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Kalmah

Summary

Kalmah is one of the Barraki, the leaders of the League of Six Kingdoms, who were ordained by Mata Nui himself to rule over a part of the Matoran Universe in his stead. Cold, ruthless, and cruel, he attempted to rebel against Mata Nui in a coup along with the other Barraki, but was defeated by Teridax and his armies. He barely escaped the death sentence when Botar teleported him and the other Barraki into the Pit, where he remained, imprisoned, until the Great Cataclysm allowed him to escape into the Black Water. However, due to exposure to the Pit Mutagen, he could not breathe out of the water, trapping him in its depths.

Powers and Stats

Tier: At least 7-A, likely 6-C

Name: Kalmah

Origin: Bionicle

Age: At least 95,000 years old

Gender: Male

Classification: Barraki

Powers and Abilities: Superhuman Physical Characteristics, Enhanced Senses (His tentacles can sense movement underwater), Limited Telepathy (Can share memories with his squids), Regeneration, Longevity

Attack Potency: At least Mountain level, likely Island level (The Barraki are regarded as threats and dangerous opponents by Teridax, though not so much that he believed he stood no chance against all of them at once. They're described as making Toa pale in comparison).

Speed: Massively Hypersonic+ (Comparable to Toa, who can fight with Avohkah, lightning-based Rahi that possess the properties of lightning and were mistaken for lightning bolts, as well as Bohrok-kal, Rahkshi, and Makuta who can manipulate electricity), possibly Relativistic (The Toa Inika could react to and dodge Umbra in his light form).

Lifting Strength: At least Class M (Should be comparable to Roodaka, who once ripped Krahka, in the form of a Troller, a giant Rahi who can fit a city block in its mouth, from the ground with a single hand).

Striking Strength: At least Mountain Class, likely Island Class

Durability: At least Mountain level, likely Island level (Along with the rest of the Barraki, he withstood many attacks from a serious Teridax and was able to keep on fighting, faking the severity of his wounds).

Stamina: Extremely high. Kalmah's stamina should be comparable to that of Toa, and the Toa Mangai fought against the Kanohi Dragon for an entire month.

Range: Extended melee range, Tens of Meters with Squid Launcher

Standard Equipment:

  • Squid Launcher: A weapon that shoots out vampiric Sea Squids, a type of Rahi that drain away a victim's life force.

Intelligence: Kalmah is a cruel, ruthless, and experienced combatant and leader.

Weaknesses: The Pit Mutagen made him incapable of breathing air, and when it was removed, he lost his beneficial mutations, including his regeneration.

Others

Notable Victories:

Notable Losses:

Inconclusive Matches:

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