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Articles about Karate Kid
Comics Pre-Zero HourPost-Zero HourEarth-Prime

The flat of the champion's foot connects- rending the doors from walls and floor, revealing bedrock-solid quartz molded in the image of glass... And seven human guard-dogs, chosen to challenge the invader's most prized skills... The taunt brings no reply... a silent tension waiting for the first attack.

Begin the ballet of murder and watch masters of the art at work, the challenge lying not in the numbers of the attackers, but in their skill and silent determination... and devotion to the death of their foe. Yet this is no ordinary foe... nor even an ordinary master of the martial arts, for he has not the skills learned of a single art, but those of all... and from birth he has given his life over to their total mastery... until his every move shows that he is more than the master of the art from which he takes his name. His moves show the blood of the great black dragon in his veins... and the stern teachings of the sensei who made him a force for good.

He is the complete fighting machine in human form... a true champion of combat... Val Armorr, the Karate Kid!

Summary

Val Armorr, the Karate Kid, is a superhero active in the 30th/31st century, was a primary member of the Legion of Super-Heroes. Named after his mother Valentina, who died shortly after his birth, Val was the only son of Kirau Nezumi, a Japanese super-villain also known as the Black Dragon. Sensei Toshiaki, a japanese super-hero equally proficient in martial arts, eventually managed to defeat and kill the Black Dragon, only later noticing his son and swearing to raise him as his own.

Val Armorr was taught martial arts since a very young age, and quickly became the master of not just all earth-borne martial arts, but all known alien ones too, with a special proficiency and talent for karate, which he upgraded into a new form known simply as "Super Karate". Despite having no other powers than his supreme skill, Val moved to Metropolis to join the Legion of Super-Heroes and successfully did so, serving in their ranks against many great threats, eventually falling in love with fellow Legionnaire Princess Projectra, taking her hand and becoming her consort in the kingdom of Orlando, which he helped her administer after the death of her father.

Powers and Stats

Tier: At least 8-C, possibly higher, 7-B with shockwaves

Name: Val Armorr of Earth, "Karate Kid"

Origin: DC Comics

Gender: Male

Age: Initially late teens, later young adult

Classification: 30th Century Human, Member of the Legion of Super-Heroes

Powers and Abilities:

Superhuman Physical Characteristics, Genius Combat Intelligence, Martial Arts (Karate Kid is a master martial artist who has learned every single combat art, Earth-borne or alien, known to the 30th century), Weapon Mastery (Karate Kid's knowledge of all martial arts extends to armed ones, as he holds mastery over every single close combat weapon[1]), Marksmanship (Has pulled off feats such as accurately throws a poorly balanced ornamental shield like a throwing star with enough precision to cut a rope while crying uncontrollably due to tear gas,[2] splitting a rock with such precision that both halves were sent flying into two different enemies' faces[3] and punching a column so that a section of it flew against a stronger foe, knocking him out[4]), Acrobatics (Acrobatically ascended through an elevator shaft full of deadly lasers.[5] Halted a fall from a building by twisting himself back towards the wall and sticking to it with his toes alone.[5] Descended from a tall building by leaping off and bouncing off a cloth roof.[6] Used a futuristic car's antenna as a springboard to leap on top of an enemy airship.[7] Attempted a complex move for the first time under normal gravity, and pulled it off without an itch[8]), Attack Reflection (Can turn his opponents' strength against them, overpowering people far stronger than him by throwing them off-balance[9]), Pressure Points and Durability Negation (Karate Kid's Super-Karate relies on striking the weak point of objects.[10] Can K.O. beings[11] or disable vehicles by hitting them with a well-placed Super-Karate chop.[12] The destruction caused by Karate Kid's Super-Karate is fully reliant on precision, as even a small distraction can completely nullify its effects.[13] Should be knowledgeable in nerve pinch[14] techniques[15] like his teammates are, as he is the one to train them), Stealth Mastery (Highly proficient[16] in the ninja arts of stealth[17]), Vibration Manipulation (With a precise strike, caused a shockwave that overpowered another strong enough to obliterate Manhattan Island.[6] Can cause an entire street to shake with enough strength to cause others to fall over by stomping down on the ground[7]), Accelerated Development (Learns fighting styles incredibly quickly[1]), Preparation (Trains for any specific situation such as fighting foes in heavy armor[1]), Damage Reduction (Can roll with the punches of much stronger foes, greatly lessening the damage taken[18][9]), Status Effect Inducement (Knocked out a supervillain just by spinning her rapidly[4]), Instinctive Reaction (After being greatly bruised, Karate Kid's body still avoids a lethal attack on pure instinct.[4] Gauges the precise way to perform an attack through instinct[6]), Afterimage Creation (Can move fast enough to leave afterimages[19]), Supernatural Willpower (Has managed to endure and power through pain that would kill normal men on various occasions. Broke free of mind control exercised over him through sheer mental control[20]), minor Surface Scaling (Stuck to a wall with his toes alone[5]), Berserk Mode and Rage Power (When exposed to pain even he can't handle, Armorr enters a berserk state in which his strength increases even further.[21] He still seems to employ martial arts in this state[15]), Paralysis Inducement (Karate Kid and Robin paralyzed a diamond foe with a joint pressure point attack[22]), Statistics Amplification (Can break through restraints that would otherwise hold him still with Thanarian Muscle Flexing[23]), Information Analysis (Can spot weak points of enemies,[24] objects[10] or even energy constructs such as forcefields.[20] Can instinctually pick out dangerous individuals[25]), Resistance to Pain Manipulation (Does not feel pain due to his martial arts conditioning, and due to this didn't even notice a potentially deadly wounds for several hours[26]), Mind Manipulation (Broke free of mind control exercised over him through sheer mental control[20]), Radiation Manipulation (Survived a small nuclear[27] explosion[17]), Sleep Manipulation (Was still awake and talking after being injected with enough aesthetics to affect even Wonder Woman[28]), Disease Manipulation (30th Century human beings have an evolved genetic structure compared to modern day ones[29] which means only incredibly strong illnesses can affect them[30])

Flight and Gravity Manipulation (All members of the Legion are equipped with flight rings[31] which allow the user to fly by emitting a gravity negation field around them,[32] and are well-trained in their use,[33] with Karate Kid having even adapted moves specifically to use with it.[34] Has utilized extremely fast spaceships[4]), Power Nullification (Has utilized handcuffs that would cancel one's powers when worn.[35] The Legion's Flight Rings prevented Green Lantern from analyzing an illusion[36]), Summoning and Sleep Manipulation (Members of the Legion of Super-Heroes can summon Legion satellites that contain medicines to put injured people in suspended animation coma[35]), Intangibility (Has driven a spaceship capable of phasing[4]), Empowerment (A Flight Ring's power is dependent on the user's willpower[37]), Telepathy (Legionnaires wear telepathic ear plugs to communicate in outer space[38]), Automatic Translation (Telepathic ear plugs can translate other languages[39]), Forcefield Creation (Legion Flight-Rings are capable of projecting self-repairing forcefields[40]), Self-Sustenance (Type 1) and Resistance to Radiation Manipulation (Has utilized space gear.[41] Can also breathe through inhospitable atmospheres with oxygen pills[35]), Resistance to Electricity Manipulation (Val's suit is heavily insulated against electricity[42])

Attack Potency: At least Building level, possibly higher (Karate Kid has proven his superiority in comparison to Batman while amnesiac, confused and having just woken up from a coma,[28][43][44] and is known to be the ultimate martial artist by a society well-aware of fighters such as Cassandra Cain or Lady Shiva having existed. More than comparable to his durability, as he has been capable of preventing an impact that would have killed him by shattering the wall he was headed against with his bare hands[45]) can ignore durability to a great extent with martial arts (Karate Kid's Super-Karate is fully reliant on precision and allows him to ignore the durability of foes far superior to him by striking weak spots.[13] Sliced off the arm of a monster who could harm Supergirl.[46] By striking their weak point, destroyed gigantic energy chains that were going to crush an entire planet[47]), City level with shockwaves (Caused a shockwave powerful enough to overpower another that would have destroyed Manhattan, and destroyed a tall building with the remaining energy. Caused an entire street to shake with enough strength to cause others to fall over by stomping down on the ground[7])

Speed: At least Massively Hypersonic+, possibly far higher combat speed (Ducked under a lightning bolt after it struck a metal rod he was holding, and can fight foes comparable to him in reactions. Surprised Superboy with his speed,[9] though he was holding back, and has kept up[45] with him[48] and foes on the level of Supergirl[46] or the Flash on other occasions,[18] though this may be due to their tendencies to hold back. Can move fast enough to leave afterimages.[19] Leaped over a bullet[8]), Transonic flight speed with Flight Ring (With a Flight Ring, can reach any place in 30th Century Metropolis in less than one minute), Massively FTL+ flight speed with spaceships (Can cross enormous distances in seconds with Legion spaceships[4])

Lifting Strength: At least Class M (While getting his willpower and strength drained, tore open a machine restraining him. While in a berserk state, tore apart metal restraints.[21] Bent a fiberglass staff and snapped chains restraining him.[27] Leaped tens of meters into the air while carrying Projectra.[49] Destroyed a foe's forcefield with a bear hug[5]), higher with Thanarian Muscle Flexing,[23] can restrain foes far stronger than him through certain holds

Striking Strength: At least Building level, possibly higher

Durability: At least Building level, possibly higher (Survived an explosion that blasted through a thick wall.[7] Survived a small nuclear[27] explosion[17]), Solar System level with forcefields (The Legion Flight-Ring's forcefields are strong enough to block attacks from Superman and other Justice League members[40])

Stamina: Superhuman. Does not normally feel pain from wounds due to his martial arts conditioning.[26] Endured one hour of the pain plague, a sickness that caused pain so intense that even its earlier stages would drive anyone insane and eventually kill them.[50] Can banish away pain through mental control.[5] Seconds from dying of asphyxiation and deprived of his strength, Karate Kid managed to pull off one last blow through sheer will.[41] Broke free of mind control exercised over him through sheer mental control.[20] Endured the pain of cellular disruption.[20] All Legionnaires are trained in holding their breath for long amounts of time.[10] While getting his willpower and strength drained, tore open a machine restraining him, which had also knocked out the rest of the Legion, despite him having been exposed to it for longer.[51] Was still awake and talking after being injected with enough aesthetics to affect even Wonder Woman.[28] After being greatly bruised, Karate Kid's body still avoided a lethal attack on pure instinct.[4] When exposed to pain even he can't handle, Armorr enters a berserk state in which his strength increases even further.[21]

Range: Standard Melee Range, Extended Melee Range with sash or weaponry, at least Tens of Meters by throwing objects, Tens of Kilometers with shockwaves.

Standard Equipment: Legion outfit, built of polymicronic fibers,[52] which make it heavily insulated against electricity[42] and coupled with a weighted sash that can be utilized to disarm foes.[17] A LOSH communication device,[7] Flight-Ring,[31] telepathic ear plugs.[38]

Intelligence:

At least Gifted. Val Armorr is a very clever individual who often acts as the Legion's mission command[33] and leader.[53] His intelligence manifests in many other fields other than his excellence in martial arts, as he is proficient in miscellaneous fine arts[54] such as painting, flower-arrangement or mural carving.[55] Figured out how to pilot an alien spaceship before it could crash.[31] Has showcased[41] a high degree[5] of clever,[15] "on-the-moment"[8] strategic thinking,[56] often keeping up with foes far stronger than him[45] by constantly outwitting and outmaneuvering them, and thanks to his amazing self-control attained from martial arts practice, Karate Kid effectively never panics, not even briefly,[6] and this cold, rational nature allows him to defeat equally skilled foes.[57] Trains the rest of the Legion in hand to hand combat.[20]

Extraordinary Genius. Karate Kid's martial arts prowess is unparalleled through history, having mastered not just all fighting styles of Earth's history, but all known alien ones too. His "Super-Karate" is considered an actual superpower by the 30th century's governments despite effectively being just a highly advanced martial art,[13] and so is his ability to find weak spots,[40] which has allowed him to pull off ludicrous feats such as causing a shockwave powerful enough to overpower another that would have destroyed Manhattan Island or destroying gigantic energy chains that were going to crush an entire planet.[47]

Standard Tactics: While he is willing to put it aside in moments of extreme need, Val Armorr has a no-kill rule, and will as such pull his punches when needed, though he greatly enjoys combat, far more than the average superhero. Not above fighting dirty if necessary.[8]

Weaknesses: Often portrayed as quite hot-headed and full of himself.[58] The power behind Super-Karate is fully reliant on precision,[13] and even a small mistake can completely nullify its effects. Does not feel pain due to his martial arts conditioning, and due to this didn't even notice a potentially deadly laser blade wound for several hours, though he seems capable of registering more common injuries and this has not been an issue for him in all but one issue.[26]

Feats: Particularly notable feats are at the top of their list.

Show/Hide

(Most feats in this category are performed through "Super-Karate", Karate Kid's primary fighting style, an incredibly powerful version of karate that Armorr is the only living individual to know, having inherited it from his master.[25] Reliant on striking weak spots for its most impressive feats, these feats highlight Karate Kid's skill, not his physical strength)

Notes:

  • Before making any changes to this page, please read and follow the Power-scaling Rules for Marvel and DC Comics.
  • Karate Kid, like other Legion of Super-Heroes characters, was not affected by the Crisis on Infinite Earths.
  • This profile covers the original version of Karate Kid, who, together with the rest of the original Legion of Super-Heroes, was replaced in 1994 by the Reboot Legion following the Zero Hour event, and returns into continuity following Infinite Crisis in 2006, prominently featuring in the Lightning Saga.
    • As such, this version of Karate Kid should not be confused with the Five Years Later/Batch SW6 Karate Kid, who is a time-displaced clone of Karate Kid (and as such technically the same individual), Post-Zero Hour/Reboot Legion Karate Kid, or Prime Legion Karate Kid. He should also not be confused with the Post-Rebirth version of the character or Karate Kid II (Real name Myg), Pre-Zero Hour Karate Kid's successor.

Notable Matchups

Victories:

Losses:

Inconclusive:

Cassandra Cain (DC Comics) Cassandra Cain’s Profile (Post-Resurrection Cassandra Cain was used, speed was equalized, and both had access to all of their optional equipment)

References

  1. 1.0 1.1 1.2 1.3 1.4 1.5 1.6 Adventure Comics Vol 1 368
  2. 2.0 2.1 Karate Kid Vol 1 7
  3. 3.0 3.1 3.2 Adventure Comics Vol 1 361
  4. 4.00 4.01 4.02 4.03 4.04 4.05 4.06 4.07 4.08 4.09 4.10 4.11 4.12 4.13 4.14 4.15 Adventure Comics Vol 1 378
  5. 5.00 5.01 5.02 5.03 5.04 5.05 5.06 5.07 5.08 5.09 5.10 5.11 5.12 Karate Kid Vol 1 1
  6. 6.0 6.1 6.2 6.3 6.4 6.5 6.6 6.7 6.8 Karate Kid Vol 1 2
  7. 7.00 7.01 7.02 7.03 7.04 7.05 7.06 7.07 7.08 7.09 7.10 7.11 Adventure Comics Vol 1 367
  8. 8.0 8.1 8.2 8.3 8.4 8.5 8.6 Karate Kid Vol 1 15
  9. 9.0 9.1 9.2 9.3 9.4 Adventure Comics Vol 1 346
  10. 10.0 10.1 10.2 10.3 10.4 Legion of Super-Heroes Vol 2 277
  11. 11.0 11.1 11.2 11.3 11.4 11.5 11.6 Adventure Comics Vol 1 358
  12. 12.0 12.1 Adventure Comics Vol 1 351
  13. 13.00 13.01 13.02 13.03 13.04 13.05 13.06 13.07 13.08 13.09 Adventure Comics Vol 1 359
  14. Superboy Vol 1 200
  15. 15.0 15.1 15.2 15.3 15.4 15.5 Karate Kid Vol 1 6
  16. 16.0 16.1 16.2 16.3 Adventure Comics Vol 1 360
  17. 17.0 17.1 17.2 17.3 17.4 17.5 17.6 17.7 The Brave and the Bold Vol 1 198
  18. 18.0 18.1 18.2 Adventure Comics Vol 1 373
  19. 19.0 19.1 19.2 Superboy Vol 1 201
  20. 20.00 20.01 20.02 20.03 20.04 20.05 20.06 20.07 20.08 20.09 20.10 20.11 Legion of Super-Heroes Vol 2 268
  21. 21.0 21.1 21.2 21.3 21.4 21.5 Karate Kid Vol 1 5
  22. 22.0 22.1 22.2 Karate Kid Vol 1 14
  23. 23.0 23.1 23.2 Superboy and the Legion of Super-Heroes Vol 1 231
  24. 24.0 24.1 Superboy and the Legion of Super-Heroes Vol 1 251
  25. 25.0 25.1 25.2 25.3 All-New Collectors' Edition Vol 1 C-55
  26. 26.0 26.1 26.2 26.3 26.4 Superboy and the Legion of Super-Heroes Vol 1 201
  27. 27.0 27.1 27.2 27.3 27.4 Karate Kid Vol 1 9
  28. 28.0 28.1 28.2 28.3 28.4 28.5 28.6 Justice League of America Vol 2 8
  29. Countdown Vol 1 30
  30. Countdown Vol 1 6
  31. 31.0 31.1 31.2 31.3 31.4 31.5 31.6 Adventure Comics Vol 1 347
  32. 32.0 32.1 Countdown Vol 1 20
  33. 33.0 33.1 33.2 Action Comics Vol 1 385
  34. 34.0 34.1 Who's Who in the Legion of Super-Heroes Vol 1 3
  35. 35.0 35.1 35.2 35.3 35.4 35.5 Adventure Comics Vol 1 375
  36. Justice Society of America Vol 3 6
  37. 37.0 37.1 Legion of Super-Heroes Vol 2 288
  38. 38.0 38.1 DC Special Series Vol 1 21
  39. Legion of Super-Heroes Vol 2 Annual 2
  40. 40.0 40.1 40.2 40.3 40.4 40.5 Justice League of America Vol 2 10
  41. 41.0 41.1 41.2 41.3 41.4 41.5 41.6 41.7 Adventure Comics Vol 1 365
  42. 42.0 42.1 42.2 Superboy Vol 1 183
  43. 43.0 43.1 Countdown Vol 1 50
  44. 44.0 44.1 Countdown Vol 1 42
  45. 45.0 45.1 45.2 45.3 45.4 45.5 45.6 Karate Kid Vol 1 12
  46. 46.0 46.1 46.2 Supergirl Vol 5 22
  47. 47.0 47.1 47.2 Legion of Super-Heroes Vol 2 279
  48. 48.0 48.1 48.2 Superboy and the Legion of Super-Heroes Vol 1 245
  49. 49.0 49.1 Superboy Vol 1 206
  50. 50.0 50.1 50.2 50.3 Superboy Vol 1 209
  51. 51.0 51.1 51.2 Legion of Super-Heroes Vol 3 3
  52. Legion of Super-Heroes Vol 2 281
  53. 53.0 53.1 Action Comics Vol 1 387
  54. 54.0 54.1 54.2 54.3 Adventure Comics Vol 1 362
  55. 55.0 55.1 55.2 Legion of Super-Heroes Vol 2 296
  56. 56.0 56.1 56.2 Legion of Super-Heroes Vol 4 52
  57. 57.0 57.1 57.2 57.3 Karate Kid Vol 1 4
  58. Superboy and the Legion of Super-Heroes Vol 1 223
  59. Superboy Vol 1 198
  60. 60.0 60.1 Superboy Vol 1 214
  61. Karate Kid Vol 1 11
  62. Adventure Comics Vol 1 363
  63. Superboy Vol 1 205
  64. Legion of Super-Heroes Vol 3 31
  65. 65.0 65.1 65.2 Karate Kid Vol 1 13
  66. Superboy Vol 1 210
  67. Legion of Super-Heroes Vol 2 294
  68. Secret Origins Vol 2 47
  69. Superboy Vol 1 216
  70. Countdown Vol 1 35
  71. Legion of Super-Heroes Vol 3 4
  72. Adventure Comics Vol 1 364

Discussions

Discussion threads involving Karate Kid (Pre-Zero Hour)
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