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Kanji Tatsumi render
I still don't really get what bein' "strong" means, but I'm gonna start by not lying to myself. No more being scared of everyone, hiding my hobbies, staying away from people... Anytime, anyplace, I'm gonna bust right through as my own self! That's the way to deal with that "other me" in the TV world.
~ Kanji Tatsumi, Persona 4

P4A Kanji Render
I still don't really get what bein' "strong" means, but I'm gonna start by not lying to myself. No more being scared of everyone, hiding my hobbies, staying away from people... Anytime, anyplace, I'm gonna bust right through as my own self! That's the way to deal with that "other me" in the TV world.
~ Kanji Tatsumi, Persona 4

P4-persona-take-mikazuchiRender
Tch. Can't believe something like this is inside me. Yeah I know... I've known all this time I had something like you! It ain't a matter of guys or chicks... I'm just scared shitless of being rejected. I'm a total pansy who tries to make everyone hate me. C'mon... get up. Anyone who looks like me, I know they ain't so weak that they can't take a punch. I already know that you're me. You're me, and I'm you, dammit!
~ Kanji awakening Take-Mikazuchi.

RokutenMaohRender

Takeji-Zaiten-P4GRender
New power... this must be another "me," huh? And I'll keep changing however I want to from here on out. I... I just want to fight for others instead of just for myself. I'd rather die protecting somethin' that matters than worryin' if I can win the fight. I think that's the way to be. And one day, I hope I can be strong enough to protect you too.
~ Kanji shows his resolve to Yu Narukami.

Summary

Kanji Tatsumi is a playable character and one of the protagonists of Persona 4. He represents the Emperor Arcana.

Kanji is a friend and junior to Yu Narukami and a member of the Investigation Team. He is the only son of the proprietor of a Textile Shop in Inaba's shopping district, and is infamous for single-handedly beating up biker gangs that make too much noise at night. Having been thrown into the TV World as part of a sociopath's machinations in the Inaba Serial Murder Case, he is later rescued by the Investigation Team, giving him a chance to face his Shadow and obtain his Persona, Take-Mikazuchi.

Powers and Stats

Tier: At least High 8-C, likely 6-B, higher with Willpower | Low 1-C, higher with Willpower | 1-A, higher with Willpower | 1-A, higher with Willpower

Key: Beginning of Game | Late-Game | End-Game | Persona 4 Arena

Name: Kanji Tatsumi

Origin: Persona 4

Gender: Male

Age: 15 at start of the game. 16 by the endgame and P4A

Classification: Human, Member of the Investigation Team, Persona User, Emperor Arcana, Bloodcurdling Beefcake Emperor (P4A)

Powers and Abilities:

Cognitive Physiology (Persona), Magic, consisting of: Electricity Manipulation (via Zio- skills), Statistics Amplification (with Tarukaja, Matarukaja, and Power Charge), Regeneration (Mid-Low, via Regenerate), Damage Boost (via critical hits), Damage Reduction (via Guard), Passive Purification (Reduces the amount of time Status Effects last on him), Healing (with Dia- skills), Forcefield Creation (with Blue Wall, which bolsters electric resistance), Status Effect Inducement which includes Fear Manipulation

Resistance to Death Manipulation, BFR, Probability Manipulation, Existence Erasure, Information Manipulation, Mind Manipulation, Soul Manipulation, Fusionism and Memory Manipulation (Simply having the potential to awaken a Persona grants one a will firm enough to maintain their own existence and individuality in the unconscious world, where the concept of the ego does not exist and all individuality dissolves into oneness, with ordinary people being immediately overwhelmed by the nothingness and scattered throughout all possible worlds by stepping into it), Perception Manipulation (via Team Glasses), Fate Manipulation and Curse Manipulation (Like the other protagonists, she is likely able to fight and defeat White Rider, the abstract embodiment of victory and conquest whose crown assures his success in all battles and wars. Unbothered by interactions with Pisacas, which fate humans to die in the span of nine months), Disease Manipulation, Probability Manipulation, Madness Manipulation and Chaos Manipulation (Unaffected by the act of looking into Girimehkala's eye, which inflicts incurable sickness and misfortune into individuals, and by the gaze of Yakkha, which is said to inflict disease and madness. The team glasses block out the fog, which can induce sickness), Petrification and Poison Manipulation (Can easily do battle against Basilisk and Cockatrice, both of whom turn normal people into stone simply by being touched or looked at, and have a gaze and breath so poisonous that any mortal being near them instantly dies, turning their surroundings into a desert), Life and Death Manipulation (Can fight Liches, whose presence drains the life of those who see them, and is not affected by Balor's gaze, which instantly kills enemies, and Chatterskull's laughter, which dooms whoever hears it to death, immediately stopping their heart), and Electricity Manipulation.

All previous abilities to a greater extent

Elemental Manipulation, which includes: Fire, Ice, Wind, Energy, Holy, Nuke, Psychokinesis, Light, Curse, Darkness and Light/Dark-based Death Manipulation. Resistance Negation and Existence Erasure (Can use Almighty Attacks, which bypass all barriers and reflectors, invulnerability, and resistances. Can even negate an opponents resistance to resistance negation with Pierce. Almighty attacks are able to hurt someone wielding the Omnipotent Orb, which bends the rules of reality to defend the user from attacks, and Reason Bearers, who are able to enforce rules into reality to protect themselves from attacks. The Megi- line of spells is capable of obliterating opponents with a light that erases them "beyond death"), Limited Precognition (via Evade Wind), Statistics Amplification (with Physical skills and various support spells), Debuff Negation (with Dekunda), Forcefield Creation and Attack Reflection (with Tetrakarn and Makarakarn), Status Effect Inducement which includes Sleep Manipulation (via Dormina), Damage Transferal (with Hex ailment, which transfers half of the damage dealt by an attacker back onto themselves), Sleep Manipulation (with Dormina and Lullaby), Mind Manipulation (with Marin Karin and Brain Jack), and Power Nullification (with various Binds).

All previous abilities to a greater extent. All previous, Invulnerability to Poison Manipulation, Empathic Manipulation, Fear Manipulation and Age Manipulation

All previous abilities to a greater extent. Resistance to Light Manipulation, Holy Manipulation, and Death Manipulation. Depending on the equipped Persona, Resistance, Invulnerability, and/or Absorption of: Physical, Fire, Wind, Lightning, Radiation, Explosion, Psychokinetic, Energy, Curse, Darkness. Resistance to Status Effect Inducement, which includes: Sleep Manipulation, Empathic Manipulation, Paralysis Inducement, Poison Manipulation, Attack Reflection, Damage Transferal, and Power Nullification (Depending on the Persona equipped, can nullify various debilitating ailments with Null skills)

All previous abilities to a greater extent.

All previous abilities to a greater extent. Status Effect Inducement (with The Man's Way), Aura (Can create an electric aura around himself), Sound Manipulation (Can shout loud enough to cause damage), Weather Manipulation (Capable of creating thunderstorms)

All previous abilities to a greater extent, Invulnerability to Electricity Manipulation. Resistance to BFR and Curse Manipulation (Came back from Izanami's Thousand Curses which drags others to the Land of the Dead) and Physical Attacks

Attack Potency: At least Large Building level, likely Country level (Comparable to Chie Satonaka, who is capable of kicking shadows hard enough to send them out of sight. Comparable to Yu Narukami, as he has fought alongside him since the beginning of the game), higher with Willpower | Low Complex Multiverse level (Fought and defeated Ameno-Sagiri, who was going to fuse the Human world and the TV World, which is part of the Sea of Unconscious that exists within all human hearts), higher with Willpower | Outerverse level (Managed to fight against Izanami along with the rest of the Investigation Team, who is an archetype that resides in the Kadath Mandala, a plane beyond the concept of dimensions entirely), higher with Willpower | Outerverse level (Far more powerful than before, capable of doing battle with the Shadow Operatives)

Speed: At least Relativistic+ (Should be superior to Plasma, who is capable of using EM waves to attack) higher with Willpower | Immeasurable (Is superior to the likes of Thor, who is a resident of The Expanse, a higher-dimensional plane that transcends past, present, and future), higher with Willpower | Immeasurable (Is capable of combating Izanagi, who exists beyond the concepts of dimensions entirely), higher with Willpower | Immeasurable (Far faster than before), higher with Willpower

Lifting Strength: Unknown (Lacks lifting strength feats) | Immeasurable (Should be comparable to Yu Narukami), higher with Willpower | Immeasurable (Can physically contend with Izanami), higher with Willpower | Immeasurable (Should be stronger than before), higher with Willpower

Striking Strength: At least Large Building level, likely Country level, higher with Willpower | Low Complex Multiverse level (Shouldn't be weaker than his wind attacks which blasted away Ameno-Sagiri), higher with Willpower | Outerverse level (Can harm Izanami with physical attacks), higher with Willpower, far higher with Izanagi-no-Okami (Should be far stronger than before due to the World Arcana) | Outerverse level, higher with Willpower

Durability: At least Large Building level, likely Country level (Can take blows from powerful shadows who are superior to Izanagi), higher with Willpower (All Persona-users can enhance their durability through being empowered by their strength of will) | Low Complex Multiverse level (Fought against Ameno-Sagiri), higher with Willpower | Outerverse level (Survived casual blows from Izanami), higher with Willpower, far higher with Izanagi-no-Okami | Outerverse level, higher with Willpower

Stamina: Very High. Can fight for hours on-end despite the constant use of physical and magic skills, which significantly drain physical and mental stamina respectively with every use.

Range: Standard Melee Range with folding chair/shields, Several Kilometers with Persona skills | Up to Low Complex Multiversal with spells | Up to Outerversal with spells

Standard Equipment: Team Glasses and his shield. | Team Glasses and his ultimate shield, Perun Plate. In Persona 4 Arena, he carries a regular folding chair.

Intelligence: Average, but like Chie, displays surprisingly accurate instinctual deduction. He often skipped classes before the events of Persona 4, although he was never shown to have any notable difficulty with his curriculum.

Weaknesses: Kanji and his Personas, except for Rokuten Maou, are weak to Wind-based attacks. Kanji is rather slow on the uptake at times, and early into the story, he is often impulsive.

Notable Attacks/Techniques:

Persona Summoning: The ability to utilize Personas, powerful manifestations of the mind and soul. Personas can move and attack independently of their users, allowing for double-teaming between their user and the equipped Persona. Each Persona has a set of elemental affinities, which also apply to their user while the Persona is equipped. Kanji's initial Persona is Take-Mikazuchi, his evolved Persona is Rokuten Maou, and his ultimate Persona is Takeji Zaiten.

Persona 4 Golden Skills:

  • Ziodyne: Heavy Electric damage to one enemy.
  • Maziodyne: Heavy Electric damage to all enemies.
  • Primal Force: Severe Physical damage to one enemy.
  • Vile Assault: Heavy Physical damage to one enemy. Bonus damage to enemies that are knocked down.
  • Atom Smasher: Medium Physical damage to all enemies. Inflicts Fear.
  • The Man's Way: Unique to Takeji Zaiten. Creates a shockwave that knocks down and inflicts dizziness to all enemies.
  • Mediarama: Moderately heals all allies.
  • Power Charge: Boosts the power of the next physical attacks by 250%.
  • Matarukaja: Increases all allies' attack power.
  • Rakukaja: Increases one ally's defenses.
  • Masukunda: Decreases all enemies' agility.
  • Blue Wall: Grants resistance to electricity to one ally.
  • Elec Break: Nullifies enemy resistance to Electricity.
  • Elec Boost: Passively strengthens Electric attacks.
  • Elec Amp: Passively strengthens Electric attacks further.
  • Dizzy Boost: Passively increases the chance of inflicting Dizziness.
  • Regenerate 3: Passively grants fast regeneration.
  • Fast Heal: Halves the time needed to recover from ailments.
  • Evade Wind: Triples evasion against wind attacks.

Persona 4 Arena Skills:

  • What A Pain!: Kanji coats himself in an aura of electricity that shocks enemies in his general vicinity.
  • This'll Hurt!: Kanji flings his opponent into a wall. He then summons his Persona to impale them while downed, before summoning a lightning strike that surges through his Persona and directly into the open wound.
  • The Man Series - Brofist: Kanji flings his opponent into the air, before blasting them with a series of lightning strikes. As they fall, Kanji and his Persona punch them from opposite directions, crushing them between their fists.

Notable Matchups

Notable Victories:

Notable Losses:

Inconclusive Matches:

Discussions

Discussion threads involving Kanji Tatsumi
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