| “ | Oh? I do not fight in order to be defeated. I swear upon this spear, upon my flesh, as well as upon my father and mother, that I will claim victory. | „ |
| ~ Karna vowing to defeat Arjuna |
Summary
Lancer of "Red" ("赤"のランサー "Aka" no Ransā) is the Lancer-class Servant of the Red Faction in the Great Holy Grail War. While he is originally summoned by Feend vor Sembren of the Red Faction, he later becomes one of the Servants of Shirou Kotomine. He also appears in E Pluribus Unum, the Fifth Singularity in Fate/Grand Order where he can also be summoned by Ritsuka Fujimaru. In Fate/Extra CCC, he is summoned as Launcher in the Moon Cell Holy Grail War as the Servant of Jinako Carigiri. While he is still technically a Lancer, Jinako changed it due to his Noble Phantasm, Brahmastra, calling him the "Heroic Spirit of the Laser Beam".
Lancer's True Name is Karna (カルナ Karuna), the Demigod Son of Surya also called the Son of the Sun God. He is a great hero in the Indian epic Mahabharata and is the rival of Arjuna. While Arjuna is the Awarded Hero who got everything he wanted, Karna is the Hero of Charity, giving away anything while not resenting anyone despite his resulting misfortunes. He was a hero who merely carried out a way of life that would not shame the name of his father. In the Kurukshetra War, he fought for the Kauravas against the Pandavas but was ultimately killed by Arjuna after suffering many curses. After his death, he was united with his father Surya.
Powers and Stats
Tier: High 6-C, at least Low 6-B with Brahmastra Kundala, 1-C, possibly higher with Vasavi Shakti | 1-C, possibly higher
Key: Base | Super Karna
Name: Lancer of Red, Launcher, Karna, "The Hero of Charity", "Son of the Sun God"
Origin: Fate/Apocrypha, Fate/Extra CCC
Age: Unknown
Gender: Male
Classification: Lancer-class Servant, Heroic Spirit, Divine Spirit
Powers and Abilities:
- Superhuman Physical Characteristics
- Servant Physiology
- Master Spearman and Combatant
- Fire Manipulation (Can imbue his attacks with fire to substantially boost their power, range, and speed)
- Flight (Can effectively fly by using his Mana Burst (Flames) on his feet or cape)
- Electricity Manipulation (With Vasavi Shakti)
- Homing Attack (With Brahmastra)
- Vehicular Mastery & Animal Manipulation (His Riding skill allows him to utilize any mount with supernatural skill and speed with the exception of Dragons and Divine Beasts)
- Portal Creation (Sliced open a portal in space in the Moon Cell in order to allow Jinako to leave with the protection of Kavacha and Kundala)
- Damage Reduction (Concept; His armor conceptually reduces all damage dealt to him by 90%)
- Immersion (Can travel back and forth from the Imaginary Number space, and Real Number Space)
- Supernatural Willpower (Can maintain his existence by sheer force of will, even though his Spirit Origin is already gone)
- Absorption (Was able to absorb Ashwatthama's spiritual core)
- Limited Power Nullification
- Can instantly discern the personalities of others and whether or not they're lying
Resistance to:
- Fire Manipulation (His status as the son of the sun god Surya protects him from flames)
- Animal Manipulation, Elemental Manipulation (Fire, Water, Air, Electricity, etc), Power Bestowal, Void Manipulation, Existence Erasure, Statistics Reduction, Curse Manipulation, Conceptual Manipulation, Size Manipulation, Probability Manipulation, Absorption, Clairvoyance, Precognition, Damage Reduction, Death Manipulation, BFR, Reality Warping, Time Manipulation, Causality Manipulation, Spatial Manipulation, Law Manipulation, Memory Manipulation, Mind Manipulation, Resistance Negation, Poison Manipulation, Energy Manipulation, Power Nullification, Light Manipulation, Aura, Disease Manipulation, Pain Manipulation, Statistics Amplification, Necromancy, Biological Manipulation, Absolute Zero, Age Manipulation, Soul Manipulation, Transmutation, Data Manipulation, Matter Manipulation, Information Manipulation, Gravity Manipulation, Life Manipulation, Fate Manipulation, Illusion Creation, Dimensional Manipulation, Fear Manipulation, Paralysis Inducement, Corrosion Inducement, Fusionism, Space-Time Manipulation, Sense Manipulation, Perception Manipulation, Power Mimicry, Sleep Manipulation, Empathic Manipulation, Shapeshifting, Sealing, Reactive Evolution, Reactive Power Level, Subjective Reality, Acid Manipulation, Chaos Manipulation, Physics Manipulation, Deconstruction, Possession, Immersion, Cosmic Awareness, Madness Manipulation (Type 3), Attack Reflection, Explosion Manipulation, Unholy Manipulation, Chain Manipulation, Supernatural Luck, Supernatural Willpower, Social Influencing, Retrocognition, Homing Attack, Extrasensory Perception, Enhanced Senses, Fragrance Manipulation, Weather Manipulation, Power Absorption, Dream Manipulation, Power Modification, Corruption (Types 1 & 2), Black Hole Creation, Vibration Manipulation, Acausality (Type 1) with Kavacha and Kundala (Described as being difficult for even the Gods, who have dominion over concepts of time, civilization, and other aspects of reality, to destroy. The Authority of the Moon Cell was completely unable to destroy the armor, allowing Karna's master to leave the Moon Cell safely. Survived for over a week even when the Moon Cell's Authority should have destroyed him upon his defeat despite giving his armor to Jinako)
Likely Resistance to:
- Void Manipulation (Was able to exist in the nothingness perfectly fine)
All previous abilities greatly enhanced plus:
- Immortality (Type 1 & 3)
- Regeneration (Mid-High; Can regenerate after being turned into fine dust)
- Conceptual Erasure (Capable of erasing people down to their very concept with his flames)
- Death Manipulation (Should be able to utilize Pashupata, a weapon that delivers Moksha and instantly kills targets that fail one of two checks)
- Creation (Capable of creating other Gods with his power)
- Avatar Creation (Scaling from other Gods who can create avatars)
- Vishnu Authority:
- Space-Time Manipulation (Capable of manipulating space and time using Vishnu's Authority)
- Curse Manipulation (Can curse others with Vishnu's Authority)
- Statistics Reduction (Capable of reducing power by Krishna's curse)
- Disease Manipulation & Pain Manipulation (Capable of creating extreme pain and diseases with his curse)
- BFR (Can send others to different points in time using Shiva's Authority)
- Possible Biological Manipulation (Shiva was able to replace Ganesha's head from human to elephant)
- Possible Time Travel (Can possibly travel through time using Shiva's Authority)
Attack Potency: Large Island level+ (His magical energy can casually melt the ground. Can wound Siegfried despite his Armor of Fafnir. Matched Vlad when he was using Kazikli Bey. His spear thrusts are said to be comparable to A-rank attacks. In E Pluribus Unum, he fought Arjuna and was steadily winning their fight), at least Small Country level with Brahmastra Kundala (Siegfried could only match its power by using Balmung in quick succession[Statistics Values 1]), Complex Multiverse level[Statistics Values 2], possibly higher with Vasavi Shakti (Is capable of killing Ancient Gods from the Age of Gods and those on their level, such as Sefar[Statistics Values 3]) | Complex Multiverse level[Statistics Values 2], possibly higher (Was able to fight and kill Arjuna Alter who had access to the Fantasy Tree's magical energy reserves, although Arjuna was weakened by multiple different factors at that point. Has a portion of Shiva's power and thus above the likes of Mara[Statistics Values 3])
Speed: Relativistic+ with FTL reactions and combat speed (Possesses an A-Rank agility stat and thus should be comparable if not superior to Musashi. Caught one of Atalanta's arrows mid flight and kept pace with Siegfried. Was noted to be one of the only two servants in the red faction capable of fighting Vlad III in Romania) | Immeasurable (Capable of keeping up with Arjuna Alter and thus above the likes of Kama and Kiara. His Divinity makes him unaffected by the time axis)
Lifting Strength: Class M (Comparable to Martha who stopped a speeding train, Achilles who stopped a rolling 300 ton jumbo jet, Asterios who swam carrying the 100-150 ton Golden Hind galleon ship while injured, and Jeanne who can spin an entire airplane[Statistics Values 4]) | Immeasurable (Far superior to Kama and Kiara)
Striking Strength: Large Island level+ | Complex Multiverse level, possibly higher
Durability: Large Island level+ (Can tank his own magical energy that can melt the ground. Should be comparable to Gawain), Complex Multiverse level, possibly higher with Kavacha and Kundala (They're a conceptual defense that reduces all damage dealt to him by 90%, turning attacks from Siegfried and Vlad into minor wounds. When utilizing Mana Burst Flames at full power, he was able to withstand Balmung. In Fate/Extra CCC, K&K was even able to block damage from the Mooncell's erasure. Blocked Arjuna Alter's Mahapralaya for few seconds. Note that K&K can be bypassed by some methods such as attacking from inside his own body) | Complex Multiverse level, possibly higher (Capable of withstanding blows from Arjuna Alter)
Stamina: Superhuman (Servants can fight for an entire day without tiring and continue fighting for as long as they have sufficient mana). Karna easily shrugged off being impaled with thousands of spears from the inside out, being more annoyed than injured as he burned them away and powered on through sheer force of will. Despite being impaled by Cú Alter's Gouging Piercing Spear of Carnage in the back, he was able to survive long enough to use Vasavi Shakti)
Range: Extended Melee Range, Tens to Hundreds of Meters with Mana Burst, Kilometers with Brahmastra, Brahmastra Kundala, and Anti-Army Vasavi Shakti.
Standard Equipment: His spear, Kavacha and Kundala, and Vasavi Shakti.
Intelligence: As one of the most famous heroes of the Mahabharata, Karna is an extremely skilled and powerful warrior, that is praised for being able to function as an Archer and Rider simultaneously while riding his chariot and wielding his bow. Despite not being known for his spear technique, his spearmanship is said to tread into the realm of gods. As such, he is recognized as one of the few Heroic Spirits on par with the King of Heroes. He is extremely adept at reading others and their body language due to his Discernment of the Poor skill, and is cold and calculating in combat, easily maneuvering his spear to strike Siegfried's vital points 78 times when the latter tried to utilize his robust body and incredible swordsmanship to gain the upper-hand. During his fight against Arjuna, he managed to steadily gain the upper hand and was about to deal a finishing blow before Cú Alter stabbed him in the back. Due to his sheer power and technique, he is singled out as the single most powerful Servant of the Great Holy Grail War, with the only one capable of rivaling him being Achilles. While holding back, he stalemated Vlad III despite his reputation as an "absurdly overpowered Lancer".
Weaknesses: Karna's magical energy consumption is extremely high, preventing him from making full use of his abilities and taking up most of his Master's magical energy supply. He is also extremely obedient, obeying his Master's orders without question and following their will to the letter. Due to a curse, Brahmastra cannot be used against those more skilled than him, though such individuals are rare. To use Vasavi Shakti, he has to sacrifice his armor which weakens him in the process.
| Notable Attacks/Techniques: | ||||||||||||||||||
Noble PhantasmsKavacha and Kundala: O' Sun, Become Armor (日輪よ、具足となれ Kavācha & Kundāra) A divine set of golden armor, and a single golden earring, given to Karna by his mother, Kunti, as proof of his divine heritage. While he gave up the armor in life, he has it when summoned as a Servant, as he was born with it integrated into his body. It acts as a powerful defensive Noble Phantasm that even Gods with their Authorities find it difficult to destroy. As light itself given shape, it grants protection against all types of attacks, including conceptual ones. As long as his armor is active, it will reduce all damage dealt to Karna by 90%, rendering attacks from opponents on his level useless, as they only leave scratches that will quickly be healed by his link with his Master. When Karna is stabbed by a spear, if it was going to go straight through him, it would instead only go slightly in. Due to its nature as light given shape, it's able to protect Karna from the Moon Cell's powers, as the Sun has a conceptual advantage over the Moon. However, it offers no protection against attacks that directly harm his internal organs without interacting with his armor. As it is extremely powerful and continuously active, it greatly adds to his upkeep cost.
Brahmastra: O' Brahma, Cover the Earth (梵天王よ、地を覆え Burafumāsutora): A Noble Phantasm granted to Karna by Parashurama, the sixth avatar of Vishnu. It takes the form of a bow when he is summoned under Archer-class, but appears in other forms in other classes, such as his lance, and he can even use his intimidating stare with his normally covered right eye to fire it as a beam. Utilized by calling upon Brahma, it pursues his opponent across a great range, surely striking regardless of the distance, but due to a curse, he cannot use it against those who have greater ability than he does.
Vasavi Shakti: O' Sun, Abide to Death (日輪よ、死に隨え Vasavi Shakuti): A divine spear of mortality made of lightning that was given to Karna by the thunder god Indra as compensation for taking Kavacha and Kundala. While it's even able to kill the Gods, it can only be used once and due to having received the spear as compensation for giving up his golden armor, its usage is tied to Karna permanently dismantling, tearing up and discarding the armor. While he still possesses it before he sacrifices his armor, he cannot release its True Name so its limited to simply being a powerful armament, that allows him to manipulate lightning. As well as utilize his incredible spear technique to unleash A-rank attacks with every swing or thrust he makes. After sacrificing his golden armor, the pieces of it gets fused with the spear, changing its form before unleashing its true power as a divine spear capable of annihilating anything in a single strike, whether they be Gods, Divine Spirits, Heroic Spirits, Phantasmal Beasts, or Bounded Fields. Once fired, the attack takes the form of either a beam of fire or a bolt of lightning, depending on which version Karna chooses. In addition to being EX Anti-Divine Noble Phantasm, it can also function as an A++ Anti-Army Noble Phantasm with massively greater range. Class Skills
Personal Skills
Karna destroying a plateau with his Mana Burst
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Gallery
Notable Matchups
Victories:
Losses:
- Gilgamesh (Fate/Stay Night) Gilgamesh's profile (Base Gilgamesh was used)
- Gilgamesh (Fate Series) (Nasuverse) Gilgamesh's Profile (Super Karna and Original Power Gilgamesh were used)
Inconclusive:
Notes/Explanations
Discussions
| Discussion threads involving Lancer of Red (Karna) |
























