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Street Fighter Ken (Render)

Street-fighter-5-characters-ken-section-2-two-column-01-ps4-eu-09feb16

Street Fighter Ken (SF Alpha 3)

SFV Violent Ken-removebg-preview

In the heat of battle, the blood of the true fighter runs hot!
~ Ken in Street Fighter Alpha 3

Summary

Ken (ケン or 拳 "Fist"), also known by his full name, Ken Masters (ケン・マスターズ Ken Masutāzu), is a video game character created by Capcom. He is one of the main protagonists of the Street Fighter series. Ken is also stated to be the second most popular character in the series, coming second to his best friend Ryu. Like Ryu, Ken's goal is to test his power against many different fighters and strive to become stronger but holds more restraint due to not wanting to jeopardize his family life.

Powers and Stats

Tier: 7-B | At least 7-B

Name: Ken Masters

Origin: Street Fighter

Gender: Male

Age: 33 in Street Fighter 3

Classification: Human Martial Artist

Powers and Abilities: Superhuman Physical Characteristics, Chi/Ki Manipulation, Fire Manipulation, Martial Arts | All Previous Abilities plus Rage Power and Teleportation

Attack Potency: City level (Managed to fight off M. Bison with the help of Sakura Kasugano but he did most of the damage, can fight on par of Ryu) | At least City level (Empowered by M. Bison's Psycho Power.)

Speed: At least Supersonic+, likely higher (Comparable to Ryu)

Lifting Strength: Class 100

Striking Strength: City Class (Can trade blows with Ryu) | At least City Class

Durability: City level (Survived a massive beating from Bison, can fight on par with Ryu) | At least City level (Empowered by M. Bison's Psycho Power.)

Stamina: High, can fight even while heavily injured.

Range: Standard melee range. Tens of meters with energy attacks.

Standard Equipment: His fighting gloves

Intelligence: Above Average, very skilled fighter. | Below Average (Fights in a berserker-like manner)

Weaknesses: He is cocky | His bloodlust might make him attack recklessly

Notable Attacks/Techniques:

  • Hadoken: An energy-based projectile attack that can inflict quite a lot of damage.
  • Shoryuken: A strong jumping uppercut. He can also make a flaming one.
  • Tatsumaki Senpukyaku: A powerful aerial spinning kick combo attack.
  • Shoryureppa: It's a 2-3 Shoryuken attack in a row, with more power. He can also make a strong flame uppercut in the end, in order to inflict more damage.
  • Senpu Nataotoshi: Ken blocks an enemy's attack and then proceeds to counter-attack with a flaming kick.
  • Reppu Hadoken: Ken fires a Hadoken from his feet. He's able to fire up to two, each capable of traveling upwards.
  • Shippu Jinraikyaku: Ken moves forward and delivers a low roundhouse kick, two high ones, and another low one, and follows up with a knee hit. He then launches into a vertical Tatsumaki Senpukyaku if his knee hit succeeds.
  • Kamabaraigeri: Ken performs a kick to the head height of the opponent, that can be connected to a Shipuu Jinraikyaku or a Raikou Nataotoshi (where his leg raises and falls under the head of the opponent).
  • Quick-Step: Ken runs towards the opponent, closing the distance in an instant. Ken can also choose to step kick or input another attack closer to the end of his run.
  • Heat Rush: Ken channels flames through his entire body for a short period of time, which powers up his special attacks by increasing their number of hits and improving their trajectory, allowing him to perform even more damaging combos. His regular Hadoken changes into the Shakunetsu Hadoken, which causes a knockdown on hit and the Tatsumaki Senpukyaku gains flaming effects, giving it enhanced properties as noted previously.
  • Shinryuken: A Shoryuken that moves vertically into the air causing a vacuum effect, which sucks in the opponent and strikes him multiple times.
Ken - Shinryuken

Ken - Shinryuken

  • Guren Senpukyaku: Ken playfully points at the opponent with a cocky smile and proceeds to unleash a barrage of flaming Tatsumaki Senpukyaku kicks as he spins in a horizontal straight line.
Ken - Guren Senpukyaku

Ken - Guren Senpukyaku

  • Guren Enjinkyaku: Ken begins with a jumping kick that, if successful in hitting the opponent, begins the attack combination where he jumps off the opponent with the other foot, spinning on the ground backward before he runs back up and hits the opponent with a furious upward-flying flaming Tatsumaki that ends with a final, slightly prolonged kick going straight across the opponent's face.
Ken - Guren Enjinkyaku

Ken - Guren Enjinkyaku

Vken-tele
  • Rasetsu Kyaku: As Violent Ken, he dashes in a daring instant, flashing ahead akin to a teleport. Depending on the button pressed, Ken's dash will go the distance according to that attack's strength, it also allows Ken to close the distance while being immune to projectiles like Akuma's and Evil Ryu's "Ashura Senku"


Key: Base | Violent Ken

Others

Notable Victories:

Notable Losses:

Inconclusive Matches:

Start a Discussion Discussions about Ken Masters

  • Ken vs Johnny

    18 messages
    • Well for one, Johnny would again have the AP advantage. Raiden being 19 Megatons means Johnny should be above that since Johnny > Shin...
    • i would rather incline to equal AP, then advantage, also Johnny> Shinnok, only because the guy has that green energy which is basica...
  • Street Fighter: Ryu upgrade to High 7-A and various fixes.

    132 messages
    • Why would the fact there are multiple black moons make it an outlier? Especially since it'd be for a blatant god tier who required Power...
    • Him being boosted alot by the BM isn't an outlier, I just think that a Moon level boost is an outlier. I'm fine with M. Bison...
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