flying distance for the blades. Many can still be thrown at once.
      • Wall Bounce (「カベはんしゃ」): The blades now bounce off walls for mindgames, even when charged. When fully charged every wall bounced makes the blade leave a wave of cutting energy appear around itself.

    KPR Doctor icon
    • Bouncing Capsule: Kirby throws a bouncing pill in front of him.
    • Pill Bopper: Kirby charges a bit, and throws out bouncing pills in all directions.
    • Science Lab: Kirby takes a little bit of time to create a concoction, resulting in either a fire, lightning, ice, or occasionally healing medicine. If Kirby takes too long, it explodes, and while the explosion does damage to enemies, it leaves Kirby temporarily vulnerable.
    • Research Vault: Kirby can choose to store the aforementioned concoction for later. Kirby glows the color of the medicine if so.
    • Spray Medicine: Kirby sprays a rainbow colored liquid above him from a syringe.
    • Bandage Spin: Kirby spins in the air damaging enemies around him, wielding bandages for increased range.
    • Clipboard Dash: Kirby rams in front of him, using a clipboard as both, a battering ram, and a shield.
    • Pharmacy: Kirby throws three pills from a bottle in midair.
    • Healing Area: As the Doctor Healmore role, Kirby can release medicine that heals allies that step on it. The amount varies on how long it's charged. It disappears after a short while.
    • Bouncing Capsule: Kirby throws a pill that bounces.
    • Flash Spark: After brief moments of preparation Kirby creates a yellow potion that shoots out balls of electricity. Similar to Science Lab, but potions are determined by charge time, and spark projectiles follow a straight path, not falling. Kirby will hold the flask above his head until releasing it, acting similar to Research Vault.
    • Sleeping Gas: After brief moments of preparation Kirby drops a purple potion that creates a blue haze that causes opponents to fall asleep.
    • Remedy: After brief moments of preparation Kirby drinks a teal potion that heals some (25% in-game) of his maximum health.
    • Clipboard Bash: Kirby dashes forward with a clipboard in front of him.

    Drills to move underground slowly. He can also propel himself onwards mid-air drilling as an attack. If he moves underground in the form of a circle, the earth will rise to attack said area.

    Pencil Drill is an evolved form of this ability. Kirby will gain any evolution of a Copy Ability in occasions where he would normally receive the base Copy Ability if the evolved form is set. It's more powerful and can shoot rocket pencils when leaving the ground.

    Twin Drill is a further evolved form of this ability. It is more powerful, the propel mid-air goes further, it damages targets above the ground as it moves below it and shoots 2 energy drills when it leaves the ground.

    KSA ESP Ability Icon
    • Psychokinesis: Kirby creates a bubble of psychic energy that explodes immediately.
    • PK Shift: Kirby creates a bubble of psychic energy that can move around. It detonates either when Kirby wants it to, when it can no longer sustain itself, or it hits an enemy twice.
    • PK Electroshift: PK Shift, but the bubble is bigger and electric and doesn't detonate after hitting an enemy twice.
    • Vanish & Reappear: Kirby vanishes into thin air as long as he wants. He can reappear near an enemy, doing damage with psychic waves that are released from his emergence.
    • PK Evade: When the enemy is about to attack, Kirby quickly disappears, and a bubble of psychic energy takes his place, doing damage. This attack functions as a type of precognition.
    • PK Insight: Just as the enemy is about to hit Kirby, Kirby quickly disappears, replacing himself with a larger, more powerful bubble of psychic energy, doing damage. This also functions as a type of precognition.
    • Geokinesis: Used with a Rocky, Rick or Gooey's stone transformation, Kirby uses his psychic powers to lift them as a stone and carry them around in an electric field. Once the field explodes, the stone drops. Upon landing, a bolt of lightning will strike and electricity will surge through the ground.

    KSA Fighter Ability Icon

    Feats:

    Moves:

    • Vulcan Jab: Kirby releases a flurry of weak consecutive jabs, with each punch releasing a shockwave.
      • Kick: An upper-kick that follows up his jab.
      • Spike Punch: A falling chop that follows up his kick.
    • Smash Punch: Kirby throws a powerful overhead punch, releasing a wave of energy from his fist.
    • Force Blast: Kirby puts his hands behind him like he was preparing for a Kamehameha. He releases a ball of energy that travels forward, and it gets stronger and larger depending on how long it's charged, and has three forms: Force Blast, Mega Force Blast, and Giga Force Blast. The Giga Force Blast does fire damage. Kirby can instantly perform the Mega Force Blast without charging, but it requires skill (in game, it requires the input for a Hadouken in Street Fighter). This version is called the Instant Mega Force Blast.
    • Leg Sweep: Kirby slides across the ground with his foot extended, doing more damage than his normal slide kick, but still rather weak, however fast. Kirby is invulnerable during the execution of the move.
    • Spin Kick: Kirby does a whirlwind kick, and is temporarily invincible during the attack.
    • Somersault Kick: Kirby performs a running somersault kick to anyone too close to him.
    • Down Kick: Kirby uses downwards momentum to kick an opponent from above, bouncing off of them, giving him a chance to use this move again and again or follow up with something else.
    • Sky Kick: Same as Down Kick, but Kirby drops to the ground at a quicker pace.
    • Moon Somersault Kick: Kirby performs a Somersault Kick in midair, leaving behind a crescent shaped flash even after the move is finished. Kirby is temporarily invincible during this move.
    • Double Kick:As Kirby falls he preforms a kick and then he fires off a second kick, complete with an energy wave.
    • Rising Break: Kirby uses a powerful leaping uppercut that coats him in energy (it's a Shoryuken). Kirby is rendered invincible for the duration of the attack.
    • Foe Grab: Kirby grabs a nearby enemy, item or projectile. The grabbed targets can include some things Kirby would otherwise be unable to inhale (e.g. Marx's seeds & a part of the spinned plants he can grow, Whispy Woods' poison apples), things that would normally lose their form, explode or "trigger" on contact with Kirby or anything else, keeping their form when grabbed, or other things that seem unintuitive that they could be grabbed (e.g. air slashes & falling swords from Computer Virus, Moon Shots from Meta Knight, energy blasts from Jukid, the bullet from Marx's Ice Bowl [which otherwise spits when in the same positioning as Kirby], etc.)
      • Arm Throw: Kirby takes his grabbed target and tosses/punches him forward.
      • Juudou Throw: Kirby takes his grabbed target and throws them behind him.
    • Aerial Spin Kick: Kirby performs a whirlwind kick forward a small distance. In midair, he performs it stationary.
    • Energy Blast:Kirby shoots an energy blast that requires less time to charge as his health depletes. The lower Kirby's health, the more powerful the blast. Kirby instantly fires the blast at max power if his health is dangerously low. The Copy Scroll makes the move achieve maximum power without being at low health.
    • Air Drop: Kirby takes an enemy high in the air and slams them onto the ground.

    KSA Fire Ability Icon
    • Note: Other Copy Abilities with Fire Manipulation will generally have the same scale, depending of in which game they appear.

    Feats:

    Moves:
    • Fire Breath: Kirby blows fire breath from his mouth that can be tilted while he can rotate 360º and walk. In Forgotten Land the fire he shoots can stay burning many set places and foes after Kirby stops breathing fire on them, the more time he breaths fire, the bigger and powerful that fire will be. Kirby can walk through said fire fine, and it will disappear eventually.
    • Spinning Fire Breath: Kirby spins in midair, blowing fire from his mouth.
      • Flaming Inferno: Kirby combusts himself into a living fireball, doing massive damage to all who come in contact with him.
    • Burn: Kirby cloaks himself in flames and dashes forward. This is slightly stronger in the air. Kirby can also choose to drop flames during this attack's dash phase, leaving a burning hazard for foes.
      • Searing Burn: Kirby stops his Burn attack short to create an explosion with that leftover energy.
    • Fireball Spin: Kirby spins like a wheel in midair before self-combusting. If the move is still in progress when he hits the ground, he rolls forward a bit, and can even go up walls.
    • Blazing Flare: Kirby spits a small flame to create a roadblock. Kirby can make the flame bigger and bigger if he desires.

    Volcano Fire is an evolved form of this ability. Kirby will gain any evolution of a Copy Ability in occasions where he would normally receive the base Copy Ability if the evolved form is set. Volcano Fire harnesses the power of geothermal energy to spew lava (in the form of rocks with lava), it's more powerful than Fire, with a somewhat faster Rapid-Fire and lacks the Spinning Fire Breath move.

    Dragon Fire is a further evolved form of this ability. It has the highest power & rapid-fire, it shoots fire constantly like a flamethrower when used and it can glide onwards with big dragon wings as an attack.

    Ghost icon

    Note: When copied from a target, Kirby can discard the Copy Ability to become corporeal again. He can't do that when defeated or dead after he turned into Ghost Kirby.

    • Possess: Kirby charges forward and possesses an enemy/es if he comes in contact with them. All damage taken goes to the possessed targets.
    • Unnamed discarding move: Kirby puts the possessed enemy (and anyone the possessed enemy is holding) under his cloak, erasing them in some unknown way.
    • Attack: Kirby throws a punch or two, or tackles. If this move hits, it brings Kirby back to life, and the target takes some damage. Kirby is invincible for a short time after revival.
    • Vanish: Kirby can render himself intangible, invisible, and invincible as long as he wants, but he can't attack for that time.

    KSA Hammer Ability Icon

    Note that, at least since Star Allies, Kirby can regenerate the hammer from the handle alone.

    • Hammer Nail: Kirby pounds his hammer downwards.
      • Giant Hammer: Kirby charges the hammer, and it grows massive. It flattens all who are underneath its pound.
    • Hammer Swing: Kirby swings his hammer around him in a spin. Kirby is invincible during this move, and this move can deflect projectiles.
    • Giant Swing: Kirby swings himself and the hammer in the air in a 360 degree motion vertically. He can hit the last swing into the ground to bounce in a jump.
      • Ultra Giant Swing: Same as the giant swing, but Kirby does it quicker and twice.
    • Hammer Flip: Kirby charges his hammer until it's on fire, and then swings it upwards. This is one of Kirby's most damaging normal moves.
    • Hammer Throw: Kirby sacrifices his weapon and ability for one last (powerful) attack. After doing a Hammer Swing, he throws the hammer full force, doing instant massive damage to any enemy in its path.
    • Triple Hammer: Kirby charges the hammer and swings it three times, each hit more powerful than the last.
    • Hammer Twirl: Kirby holds the hammer's head below him and twirls it to perform rapid damage. This move can be used in the air and on the ground. Kirby is invincible during this attack, and touching him will damage enemies just as much as the hammer itself.

    Toy Hammer is an evolved form of this ability. Kirby will gain any evolution of a Copy Ability in occasions where he would normally receive the base Copy Ability if the evolved form is set. Toy Hammer is similar to Hammer, but more powerful with a faster Rapid-Fire and bigger.

    Wild Hammer is a further evolved form of this ability. It has the same rapid-fire as Hammer, but more power than Toy Hammer. The hammer is also said to be made from super-tough stone, whatever this means.

    Masked Hammer is a further evolved form of this ability. It uses 2 hammers, they're the same King Dedede uses, and the same mask he was given in Forgotten Land. The description says that the power of the mask will take over to unleash devastating attacks, implying it amps his power, which is fitting to what we know former masks do to Dedede, but it's also odd as we know that mask was used to further cloud his mind into Fecto Forgo's mind control. The ability has the highest rapid-fire and power, makes 2 small fire tornadoes move forwards at the 3th hit of a basic combo, create a fire tornado around himself with a charged attack, and can make 4 small fire tornadoes move around when landing a Giant Swing in the ground.

    KRtDL Hi-Jump icon
    • Hi-Jump: Kirby is propelled into the air, aided by a small explosion beneath his feet.
      • Rocket Hi-Jump: Kirby charges and is propelled into the air with a blue force field around him and a bigger explosion.
    • Mega Hi-Jump: Kirby charges more and is propelled into the air with an orange force field around him. The explosion is smoky.
    • Rocket Dive: Kirby falls downward with a blue force field around him.

    KSA Ice Ability Icon

    Informative:

    Feats:

    Moves:
    • Skate: Rather than running, Kirby skates around with this ability. Doing so repeatedly can make him move faster than his regular running speed. Since Forgotten Land & Return to Dream Land Deluxe he can skate above water, lava and poison.
    • Ice Breath: Kirby breathes ice in front of him, freezing enemies and items on contact. Said things can be kicked as projectiles afterwards. After having an Ability Scroll, Kirby learned to angle this. Kirby can also choose to use this move and spin around in place, or walk.
      • Ice Wall: Charges power and then creates one to three ice stalagmites, freezing foes inside. They act as walls afterwards that can be destroyed.
    • Freezer Blizzard: Kirby huddles down and creates a forcefield of freezing aura, freezing anyone who comes in contact with it solid. Kirby can't move during this move.
    • Ice Sprinkle: Kirby spins in midair while breathing his ice breath, still freezing all.
      • Super Ice Sprinkle: The same, but Kirby spins more, and the move hits more.
    • Ice Suction: Kirby inhales an enemy, item or projectile into his mouth, freezing them on the inside. The grabbed targets can include some things Kirby would otherwise be unable to inhale (e.g. Marx's seeds & a part of the spinned plants he can grow, Whispy Woods' poison apples), things that would normally lose their form, explode or "trigger" on contact with Kirby or anything else, keeping their form when grabbed, or other things that seem unintuitive that they could be grabbed (e.g. air slashes & falling swords from Computer Virus, Moon Shots from Meta Knight, energy blasts from Jukid, the bullet from Marx's Ice Bowl [which otherwise spits when in the same positioning as Kirby], etc.)
      • Ice Ejection: He then spits the target left or right out as a block of ice which serves as a projectile.
    • Ice Ball: Kirby turns into a ball of ice that rolls around and explodes after a while.
    • Ice Block: Kirby creates an ice cube around himself to block attacks better than his Guard. Enemies get slightly harmed on contact with it
      • Ice Scatter: Stopping to use Ice Block blows the cube up in the process. The shrapnel of the ice does splash damage to nearby enemies, damaging them a bit and freezing them.

    Frosty Ice is an evolved form of this ability. Kirby will gain any evolution of a Copy Ability in occasions where he would normally receive the base Copy Ability if the evolved form is set. It's more powerful in its attacks.

    • Snowman Maker (「雪だるまメーカー」): When using Ice Breath, Kirby creates one or lines of snowmen, which can block incoming enemy attacks and can be thrown at foes as an attack.

    Blizzard Ice is a further evolved form of this ability. It's more powerful, Skate now leaves a brief, sharp trace behind, Freezer Blizzard now uses thin needles all around Kirby that get shot forward of where they aim when the move finishes, Ice Block now has Kirby instantly have an ice formation around himself with thicc spikes all over it, and all frozen targets have spikes formed around them.

    • Ice Wall Maker (「アイスウォールメーカー」): Ice Breath is now replaced with a breath that shoots stalactites, which freeze targets on contact and form on their own small ice formations when reaching the ground. Those ice formations grow slightly bigger the more stalactites are shot in one place, getting more sharp around themselves. This formations harm enemies on contact.

    KPR Jet icon

    The exhaust from all of these attacks do fire damage.

    • Store Power: Kirby charges up the jet's energy, and can store it. This expels minor flames backwards that do little damage.
    • Somersault: Kirby does a quick moon kick that hits an enemy from above.
    • Jet Kick: After storing some power, Kirby lunges forward propelling himself with the jet with his foot extended, kicking enemies.
    • Jet Dive: Kirby dives forward, plowing into enemies.
    • Jet Dash: At full charge, Kirby dashes into enemies headfirst.
      • Jet Cracker: Kirby stops himself short during a Jet Dash, and the excess energy creates an explosion in front of him.
    • Jet Catch: Grabs a nearby enemy, item or projectile. Kirby can turn around while holding them. The grabbed targets can include some things Kirby would otherwise be unable to inhale (e.g. Marx's seeds & a part of the spinned plants he can grow, Whispy Woods' poison apples), things that would normally lose their form, explode or "trigger" on contact with Kirby or anything else, keeping their form when grabbed, or other things that seem unintuitive that they could be grabbed (e.g. air slashes & falling swords from Computer Virus, Moon Shots from Meta Knight, energy blasts from Jukid, the bullet from Marx's Ice Bowl [which otherwise spits when in the same positioning as Kirby], etc.)
      • Jet Blow: Kirby gets the target caught up in the jet thruster and blows them out of the back, sending them into other enemies.
      • Rocket Dive: After storing the full amount of power, Kirby quickly flies upward with the target in a half arc, then slams downward before kicking the grabbed target away.
    • Hover: Kirby uses the afterburn to keep him midair.
    • Ultra-jet Jump: At full charge, Kirby launches himself at high speed into the air. The fire from the thruster is massive.
    • Somersault: Rises and performs a backflip while being propelled by his jet.

    LasericonKSQSQ
    • Laser Blast: Kirby fires a laser that can bounce off of slopes.
    • Big Laser Blast: Kirby fires a normal laser, and then immediately fires a bigger laser. This move requires an Ability Scroll.

    KTD Leaf icon
    • Leaf Attack: Kirby throws leaves in front of him that rise at an approximate 30 degree angle.
      • Leaf Swirl: Kirby spins, and leaves surround him like a tornado.
      • Leaf Scatter: Kirby ends the Leaf Swirl, scattering the leaves everywhere.
    • Leaf Dance: Kirby dashes with leaves surrounding him.
    • Leaf Hide: A special guard where Kirby hides in his own leaves, rendering him invincible in-gameplay. Finishing this moves moves the leaves around, doing some damage.
    • Leaf Uppercut: Kirby conjures up a column of leaves to strike enemies quickly, powerfully, and accurately.
    • Leaf Rain: Kirby throws leaves downwards. It gives him an upward boost and it can be done in succession.

    MagiciconKSQSQ
    • Luck of the Draw: Everything stops as a roulette spins. It stops on Kirby's command or randomly if left to linger. ? gives a random copy ability, 1-UP is obvious, Cherry turns all enemies into food, Invincibility Candy gives Kirby one, and Galaxia summons Meta Knight to slash all enemies on screen. Kirby loses the ability after using this move.
    • Doves: Kirby takes off his hat and three doves fly out of it, damaging all who they come in contact with.
    • Card Trick: Kirby throws three sharp cards forwards.
    • Jack-in-the-Box: Kirby lowers his hat, and a clown head springs out. It hops around a bit before returning to the hat.

    KRtDLD Mecha
    • Blaster Cannon: Readies his cannons and fires a single shot forward.
      • Charge Blaster: Charges up shortly, then fires a larger energy blast that can pierce through targets.
      • Full-Charge Blaster: At full charge, Kirby unleashes a screen-wide laser beam that deals rapid hits for heavy damage. It's more effective against several enemies at once or if they are large.
      • Full-Charge Storage: Stores his Full-Charge Blaster charge, allowing him to use it instantly by pressing B again. Visually indicated by the light above his visor glowing cyan and a plasma effect around his helmet.
    • Rocket Dash: Replaces the regular way he runs. Kirby fires jets of flame from the back of his cannons like a jetpack, letting him hover just above the ground. This will deal light damage to any enemies touching it, and also allows perfect traction when dashing on ice.
      • Shock Knuckle: Surges forward and uses a gauntlet for an electrified punch, ramming through any enemies in his way.
        • Rocket Brakes: Interrupts the Shock Knuckle by flipping his cannons backwards and firing a blast, popping him into the air with his speed cancelled.
        • Quick Full-Charge Blaster: Performs a quick flip out of the Rocket Brakes before unleashing a Full-Charge Blaster attack. Will use up a stored charge, but does not appear to actually be affected by it.
    • Fireball Mortars: Launches two fireballs from his cannons, which fly in a high arc and are affected by gravity.
    • Rocket Flight: Uses his cannons' jets to fly around, moving through the air faster than his Normal "Hover".
    • Shock Bomb: Drops a bomb downwards which explodes upon touching an enemy or after about three seconds, creating a field of electricity around itself and a bolt of lightning upwards.
    • Battery Bracer: While crouching, Kirby's cannons reorient themselves to face forward.
      • Faster Blaster: While using Battery Bracer he fires a quick barrage of weak shots from his readied cannons, which weaker than the basic Blaster Cannon but can be used in quick succession for a constant hail of energy beams.
    • Shock Counter: After being attacked while Guarding, Kirby unleashes a burst of electricity and charges forward with a punch similar to Shock Knuckle to retaliate against the hit.
    • Blazing Palm: Holds out a gauntlet and creates a puff of flame from it, lightly damaging nearby enemies.
      • Inferno Palm: Torches the targets with several more fiery hits before firing a long-ranged jet of fire to launch them.
    • Sizz-Zap Burst: Twirls around, rising into the air slightly, then unleashes a dual blast of fire and electricity from his gauntlets and cannons respectively, hitting in all directions.

    Metal icon

    Note: Kirby is naturally invincible in this form, to an obvious extent, at the cost of lowering flight helpfulness.

    • Hip Attack: Kirby ground pounds.
    • Ball Transform: Kirby turns into a metal sphere that can roll around. Requires an Ability Scroll.

    MiniiconKATAM
    • None: Kirby has no new moves. He can't even use his base ones. He's just small. The plus side is that he can get into small places.

    KPR Mirror icon
    • Mirror Cut: Kirby swings his scepter down.
    • Reflect Force: Kirby sends out multiple mirror like objects from his scepter, cutting enemies and reflecting attacks.
    • Mirror Body: Kirby splits in two and reforms shortly after, damaging enemies that come in contact with either of the two Kirbys. One Kirby will come out in the direction the player is moving, and the other Kirby will go the opposite direction.
    • Reflect Guard: Kirby shields, which creates a barrier that reflects all ranged attacks that come in contact with it. The barrier breaks after time, but can be reformed instantly.
    • Mirror Body-Sky: Kirby splits into five, forming a vertical line upwards, damaging enemies who come into contact with any of the Kirbys.
    • Mirror Body-Ring: Kirby splits into seven, with the original in the center and six around him. This move damages enemies which come into contact with any of the Kirbys.
    Note: Although the control over his duplicates is portrayed as limited in-gameplay, realistically, this shouldn't be the case in a similar matter than how Simirror and Dark Meta Knight can manipulate their duplicates freely as enemies but are limited to sending duplicates into a direction & back as playable characters.

    Missile icon
    • Launch/Explode: Kirby turns into a missile, and explodes on contact with anything.

    KTD Needle icon
    • Needle: Multiple spikes come out of Kirby. In Forgotten Land he can roll around like this, impaling and accumulating targets that will be thrown as an attack when done.
    • Needle Burst: Kirby shoots spikes from his hat.
    • Rolling Needle: Kirby rollsaround at high speed while covered in needles.
    • Mega Needle: Kirby's hat turns into a large needle, shooting straight up.
    • Falling Spine: Kirby flips upside-down, sticking one large spike and several smaller spikes straight down.

    Clutter Needle is an evolved form of this ability. Kirby will gain any evolution of a Copy Ability in occasions where he would normally receive the base Copy Ability if the evolved form is set. It's more powerful and the needles are a bunch of things that can come off as an attack.

    Crystal Needle is a further evolved form of this ability. It's more powerful, it can roll longer, briefly leaves spikes as it rolls as an extra attack and shoots cristals punctured balls when it finishes.

    KSA Ninja Ability Icon

    Kirby's also shown to teleport outside his moves, appearing with some smoke. Although this could simply be tactics of confusion & quick movements, since he uses ninjutsu.

    • Kunai Throw: Kirby throws a kunai in front of him. This can be done in an absurdly rapid succession.
    • Quad Shock: Kirby swings a knife downwards, and if it made contact with an enemy, he swings it back upwards, creating a powerful shockwave.
    • Stealth Slash: Kirby quickly lunges forward and slashes with his katana. This move is so fast that it leaves afterimages.
    • Air Drop: The original of the air drop moves. Kirby grabs an enemy and brings them high into the air, before slamming them onto the ground.
    • Ninja Kick: Kirby does a downwards kick from midair, and if he retains his midair stance, it can be used in succession.
    • Hide Guard: After taking a hit, Kirby becomes invisible. When he reappears, a powerful explosion ensues.
    • Smoke Screen: Kirby releases a smoke bomb, doing damage and hiding Kirby in the process.
    • Blossom Storm: Kirby abruptly rises up and, with a fan in hand, swings downwards to conjure a plantation of cherry blossoms. Both his fan and the blossoms abruptly damage enemies before fading.
    • Wall Cling: Clings into a wall as long as he wants.
    • Clone Technique: Right after being attacked, Kirby blows up and doesn't appear. At will, he will reappear with an explosion where he blew up. Given the name, Kirby somehow replaced himself with a clone as he disappeared, but this fragile clone being destroyed still causes some damage to Kirby.
    • Wind-Up Trick: Creates a wind-up decoy that homes in on foes and explotes upon impact. The decoy has Kirby's color and clothes.
    • Ninja Jump: Jumps while having created a large smake cloud from there.

    KSA Parasol Ability Icon
    • Parasol Swing: Kirby swings his parasol in front of him, doing damage, and also releasing a little bit of water. Kirby can continue to hold it out in front of him as a shield. With an Ability Scroll, damaging stars will emerge from the parasol.
    • Drift: Kirby's parasol slows his descent. Kirby can close the parasol to get rid of the effect, and reopen it to return the effect.
    • Parasol Dive: Kirby dives downwards, parasol first, damaging enemies in the way.
    • Circus Throw: Kirby takes an enemy, item or projectile and bounces them on his parasol before throwing them. This move does a surprising amount of damage.
    • Parasol Drill: Kirby races forwards, spinning his parasol in front of him like a drill.
    • Parasol Twirl: Kirby twirls the parasol underneath him, gaining invincibility from attacks and heavily damaging enemies that come into contact with him.

    KPR Poison icon
    • Sticky Toxin: Kirby spits out a poison ball that leaves a puddle of corrosive acid.
    • Toxic Tower: Kirby shoots toxic liquid upwards. This can be tilted in a Tilted Toxic Tower.
    • Toxic Slide: Kirby surfs on a wave of poison, leaving puddles of acid in its wake. Both, the wave and the puddle do damage
    • Toxic Smog: Kirby exhales a smog that damages all who come in contact with it. It does not disappear for long time.
    • Poison Pummel/Toxic Swamp: Kirby uses a flurry of poison jabs (Poison Pummel), and leaps into the air, before bringing it down in a splash of poison (Toxic Swamp).
    • Toxic Ball: Kirby throws a ball of poisonous liquid that bounces around before exploding.

    Kirby gains a gun that shoots energy and potentially skills using it, which he has further improved with practice under time limits. He can change shoots for more powerful and slightly bigger ones. The shots can actually slightly home into targets too.

    Noble Ranger is an evolved form of this ability. Kirby will gain any evolution of a Copy Ability in occasions where he would normally receive the base Copy Ability if the evolved form is set. Noble Ranger is similar to Ranger, but more powerful, using 2 guns, and with the changed shots using consecutive, smaller shots.

    Space Ranger is a further evolved form of this ability. It's similar, but more powerful, using 1 laser gun that shoots energy/"laser beams", and with a fully charged shot leaving a big, black ball of energy in the target to constantly harm it. Kirby can keeps shooting after this and the ball will disappear eventually.

    • Sand Wave: Throws out a wave of sand by pounding the ground. All sand attacks can be used in places with no sand.
      • Sand Burst: Swings upwards to launch a shorter but higher sand wave, hitting a second time on any enemies caught by Sand Wave.
      • Sand Kick: Follows a Sand Wave by throwing a kick backwards, sending a slightly smaller wave of sand out behind him.
    • Sand Grab: Charges up, then throws out a hand made of sand, grabbing a hit enemy and pulling them to him. This move can travel through walls to collect items or trigger switches, at least in-gameplay.
      • Sand Toss: Launches the caught target with a burst of sand.
    • Sand Smasher: Forms a fist from sand and swings it down in an overhead arc.
      • Golem Smasher: Charges up the fist, making it larger before swinging it identically for more range and damage.
    • Sand Storm: Creates a whirling vortex of sand around himself, trapping enemies for multiple hits.
    • Sand Hurricane: After maintaining the Sand Storm for long enough, Kirby spins to create a wider whirl for the finishing hit.
    • Sand Dash: Performs a sliding kick, covering a good distance and kicking up a wave of sand in front of him.
    • Sand Ball: Throws a ball of sand downwards that bursts on impact, creating a wider-ranged burst of sand.
    • Sand Hide: Hides in a pile of sand to avoid attacks, only the gem on his hat visible.
      • Reveal: Jumps out of the sand pile, creating a burst of sand around him that deals minor damage.
      • Sand Geyser: During Sand Hide, performs a damaging jump out of the sand pile, creating a vortex of sand that travels along with him. His trajectory is controllable mid-jump.
    • Sandcastle: Creates a sandcastle that sits on the ground as a stationary construct, exploding in a burst of sand when touched by an enemy, Kirby hits it himself with another attack, or several seconds pass. Sandcastles can be created in midair, falling down to the ground afterwards.

    KSA Sleep Ability Icon

    In most games Sleep is a joke ability and mostly useless to obstacle Kirby, whereas Kirby Battle Royale canonically shows that Kirby can avoid using Doze off & has a larger moveset. There is no clear reason for this, it's likely that its limitation are just Game Mechanics for fun, and to have a state that hinders Kirby, given that his prior Copy Ability is lost & he doesn't move for a brief moment. It's vaguely implied that in Battle Royale he either moves via instinct, or simply has his eyes closed to mess around[41], but this isn't confirmed. Either way, he understands his environment with his eyes closed.

    • Doze off: A rather useless ability. Kirby falls asleep for a short while, rendering him vulnerable for attack. However, Kirby can pass this off via contact into other Kirbys[24]. After using an Ability Scroll, this can have Kirby heal quite a bit while asleep. In Forgotten Land Kirby would remain awake for a while before sleeping.

    In Kirby Battle Royale, Kirby has a much wider variety fo moves.

    • Pillow Attack: Kirby swings a pillow in front of him.
    • Pillow Uppercut: Kirby follows up by swinging his pillow upwards.
    • Pillow Takedown: Kirby finishes by slamming his pillow down, which deals a knockdown to the opponent.
    • Spinning Pillow Dive: Kirby spins around, extending his pillow outwards, doing damage to anybody who gets hit. The move not only is a good attacking move but also provides good coverage.
    • Burst Bubble: Kirby builds up a large sleep bubble bigger than him, which detaches from Kirby and slowly travels across, exploding upon contact with an enemy for massive damage. The move lasts a long while.
    • Nighty Nightcap: Kirby pulls out a green nightcap not unlike his own and puts it on an opponent's head, which puts them to sleep, leaving them vulnerable.
    • Sweet Dreams: Kirby falls asleep and dreams of eating cake, healing himself in the process. Unlike Doze Off, Kirby can instantly leave his sleep state.
    Deep Sleep is an evolved form of this ability. Kirby will gain any evolution of a Copy Ability in occasions where he would normally receive the base Copy Ability if the evolved form is set. Kirby doesn't sleep, can put himself to sleep at will with a bed, and when he wakes up his stats are amped.

    KPR SmashBros icon
    • Vulcan Jab: Kirby punches multiple times, and the move leaves shockwaves. See the Fighter tab.
    • Final Cutter: Kirby rises upwards with a blade before bringing it down in a shockwave. It is important to note that this iteration only uses the rising and falling part of the move, without the initial three slashes. See the Cutter tab.
    • Stone: Kirby turns into an invincible stone, pounding into the ground. See the Stone tab.
    • Hammer: Kirby swings his hammer powerfully in front of him. It can be charged, and Kirby can move around while charging. See Hammer tab.
    • Giant Swing: Kirby spins around in midair with his hammer. See Hammer tab.
    • Ultra Giant Swing: Giant Swing, but Kirby spins more and faster. See Hammer tab.
    • Twinkle Star: Kirby does a powerful somersault in the air.
    • Smash Kick: Kirby charges up before launching himself into a powerful kick. See Fighter tab.
    • Air Drop: Kirby grabs an enemy, takes them high into the air, and slams them back into the ground. See Ninja tab.
    • Shield: Kirby's guard turns into the bubble shield from the Smash series, but unlike over there, it doesn't shrink.

    KTD Spark icon
    • Spark: Kirby stops and creates an electric forcefield that hurts all who come in contact with it,and stops most projectiles. He can move with it sometimes, but the forcefield's radius decreases. It has also been stated to paralyze enemies, but this hasn't been shown in combat.
    • Charge Power: Kirby charges his static electricity for later attacks.
    • Spark Barrier: Enough charged power creates an electric aura that damages and repels those in its radius and makes Kirby invincible.
    • Spark Arrow: The result of a short charge. Kirby shoots a weak arrow of electricity at the target.
    • Spark Laser: The result of a longer charge. Kirby fires a somewhat quick, mediocre beam of electricity that passes through enemies.
    • Spark Wave: The result of a maximum charge. Kirby fires a powerful, fast ball of electricity that goes through everything and homes into targets.
    • Thunderbolt: Kirby projects a vertical bolt of lighting upwards from his hat.
    • Lightning Strike: Kirby fires a bolt of lightning below him.

    KTD Spear icon
    • Spear Thrust: Kirby thrusts his spear forward.
    • Back Thrust: Kirby thrusts his spear behind him.
    • Skyward Thrust: Kirby thrusts his spear above him.
    • Moon Drop: Kirby, in midair, flashes his spear and twirls it downwards directly below him.
    • Spear Throw: Kirby throws his spear in an arc.
    • Spear Barrage: Kirby throws two spears in succession, with varying distances.
    • Triple Throw: Kirby charges and throws three spears instead of one with varying distances.
    • Multispear Attack: Kirby unleashes a flurry of forward jabs with the spear before finishing with a powerful thrust.
    • Spear Copter: Kirby charges, and then spins the spear above his head, making him hover, and shredding all enemies that come in contact with the spear.
    • Underwater Thrust: Same as Spear Thrust, but underwater.
    • Surface Thrust: Same as Skyward Thrust, but underwater.
    • Underwater Downward Thrust: Same as Moon Drop, but underwater.

    KSA Spider Ability Icon
    • String Shot: Kirby fires a bundle of string that encases the enemy in pods on contact.
    • Net Work: Kirby charges for a little and creates a web around him, encasing any enemy that comes in contact with it in pods.
    • Skyward Web: Kirby creates a needle of web and projects it upwards.
    • Web Sling: Kirby dashes and fires a web in front of him, encasing an enemy into a pod on contact.
    • Web Scatter: Kirby fires three small webs in front of him, encasing enemies hit in a pod on contact.
    • Downward Web: Kirby fires a large web below himself.
    • Pod Kick: Kirby kicks the encased enemy forwards, using them as a projectile.
    • Pod Slam: Kirby slams the pod in front of him to use an another weapon, and then throws it forward.
    • Pod Slamabam: Kirby repeatedly slams the pod from side to side, hurting anyone who gets hit with it in the process. Kirby then throws the pod forward to get rid of it.
    • Pod Guard: Kirby encases himself in a pod. The pod has a defense mechanism in which it ejects web spikes if an enemy makes any sort of contact with it. An enemy that's too close to it when Kirby drops the guard takes damage as well.

    KSA Staff Icon2
    • Jab: Kirby jabs his staff forward.
    • Up Jab: Kirby thrusts his staff directly upwards.
    • L-R Jab: Kirby holds his staff parallel to the ground while crouching. The staff then extends and does damage to enemies on both sides of Kirby.
    • Raging Staff: Kirby spins his staff around him and finishes with slamming the staff in front of him.
    • Pole Vault: From the air, Kirby thrusts his staff beneath him. Once it lands on the ground, Kirby stores energy to pole vault. Kirby will go farther the longer he stores energy.
    • Unrelenting Staff: After Pole Vaulting, Kirby speedily thrusts his staff diagonally downwards, finishing with a single powerful thrust.
    • Long Jab: Kirby runs forward and thrusts his staff out in front of him, elongating it slightly so it has more reach than a normal Jab.
    • Super Long Jab: Kirby charges a bit and then extends his staff forwards with increased reach.
    • Spinning Staff: Kirby lets go of his staff, which spins upwards like a helicopter before it stops ascending and vanishes back to Kirby's hand.
    • Staff Counter: Right before getting hit, Kirby quickly spins the staff around his head, damaging enemies around him and avoiding damage.
    • Wet Jab: Kirby thrusts his staff in front of him while underwater.
    • Wet Up Jab: Kirby thrusts his staff upwards while underwater.
    • Wet Down Jab: Kirby thrusts his staff directly below him while underwater.

    KSA Stone Ability Icon
    • Stone Change: Kirby transforms into an invincible stone with varying and interesting appearances, slamming onto enemies. Kirby can choose to slowly move around as a slightly larger than normal stone version of his normal self.
    • Change Back: Kirby burst out of stone form with a small explosion.
    • Turbo Stone: Kirby turns into stone while dashing, ramming into enemies as a stone.
    • Heavy Smash: Kirby takes longer to transforms, and spins, but turns into a larger stone and his drops create shockwaves.
    • Stone Uppercut: Kirby turns his hand into a stone human hand and uppercuts the opponent.
    • Mighty Uppercut: Kirby charges up Stone Uppercut before transforming.

    KSA Suplex Ability Icon
    • Dash Grab or Turbo Dash Grab: With Dash Grab Kirby dashes at an opponent, item or projectile and picks them up. If Kirby starts off dashing, he can use a Turbo Dash Grab to go faster and farther. The grabbed targets can include some things Kirby would otherwise be unable to inhale (e.g. Marx's seeds & a part of the spinned plants he can grow, Whispy Woods' poison apples), things that would normally lose their form, explode or "trigger" on contact with Kirby or anything else, keeping their form when grabbed, or other things that seem unintuitive that they could be grabbed (e.g. air slashes & falling swords from Computer Virus, Moon Shots from Meta Knight, energy blasts from Jukid, the bullet from Marx's Ice Bowl [which otherwise spits when in the same positioning as Kirby], etc.). Either Dash Grab or Turbo Dash Grab are the prerequisite to lead into the following moves, which all can be used to greatly harm others with the thrown target and contact with Kirby's movements:
      • Torrent Lariat: Kirby holds the grabbed target in front of him and uppercuts them, having them go in a backwards arc.
      • Body Slam: Kirby throws his target onto the ground directly in front of him, bouncing them upwards.
      • Pile Driver: Kirby leaps forward and smashes his target into the ground.
      • Rock Drop: Kirby makes a huge jump, holding the target over his head. At the climax of the jump, Kirby flips so that the target is below him, then slams it into the ground.
      • German Suplex: Kirby flips backwards and smashes the grabbed target against the ground, sending them backward.
      • Back Breaker: Kirby hops in place, breaking the enemy on his shoulder, and tosses them to the side.
      • Air Body Slam: In midair, Kirby throws the target upwards.
      • Plunge Body Slam: In midair, Kirby throws the target into the ground, where it bounces at a higher angle.
      • Fury Stomp: Kirby stomps on the target several times in quick succession. This can be done on both, the ground and the air.
    • Pinpoint Kick: Kirby kicks straight down from above. This doesn't require a grab at first, and is the only move that doesn't.

    KSA Sword Ability Icon
    • Overhead Slash/Chop: Kirby slashes with his sword.
      • Sword Beam: From said slash, a beam of energy will come out forward if Kirby's at full health.
      • Uppercut: Kirby does a quick sword motion up.
      • Multisword Attack: Either a third attack following Uppercut or a second attack after Overhead Slash. Kirby slashes with incredibly quick sword swipes that are hard to see, either for a bit or indefinitely.
      • Cleave: Kirby ends the previous rapid slashes with one final swing.
    • Drill Stab: Used while running, Kirby lunges forward with his sword extended.
    • Sword Spin: Kirby spins himself and the sword in midair.
    • Chop & Thrust: Kirby swipes at the opponent in midair, pushing Kirby back a bit if it conects, giving him more distance.
      • Hat Thrust: After a Chop & Thrust, Kirby holds his sword downwards and can bounce off the enemy this way.
    • Down Thrust: While midair, Kirby drops downwards, impaling all enemies underneath his sword and creates a shockwave upon hitting the ground.
    • Upward Slash: Kirby rises with his sword in front of him.
      • Sword Dive: After an Upward Slash, Kirby spins around and comes down in a diagonal dive with his sword, looking like a variation of Final Cutter.
    • Final Sword: Kirby jumps into the air and does a flip, and then comes crashing down with a shockwave. This is identical to the Cutter version, minus the first two sword slashes.
    • Spin Slash: Kirby charges his sword with energy, and then spins around linearly, sucking in and damaging all enemies in range. Since Forgotten Land he can ascend while using this.
      • Twister Slash: Kirby charges his sword with energy, and does a less linear spin attack while rising in the air.
    • Sky Energy Sword: Kirby raises his sword skyward and fills it with energy. He can keep it like this for a long time to, whenever he wants, fire a crescent beam of energy from it.
    • Sword Sliding (スライディング斬り): Replaces his Slide Kick in base. Slides with his sword forward. It can combo into Upward Slash, which in turn combos into Sword Dive.

    Gigant Sword is an evolved form of this ability. Kirby will gain any evolution of a Copy Ability in occasions where he would normally receive the base Copy Ability if the evolved form is set. The rapid-fire is a bit slower, the power is higher, as is the size of the sword. It replaces Spin Slash with a powerful blow with the sword, and its block uses a shield with spikes that damages foes.

    Meta Knight Sword is a further evolved form of this ability. Kirby can also get it by inhaling Meta Knight's sword, Galaxia, despite how in Amazing Mirror gaining this sword gave the Master ability. The Meta Knight Sword ability has a power slightly lower than Gigant Sword, with a notably better rapid-fire than Sword. It has more mobility in its Spin Slash and some of its attacks leave some fake bats fly away.

    • Upper Caliber: Replaces Upward Slash. A Sword Sliding combos into this move, which has Kirby hitting many times as he moves around midair leaving afterimages. It can combo into Sword Dive.
    • Moon Shot (ムーンショット): At full health a projectile is shot with its regular attacks in the ground or air.

    Morpho Knight Sword is an even further evolved form. It's modeled on the figure of Morpho Knight (which is fitting to how the Meta Knight Sword evolution can be gained from Meta Knight's real sword), and Kirby can easily handle this abilities (To clarify, doesn't dismiss Morpho Knight's power, but simply points that Kiry can easily and properly use this weapon and supwerpowers). It's similar to the Meta Knight Sword, but with the element of fire. His dodge makes him intangible while he moves around, which is presumably just Teleportation, a power Morpho Knight often uses. Harming foes over time will slightly heal him; For reference, Morpho Knight doesn't show any self-healing moves, but he is known to be a consumer of souls, meaning that Kirby might be absorbing bits of his opponents' souls.

    • Paradise Hades Flash Cut (極楽新界斬閃): A fully charged Spin Slash makes the sword bigger, the blow smashing it on the ground and leaving a fire tornado where the hit landed. The sword will then remain giant for a while while Kirby can use it like that normally with any other move.
    • Paradise Underworld Beast (極楽冥獣): Can charge to summon 2 spectrums looking like Fecto Forgo to attack. They circle around Kirby on their own and home into a foe on their own when one is nearby. They might be alive, and Kirby can use this move indefinitely to have many of this beings at once.
    • Paradise Scale Wave (極楽鱗波): After a short charge midair, Kirby creates omnidireccional soundwaves around himself. This version is smaller than the same move Morpho Knight has and it's unclear if it has any effect on targets.

    ThrowiconKSQSQ
    • Inhale: Kirby inhales an enemy into his grabbing range, and picks them up. He then aims them to where he wants to throw and chucks them.

    KRtDL Tornado icon
    • Tornado Attack: Kirby turns into an invincible cyclone, taking enemies caught up in his windy fury with him. After reading an Ability Scroll with a new technique in it, his Tornado Attack could now be infused with fiery or icy terrain Kirby may run over when using the attack, allowing him to burn or freeze targets on contact. In Forgotten Land this move drags targets into to later throw them as an attack when finished.
      • Big Tornado: Charges power to then surround himself in a large tornado, sucking in nearby objects and foes.
    • Whirlwind Spin: Kirby uses wind in a spin attack, sending those caught up in it upwards.
    • Rising Gust: Kirby launches a small cyclone from his crown upwards.
    • Falling Gust: Kirby whips up a small tornado and fires it downwards.
    • Hyper Tornado After a Tornado Attack, Kirby extends the wind from the cyclone into a bigger, but shorter lasting tornado, doing heavy damage.

    Fleur Tornado is an evolved form of this ability. Kirby will gain any evolution of a Copy Ability in occasions where he would normally receive the base Copy Ability if the evolved form is set. Fleur Tornad is simply more powerful, and has a small unique spin, energy-based attack that ends with a pose if Kirby goes in circles around himself.

    Storm Tornado is a further evolved form of this ability. More powerful, it creates clouds and lightnings behind as it moves using Tornado Attack.

    KPR UFO icon

    Notes:

    • Chain Beam: Kirby fires a beam identical to the basic Beam attack, but he can move freely as he does so.
      • Smart Beam: Kirby fires a laser beam after charging very lightly, it has the same properties as the laser from the Laser ability.
      • Heat Beam: Kirby charges a bit more to fire a stronger energy beam that doesn't ricochet. It doesn't have the properties of a laser anymore.
      • Piercing Heat Beam: Kirby charges even more to fire an electric energy beam that can go through walls.
      • Heat Cannon: Kirby charges to maximum and fires a Piercing Heat Beam in front of him, two Heat Beams to the side at 45 and -45 degree angles respectively, and a Heat Beam directly behind.
    • Unidentified Flight: Kirby disappears and reappears many times in a zigzag pattern, faster than his regular Flight Speed with this ability.
    • Mystery Catch: Kirby uses a tractor beam to drag an enemy or thing into himself from below, reducing them in size. The enemy disappears without a trace for some reason; Maybe they were destroyed via AP, or maybe nothing happened to them, somewhat fitting to an "alien kidnap" theme.
    • Star Guard: A ball of electric energy orbits around Kirby.

    KSA Water Ability Icon
    • Wave Attack: Kirby shoots a pulse of water that travels along the ground.
    • Surf: Kirby surfs on a wave of water, allowing him to travel over water and fire without flying.
    • Wave Surf: Kirby raises his wave for Surf to deal damage and be rendered temporarily invulnerable.
    • Geyser: Kirby projects a column of water straight up from his crown.
    • Fountain Hover: Kirby faces the ground and spits water downwards, which makes him hover off the ground.
    • Water Crown: Kirby splashes damaging water at his feet.
    • Rainbow Rain: Kirby crouches, then projects a sphere of water around him and ends with a rainbow flourish.
    • Enhanced Water Gun: Kirby's underwater-exclusive Water Gun attack is increased in power and range.

    KTD Wheel icon
    • Dash: Kirby dashes forward at high speeds as an invincible wheel. After reading an Ability Scroll with a new technique in it, his Dash could now be infused with fiery, icy or electric terrain Kirby may run over when using the attack, allowing him to burn, freeze or electrocute targets on contact.
    • Turn Jump: Kirby hops and turns, which renders him vulnerable.
    • Brake: Kirby stops rolling.
    • Slow Down: Kirby slows down, which renders himself vulnerable.
    • Downshift: Kirby drills downwards from the air, and continues rolling.
    • Rocket Start: Kirby charges up, and dashes forward with even more power and speed.
    • Soaring Jump: During a rocket start, Kirby has himself soar through the air, doing flips.

    KSA Whip Ability Icon
    • Whip Strike: Kirby cracks his whip in front of him.
    • 100-Whip Slap: Kirby swings his whip for a flurry of strikes.
    • Ceiling Strike: Kirby cracks his whip upwards.
    • Jump Strike: Kirby leaps into the air and sends his whip at a -45 degree angle.
    • 100-Whip Dash: Kirby dashes while twirling his whip speedily.
    • Whip Tornado: Kirby uses his whip to create a vortex, and the whip grabs in all it can to damage.
    • Whip Grab: Kirby latches onto an enemy with his whip. This leads to Lash moves.
    • Front Lash: Kirby throws the enemy hard on the ground, having them bounce away.
    • Double Lash: Kirby slams the enemy on the ground twice, though they bounce away less.
    • Back Lash: Kirby turns around and throws the enemy that way instead.
    • High Lash: Kirby throws the enemy really far upwards.

    KSA Wing Ability Icon
    • Feather Gun: Kirby fires sharp feathers.
    • Condor Head: Kirby dashes forward in a headbutt.
      • Combo Bomb: Kirby ends his Condor Head early and slams onto the ground in a more powerful downwards electric divebomb.
      • Combo Dive: Kirby ends his Condor Head early and slams onto the ground in a more powerful downwards diagonal electric divebomb.
    • Bomber Heading: Kirby dives straight down, head first, creating electric shockwaves upon hitting the ground.
    • Condor Dive: Same as Bomber Heading, but diagonally down instead of straight down.
    • Toss: Kirby tosses an enemy, item or projectile upwards along himself, setting the target up for an attack. The grabbed targets can include some things Kirby would otherwise be unable to inhale (e.g. Marx's seeds & a part of the spinned plants he can grow, Twin Woods' poison apples), things that would normally lose their form, explode or "trigger" on contact with Kirby or anything else, keeping their form when grabbed, or other things that seem unintuitive that they could be grabbed (e.g. air slashes & falling swords from Computer Virus, Moon Shots from Meta Knight, energy blasts from Jukid, the bullet from Marx's Ice Bowl [which otherwise spits when in the same positioning as Kirby], etc.)
      • Shuttle Loop: After tossing (immediately or letting Kirby elevate first), Kirby spins around the enemy in a loop before throwing, doing massive damage to anything on contact.
    • Flap: Kirby flaps his wings to fly as easy as he ever could without a vehicle. The wings do small damage.
    • Gust Roll: Kirby does a barrel roll, disorienting obstacles and foes out of control if they're in range.

    • Chop: Swings his arm horizontally in front of him.
      • Chop Barrage - Final Chop: Performs two additional chops before performing a spin ending with a strong backhanded swipe.
    • Launcher Lariat: Charges up and then performs an upward-swinging lariat. Kirby can hold the move indefinitely and can turn around while charging. Kirby slides forward while performing the attack. This attack sends opponents upward.
    • Rolling Sobat: Spins and performs a kick in front of him in mid-air.
    • Headbutt: Pulls his head back and then swings it forward.
    • Flying Dropkick: Performs a spinning dropkick.
    • Wrestler Pinpoint Kick: While mid-air, he drops down with both feet extended underneath him.
      • Wrestler Fury Stomp: As before, but landing on a target. Kirby will kick it many times.
    • Meteor Plancha: Jumps upward while performing a backflip, then dives diagonally downward.
      • Bouncing Meteor Plancha: Jumps off the wall while performing a backflip, then dives diagonally downward.
    • Tackle Grab: Dashes forward and grabs a foe if one is within his reach.
    • Lift: Grabs and lifts a foe if one is directly in front of him.
      • Blazing Back Breaker: Jumps upward and slams the grabbed foe against his back, punctuated with flames.
      • Megaton Slam: Spins around before slamming the grabbed foe into the ground, punctuated with flames.
      • Air Suplex: Jumps high upward before quickly falling backward upside-down before slamming the grabbed foe into the ground, punctuated by a lightning bolt.
      • Giant Swing: Rapidly spins around before throwing the grabbed foe.
      • Rolling Breaker: Jumps in the air and performs rapidly flips before slamming the grabbed foe.
    • Flying Grab: Jumps upward and grabs a foe if one is within his reach.
      • Ultra Back Breaker: Twirls around and slams the grabbed foe against his back, punctuated with flames.
      • Air Corkscrew: Spins and throws the grabbed foe diagonally downward.

    KSA Yo-Yo Ability Icon
    • Yo-yo Throw: Kirby throws his yo-yo, damaging all who make contact.
    • Break Spin: Kirby spins on his head, dealing damage to those who touch him. If done in the air, he does more damage and has more momentum.
    • Yo-yo Up: Kirby throws his yo-yo upwards.
    • Yo-yo Down: Kirby throws his yo-yo in a downwards arc.
    • Yo-yo Orbit: Kirby spins his yo-yo in a circle around himself.
    • Hammer Drop: Kirby grabs an enemy, item or projectile and slams them into the ground with his yo-yo. The grabbed targets can include some things Kirby would otherwise be unable to inhale (e.g. Marx's seeds & a part of the spinned plants he can grow, Whispy Woods' poison apples), things that would normally lose their form, explode or "trigger" on contact with Kirby or anything else, keeping their form when grabbed, or other things that seem unintuitive that they could be grabbed (e.g. air slashes & falling swords from Computer Virus, Moon Shots from Meta Knight, energy blasts from Jukid, the bullet from Marx's Ice Bowl [which otherwise spits when in the same positioning as Kirby], etc.). Anything else hit by the slammed target will e greatly harmed.
    • Gazer Spiral: Kirby spins around in the air, using his yo-yo as a weapon and a pole, and has two orbiting damaging stars spinning with him.
    • Walk the Dog: Kirby spins his yo-yo directly in front of him, the yo-yo staying in the same place.
    • Dog Walker: During Walk the Dog, Kirby moves around with the yo-yo, and the yo-yo stays the same distance from Kirby at all times.

    Special Copy Abilities

    Any non-standard Copy Ability.

    Limited-Use Copy Abilities: Self-Explanatory. Most of these are known to do severe damage to everything.

    Limited-Use Copy Abilities
    Cook
    Crash
    • Crash Fireball: A large energy surge engulfs everything, doing severe damage to everything.
      • Supernova: Kirby charges, and releases an even more powerful surge of energy. He can float while charging.

    Time Clash is an evolved form of this ability. Kirby will gain any evolution of a Copy Ability in occasions where he would normally receive the base Copy Ability if the evolved form is set. When used, it manipulates time to slow it down considerably, making no damage. Contact with Kirby will cause damage and extend the short amount of time time is slowed down. This is still a one-use ability. It was a mistranslation that the ability "breaks time itself", although this changes nothing.

    Festival
    • Dance Solo: Kirby dances his victory dance, but with more festive music. This small change makes the dance do severe damage to any enemy in view.
    Light
    • Illuminate: Kirby tosses a small ball of light that expands, lights up dark areas, and reveals hidden doors. This move does not damage enemies but can function as a blinding tool.
    Mike
    • Megaphone: Kirby sings, doing severe damage to all who hear it.
    • Desk Mike: Kirby sings, but with more range.
    • Stand Mike: Kirby sings, and this has the maximum range.
    • Encore: Kirby sings a very loud chord, doing severe damage to all in range. It can only be used the third time.
    Paint
    • Paint Out: Kirby paints everything in range, doing severe damage, and can be used for several functions. It can recolor and permanently blind enemies. It's good for bypassing invisibility.
    Combining two Copy Abilities, the Copy ability becomes even more powerful!
    ~ Description (Translated) · Kirby Portal

    Power Combos: In Kirby 64, Kirby has shown to combine abilities to get a myriad of different ones.

    Power Combos
    Curling Stone Comes from ice and stone. Kirby turns into a stone used for the sport "Curling" to ram into enemies, freezing them.
    Super Boomerang Comes from double cutter. Kirby throws the front half of his body as a giant spiky boomerang, but it restricts movements.
    Super Fireball Comes from double burning. Kirby blazes forward resembling a giant phoenix with increased strength, size, travel range.
    Swiss Army Comes from double needle. Kirby extends giant versions of (from clockwise starting at 12 o'clock position) a corkscrew, a pencil, an oddleg caliper, a nail, a bee stinger, a fork, a cactus, and a syringe.
    Super Electric Energy Field Comes from double spark. Kirby extends a spark forcefield that extends into a bigger one. Those who come into range with that one gets passively bolted by Kirby. Kirby can move, but it'll decrease the range.
    Giant Stone Comes from double stone. Kirby transforms into a giant invulnerable stone version of himself that can plow down anything. Sufficiently strong foes can break him out of the form, but Kirby remains unharmed and they take damage from the exploding rock shrapnel.
    Dynamite Comes from bombs and stone. Kirby throws a large stick of dynamite that detonates shortly after in a large explosion and rock shrapnel, and can even damage Kirby if he's not careful.
    Lightning Boulder Comes from spark and stone. Kirby spits out a rock that's electromagnetically connected to Kirby through a stream of electricity, and the rock damages anything it touches.
    Spike Bomb Comes from needle and bomb. Kirby turns into a gordo, temporarily gaining their invincibility, and eventually explodes, releasing spikes everywhere.
    Explosive Snowman Comes from ice and bomb. Kirby walks around as a snowman, and then blows up, with freezing shrapnel.
    Match Comes from spark and burning. Kirby rubs a towel on his head until it ignites through static electricity. Kirby then runs around invincibly, but in agony.
    Sword of Fire Comes from burning and cutter. Kirby spits out a giant flaming sword and swings it around. He can throw it forward just to spit out a new one.
    Fireworks Comes from bomb and burning. Kirby can explode fireworks with himself up to three times in succession before resetting, each explosion creating more fireworks than the last.
    Flaming Arrow Comes from burning and needle. Kirby turns into a bow and fires a flaming arrow from himself.
    Rolling Snowball Comes from double ice. Kirby turns into a giant snowball that rolls over and absorbs all that come in contact with it. Kirby can burst out of it, and all that was absorbed becomes instantly frozen.
    Ice Skating Comes from ice and cutter. Kirby skates around, and jumps in the air, spinning with a frosty cyclone. Those not diced by the skates are frozen by the cyclone.
    Light Bulb Comes from bomb and spark. Kirby becomes a walking light bulb that can explode and light up rooms.
    Double-Bladed Laser Sword Comes from cutter and spark. Kirby wields a double sided lightsaber and swings it around.
    Melting Ice Block Comes from burning and ice. Kirby freezes himself into an ice cube and quickly melts himself. The ice from the freezing and the steam from the melting can do damage from the bottom and top respectively.
    Tri-Missile Attack Comes from double bomb. Kirby fires three homing missiles from his mouth.
    Lightning Rod Comes from spark and needle. Kirby turns into a giant tack that brings lightning down from above.
    Explosive Ninja Stars Comes from bomb and cutter. Kirby throws shurikens that stick onto an enemy and explode.
    Drill Comes from stone and needle. Kirby creates a drill on his arm that plows through enemies. Kirby can release the drill and it goes through walls.
    Refrigerator Comes from ice and spark. Kirby turns into a refrigerator and launches food that damages on contact. Kirby can eat the food to heal himself.
    Giant Claws Comes from cutter and needle. Kirby turns his arms into a giant bear trap that clamps on enemies unfortunate to get caught in its path.
    Giant Spiky Snowflake Comes from needle and ice. Kirby turns into an icy snowflake that slowly grows and freezes those who come in contact with it.
    Animal Statues Comes from stone and cutter. Kirby turns into a block that gets shaved down into statues of his animal friends that have their strengths and weaknesses. Rick can climb walls, Coo can fly longer than Kirby, Kine does nothing but turn around, Pitch can fly higher than Kirby and rolls down hills, ChuChu can jump higher than Kirby, and Nago can Triple Jump.
    Volcano Comes from burning and stone. Kirby forms a small volcano on his head and fires burning rocks from it.

    Mix Abilities (Squeak Squad): In Kirby: Squeak Squad, there were separate mix abilities that were formed in the Copy Palette. All of these first required Kirby to learn this skills from Ability Scrolls:

    Mix Abilities
    Bomb
    • Ice Bomb: Kirby does the normal bomb attacks, but with cryogenic energy attached with it.
    • Thunder Bomb: Kirby does the normal bomb attacks, but does electric damage.
    Sword
    • Fire Sword: Kirby uses the normal sword attacks, but all contact burns and does fire effects.
    • Ice Sword: Kirby uses the normal sword attacks, but slashes freeze on contact and do ice damage.
    • Thunder Sword: Kirby uses the normal sword attacks, but attacks have electrical effects.
    By combining the Power of Friends the Copy Abilities evolve even more vividly and powerful!
    ~ Description (Translated) · Kirby Portal

    Friend Ability: Evolved, more powerful forms of Copy Abilities allies need to bestow to Kirby with a quick, harmless attack. They use the "Power of Friendship" to do this, which, poetic as it might sound, is an actual power system in Kirby. Meaning that for example, characters without the Power of Friendship would fail to grant this, without being reached by a Friend Heart first.

    Friend Abilities
    Blizzard
    • Blizzard Bomb: Upon being empowered by ice, Kirby's bombs gain ice properties. The bombs freeze anything caught in the explosion and Bomb Bowl has the bombs leave a trail of ice when rolling.
    • Blizzard Cutter: Upon being empowered by ice, Kirby's boomerangs gain ice properties. The boomerangs create a mass of damaging crystalline ice on whatever surface they touch, organic or otherwise. Final Cutter also creates a shockwave of icicles instead.
    • Blizzard Hammer: Upon being empowered by ice, Kirby's hammer gains ice properties. Hammer Twirl creates two icicles on both sides of him. Kirby creates a trail of ice with Hammer Swing. Hammer Flip creates a series of increasingly large icicles in front of him the longer he charges.
    • Blizzard Ninja: Upon being empowered by ice, Kirby's ninja techniques gain ice properties. Knife Throw has Kirby toss kunais that freeze any surface, including the enemy, on contact. Stealth Slash has Kirby create for icicles in front of him and slash them in half, sending ice debris behind him. Smoke Screen and Blossom Storm has Kirby create two icicles to each side of him, the icicles from the latter move being larger than those of the former. Quad Shock has Kirby freeze the enemy with a slash and knocking them away, creating four increasingly large icicles.
    • Blizzard Sword: Upon being empowered by ice, Kirby's sword gains ice properties. Drill Stab has Kirby leave a trail of ice. When Down Thrust hits the ground, Kirby creates two icicles on each side of him. With Upward Slash has Kirby create a mass of ice upon going upwards while Sword Dive has him shatter it, sending forward ice debris. Sword Spin has the added property of flinging four icicles around Kirby during the attack.
    • Blizzard Whip: Upon being empowered by ice, Kirby's whip gains ice properties. The whip is white and covered in ice and snowflakes when lashing. 100 Whip Slap has Kirby build up a mass of damaging ice in front of him. 100 Whip Dash has Kirby create ice on a surface that damages those who come in contact with it. Whip Tornado creates an icy whirlwind, which has four icicles rain down from the whip that shatters into smaller icicles. Any enemy grabbed and thrown with Whip Grab will have the properties of an ice projectile.
    • Blizzard Yo-Yo: Upon being empowered by ice, Kirby's yo-yo gains ice properties. When the yo-yo is used, it's white and covered in ice. Yo-yo orbit leaves a pile of damaging ice on both sides of Kirby. During Walk the Dog and Dog Walker, the yo-yo becomes an icicle and leaves a pile of damaging ice in its wake. The same thing happens during a Break Spin. An enemy grabbed and thrown with Hammer Drop has the properties of an ice projectile. Gazer Spiral has Kirby create a pillar of ice as he rises, and at the apex of his jump, he shatters some of the ice and icicles fall from it.
    • Blizzard Staff: Upon being empowered by ice, Kirby's staff gains ice properties. With Raging Staff, Kirby builds up a large mass of crystalline ice, then shatters it with the final strike, shooting ice debris forward. During Pole Vault, Kirby leaves a small mass of ice where he landed. With Unrelenting Staff, Kirby builds up a large mass of crystalline ice on any surface, wall, or ceiling his rapid jabs hit, then shatters the ice with his final strike, shooting ice debris forward. Super Long Jab has the stab release small bits of ice debris from the tip. When the staff vanishes during Spinning Staff, it releases two chunks of ice on all sides.
    Zap
    • Zap Bomb: Upon being empowered by beam or plasma, Kirby's bombs gain electric properties. Explosions release a spark followed by a lightning bolt coming down. And rolling them along the ground creates a trail of sparks.
    • Zap Cutter: Upon being empowered by beam or plasma, Kirby's boomerangs gain electric properties. The boomerang creates sparks on anything that it touches and Final Cutter calls down a lightning bolt at the apex of Kirby leap and the landing creates an electric blast with a large radius, shooting out a shockwave consisting of a large spark.
    • Zap Hammer: Upon being empowered by beam or plasma, Kirby's hammer gains electric properties. Hammer Twirl brings down a bolt of lightning when Kirby starts twirling the hammer. Hammer Swing leaves a trail of sparks. Hammer Flip has the swing bring down a lightning bolt onto himself, which creates electrical explosions the more Kirby has charged.
    • Zap Katana: Upon being empowered by beam or plasma, Kirby's ninja techniques gain electric properties. Kirby's kunais have electric trails that burst into sparks upon impact. Stealth Slash has lightning bolts strike behind Kirby while he's dashing. Smoke Screen has Kirby summon a lightning bolt downwards, which leaves a small explosion. Blossom Storm has Kirby summon a bolt of lighting onto himself that he fires downwards for a large explosion. Quad Shock has Kirby slash the enemy and hit them with a series of lightning bolts.
    • Zap Sword: Upon being empowered by beam or plasma, Kirby's sword gains electric properties. Sword Drill leaves a trail of sparks. Down Thrust has a lightning bolt hit the sword for a small electrical explosion when Kirby hits the ground. Sword Dive does the same for a larger explosion. With Twister Slash, at the apex of his jump, Kirby drops a lightning bolt onto himself for yet another electrical explosion.
    • Zap Whip: Upon being empowered by beam or plasma, Kirby's whip gains electric properties. The whip is green and lashing surrounds it with sparks. 100 Whip Slap has the strikes turn into arcing lightning bolts that leave sparks on the ground. 100 Whip Dash creates a spinning trail of electricity. Whip Tornado spins with electricity and shoots down lightning bolts at the apex. Any enemy grabbed and thrown with Whip Grab has the properties of an electric projectile.
    • Zap Yo-Yo: Upon being empowered by beam or plasma, Kirby's yo-yo gains electric properties. The yo-yo is green and using it surrounds it with sparks. Yo-yo Orbit leaves a trail of sparks around Kirby. The yo-yo occasionally gets struck with a lightning bolt from a random angle when Kirby is Walking the Dog. At the end of a Break Spin, Kirby strikes himself with a lightning bolt that creates a large electrical explosion. Any enemy grabbed and thrown with Hammer Drop has the properties of an electric projectile. Gazer Spiral has him drop a lightning bolt on himself at the beginning and release exploding lightning bolts at the apex of the attack.
    • Zap Staff: Upon being empowered by beam or plasma, Kirby's staff gains electric properties. With Raging Staff, each of Kirby's strikes summons down a bolt of lightning that hit the tip of the staff, and the overhead slam creates a brief spark wherever the final lightning bolt hits. When Pole Vaulting, a small electrical trail is left where Kirby landed. With Unrelenting Staff, each of Kirby's rapid jabs creates a small spark, and his final strike shoots a lightning bolt diagonally downward. For a Super Long Jab, Kirby summons down a bolt of lightning that hits the tip of the staff and leaves a spark behind wherever the lightning lands. For Spinning Staff, when the staff disappears, it creates a large growing spark that eventually dissipates.
    Splash
    • Splash Bomb: Upon being empowered by water, Kirby's bombs gain hydrokinetic properties. Bombs explode in a burst of water and when being rolled on the ground, they create a trail of water.
    • Splash Cutter: Upon being empowered by water, Kirby's boomerangs gain hydrokinetic properties. Boomerangs create a burst of water on whatever they impact and Final Cutter has the shockwave be an actual wave.
    • Splash Hammer: Upon being empowered by water, Kirby's hammer gains hydrokinetic properties. Hammer Twirl shoots out water droplets from all sides, Hammer Swing leaves a trail of water, and with Hammer Flip, Kirby shoots out droplets in front of him, with more the longer he charges.
    • Splash Katana: Upon being empowered by water, Kirby's ninja techniques gain hydrokinetic properties. Kunais are encased in water and release a burst of water on impact. Kirby shoots three large drops of water that splatter behind him as he dashes forward with Stealth Slash. Smoke Screen has Kirby shoot a large droplet of water to either side of him. Blossom Storm has Kirby release multiple drops of water around him. Quad Shock slashes the enemy and overwhelms with a wave of water.
    • Splash Sword: Upon being empowered by water, Kirby's sword gains hydrokinetic properties. Drill Stab leaves a trail of water behind him. Water droplets are released on either side of Kirby when he hits the ground with a Down Thrust. Upward Slash creates a mist while Kirby rises. Sword Dive has Kirby release water droplets in front and behind him upon landing. Spin Slash releases water droplets around Kirby while Twister Slash releases water droplets down from Kirby.
    • Splash Whip: Upon being empowered by water, Kirby's whip gains hydrokinetic properties. It's blue and releases bursts of water with every strike. 100 Whip Slap has Kirby's strikes release water droplets. 100 Whip Dash creates an expanding whirlpool. Whip Tornado has Kirby create a spiral of water when going up and dropping water at the apex. Any enemy grabbed and thrown with Whip Grab has the properties of a water projectile.
    • Splash Yo-Yo: Upon being empowered by water, Kirby's yo-yo gains hydrokinetic properties. The yo-yo is blue and encased in a bubble of water. Yo-yo Orbit releases a burst of water on either side of Kirby. The yo-yo spouts water upwards when Walking the Dog. Break Spin leaves a trail of water behind Kirby and releases droplets of water around him. Any enemy grabbed and thrown with Hammer Drop has the properties of a water projectile. With Gazer Spiral, Kirby rises with a cyclone of water and releases water drops around him at the apex.
    • Splash Staff: Upon being empowered by water, Kirby's staff gains hydrokinetic properties. The final strike of Raging Staff releases four water droplets ahead. Pole Vaulting leaves a small splash of water where Kirby landed. Unrelenting Staff has each strike create a bubble of water and the final strike releases water drops around Kirby. The staff releases two water droplets in front of Kirby with a Super Long Jab. With Spinning Staff, the staff turns into a rain cloud that pours water down before disappearing.
    Bluster
    • Bluster Bomb: Upon being empowered by the wind of wing or cleaning, Kirby's bombs gain air properties. Bombs descend slowly downwards when thrown, travel farther when rolled and descend slowly in the air, and the explosion creates a burst of air. When holding a bomb and jumping, the bomb inflates a bit and Kirby can jump higher.
    • Bluster Cutter: Upon being empowered by the wind of wing or cleaning, Kirby's boomerangs gain air properties. Boomerangs travel straight up after a certain distance and leave a whirlwind on a surface they come in contact with. Final Cutter, Kirby slashes the enemy repeatedly, constantly rising, before doing a spinning slash and slamming the enemy into the ground, creating a burst of wind.
    • Bluster Hammer: Upon being empowered by the wind of wing or cleaning, Kirby's hammer gains air properties. Kirby floats in the air with Hammer Twirl, creating a whirlwind below him. Hammer Swing has Kirby floating in the air during the spin and creating a whirlwind. Kirby falls slower when using (Ultra) Giant Swing. With Hammer Flip, Kirby's jumps are floatier and the first two charges, Kirby jumps in the air and slams his hammer on the ground, creating a whirlwind.
    • Bluster Ninja: Upon being empowered by the wind of wing or cleaning, Kirby's ninja techniques gain air properties. Kirby's kunais release whirlwinds on impact and travel in diagonally upwards loops. Stealth Slash has Kirby dash diagonally upward and create a cyclone at the end of the attack. Kirby creates a small whirlwind around himself with Smoke Screen. With Blossom Storm, Kirby leaps high into the air and creates an inverted cyclone under him. With Quad Shock, Kirby slashes the enemy and the enemy is caught in a whirlwind that carries them diagonally up.
    • Bluster Sword: Upon being empowered by the wind of wing or cleaning, Kirby's sword gains air properties. Drill Stab sends Kirby farther, Kirby floats upwards a bit when using Sword Spin, Kirby falls slower during Chop and Thrust and Hat Thrust, Down Thrust raises a small whirlwind around Kirby when he hits the ground, Upward Slash carries Kirby much farther up, Sword Dive has Kirby create a large whirlwind around himself when he slams into the ground, Spin Slash sends Kirby into the air, creating a small cyclone beneath him, and Twister Slash sends Kirby high into the air, creating a large cyclone beneath him.
    • Bluster Whip: Upon being empowered by the wind of wing or cleaning, Kirby's whip gains air properties. The whip is green and lashing with it surrounds it in a cyclone. With 100 Whip Slap, the strikes have a larger radius and finish with a large whirlwind. Kirby slides forward with 100 Whip Dash and releases a whirlwind. Kirby jumps much higher with Whip Tornado and creates a cyclone beneath him when he does. Any enemy grabbed and thrown with Whip Grab will have the properties of a wind based projectile.
    • Bluster Yo-Yo: Upon being empowered with the wind of wing or cleaning, Kirby's yo-yo gains air properties. The yo-yo's green and when swung, it becomes surrounded by a miniature whirlwind. If used in midair, Kirby falls slower when using Yo-yo Throw or Yo-yo Up. Yo-yo Orbit brings up a burst of air around Kirby. Kirby moves faster when Walking the Dog. Kirby creates a whirlwind around himself for a Break Spin and gets a bit more lift during a Jump Spin. Any enemy grabbed and thrown with Hammer Drop will have the properties of a wind based projectile. Gazer Spiral starts slow but gets faster, and creates a cyclone around Kirby as he rises.
    • Bluster Staff: Upon being empowered with the wind of wing or cleaning, Kirby's staff gains air properties. Kirby follows up with an extra overhead slam for Raging Staff. Kirby falls slower when Pole Vaulting. For Unrelenting Staff, each jab creates a whirlwind, and the final attack is an overhead slam rather than another jab. Kirby covers more distance with a (Super) Long Jab. Spinning Staff has the staff rising quicker, and it only stops upon collision with a ceiling or gets out of eyesight.
    Sizzle
    • Sizzle Bomb: Upon being empowered by fire, Kirby's bombs gain flame properties. Bombs create a trail of fire when rolling and explosions leave a lingering blaze on impacted surfaces.
    • Sizzle Cutter: Upon being empowered by fire, Kirby's boomerangs gain flame properties. Boomerangs leave a lingering blaze on anything that they hit, and Final Cutter sends off a shockwave of flame pillars.
    • Sizzle Hammer: Upon being empowered by fire, Kirby's hammer gains flame properties. During Hammer Twirl, Kirby creates an explosion around himself. Hammer Swing leaves a trail of fire as he moves across the ground. Hammer Flip releases exploding fireballs, with more being released with a longer charge.
    • Sizzle Katana: Upon being empowered by fire, Kirby's ninja techniques gain flame properties. Kirby throws fiery kunais that create a lingering blaze on the area of impact. Kirby's dashes during Stealth Slash create pillars of fire that eventually explode and disappear. Smoke Screen creates a blaze that extends to either side of Kirby. Blossom Storm creates a large fiery explosion that sets any nearby surface on fire. Quad Shock has Kirby slash the enemy per usual and then knocking them away with fiery explosions.
    • Sizzle Sword: Upon being empowered by fire, Kirby's sword gains flame properties. Drill Stab leaves a trail of fire behind Kirby. A fiery explosion occurs that sets off a blaze in the immediate area every time Kirby slams his sword into the ground during a Down Thrust. When Kirby slams into the ground during a Sword Dive, he leaps forward and slams his sword into the ground again, sending a wave of fire forward. Spin Slash has Kirby create a fire cyclone that sets off ablaze on the floor.
    • Sizzle Whip: Upon being empowered by fire, Kirby's whip gains flame properties. The whip is red and releases a flame at the end of every strike. Any surface impacted during a 100 Whip Slap bursts into flames, and the attack also creates a smoky blaze in the air. 100 Whip Dash creates a jet of flames. With Whip Tornado, Kirby spins a trail of fire around himself, and at the apex of the jump, surrounds himself with an elliptical burst of flame. Any enemy grabbed and thrown with Whip Grab will have the properties of a fire projectile.
    • Sizzle Yo-Yo: Upon being empowered by fire, Kirby's yo-yo gains flame properties. The yo-yo is red and is covered in flames that can be seen when swung. Yo-yo Orbit leaves a trail of flames to either side of Kirby. The yo-yo combusts and leaves a trail of flame when Walking the Dog. For Break Spin, the beginning of the technique creates a small explosion, Kirby leaves a trail of flame when moving across the ground, and the end of the technique creates a large explosion. Any enemy grabbed and thrown with Hammer Drop will have the properties of a fire projectile. Kirby creates a trail of fire as he rises for Gazer Spiral, and at the apex, he releases fireballs around himself.
    • Sizzle Staff: Upon being empowered by fire, Kirby's staff gains flame properties. The overhead slam of Raging Staff creates a fiery explosion that sets off a blaze on any impacted surface. Kirby leaves a small flame wherever he lands while Pole Vaulting. Kirby's rapid jabs of Unrelenting Staff builds up a small flame while the final hit creates a large explosion. Super Long Jab also creates a fiery explosion. The staff shoots fireballs around Kirby from above when it disappears during a Spinning Staff.

    Super Abilities: Strong versions of a few normal abilities only acquired through special, powered up versions of enemies. They have a time limit. They're stated to be "even stronger than the Copy Ability", although if there initially was an incomparable gap in power between them and Kirby's own regular stats, evidence suggests Kirby has reached it by the end of Return to Dream Land, making Super Abilities powerful, but in line with the stats characters on Kirby's level have. Their Dimensional Travel requires some context.

    Scaling
    Pre-Magolor EX Kirby, random Kirbys, King Dedede, Meta Knight & Bandana Dee can survive attacks from Super Abilities in gameplay. Though, the only purpose this serves is to carry them along with the Snow Bowl ability.
    Magolor EX battle Magolor EX used a magic shield immune to regular attacks from Kirby, King Dedede, Meta Knight & Bandana Dee. Kirby's Super Abilites were able to destroy that shield in 5 hits, their battle having gone "beyond limits" by the end.
    Magolor Soul battle Immediately then, the Master Crown took control of Magolor, transforming him into a more powerful form which didn't use that shield and Kirby & co. still defeated. Magolor Soul used Super Abilities against Kirby & co., attacks they could take. This included the gimmick of their power with Ultra Sword & Gigaton Snow Hammer, electricity with Flare Beam, and fire with Drag Storm.
    Post-Magolor Epilogue Magolor Occasions where Magolor showed up as a playable character have him being able to use the Ultra Sword (a Super Ability), with characters on Kirby's level being able to survive attacks from it, if it's a reasonably powerful move next to his other attacks.
    Dimensional Travel
    Super Abilities were used to cleave open/torn asunder with their power & open the entrance to Another Dimension, although this was very circumstantial; Energy Spheres (Enery of the Spheres) already created portals to Another Dimension before into a future point in time, and Kirby is doing exactly the same by destroying certain terrains (The places where the portals appear may be predetermined by the Energy Spheres' actions, they're not actively chosen by Kirby in where to use them, where they lead to, and in what point in time they lead to). The enemies Kirby eats to gain this abilities come from a "mysterious space"[42], the same name given to the dimensions inside Another Dimension in that game, implying those enemies got to have some of the power of the Energy Spheres, hence Kirby can do this. Also, "Another Dimension's Road"/Another Dimension is connected to Kirby's Popstar, being the interspace with the dimension where Halcandra is, which may or may not imply it's as connected with the space around Halcandra as well, and that this unknown "connection" facilitates Dimensional Travel between Another Dimension and Popstar & Halcandra.
    Super Abilities
    Flare Beam
    KRtDL Flare Beam icon
    Grand Hammer
    KRtDL Grand Hammer icon
    • Grand Hammer: Kirby enlarges his hammer and performs a powerful overhead swing, smashing it on the ground beneath him, generating a shock wave. Moves objects down one unit.
      • Hammer Plus: Kirby enlarges his hammer into a festive, multi-colored form and slams it on the ground, creating larger shock waves and pounding objects down two units.
      • Super Hammer Plus: Kirby enlarges his hammer into a golden, star-studded monstrosity before smashing it on the ground, generating a massive shock wave and pounding objects down by three units.
    Monster Flame
    KRtDL Monster Flame icon
    Note: While gameplay shows all common enemies being blown away by this ability, descriptions state that it incinerates them, which is shown quickly happening here.
    • Monster Flame: Kirby summons a large, fiery dragon that destroys everything in its path and lights fuses.
      • Target Flame: Kirby can make the Monster Flame go upwards or downwards at a slight angle.
    Snow Bowl
    KRtDL Snow Bowl icon
    Ultra Sword
    KRtDL Ultra Sword icon
    • Ultra Sword: Kirby grows the sword he has and sweeps it in a wide arc in front of him, often turning the sword into either a cutlass, akendo stick, meat cleaver, Galaxia (Meta Knight's sword), bluefin tuna, a golden paper fan, Gigant Sword (An evolved form of his Sword Copy Ability), or Morpho Knight's sword. Defeating Magolor EX, Kirby was able to grow the sword even more for the final hit.

    Others:

    • Kabuki: A Copy Ability original to the Right Back at Ya! continuity, this version only has the powers it demonstrated to have. This ability appears in Kirby Quest, a sub-game in Kirby Mass Attack, and Kirby can fire a powerful energy beam from his rod.

    Final Weapons

    This is the name labeled to items & transformations Kirby has used against certain final bosses, some of them were mandatory for those fights. Although most are pretty powerful, scaling would often show that either this isn't to an incomparable degree to Kirby's base stats, or that the gap in stats was eventually reached. For instance, none of them increase Kirby's durability. Note that some of them are listed elsewhere: Landia (Can't be listed), Super Abilities, and "Big-Rig" Mouthful Mode. See them all listed here.

    Final Weapons
    Hypernova A notable power-up in Triple Deluxe and the Final Weapon to take out Queen Sectonia in the story. To gain this ability, Kirby eats a Miracle Fruit, or simply comes in contact with it, even if knocked out. Kirby's inhale is increased dramatically, allowing him to swallow very large objects from afar. It was able to inhale a continuous energy beam fired against Kirby, allowing him to fire it back to the aggressor. It can cosmetically inhale bosses' health bars. As before, things larger than Kirby's body get shrunken, or perhaps this skill gets amplified too. Unlike before, it reflects attacks without turning them into tiny stars. The Miracle Fruits have some healing and power properties, waking up a knocked out Kirby on contact, and 4 of them being used by a defeated Queen Sectonia to "revive" herself in an implied more powerful state. The pause description of the ability was mistranslated, Kirby's stomach doesn't become a black hole.
    Love-Love Stick Kirby's Final Weapon in Dream Land 3 to take out a Dark Matter and 0. He also uses it all across Star Stacker to beat up enemies, like King Dedede and Gryll. Doing good deeds caused Kirby to gain Heart Stars, and all of them turned into this weapon, a rod with a heart on top. The rod can fire a powerful energy shot shaped like a heart.

    There is an argument to be made that this weapon is effective against those members of the Dark Matter species, but it isn't concrete and wouldn't be to a significant degree anyway.

    Master Kirby's Final Weapon in Amazing Mirror that is used to take out Dark Mind. Kirby wields Meta Knight's sword, Galaxia (called the Master Sword back then). Kirby has all the normal sword attacks, buffed up considerably. His Sword Beam is stronger, wider, and doesn't need him to be at full health. This was an optional weapon, if it was canonically used, and other 3 Kirbys could still harm Dark Mind without this ability.
    • Spiral Sword (スパイラルソード): Kirby drills forwards with Galaxia, it is absurdly stronger, does fire damage, and can be used in midair.
    Rainbow Sword Kirby's Final Weapon in Dream Land 2, used to take out Dark Matter the first time. It is formed by fusing all of the Rainbow Drops. The sword works as a normal powerful sword, but it's best used for reflecting projectiles for major damage. It can also create rainbows, hence its name.
    Ribbon's Shard Gun Kirby's Final Weapon in The Crystal Shards, used to take out Zero-Two. It's portrayed as a Mix ability of Ribbon and Crystal. It's is the combination of all of the Crytal Shards into the original Crystal being used as a weapon, and Kirby is being carried and flown by Ribbon. The two of them fire crystal shots.
    Star Allies Sparkler Kirby's Final Weapon in Star Allies, used to take out Void Termina. Four "Heart Spears/Hearts of Heart" combined with a Friend Star created by Kirby & 3 Star Allies to create it. Kirby takes the lead in the front of the vehicle while his friends ride in behind him. Still, the leader can be rotated to imbue the shots with a different element depending on the leader. The vehicle fires projectiles from the tip, they're different homing projectiles with varying power depending on charge time.
    • The vehicle's power comes from the drivers' own Friend Star (See "Friend Abilities" techniques) and the 4 Heart Spears, the latter "working in harmony" with their Friend Power to fuse. For reference, other Friend Abilities get more powerful results than what's done individually, at best being stated to use the "collective power" of everyone involved.
    • Sparkler Comet: An uncharged shot, it fires a star-shaped projectile. All drivers can fire it, shots will be empowered with elementals powers for each driver who has or was bestowed with them.
      • Sparkler Starshot: A charged shot, it fires a projectile shaped like two intertwining stars.
    • Team Star Allies!: The strongest move, if everyone who's riding charges together and releases at the same time, fires a giant beam at the opponent that can be aimed. It was shown that its size can be increased in the final struggle against Void Termina while Kirby put a significant effort on it (due to his screams). Kirby alone can use this move if he is in the latter situation without allies, but while possible, all context indicates didn't canonically happen. The power comes from the vehicle & the drivers; While the Star Allies have a similar beam attack via Team Attack, Warp Stars were previously shown to shoot star-shaped projectiles by themselves while Friend Stars & the Star Allies Sparkler mix that with the elementals of the drivers, the way it's shot in-gameplay also supports this idea.
    • Rider Switch: The friend behind the driver moves to the front while the driver moves to the back.
    • Sparkler Turn: Spins around to avoid damage. He can move while spinning, and the move can be performed in midair.

    Note: The slow motion effect shown when attacking Void Termina's Angel form is most likely to simply be a slightly higher effort by the riders put into their Reaction & Attack Speed, as a regular Kirby shows doing something similar in other situations.

    Star Rod Kirby's most iconic Final Weapon. The Star Rod is the source of power for the Fountain of Dreams, which literally makes all of Dream Land's dreams. It's used in Kirby's Adventure and its remake, Nightmare in Dream Land. It is used to take out Nightmare. Kirby can fire powerful star shots and spin around midair with the rod extended. He also seems to be able to fly with it, moving around & elevating himself upwards as he was falling from atmosphere.
    Starship Kirby's Final Weapon in Super Star, also used in other games. It is used to take out Nova on the way to Marx, as well as Kabula. It is formed either through the star power of several Fountains of Dreams or some Sparkling Stars. It is a flying Roman Chariot that fires stars in front of it, and "barriers" diagonally.
    Triple Star Kirby's Final Weapon in Squeak Squad, optional to take out Dark Nebula. It is received from Daroach after he drops it after his possession. Kirby is protected by three orbiting stars, and fires a powerful star shot similar to the Star Rod, but faster. The shot can be aimed and guided after it's fired.

    Gallery

    Designs:

    Iconic or informative:

    Themes:

    Others

    Notable Victories:

    Notable Losses:

    Inconclusive Matches:

    Zen'ō (Dragon Ball) Zen'ō's Profile (Speed was equalized)

    References

    1. Available to the 2º to 4º players with all Star Allies. If NPCs control them, they will never break free of their mind powers on their own. The 1º player (which will always be Kirby in the Story Mode and can be anyone in other modes) can't be affected by those mind powers in the first place, however this is most likely for game-balancing purposes rather than an outright better resistance.
    2. Side content portrays that Marx died from this, but it happened right after being beaten by Kirby and Marx somehow remained active
    3. Note that, on its own, having "infinite power" like this is irrelevant due to being an obvious hyperbole. Kirby and the crown having the same connotation is simply being said to further support the scaling between them.
    1. Kirby 64: The Crystal Shards Strategy Guide. Otherwise it's always portrayed that he can spend large amounts of time underwater, without a time limit
    2. 2.0 2.1 2.2 2.3 2.4 2.5 2.6 2.7 2.8 2.9 See the "Notable Attacks/Techniques" section below for evidence and/or clarifications.
    3. Holo Defense API battle · Kirby: Planet Robobot
    4. 4.0 4.1 Kirby of the Stars Copy Ability Encyclopedia, pocket version" (ポケット版 星のカービィ コピー能力大図鑑), page 8
    5. 5.0 5.1 Kirby: Planet Robobot
    6. As of Kirby: Squeak Squad
    7. Smash Bros. DOJO!! Japanese website over Super Smash Bros Melee, Q&A page 49
    8. 8.0 8.1 8.2 8.3 8.4 Kirby Mass Attack
    9. 9.0 9.1 9.2 9.3 9.4 Kirby Star Allies
    10. 10.0 10.1 10.2 Kirby: Squeak Squad
    11. 11.0 11.1 Laser Ball, Wheelie, Flamer, Twister
    12. 12.0 12.1 12.2 Kirby Star Allies (If Magolor is mind-controlled by Void Termina or Morpho Knight's powers), Kirby Fighters 2
    13. Miiverse post of 05/09/2014
    14. Kirby's Pinball Land
    15. 15.0 15.1 15.2 Kirby's Block Ball
    16. 16.0 16.1 Kirby Tilt 'n' Tumble
    17. Kirby and the Rainbow Curse
    18. Kirby: Squeak Squad
    19. Kirby's Block Ball
    20. 20.0 20.1 Kirby's Dream Land
    21. 21.0 21.1 Kirby's Adventure
    22. Kirby Super Star, Kirby Super Star Ultra & Kirby's Epic Yarn/Kirby's Extra Epic Yarn
    23. Kirby Super Star/Kirby Super Star Ultra
    24. 24.0 24.1 24.2 Kirby Air Ride
    25. Kirby Super Star
    26. Kirby: Nightmare in Dream Land
    27. Kirby's Epic Yarn
    28. 28.0 28.1 28.2 Kirby Battle Royale
    29. 29.0 29.1 29.2 Kirbys Return to Dream Land
    30. 30.0 30.1 30.2 Kirby's Return to Dream Land Deluxe
    31. 31.0 31.1 31.2 Kirby: Triple Deluxe
    32. Kirby Fighters Deluxe
    33. 33.0 33.1 Kirby's Dream Buffet
    34. Kirby Fighters 2
    35. As shown in Kirby Fighters and Kirby Fighters Deluxe. It wasn't shown in Kirby Fighters 2, if this is most likely for balancing purposes rather than the lost of the ability
    36. Kirby: Squeak Squad Instruction Booklet, page 12
    37. Kirby & the Amazing Mirror Instruction Booklet
    38. Kirby's Dream Land Wii Deluxe interview · Nintendo Dream magazine issue of May, 2023
    39. Fighter's Jap. pause description · Kirby: Planet Robobot
    40. 25th Anniversary Polls, Kirby Battle Royale's Jap. site
    41. Sleep's description · Kirby Battle Royale Jap. site
    42. Kirby JP twitter post of Jan 24, 2023

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