VS Battles Wiki

We have moved to a new external forum hosted at https://vsbattles.com

For information regarding the procedure that needs to be exactly followed to register there, please click here.

READ MORE

VS Battles Wiki
Advertisement
VS Battles Wiki
Articles about
Katsuki Bakugo (Dynamight)
Pre-Final ActFinal Act
Every time Deku gets stronger, I grit my teeth to keep from falling behind. Even at this 30 percent speed of his... I ain't gonna be left behind. I'll take his growth and make it my own, all to rise higher. Even higher than him - the "chosen one". I'm not gonna lose... I can't afford to stay a loser!!
~ Dynamight

Summary

Katsuki Bakugo (爆豪勝己 Bakugō Katsuki) is a student in Class 1-A at U.A High School training to become a Pro Hero. He is the complete opposite of Deku, being stubborn, hot-headed, arrogant, and gifted.

Despite his bad attitude, he has very high standards of what a hero should be, admiring All Might just as much as Deku does.

Powers and Stats

Tier: 8-A with Explosion, High 7-C with Howitzer Impact | 8-A with Explosion, High 7-C with Howitzer Impact | High 7-C with Explosion, Low 7-B with Howitzer Impact | High 6-C

Key: U.A. Beginnings Saga | Joint Training Arc | Endeavor Agency Arc | With One For All

Name: Katsuki Bakugo, "Great Explosion Murder God Dynamight" (Hero Name)

Origin: My Hero Academia

Gender: Male

Age: 4 (First Appearance), 14 (Chapters 1-2), 15 (Chapters 3-4), 16 (Chapters 5-328)

Classification: Human, Hero-in-Training

Powers and Abilities:

Resistance to:

All previous abilities and resistances to a greater extent

  • Statistics Amplification (Can boost his strength, durability, and speed with One For All. The power of his blasts is also boosted)
  • Air Manipulation (Can generate wind pressure with his attacks. Can create tornadoes)
  • Non-Physical Interaction (Comparable to All Might, who is able to physically hit beings made out of pure plasma)
  • Empowerment (According to All Might, One For All's strength is additionally built upon psychological components,[1] with the cries of the innocent empowering its wielders[2] to instill hope[1]), Awakened Power (By answering calls for help,[3] wielders of One For All are[4] invigorated[5] by powerful will and emotions[6]—with willpower carrying tangible, supernatural energy[7]drawing out strength[8] far beyond[9] 100%,[10] even after pushing their bodies to the utmost limits[3]akin to hysterical strength[6]—allowing for impossible feats like the 1,000,000% Delaware Detroit Smash[11] and United States of Smash[12]), & Rage Power (Users of One For All can generate powerful emotions[6] in times of crisis,[12] like anger,[13] and convert their emotions into raw power[14])
  • Power Bestowal (Can give One For All to other people)

  • Attack Potency: Multi-City Block level+ with Explosion (His explosions are more powerful than his strikes), Large Town level with Howitzer Impact (His strongest explosions are powerful enough to destroy multiple metal cubes) | Multi-City Block level+ with Explosion (His explosions can harm 8% Deku, who is stronger than his 5%), Large Town level with Howitzer Impact (Has gotten stronger than before) | Large Town level with Explosion (Created a massive tornado with his blasts), Small City level with Howitzer Impact (Created a massive blast the size of a cliff to defeat the Serpenters) | Large Island level+ (Destroyed a storm with a colossal shock wave. Is just as powerful as Full Cowl 100% Deku, who was equal to Weakened All Might), Can ignore conventional durability (The heat of even his normal explosions is so high that it can hurt people stronger than them, such as a suppressed All Might)

    Speed: Athletic Human (Able to run 50 meters in 5.58 seconds in middle school, where the use of Quirks isn't allowed) with Hypersonic reactions and combat speed (Can keep up with 5% Deku, who can move faster than bullets. Can easily react to Shoto's ice attacks), Hypersonic movement speed with Explosion (Finished a race slightly faster than 5% Deku could) | Hypersonic+ reactions and combat speed (Can move his leg fast enough to block Nine's shield), Hypersonic+ movement speed with Explosion (Comparable to 8% Deku) | Hypersonic+ reactions and combat speed (Equal to 10% Deku), Hypersonic+ movement speed with Explosion (Capable of moving this fast with his explosions) | Sub-Relativistic (Comparable to Full Cowl 100% Deku)

    Lifting Strength: Class 100 (Pinned Base Deku to the ground after their battle) | Class K (Stronger than before. Deku struggled to restrain him in the Heroes Rising movie) | Class K (Lifted both Serpenters and slammed them into a cliffside) | Class T (Comparable to 100% Deku)

    Striking Strength: Multi-City Block level+ (Injured 5% Deku with a punch and a kick during their fight) | Multi-City Block level+ (Is stronger than before. Can push a distracted 8% Deku with a kick) | Multi-City Block level+ (Far stronger than before) | Large Island level+ (The shock wave of his punch created a massive explosion)

    Durability: Multi-City Block level+ (Can resist a direct hit from 5% Deku, who is strong enough to destroy a giant metal beam with a kick) | Multi-City Block level+ (More durable than before. Withstood an explosion that destroyed one of his Grenadier Bracers, which can withstand his own strikes) | Large Town level (Withstood his tornado crashing into a cliff, and the explosion from his Howitzer Impact) | Large Island level+ (Comparable to Full Cowl 100% Deku, who took attacks from Nine at full power)

    Stamina: Superhuman (Able to fight continuously for eight hours against Pixie-Bob's Earth Beasts. Withstood multiple attacks from Deku during their battle and managed to beat him. Could keep fighting even after his ribs were broken by Nine. He was able to utilize Full Cowl 100% for multiple minutes and has shown to be able to somewhat ignore the pain of his broken bones. Endured horrific stab and slash wounds from the Serpenters, shrugging off impalement and the ripping of his flesh several times to overcome them, even while losing significant amounts of blood)

    Range: Standard Melee Range, Varies up to Hundreds of Meters with Explosion (Destroyed Shoto's Giant Ice Wall with his Howitzer Impact) | Standard Melee Range, up to Hundreds of Meters with Explosion | Standard Melee Range, up to Kilometers with Explosion (Generated a blast nearly 5.5 kilometers in diameter) | Standard Melee Range, Varies up to Tens of Kilometers with Explosion and One For All (Created a massive tornado several kilometers tall alongside Deku, and later dispersed a storm with a huge explosion)

    Standard Equipment: His Hero Costume:

    • Grenadier Bracers: A pair of gauntlets that store Dynamight's sweat, allowing him to release his most powerful explosions without damaging himself, and knee pads.
    • Improvised Grenades: Around the belt of his Hero Costume are several containers made to look like hand grenades. These can store Dynamight's nitroglycerin-like sweat and can be used as regular grenades at a later time. These were first used during the Provisional Hero License Exam by Chargebolt.
    • Knee Pads: Very blunt metal metallic attachments Dynamight's knees. They were likely designed to increase the power of his knee strikes.

    Intelligence: Gifted (Dynamight is a straight-A student who is a genius in the use of his Quirk, being able to perform subtle lateral calculations and adjustments to propel himself at high speeds while maintaining maneuverability. He's trained himself to incorporate hand-to-hand combat into his Quirk's daily use, allowing him to quickly blast his way through most foes and completely overwhelming Deku in their duel after he came with the intent to grievously harm. In addition, he is a perfectionist and a sore loser, constantly striving to improve himself through continuous study and training with his Quirk. He's an observant individual, being able to tell when someone is lying based on their facial expressions and was also clever enough to figure out that a "monster" attacking was just an illusion because it had no shadow. However, his hot-headedness has proven to be a detriment on more than one occasion, causing him to forget his objective at hand in favor of blowing up whatever managed to agitate him. He was able to use 100% Full Cowl right after receiving it, though this is likely partly because he already knew the Quirk and was born with one, unlike Deku)

    Weaknesses: Dynamight has a short temper and is rather arrogant, causing him to forget the task at hand in favor of blowing up whatever agitated him, however this thought process is completely rectified by the time of the Joint Training Arc. He has to keep himself hydrated and warm since he needs to sweat in order to produce his explosions, rendering his Quirk virtually powerless in extremely cold and dry conditions. Using his most powerful explosions in succession results in throbbing pain in his arms and shoulders.

    Notable Attacks/Techniques:

    Explosion: Dynamight's Quirk allows him to secrete sweat similar to nitroglycerin from his palms and detonate it at will to create explosions. The more Dynamight sweats, the more powerful his explosions become. This essentially means that he will gradually grow in power through the course of the fight. Dynamight is also capable of using small explosions to propel himself and navigate through the air. If the situation warrants it, Dynamight is capable of making stronger explosions than he normally can, but at the cost of hurting his arms. This problem is addressed with the use of his Grenadier Bracers.

    • Explosive Speed: Dynamight throws his hands back and then creates explosions in his palms to propel himself.
    • Stun Grenade: Dynamight creates a sphere of light between his hands that explodes into a large-scale flash. Similarly, to the effect of an actual stun grenade, the flash of light blinds anyone close by.
    • Zero Distance Stun Grenade: A variation of Stun Grenade where Dynamight fires off his Stun Grenade right in front of the opponent's face to immediately stun them with little lasting damage.
    • Howitzer Impact: This move is the strongest move in Dynamight's arsenal. He takes to the air and uses explosions to propel himself in a circular motion to create a tornado. The ensuing twister collects oxygen and momentum to fuel the subsequent explosion. Dynamight releases the enhanced, aforementioned blast upon impact with the ground.
    • AP Shot: Dynamight forms a circle on the palm of his outstretched hand and then fires an explosion through the circle, creating a concentrated blast with reduced area of impact, but with enough power to successfully pierce even solid concrete.
    • AP Shot Auto-Cannon: Dynamight created a variation of his AP Shot technique that rapidly shoots weaker versions of the concentrated blast. He created this technique to reduce damage to human targets while increasing the fire rate of his attack.
    • Explode-A-Pult: Dynamight moves through mid-air and grabs his opponent before using a blast with his free arm to propel himself in a spinning motion. He spins himself and his target with explosions until he gains enough momentum to forcefully throw his opponent away.

    One For All: This Quirk gives Dynamight access to the stockpiled energy of the nine wielders before him, granting him a tremendous boost in strength, durability, and speed. The power of his original Quirk is also greatly enhanced by One For All. It was temporarily inherited by Dynamight from Deku in order to defeat Nine once and for all.

    Gallery

    Notable Matchups

    Spinel (Steven Universe) Spinel’s Profile (Endeavor Agency Arc Dynamight is used, speed was equalized, starting distance was 10 meters, Gem Injector and Howitzer Impact were restricted)

    Izuku Midoriya (My Hero Academia) Deku's Profile (Dynamight with One For All and Joint Training Arc 100% Deku were used)

    Shoto Todoroki (My Hero Academia) Shoto's Profile (U.A. Beginnings Saga Dynamight and Shoto were used)

    Discussions

    Discussion threads involving Dynamight
    1. 1.0 1.1 My Hero Academia: Vigilantes - Ch. 55: "This Is A Hero!!"
    2. My Hero Academia: Vigilantes - Ch. 54: "Hotline"
    3. 3.0 3.1 My Hero Academia - Ch. 92: "One For All"
    4. My Hero Academia - Ch. 1: "Izuku Midoriya: Origin"
    5. My Hero Academia - Ch. 3: "Entrance Exam"
    6. 6.0 6.1 6.2 My Hero Academia - Ch. 78: "Whirling Chaos"
    7. My Hero Academia - Ch. 287: "Mistake"
    8. My Hero Academia - Ch. 84: "From Ida to Midoriya"
    9. My Hero Academia - Ch. 19: "All Might"
    10. My Hero Academia - Ch. 93: "All For One's Embers"
    11. My Hero Academia - Ch. 76: "My Hero"
    12. 12.0 12.1 My Hero Academia - Ch. 94: "From Teacher to Disciple"
    13. My Hero Academia - Ch. 18: "Heroes' Counterattack"
    14. Ultra Analysis: The Official Character Guide - EX Ch. 2: "Hero News"
    Advertisement