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Guess about all I got left now is doubts. Doubts and scars.
~ John Marston

I am always honest... maybe not always good... but I'm always honest.
~ John Marston to Abigail Roberts

Abigail Roberts: We've lived a lot of lives.

John Marston: Lets just live this one from now on. You and me, and Jack, a family, by law.

Abigail Roberts: John, I- I never- I didn't know it mattered to you.

John Marston: It didn't, but now it does.

~ John Marston proposing to Abigail Roberts

People don't forget. Nothing gets forgiven.
~ John Marston to Bonnie MacFarlane

Summary

John Marston Sr. is the main protagonist of Red Dead Redemption.

An outlaw, former gang member, and gunslinger. He ran with Dutch van der Linde, Bill Williamson, Arthur Morgan and Javier Escuella, committing robberies, raids, murders, kidnappings, and other crimes across the frontier. According to Marston, the gang stole and fought for a reason. In stealing from the rich, they in turn gave to the poor. They wanted to elicit change in the people of the West, although this might just be his own justification for their actions.

In 1906, after being shot in a failed robbery and left to die by his comrades in arms, Marston sought to retire from an outlaw lifestyle. Putting his history behind him, he left his old life along with his wife Abigail, their young son Jack, and his deceased daughter (who is implied by Javier Escuella in "The Gates of El Presidio" to have still been alive at this time), and began a ranch in Beecher's Hope. Between his gang days and 1911, Marston's daughter died from an unknown cause.

Powers and Stats

Tier: 9-B physically, higher with melee weapons, firearms and dynamite, 9-A with preparation time and the Explosive Rifle

Name: John Marston Sr., Jim Milton (cover name)

Origin: Red Dead Redemption II

Gender: Male

Age: 38

Classification: Human, Cowboy, Outlaw, Bounty Hunter

Powers and Abilities: Superhuman Physical Characteristics, Expert Hand-to-Hand Combatant (Should be comparable to Arthur as he can replicate his feats), Superhuman Precision, Enhanced Senses, Retrocognition and Information Analysis (Using Eagle-Eye John is capable of tracking the most minute of details, such as tracks, small hidden objects, trails, and is capable of seeing scents as it enhances his already natural awareness. Capable of viewing organs and vitals from within targets with both Dead-Eye and Eagle Eye. John is capable of hitting targets a vast distance away with superhuman Precision with items such as Tomahawk's, knives and bullets as if he is practically sniping them with perfect accuracy), Weapon Mastery, Limited Homing Attacks (John is a master and using many types of guns as listed here. He also has a wide variety outside of guns that he is exceptional in using, and can learn to use weapons he has never used before in moments. Can home into his targets with weapons such as a Tomahawk), Enhanced Reflexes, Regeneration (Mid-Low, on par with Arthur), Statistics Amplification via Vials, Poison Manipulation (Much like Arthur, John can use poison arrows and blades covered in poison strong enough to kill bears), Vehicular Mastery (John is a master at riding many different and even wild horses. He can also ride wagons, stagecoaches and trains with ease despite never having ridden them before), Damage Reduction and Limited Time Manipulation (Via Dead Eye, John has the ability to slow down time. While in this state he can see the vital spots of his target, be it humans or animals such as their organs. John also takes less damage when in this state), Extreme Pain Tolerance, Explosion Manipulation (With dynamite and explosive rounds), Fire Manipulation (With fire arrows and molotovs), Possibly Non-Physical Interaction (Can kill Agnes Down's ghost and interact with her "body" afterwards), Resistance to Extreme Heat (Can survive being burned for extended periods of time with no trouble) and Cold Temperatures (Survived being stranded on a mountain for days during a fierce blizzard while grievously injured. Can handle similar conditions in gameplay by wearing minimal suitable clothing without any side-effects), Poisons (Capable of taking multiple bites from poisonous rattlesnakes and ingesting animals with toxic flesh for extended periods of time and can still fight at full power) and Enhanced Senses (Via scent cover ups, John essentially becomes undetectable to various animals most of which have better senses than humans. Can kill the legendary panther without it noticing him), Minor Animal Manipulation (Possesses similar taming skills as Arthur), Stealth Mastery (Snuck around a graveyard to avoid grave robbers and law enforcement. Snuck around the Skinner brothers to save Uncle. Quietly killed several soldiers during "the great train robbery" and he can perform similar stealth feats to Arthur Morgan)

Attack Potency: Wall level physically (Capable of fending off animals like grizzly bears and cougars with his bare hands, can trade blows with those capable of harming him. He can also harm himself. On par with Arthur Morgan and can do the same feats as him), higher with melee weapons, firearms (Can easily send people flying with just a few shots to the head alone. His weapons are also capable of penetrating steel doors and blowing up limbs and human heads with a single shot) and dynamite (Single dynamite sticks can bust open metal doors [2,847.52444 Kilojoules] and scale to 1/15th of the feat of blowing up the bridge [4,708.10901104 Kilojoules]), Small Building level with preparation time (Blew up a bridge with 15 sticks of dynamite [0.01687897594 Tons of TNT].) and the Explosive Rifle (The Explosive Rifle can reduce humans, horses and even cows to a bloody mist)

Speed: Peak Human combat speeds with Superhuman reactions and Subsonic perceptions via Deadeye (Using deadeye things are slowed down enough that John is able to perceive the motion of bullets react to them). Subsonic+ (Most low-quality revolvers and pistols during the 1890s and early 1900s could easily shoot rounds faster than 250 m/s) to Supersonic with weapons (Used a Winchester Rifle. Shotgun shells can exceed 549 m/s, while the pellets from those shells can hit 425 m/s. Several rifles during his time had muzzle velocities ranging well over 750 m/s. The Explosive Rifle is based on the Mauser 1918 T-Gewehr, which could shoot rounds at 785 m/s)

Lifting Strength: Class 5 (Can push back a grizzly bear with pure physical strength alone. Can also overpower cattle with just his rope. On par with Arthur and can do the same feats as him. Can cleanly pull off pelts of rabbits on a single try. Can lift people up from the ground with relative ease)

Striking Strength: Wall level

Durability: Wall level (Can survive being mauled by grizzly bears and alligators. Can survive high falls and only feel irritated at worst. Can withstand being tossed around by cattle and take their full-powered charges. Comparable to Arthur. Can take multiple shots from high-caliber rifles capable of blowing up human heads and brutally dismembering them before dying. Capable of often surviving a head-on train collision, but barely. Can brush off full-powered gray wolf bites and still not suffer from broken bones. Can survive being burned for extended periods of time. Capable of withstanding one dynamite stick exploding at point-blank range. Can take multiple full-powered kicks from heavy horses. Regularly survives crashing into trees and walls while riding his horses at top speed, can also casually brush off carriage accidents)

Stamina: Superhuman (Can fend off continuous waves of enemies without rest. Managed to remain awake for a few days while severely injured from being mauled by wolves and suffering from hypothermia back in 1899, even surviving a snowstorm). Can nevertheless recover all of his Stamina via tonics

Range: Standard Melee Range, Extended Melee Range with a knife, Tens of Meters with a lasso, Hundreds of Meters with firearms.

Standard Equipment: A knife, lasso, pistols, revolvers, shotguns, several ammo types, throwing knives, sniper rifles, bow, machetes, tomahawks, molotovs, dynamite, etc.

Intelligence: Genius (Can replicate the same feats of intelligence as Arthur Morgan, such as solving complicated crime mysteries and treasure maps. Masterminded a train robbery plan that Arthur was greatly impressed by. Much like Arthur he can craft enhanced weapons such as explosives and use toxins despite never having them before. And he also has a vast knowledge of animal and plant life. Even years after retiring from the outlaw lifestyle by leaving Dutch's gang and building his own ranch, he was still capable of massacring Micah's gang all on his own, saving Reyes from the US Military all by himself, training under Landon Ricketts to further enhance his Dead Eye skill, single handedly turning the tides in the Mexican Revolution, and killing several soldiers aiming at him before they could even pull their trigger)

Weaknesses: John was initially apathetic and avoided many responsibilities, such as raising Jack, although he overcame this throughout the course of Red Dead Redemption II. Dead Eye only lasts for a collective of 20 seconds before needing time to recharge. Can't swim, and can only paddle for a few seconds before drowning.

Feats: Has fended off continuous waves of soldiers and has taken attacks from grizzly bears and other large animals. Nearly single handedly killed Micah Bell's entire gang.

Notable Attacks/Techniques:

Dead Eye: John's reflexes are enhanced greatly, allowing him to focus on targets with deadly efficiency.

Notable Matchups

Victories:

Losses:

Inconclusive:

Discussions

Discussion threads involving John Marston