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Summary

Kid Dracula is the son of the Dark Lord Dracula and the main protagonist of the Kid Dracula games. He lives 10,000 years into the future as the new Dark Lord of the castle, taking over his father's place. One day while watching TV, a bat tried to attack him, but failed miserably and explained that Galamoth has ruled over the demon world and becomes the new Dark Lord. With his trusty cape given to him by his father, Kid Dracula goes on an adventure to get all his firends back and teach Galamoth a lesson about taking his spot.

Powers and Stats

Tier: 2-C

Name: Kid Dracula

Origin: Castlevania

Gender: Male

Age: At least 10,000

Classification: Dark Lord/Demon King, Vampire; Son of Dracula, Creature of Chaos

Powers and Abilities:

Attack Potency: Low Multiverse level (Is capable of defeating Galamoth, who is far superior than the Time Reaper, who threatened[12] to erase[13] all the[14] Castlevania timelines,[15] which would include all the Grimoires,[16] which are confirmed alternate worlds[17])

Speed: Infinite (Can keep up with Death who is able to kill distance itself to attack his enemies instantly[7])

Lifting Strength: Immeasurable (Should be comparable to Dracula's weakened state, who is able to lift the entirety of Castlevania at his weakest state,[18] which is an[6] entire world[6] with[19] a parallel dimension[20] and another dimension below it[7])

Striking Strength: Low Multiverse level (Can harm Galamoth)

Durability: Low Multiverse level (Can withstand blows from beings like Galamoth) Immortality and his connection to Chaos makes him hard to kill.

Stamina: Infinite (Vampires never tire[21])

Range: Standard Melee Range. Low Multiversal with magic (Is capable of affecting Castlevania, which is another world and can access the passage of time itself[22])

Standard Equipment: His Cape

Intelligence: Genius (Is an expert on magic, which requires one to understand Quantum Physics to utilize it to its fullest.[23])

Weaknesses: Specific Holy weapons can bypass his invulnerability. He sometimes forget his spells, but it's not combat applicable

Notable Attacks/Techniques:

  • Homing: Kid Dracula charges up his magic attacks to shoot numerous homing shots.
  • Bomb: Kid Dracula creates a biomb that explodes on the enemy on conteact.
  • Bat: Kid Dracula shapeshifts into a bat that lets him fly.
  • Ice: Kid Dracula freezes his opponents on the spot, making them vulnerable to any attacks.
  • UpDown: Kid Dracula reverses the flow of Gravity, letting him be capable of walking on ceilings.

Notable Matchups

Victories:

Losses:

Inconclusive:

References

  1. 1.0 1.1 1.2 1.3 History of Castlevania - Crescent of the Moon page 27
  2. 2.0 2.1 2.2 2.3 2.4 2.5 Castlevania: Lament of Innocence
  3. Castlevania: The Belmont Legacy Issue 3
  4. 4.0 4.1 Castlevania: Symphony of the Night
  5. Demon Castle Dracula: Demon's Blood, Bloody Nightmare page 44, 126, 202
  6. 6.0 6.1 6.2 6.3 Castlevania: Aria of Sorrow
  7. 7.0 7.1 7.2 7.3 Demon Castle Dracula: Reminiscence of the Divine Abyss
  8. Castlevania: Portrait of Ruins BradyGames strategy guide page 2
  9. Castlevania: Curse of Darkness BradyGames official strategy guide page 132
  10. Castlevania: Nocturne of Recollection chapter 3: Hunters
  11. Castlevania Nocturne of Recollection Chapter 5: Recollection
  12. Castlevania Judgement Aeon's True Story Mode
  13. Castlevania Judgement Sypha's True Story Mode
  14. Castlevania Judgement Alucard's True Story Mode
  15. Castlevania Judgement Golem's True Story Mode
  16. Castlevania: Grimoire of Souls
  17. Castlevania: Grimoire of Souls chapter 7: Death's Reign
  18. Castlevania: Curse of Darkness
  19. Castlevania: Lords of Shadow 2
  20. Castlevania: Dawn of Sorrow Double Jump Official Strategy Guide page 194
  21. Castlevania Lords of Shadow 2 - Soldier's Diaries: Dream of Marcus "The Loyal"
  22. Castlevania Judgement Dracula's True Story Mode
  23. Castlevania: Portrait of Ruin

Discussions

Discussion threads involving Kid Dracula
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