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Juste Belmont2
Take it if you can... Do not underestimate the power of Belmont...
~ Juste to Dracula's Wrath

Summary

Juste Belmont is the main protagonist of Castlevania: Harmony of Dissonance. He is part of the Belmont Clan and the grandson of Simon Belmont. Juste is considered powerful even amongst his family for his superb magical talent derived from the Belnades Clan.

Powers and Stats

Tier: 2-C

Name: Juste Belmont

Origin: Castlevania

Gender: Male

Age: 18

Classification: Human, Vampire hunter, Magician

Powers and Abilities:

Belmont Bloodline (As a Belmont, Juste inherits a vast list of innate abilities and resistances), Weapon Mastery (Wields Whips, Daggers, Swords and Axes with precision), Acrobatics (Hypermobility, Can jump his own height multiple times and perform complicated maneuvers), Deconstruction (via Various Holy weapons[1]), Time Manipulation (The Stopwatch item can stop time[2]), Magic (Through the various Relics[3]), Quantum Manipulation and Spatial Manipulation (Magic[4] in Castlevania[4] is able to warp[4] Quantum Space barriers,[4] which is stated to be a paranormal Phenomena,[4] which makes it[5] common for even[5] creatures of the night[6]), Soul Manipulation (Magic[7] is[8] capable[9] of[7] attacking/[10] affecting the soul[11] in the[12] series[12]), Afterimage Creation (Constantly leaves afterimages), Danmaku (With Thousand Edge, Meteor summons and Hydro Storm), Extrasensory Perception (Can sense Death's presence and power level)[13], Invulnerability (With the Medicine Jar)[13], Fire Manipulation (With the Fire Book)[13], Ice Manipulation (With the Ice Book)[13], Electricity Manipulation (With the Bolt Book)[13], Air Manipulation (With the Wind Book)[13], Summoning (With the Summoning Tome[13], Information Analysis (With the Soul Orb and the Fairy Journal)[13], Healing (With the Healing Mail and the Walk Armor)[13], Homing Attack (With Magic Missile)[13], Danmaku (With Thousand Daggers)[13], Telekinesis (With Summon Warlock)[13], Water Manipulation and Weather Manipulation (With the Hydro Typhoon)[13], Forcefield Creation (With Shield)[13], Energy Manipulation (With the Spirit Fist)[13], Enhanced Senses (Night Vision, with the Night Goggles)[13], Statistics Amplification and Supernatural Luck (With Dracula's body parts[13]), Attack Reflection (Dracula's ribs can passively reflect attacks back[14]), Has access to[8] the abilities of[15] Chaos through the Chaos Ring

Attack Potency: Low Multiverse level (Defeated Death and the Wraith of Dracula, who's capable of destroying the Time Reaper, who threatened[24] to erase[25] all the[26] Castlevania timelines[27])

Speed: Infinite (Capable of keeping pace with and matching Death, who can kill distance itself to attack his enemies instantly[16])

Lifting Strength: Immeasurable (Comparable to Dracula's weakened state, who is able to lift the entirety of Castlevania[28], which is an[8] entire world[8] with[29] another dimension below it[16])

Striking Strength: Low Multiverse level

Durability: Low Multiverse level

Stamina: Superhuman (Similar to other Belmonts, Juste is able to fight monsters in Dracula's castle for a long time while wandering the Castle, without any rest)

Range: Extended Melee Range to Tens of Meters with the whips, Low Multiversal with magic (Is capable of shattering the fabric of reality with his magic[3] and seal away Castlevania,[16] which is another world and can access the passage of time itself[30])

Standard Equipment:

Lament of Innocence Vampire Killer
The Vampire Killer is the legendary Heirloom Whip of the Belmont Clan, which has been wielded by several heroes throughout the centuries in their quests to stop the Dark Lord Dracula. The Vampire Killer is intrinsically connected to the Belmont Bloodline, and only a member of their clan can wield it. If one who isn't a Belmont attempts to wield it, the whip will simply slowly drain their life away. Long ago, it was known simply as the Whip of Alchemy, and was a much weaker magical weapon developed by the alchemist Rinaldo Gandolfi. The Whip was transformed into its current state with the sacrifice of Sara Trantoul, betrothed of Leon Belmont. Sara had been cursed with vampirism, though her heart was still pure. Through a ritual, her soul was infused within the whip, allowing the weapon to awaken to its true potential. Empowered by a soul both tainted and pure, the Vampire Killer is simultaneously a Holy and Vampiric Weapon, and its power is lethal to all demonic entities. The Vampire Killer is able to nullify or reflect Magic and projectiles with its touch alone, it also weakened Dracula's powers so much that he was unable to resurrect himself or use his powers to escape for several years.

Different colored books that Juste can use to perform Spell Fusions

  • Fire Book: A Red book that allows Juste to perform fire-based Spell Fusions
  • Ice Book: A blue book that allows Juste to perform ice-based Spell Fusions
  • Bolt Book: A yellow book that allows Juste to perform electricity-based Spell Fusions
  • Wind Book: A green book that allows Juste to perform Item Crashes
  • Summoning Tome: A black book that allows Juste to perform Summons

  • Dagger: Sharp knives that the user can throw at high speeds
  • Cross: A cross-shaped weapon that comes back to its user after being thrown
  • Axe: A giant single-head axe that can be thrown in an arc
  • Holy Water: A special canteen that when broken, will burst into holy flames that can move forward
  • Holy Book: A Bible that spirals away, damaging anything that touches it
  • Sacred Fist: A sub-weapon exclusive to Juste. Allows the user to unleash long-ranged, rapid-fire punches that look like energy blasts

  • Sylph Feather: A relic that allows Juste to jump mid-air
  • Griffin's Wing: A relic that allows Juste to perform a high-jump
    • Crush Boots: Wearable boots that can let Juste do an upward-kick after doing a high-jump. Used to break golden colored ceilings.
    • Chaos Ring: A special ring that increases the power of Holy Water by making the holy flames hop forward and then stay in place.
    • Nova Ring: A special ring that increases the power of the Cross weapon by extending its reach
    • Logoth's Ring: A special ring that increases the power of the Dagger weapon by allowing the wearer to throw three daggers at the same time.
    • Heaven's Ring: A special ring that increases the power of the Axe weapon by making it bigger and slower, making continuous contact damage very easy to do.
    • Aurora Ring: A special ring that increases the power of the Sacred Fist by increasing its range
    • Earth Ring: A special ring that increases the power of the Holy Book weapon by making it circle around the user wildly
    • Night Goggles: An accessory that allows the wearer to see in the dark to a certain degree
    • Whip Upgrades: Can be equipped to the Vampire killer to give it different properties and increase its attack (most of them)
      • Red Stone: Gives fire properties to the whip. Increases The Vampire Killer's attack by 2.
      • Blue Stone: Gives ice properties to the whip. Increases The Vampire Killer's attack by 2.
      • Yellow Stone: Gives electric properties to the whip. Increases The Vampire Killer's attack by 2.
      • Green Stone: Gives wind properties to the whip. Increases The Vampire Killer's attack by 2.
      • Energy Circle: Makes the user to automatically spin the whip like a windmill. Increases The Vampire Killer's attack by 5.
      • Crushing Stone: When equipped, the user can do a chargeable giant, energy whip strike. Decreases The Vampire Killer's attack by 5.
      • Steel Tip: Adds a steel ball to the tip of the whip. Increases The Vampire Killer's attack by 10.
      • Platinum Tip: Adds a platinum ball to the tip of the whip. Increases The Vampire Killer's attack by 20.
      • Bullet Tip: When at full health. Makes the whip shoot out a fireball for each swing. Increases The Vampire Killer's attack by 5.
    • Eye of Vlad: A part of Dracula's remains that makes Juste immune to curses.
    • Heart of Vlad: A part of Dracula's remains that makes Juste immune to petrification.
    • Rib of Vlad: A part of Dracula's remains that makes Juste immune to poison.
    • Nail of Vlad: A part of Dracula's remains that increases Juste's strength by 10.
    • Vlad's Ring: One of Dracula's possessions that increases Juste's Luck by 10.


    Intelligence: Genius (Is an expert on magic, which requires one to understand Quantum Physics to utilize it to its fullest.[4], stated to have inherited the same magical prowess from the Belnades clan)

    Weaknesses: None notable

    Notable Attacks/Techniques:

    • Magic: Thanks to the Belmont's blood ties with the Belnades family, Juste is capable of wielding and performing magic via Spellbooks
    • Spell Fusion: Is able to unleash different types of magic by combining both the powers of one of his Sub-Weapons with one of the Spellbooks
      • Mirage Knife: A Spell Fusion of Fire + Dagger. Summons eight daggers (each at different directions) that turn into fireballs and rocket everywhere
      • Burning Cross: A Spell Fusion of Fire + Cross. Throws a giant, flaming cross that can activate two spiraling fireballs at different directions
      • Soul of Hydra: A Spell Fusion of Fire + Axe. Summons two flaming dragons that homes in on the opponent(s)
      • Bounding Flame: A Spell Fusion of Fire + Holy Water. Summons a rolling fireball that will later bounce from left to right
      • Heat Spiral: A Spell Fusion of Fire + Holy Book. Summons a bible that spins and creates a fire tornado
      • Shining Knuckle: A Spell Fusion of Fire + Sacred Fist. Shoots out four slow firey sparks, damaging anything that touches it
      • Magic Missile: A Spell Fusion of Ice + Dagger. Shoots out multiple icy daggers that homes in on the opponent(s)
      • Squire of Ice: A Spell Fusion of Ice + Cross. Summons a star-shaped ice familiar that fires ice shards at a machine-gun rate. Will shrink every time it fires.
      • Hail Stone: A Spell Fusion of Ice + Axe. Drops down a huge icicle from above
      • Ice Cubic: A Spell Fusion of Ice + Holy Water. Makes many shards form into big chunks of ice that will always appear very close to the target, damaging them when they appear and shatter.
      • Water of Judgement: A Spell Fusion of Ice + Holy Book. Creates a stream of icy eruptions that covers the floor.
      • Icicle Knuckle: A Spell Fusion of Ice + Sacred Fist. Juste wraps his arm with a large icicle and proceeds to do a charging punch with it
      • Sparkling Rain: A Spell Fusion of Bolt + Dagger. Raises many electric daggers to the sky, and later rain down above the enemy.
      • Holy Cross: A Spell Fusion of Bolt + Cross. Envelopes Juste in a pillar of light with crosses circling around it.
      • Lightning Bolt: A Spell Fusion of Bolt + Axe. Unleashes multiple lightning bolts at different directions.
      • Grand Bolt: A Spell Fusion of Bolt + Holy Water. Summons a lightning bolt that moves around.
      • Shield: A Spell Fusion of Bolt + Holy Book. Summons two cog-shaped objects that follow Juste from above and be in front of him, acting as a shield; damages anything that touches it. Each shield will shrink if it hits something or gets hit by something.
      • Homing Thunder: A Spell Fusion of Bolt + Sacred Fist. Shoots out multiple thunderbolts that home-in on the opponent(s).
      • Thousand Dagger: A Spell Fusion of Wind + Dagger. Allows him to throw many daggers at a machine-gun rate.
      • Guardian Cross: A Spell Fusion of Wind + Cross. Has multiple flaming crosses to circle around him like a shield, damaging anything that touches it. Each cross will shrink if it hits something or gets hit by something
      • Axe Trap: A Spell Fusion of Wind + Axe. Has a giant axe circle around him, damaging anything that touches it.
      • Hydro Typhoon: A Spell Fusion of Wind + Holy Water. Summons a holy rainstorm that covers the whole area.
      • Protect Bible: A Spell Fusion of Wind + Holy Book. Has three Holy Books circle around Juste wildly.
      • Fighting Spirit Fist: A Spell Fusion of Wind + Sacred Fist. Allows him to launch a big energy blast.
      • Summon Garuda: A Spell Fusion of Summon + Dagger. Summons the massive bird, Garuda, to rain down sharp feathers that cover the whole area.
      • Summon Warlock: A Spell Fusion of Summon + Cross. Summons a Warlock to rain down meteors.
      • Evil Wing: A Spell Fusion of Summon + Axe. Summons a demon to release his axe-shaped wings and have it move violently.
      • Summon Aquarius: A Spell Fusion of Summon + Holy Water. Summons the zodiac constellation, Aquarius to hover left and right while spilling holy water, damaging anything that touches it.
      • Summon Fairie: A Spell Fusion of Summon + Holy Book. Summons a Fairie to get close to an enemy and bash them with a massive hammer.
      • Summon Asura: A Spell Fusion of Summon + Sacred Fist. Summons the Buddhist demigod, Asura, to unleash a barrage of fists around the area.
      • God's Blessing: A Summoning Tome spell without using any sub-weapons. Gains God's blessings and allows him to restore health.
    • Dash: Can do swift dash and back-dash maneuvers that allows him to make dodge and keep away from attacks. Can do as many times as he wants, and can leave afterimages of himself.
    • Jump Kick: Can perform a dive-kick either at a straight-downwards direction or a diagonally-downwards direction   

    Gallery

    Notable Matchups

    Notable Victories:

    Notable Losses:

    Inconclusive Matches:

    References

    1. 1.0 1.1 1.2 Castlevania The Belmont Legacy Issue 3
    2. History of Castlevania - Crescent of the moon page 46
    3. 3.0 3.1 3.2 3.3 Castlevania: Lament of Innocence
    4. 4.0 4.1 4.2 4.3 4.4 4.5 4.6 4.7 Castlevania: Portrait of Ruin
    5. 5.0 5.1 Castlevania: Symphony of the Night
    6. Castlevania: Portrait of Ruins BradyGames strategy guide page 151
    7. 7.0 7.1 Castlevania Nocturne of Recollection Chapter 6: Counterattack
    8. 8.0 8.1 8.2 8.3 8.4 8.5 8.6 Castlevania: Aria of Sorrow
    9. Castlevania: Dawn of Sorrow
    10. Castlevania: Dawn of Sorrow Double Jump Official Strategy Guide page 92
    11. Castlevania: Dawn of Sorrow Double Jump Official Strategy Guide page 168
    12. 12.0 12.1 Castlevania: Curse of Darkness manga chapter 2
    13. 13.00 13.01 13.02 13.03 13.04 13.05 13.06 13.07 13.08 13.09 13.10 13.11 13.12 13.13 13.14 13.15 13.16 13.17 13.18 13.19 13.20 13.21 13.22 13.23 Castlevania: Harmony of Dissonance Arsenal
    14. Castlevania II Simon's Quest
    15. 15.0 15.1 Castlevania: Dawn of Sorrow
    16. 16.0 16.1 16.2 16.3 16.4 16.5 16.6 Demon Castle Dracula: Reminiscence of the Divine Abyss
    17. 17.0 17.1 Castlevania: Symphony of the Night
    18. Castlevania: Lords of Shadow 2 Revelations Castle Dwellers: Navigators
    19. Castlevania: Portrait of Ruins BradyGames strategy guide page 2
    20. Castlevania The Belmont Legacy Issue 3
    21. Castlevania Grimoire of Souls Chapter 1: Dracula's Castle
    22. Castlevania Grimoire of Souls Chapter 4: That Witch Writhes
    23. Castlevania Grimoire of Souls Chapter 3: Ash Banquet
    24. Castlevania Judgement Aeon's True Story Mode
    25. Castlevania Judgement Sypha's True Story Mode
    26. Castlevania Judgement Alucard's True Story Mode
    27. Castlevania Judgement Golem's True Story Mode
    28. Castlevania: Curse of Darkness
    29. Castlevania: Lords of Shadow 2
    30. Castlevania Judgement Dracula's True Story Mode

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