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JMorris s
I don't care! Being a family means being connected by heart. Ties of blood and soul are insignificant. When I learned why my father did what he did, I understood. You used a curse to manipulate your "dear daughters"! Now THAT'S sad!
~ Jonathan to Brauner

Summary

Jonathan Morris is a descendant of the Belmont clan of vampire hunters. He was raised alongside with his childhood friend, Charlotte Aulin, a descendant of the Belnades clan.

He eventually was able to wield the legendary Vampire Killer, which was passed down to his father, John Morris, after his death. Jonathan, initially, holds a strong hostile grudge against his father for not teaching him how to unlock the real power of the Vampire Killer but upon learning that the overuse of the whip is potentially fatal to those who aren’t direct descendants of the Belmont clan and realizing his father did not reveal this information to protect him, he reconsiders his thoughts. He’s incredibly skilled in close combat and multiple weaponry, able to wield swords, lances, knives, and several fighting techniques.

Powers and Stats

Tier: At least 4-A | 2-C

Keys: Early Game | End Game

Name: Jonathan Morris

Origin: Castlevania

Gender: Male

Age: 18

Classification: Human, Vampire Killer

Powers and Abilities:

Superhuman Physical Characteristics (Can fight supernatural creatures of the night with nothing more than hand to hand, the Morris Clan are a distant relative to the Belmonts, and share their superhuman power), Martial Arts (With the Rampage[1], can out skill most of the creatures of the night, with most of them being rather skilled fighters), Extrasensory Perception (Can sense the presence of other beings)[1], Deconstruction (via Various Holy weapons[2]), Enhanced Senses (With the Eye for Decay, can fight invisible enemies)[3][4], Underwater Breathing (Type 2, can breathe underwater)[1], Summoning (Alongside Charlotte[5], Jonathan can summon the past Belmonts power to aide him in battle)[1], Telekinesis (Can control his weapons midair)[1], Explosion Manipulation (With the Grenade)[1], Limited Invulnerability and Attack Reflection (With the Stonewall, which can reflect attacks at the cost of a small damage)[1][6], Statistics Amplification (With the Offensive Form)[1], Empathic Manipulation (With the Taunt, which make them prioritize him as target)[1], Aura (With the Aura Blast)[1], Immortality, Resurrection and Regeneration Negation (Mid-Godly and Types 2, 3, 4, 5, 6, 7, 8 and 9. Just like the Belmonts, Jonathan is capable of negating the creatures of chaos' regeneration,[7] who are capable of forming back their bodies[8] and souls with no issues,[9] even Innocent devils are capable of[10] regenerating their body and soul[10] through magic.[11] Is also capable of permanently killing the Creatures of Chaos, which can survive lethal blows easily,[2] Can revive endlessly,[12] are beyond life and death due to being Conceptually Nonexistent,[13] can possess other objects to exist,[14] most of them are undead, some of them are souls and evil spirits,[15] are abstract embodiments,[15] and they all[8] are reliant on[16] the Chaos Entity,[12] and bounded by it,[8] always returning after being killed,[15] with Chaos existing in an alternate dimension beyond the normal world.[14] However stronger Chaos based monsters like Death and Dracula have a deeper relation to the entity, and such link can't be erased by the Hunters.) Regeneration (Mid-Low[15]), Enhanced Senses (Can see a monster's aura that is invisible for the normal eye[15]), Non-Physical Interaction (Can attack and kill Intangible,[15] Non[15] Corporeal,[15] and Abstract Beings like Death, can also affect beings influenced by Dracula's magic, which makes them conceptually Nonexistent[13]. Jonathan can also nulify Undead's regeneration and immortality with the Undead Killer[17]), Plant Manipulation (With the Rose Stem Whip)[18], Petrification (With the Medusa Whip[19] and Milican's Sword[20]), Holy Manipulation (With the Nebula)[21], Fire Manipulation (With the Flame Whip)[22], Darkness Manipulation (With the Jet Black Whip)[23], Ice Manipulation (With the Rahab's Frost)[24], Poison Manipulation, Corrosion Inducement and Acid Manipulation (Is capable of inflicting Poison with the Assassin Blade,[25] which can rot flesh on contact[15] and is Acidic[26]), Fire Manipulation (With Agni's Flame)[27], Time Manipulation (With the Adrenaline Gear[28], which makes time look slower for Jonathan when he's taking damage), Healing (With the Healing Mail)[29], Supernatural Luck (With the Gold Ring)[30], Accelerated Development (With the Shaman Ring)[31], Invisibility (With the Invisible Cape)[32], Dimensional Travel and Immersion (Scales off anyone who's capable of using magic,[1] who can dimension hop into other worlds inside paintings[1]), Soul Manipulation (Magic[9] is[14] capable[33] of[9] attacking/[34] affecting the soul[35] in the[10] series[10]), Curse Manipulation, Energy Absorption and Power Nullification (Can inflict the[36] Curse status effect,[37] which can drain one's Magic and nullify their ability to attack[38]), Statistics Reduction (The Curse and Poison effects[38] can make one far weaker than normal[39])

Resistance to Life Absorption (Can resist Persephone's Absorption[1]), Attack Reflection (Can harm Dracula with projectiles despite being able to passively reflect attacks back with his ribs[40]), Petrification (Can break out of Petrification,[41] the Mirror Cuirass[42] can completely block it), Curse Manipulation, Energy Absorption and Power Nullification (Can break out from Curse in a short time[38] or block it with the Charm Necklace[43] and the Blessed Ring.[44] Can also resist the effects of the Curse status effect which can drain one's Magic and nullify their ability to attack[38]), Holy Manipulation (With the Holy Mail)[45], Poison Manipulation, Corrosion Inducement and Acid Manipulation (Can resist poison with the Immunity Ring,[46] which can rot flesh on contact[15] and is Acidic[26]), Magic (With the Elven Cape)[47], Illusion Creation (Can resist the effects of the castle which can create illusions[48]), Mind Manipulation and Disease Manipulation (Can resist[49] the mental effects of[49] a werewolf bite,[49] which can inflict[50] diseases upon others[50]), BFR (Can resist the Castle's power to send one to another dimension[51]), Perception Manipulation (Can resist the castle's power to warp one's senses[52]), Morality Manipulation (Can resist the effects of the castle, which can turn allies against each other[53]), Void Manipulation, Conceptual Manipulation (Type 1), Time Manipulation, Gravity Manipulation, Chaos Manipulation, Pain Manipulation, Dimensional Manipulation and Forced Duplication (Is able to resist the influence of the castle's Void and Chaos powers, which can forcefully duplicate one's being and conceptually removed from concepts of Pain, Time, and Existence, affect Gravity related limitations[13] and separate them into numerous planes at once,[13] is also unfazed by the gravitational effects of the castle[52]), Magic, Quantum Manipulation and Spatial Manipulation (Can resist magic[54], which[1] can[1] warp[1] Quantum Space barriers,[1] which is stated to be a paranormal Phenomena,[1] which makes it[12] common for even[12] creatures of the night[55]), Soul Manipulation (Can resist the effects of magic, which[9] is[14] capable[33] of[9] attacking/[56] affecting the soul[57] in the[10] series[10]), Technology Manipulation (Can resist the castle's influence, which can mess with satellite images[8]), Law Manipulation and Physics Manipulation (Can resist the inverted castle's warpings on the laws of everything that functions in the castle[12]), Fate Manipulation (Can resist the influence of the castle, which is capable of binding the Lost Soul, which is literal Fate itself,[58] which is capable of working on Type 4 Acausals) Biological Manipulation and Size Manipulation (Can resist the effects of the castle mutating the targets[12] and growing[14] them in size[33]), Existence Erasure (Can resist the effects of Dracula's magic being able to erase beings from existence[59]), Empathic Manipulation, and Memory Manipulation (Can resist Dracula's magic, which can devour the victim's mind,[59] and affect one's memories and emotions[59]), Biological Absorption (Can resist the effects of Dominus which can absorb one's entire being[59]), Corruption (Type 1) and Madness Manipulation (Type 1, 2, and 3; Can resist being bitten by a vampire, which can drive one insane in the process[15] and corrupt their very soul[15]; can resist the magical effects of the Mandragora,[14] which can drive one[60] insane through its scream,[61] and can resist the effects of Dracula's magic which can drive one insane by its mere presence[59]), Death Manipulation (Can resist the powers of Death, who's capable of inflicting death with his normal strikes[8]), Sound Manipulation (Can resist the effects of the Mandragora's scream[14] which can inflict death to those who hear its cry[33]), Plot Manipulation and Text Manipulation (Can resist the effects of the creature of chaos' presence, which can utilize the power of chaos to write cruel endings for their targets into Reality[58] and rewrite[62] the narrative of the worlds[62] they reside in through the[63] chaos in their soul[62] which are one and the same as the real world[64]; with the results[65] of those changes[63] overturning events in the story it's tied to and overflowing into reality[62]), Body Puppetry (Can fight off the effects[12] of the Imp controlling[66] the targets like a puppet[67] and the castle's influence to[68] control its targets like a puppet[69]), Power Mimicry, Information Analysis and Power Absorption (Is capable of resisting the effects of Dracula's touch which can[33] instantly copy[33] one's[33] abilities,[33] analyze them throughout their entire lifetime and past lives,[33] and absorb one's power[1]), Time Stop (Is naturally unfazed by TimeStop[1]), Subjective Reality (Can resist the effects of Dracula's magic which can bring what's in one's mind into reality[48]), Poison Manipulation, Corrosion Inducement and Acid Manipulation (Is capable of resisting Poison, which can rot flesh on contact[15] and is Acidic[26]), Fear Manipulation (Can resist the Castle's power to inflict fear onto others,[8] and withstand the Malachi's presence which can inflict fear upon those near its presence[70] and withstand the presence of a vampire which can inflict fear onto others[8]), Paralysis Inducement (Can resist the Imp's paralysis ability[56] and can stare into a vampire's eye without being paralyzed on the spot[71]), Age Manipulation (Can resist the effects of Ectoplasms[53] which can age its targets[53]), Deconstruction (Can withstand being in the waters of Dracula's castle which can deconstruct its targets[53]), Resistance Negation (Can resist the effects of different creatures of the night which can bypass[72] one's resistance[72] to Curse[73] and[59] Poison[59] effect,[74]), Possession (Can resist the Une's effect to possess others[75] and Dracula's magic[48] to possess others[59])

Attack Potency: At least Multi-Solar System level (Can defeat Medusa, who is capable of sustaining[1] one of the paintings made by Brauner,[1] which is stated to be alternate worlds,[81] one of them being large enough to contain numerous stars in the background,[1] which requires this much energy) | Low Multiverse level (Superior to the Vampire Killer´s memory of Richter Belmont. Alongside Charlotte Aulin, defeated a Dracula/Death tag-team)

Speed: Massively FTL+ (Is superior to other demons who's shown feats on this level) | Infinite (Capable of keeping pace with and matching True Dracula, a fusion between he Vampire King and Death, who can kill distance itself to attack his enemies instantly[8])

Lifting Strength: Stellar (Is superior to demons like the Twinkle Rod, who can take a star out of orbit to crash onto its targets[11]) | Immeasurable (Matched and overpowered True Dracula's grip, who is able to lift the entirety of Castlevania at his absolute weakest state[11], which is an[14] entire world[14] with[82] another dimension below it[8])

Striking Strength: At least Multi-Solar System level | Low Multiverse level

Durability: At least Multi-Solar System level | Low Multiverse level

Stamina: Superhuman, could fight hordes of demons, bosses, Death and Dracula in a streak and with little to no rest

Range: Extended Melee Range to Tens of Meters with various weapons and the Vampire Killer. Tens of Kilometers with most long-ranged weapons. Possibly Universal+ with the Vampire Killers negation.

Standard Equipment:

Lament of Innocence Vampire Killer
The Vampire Killer is the legendary Heirloom Whip of the Belmont Clan, which has been wielded by several heroes throughout the centuries in their quests to stop the Dark Lord Dracula. The Vampire Killer is intrinsically connected to the Belmont Bloodline, and only a member of their clan can wield it. If one who isn't a Belmont attempts to wield it, the whip will simply slowly drain their life away. Long ago, it was known simply as the Whip of Alchemy, and was a much weaker magical weapon developed by the alchemist Rinaldo Gandolfi. The Whip was transformed into its current state with the sacrifice of Sara Trantoul, betrothed of Leon Belmont. Sara had been cursed with vampirism, though her heart was still pure. Through a ritual, her soul was infused within the whip, allowing the weapon to awaken to its true potential. Empowered by a soul both tainted and pure, the Vampire Killer is simultaneously a Holy and Vampiric Weapon, and its power is lethal to all demonic entities. The Vampire Killer is able to nullify or reflect Magic and projectiles with its touch alone, it also weakened Dracula's powers so much that he was unable to ressurect himself or use his powers to escape for several years.

  • Strength Glove: A relic that increases Johnathan's pushing strength.
  • Stone of Flight: A relic that allows Johnathan to jump again mid-air
  • Immunity Ring: Makes the wearer immune to poison.
  • Blessed Ring: Makes the wearer immune to curses.
  • Magnus Ring: Restores MP in a matter of seconds.
  • Undead Killer: A whip that while weaker than the Vampire Killer, can kill the undead as well as those who can resurrect themselves back (Like the Red Skeletons and Red Axe Armors). Can also cure vampirism of those who are not complete vampires yet (Like Vincent). Critical Art: Flames burst around the whip attack, increasing its damage.
  • Cinquedea: A dagger that Johnathan can thrust swiftly; encrusted with jewels.

  • Assassin Blade: A Sword that is capable of poisoning the enemy.
  • Stellar Sword: A Holy-Based sword once owned by Maxim Kischine.Critical Art: Simultaneously appear in front of all enemies onscreen and deliver a fast, empowered slash.
  • Damascus Sword: A Sword that is made from Damascus steel.
  • Royal Sword: A two-handed greatsword made for kings (yet Johnathan is swinging with one arm).
  • Holy Claymore: A Holy-Based greatsword that is shaped like a cross.
  • Alucard Spear: A spear created by Alucard and was wielded by Eric Lacarde himself.

    • Golden Axe: Axe that is crafted by Gold and has astounding destructive power. Critical Art: Johnathan leaps up high in the air, dives down, and slams his weapon to the ground.
    • Kaiser Knuckle: Brass knuckles that allow Johnathan to jab multiple times swiftly with just one arm. Critical Art: Johnthan moves forward while jabbing.
    • Knife: A Slash-based sub-weapon that the user throws three knives at the same time.
    • Axe: A Slash-based sub-weapon that the user throws a giant axe in an ark.
    • Cross: An Holy-based sub-weapon that the user throws a giant cross, and comes back to its user.
    • Holy Water: A Fire and Holy-based sub-weapon that the user throws a canister of holy water at the ground and unleashes a holy fire that moves forward.
    • Bible: A Holy-based sub-weapon that the user spirals around the user, damaging enemies nearby.

    • Javelin: A Slash-based sub-weapon that the user throws a long, giant javelin in a curved downward way and sticks to the ground.
    • Ricochet Rock: A Slash-based sub-weapon that the user throws two rocks, one goes down while the other goes upwards, and ricochets from walls.
    • Boomerang: A Slash-based sub-weapon that the user throws a boomerang in an arc and then moves backward overhead of him
    • Bwake Knife: A Slash-based sub-weapon that the user throws a knife forward that rotates while in motion that hits multiple times.
    • Shuriken: A Slash-based sub-weapon that the user throws four large shurikens in a downward arc.
    • Yagyu Shuriken: A Slash-based sub-weapon that the user throws Yagyu shuriken forward.
    • Discus: A Slash-based sub-weapon that the user throws two discus that moves in different directions across the floor.
    • Kunimitsu: A Slash-based sub-weapon that the user throws four knives forward; goes through enemies and geometry.
    • Kunai: A Slash-based sub-weapon that the user throws a spread of kunai at different directions.
    • Paper Airplane: A Slash-based sub-weapon that the user throws a paper airplane that circles once before flying straight, with different-colored figurines ride on it.
    • Cream Pie: A Strike and Dark-based sub-weapon that the user throws a creampie that slowly travels in a downward wide arc.
    • Crossbow: A Fire-based sub-weapon that the user pulls out a crossbow and shoots a fast explosive bolt.
    • Dart: A Slash-based sub-weapon that the user throws a dart that when hitting the enemies' center, deals triple damage.
    • Grenade: A Fire-based sub-weapon that the user pulls out a WW2 German stick grenade and throws it to the ground, causing it to bounce around and detonate.
    • Steel Ball: A Strike-base sub-weapon that the user drops a giant, spiked metal-ball, goes through enemies and geometry; better used while airborne.
    • Wrecking Ball: A Strike-base sub-weapon that the user swings a spiked metal-ball and chain in a circular fashion.

    Intelligence: Average (A skilled warrior, but struggles with complex scientific and magical concepts. Depends on Charlotte for most tough choices)

    Weaknesses: Cocky and hot headed.

    Notable Attacks/Techniques:

    • Jump Kick: Can perform a dive-kick either at a straight-downwards direction or a diagonally-downwards direction.
    • Partner Bounce: Can bounce off his partner's shoulders for an extra boost of height.
    • Uppercut: A fiery uppercut that works like a high jump. In Harmony of Despair, it is a Strike and Fire-based technique that deals massive damage.
    • Offensive Form: A technique that emphasizes Attack.
    • Defensive Form: A technique that emphasizes Defense.
    • Stonewall: A technique that forms a defensive, stationary stance passed down in the Morris family. Gives him great defenses but makes him unable to move or attack.
    • Taunt: Can taunt enemies to make them prioritize him.
    • Aura Blast: A Holy-based technique that the user converts mental energy into a shockwave.
    • Rocket Slash: A Slash-based technique that makes the user dash forward. This dash can go through enemies (which can damage them) and attacks.
    • Rampage: A Strike-based technique that the user unleashes a barrage of punches and kicks.
    • Knee Strike: A Strike-based technique that the user can perform a forward-leaping knee strike.
    • Spinning Art: A technique that allows him to roll forward

    Notable Matchups

    Notable Victories:

    Notable Losses:

    Inconclusive Matches:

    Discussions

    Discussion threads involving Jonathan Morris

    References

    1. 1.00 1.01 1.02 1.03 1.04 1.05 1.06 1.07 1.08 1.09 1.10 1.11 1.12 1.13 1.14 1.15 1.16 1.17 1.18 1.19 1.20 1.21 1.22 1.23 1.24 Castlevania: Portrait of Ruin
    2. 2.0 2.1 2.2 2.3 Castlevania The Belmont Legacy Issue 3
    3. Castlevania: Portrait of Ruins BradyGames strategy guide page 133
    4. Castlevania: Portrait of Ruins BradyGames strategy guide page 143
    5. Castlevania: Portrait of Ruins BradyGames strategy guide page 95
    6. Castlevania: Portrait of Ruins BradyGames strategy guide page 13
    7. History of Castlevania - Crescent of the moon page 69
    8. 8.00 8.01 8.02 8.03 8.04 8.05 8.06 8.07 8.08 8.09 8.10 8.11 Demon Castle Dracula: Reminiscence of the Divine Abyss
    9. 9.0 9.1 9.2 9.3 9.4 Castlevania Nocturne of Recollection Chapter 6: Counterattack
    10. 10.0 10.1 10.2 10.3 10.4 10.5 Castlevania: Curse of Darkness manga chapter 2
    11. 11.0 11.1 11.2 Castlevania: Curse of Darkness
    12. 12.0 12.1 12.2 12.3 12.4 12.5 12.6 12.7 12.8 Castlevania: Symphony of the Night
    13. 13.0 13.1 13.2 13.3 13.4 Castlevania: Lords of Shadow 2 Revelations - Castle Dwellers: Navigators
    14. 14.00 14.01 14.02 14.03 14.04 14.05 14.06 14.07 14.08 14.09 14.10 14.11 Castlevania: Aria of Sorrow
    15. 15.00 15.01 15.02 15.03 15.04 15.05 15.06 15.07 15.08 15.09 15.10 15.11 15.12 15.13 15.14 15.15 Castlevania: Lament of Innocence
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    18. Castlevania: Portrait of Ruins BradyGames strategy guide page 121
    19. Castlevania: Portrait of Ruins BradyGames strategy guide page 121
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    40. Castlevania II: Simon's Quest
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    48. 48.0 48.1 48.2 Castlevania: Harmony of Dissonance
    49. 49.0 49.1 49.2 Castlevania Lords of Shadow: Lesser Lycanthrope
    50. 50.0 50.1 Castlevania Lords of Shadow - Mirror of Fate Act 2
    51. Haunted Castle
    52. 52.0 52.1 Castlevania Bloodlines
    53. 53.0 53.1 53.2 53.3 Castlevania Lords of Shadow - Mirror of Fate Act 1
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    78. Castlevania Grimoire of Souls Chapter 1: Dracula's Castle
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    80. Castlevania Grimoire of Souls Chapter 3: Ash Banquet
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    82. Castlevania: Lords of Shadow 2
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