
“ | So here I am, at probably the worst school in the country. Whose alumni are nothing but arms dealers, serial killers and corporate lawyers. Real scum, and that old creep thinks he can tame me? We shall see, my friend. I only give people what they have coming to them. | „ |
~ Jimmy, Making New Friends and Enemies |
“ | I'm not the one who's funny. You know what's funny? You. You're a joke, you old creep. You and your stuck-up, lame ass school, with its bullies, sex-pest teachers...this place is a dump, and you're a big-nosed freak! This school rewards losers and bullies - I just stand up to them! | „ |
~ Jimmy standing up to Dr. Crabblesnitch by calling out everything wrong with Bullworth Academy |
Summary
James "Jimmy" Hopkins is the main protagonist of the 2006 video game, Bully. He is a rough-mannered but well-intentioned 15-year-old teenager who was dumped at Bullworth Academy, the worst school in the country, by his recently remarried mother and his wealthy stepfather. In the past, Jimmy was expelled from seven different schools for a multitude of reasons, most notably graffiti, vandalism, initiating fights, and according to some, arson. Bullworth is Jimmy's last chance if he doesn't want to get booted to juvenile detention, but knowing the school's reputation, he prepares for the worst.
Despite Jimmy's history of expulsions and causing trouble, he does not have any malicious intent. He turns out to be a misunderstood harmonizer who simply wants to bring justice to Bullworth Academy out of a genuine desire to defend helpless students who are unable to do so themselves and make all the bullies see the errors of their ways; he repeatedly makes it very clear he's appalled by the school's internal conflict and bullying. To bring order, however, Jimmy must prevail through each of the school's antagonistic cliques with both his fisticuffs and intelligence, as well as stop his tyrannical arch-nemesis, Gary Smith, from taking control over the school and causing mass destruction.
Along the way, Jimmy makes new friends, such as Pete Kowalski, his resourceful, socially awkward best friend, and Russell Northrop, the school's strongest and most feared student who has a heart of gold.
Powers and Stats
Tier: 9-B, higher with weaponry
Name: James "Jimmy" Hopkins
Origin: Bully (known as Canis Canem Edit in Europe)
Gender: Male
Age: 15
Classification: Human
Powers and Abilities:
- Superhuman Physical Characteristics
- Genius Intelligence
- Weapon Mastery (Proficient at utilizing all the weapons in the game, which ranges from simple baseball bats to even bottle rocket launchers and potato guns. So skilled with the Super Slingshot that he used it to knock out Greasers during a high-speed bike chase across town while getting explosives tossed at him)
- Martial Arts (Highly skilled in boxing, wrestling, disarming, and close-quarters combat. Has mastered "real classified" karate techniques from a Korean War veteran. Has defeated and is vastly superior to Damon West, who is a state-ranked wrestler, Bif Taylor, who is the boxing champion in all of Bullworth, and Bryce Montrose, who is talented in Brazilian jiu-jitsu and Muay Thai)
- Stealth Mastery (Sneaked into a mental asylum on two occasions without getting detected and with no prior planning; was also able to disguise himself as an orderly in the latter. Followed Mr. Hattrick to his house without him knowing and vandalized it while hiding from the police. Entered the school while it was closed and retrieved Beatrice's diary without getting caught. Went into the girls' dorm and took pictures of Mandy, also without getting caught)
- Vehicular Mastery (Expert at riding a bike, moped and go-kart. Won in a bike race against Johnny Vincent and other Greasers, with Johnny being the best bike rider in town. Escaped from the police on a bicycle)
- Preparation (Can learn new techniques and create weapons in short periods of time. Can also follow long, complex plans without any trouble)
- Healing (Can make an instant recovery if his health has been completely depleted)
- Accelerated Development (In the span of single class sessions, Jimmy has instantly learned and mastered new techniques, such as charming people with small conversations, defusing situations with them, new combat moves, improving his accuracy with all of his weapons, and tracking down the exact locations of collectibles. Entered a multi-round boxing tournament despite lacking any prior experience in boxing and still managed to defeat four members of the Preps, who have far more years of experience than him, and ended up performing this feat again by beating Bif Taylor, the boxing champion of Bullworth, and the rest of the Preps. At the beginning of the school year, he quickly learned and mastered a slingshot by using it to take down all of the Jocks, who were wearing protective headgear, in one try and without being spotted)
- Social Influencing
- Instigating Fear - Able to scare his enemies away by insulting, shoving, or humiliating them. After defeating each clique leader, almost all of them became afraid of Jimmy, which he stated. Even someone as bloodlusted and homicidal as Edgar Munsen, who was trying to get Jimmy killed inside of a chemical plant and took part in many heinous crimes such as trying to burn down a gym with several students inside of it, backed down from Jimmy upon being confronted by him.
- Charisma - Can talk his way out of petty crimes with prefects and police officers. Can defuse fights with his opponent by apologizing to them. Can charm girls and certain boys into forming a romantic relationship with him by having a small conversation with them, even with those who are already in a relationship. Upon being defeated by Jimmy, each of the clique leaders would befriend him and follow his commands. Brought hope back to Mr. Galloway, who was a severely depressed and pessimistic alcoholic.
- Deception - Entered the Harrington House while disguised as a Prep and into a mental asylum while disguised as an orderly, and managed to fool everyone during both occasions.
- Leadership - Has convinced cliques manipulated by Gary to join forces with him and stop believing in Gary's lies. Pacified all of Bullworth's cliques and led them under his control, getting them to do his every command.
- Social Position and Reputation - By the end of the game, he singlehandedly changed Bullworth Academy's reputation as the worst school in the country to a pacified one free of any violence, corruption, and clique rivalries, causing him to become highly respected by everyone in town.
- High Pain Tolerance
- Resistance to Cold Temperatures (Can swim in ice-cold waters without any side-effects during Chapter III, a time period in the game where the entire map is covered in snow) and Fragrance Manipulation (Doesn't get stunned and affected by the fumes of his Stink Bombs)
- Explosion Manipulation (Firecrackers and Bottled Rocket Launchers)
- Status Effect Inducement (The Itching Power can induce intense itching to temporarily stun opponents)
- Fragrance Manipulation (With Stink Bombs, which creates a thick, green mist upon impact. The stench is powerful enough to stun and gross out Fatty Johnson, who thinks toilet water is delicious, saying it "tastes like lemonade")
- Limited Camouflage (When wearing the Black Ninja Suit, which makes him nearly undetectable in the dark to an extent)
- Statistics Amplification (When wearing the Green Ninja Suit, which allows him to increase his projectile range and damage)
- Limited Poison Manipulation with Poison Gun (Can shoot out toxic fumes, albeit it has only been used to kill the Crapula Maxima plant)
Attack Potency: Wall level (Can pulverize a marble column with only a few punches [3.128-7.82 MJ]. Defeated Russell Northrop, who tanked an explosion strong enough to level a metal gate [4.18 MJ]. Faced off against an entire football team of jocks, all of which should be comparable if not superior to Dan Wilson [101 KJ], and came out on top. Traded blows with enemies capable of harming him. His battle with Gary destroyed several metal platforms. Caused a stone wall and its surrounding barricades to collapse upon defeating Davis. Can severely damage cars, dent metal, and smash large windows to pieces with his punches. Can send people flying with his strikes), Wall level+ with weaponry (Does far more damage. Firecrackers and Spud Guns can now pulverize a marble column in one-hit instead of requiring two strong punches [15.64 MJ]. His Super Slingshot can knock out police officers within four headshots, and prefects with two, with both groups normally being capable of one-shotting students and surviving many hits from Jimmy's weapons)
Speed: Peak Human (Capable of casually outrunning most characters including police officers and the Jocks. Can outrun speeding mopeds and cars moving at moderate speeds) with Superhuman combat and reaction speed (Comparable to Norton. Can outrun and dodge attacks from Russell, who chased after a police car on foot. Can react and dodge attacks from Earnest's turret)
Lifting Strength: Peak Human, possibly higher (Stronger than Norton who can effortlessly swing a massive hammer. Can easily lift and throw muscular people who are twice his size, such as the Jocks. Superior to Gary, who can easily flip wheelbarrows containing a dozen cinder blocks. Can easily pry open locked metal gates and garage doors. Can rip off large steel pipes off of walls. Stronger than Hal and Norton, who can casually tip large trees over)
Striking Strength: Wall level (Defeated Bif in a boxing match. Collapsed a small, fragile house-like structure by repeatedly punching it)
Durability: Wall level (Can withstand attacks from people comparable to him. Can also survive attacks from some of his own weapons, as he can tank firecracker explosions to the face with minimal damage, as well as point-blank shots from spud guns and bottle rocket launchers. Took a beating from Russell Northrop who can crack solid concrete walls and break open a locked gate with his head. Survived a fall from several floors with no visible injuries and can replicate this feat during normal gameplay. Survived crashing through a glass ceiling and into a room without a scratch on him. Was bashed in the skull with a sledgehammer and thrown through walls in his battle against Norton, only to get back up completely fine. Was relatively unhurt after getting stabbed by a giant scythe. Can easily brush off high-speed collisions into trains, walls, trees and cars. Survived large, metallic bells falling on him. Took hits from Earnest's turret. Capable of taking shots from a Spud Cannon that was able to damage and blow through two metal doors. Can stand in the epicenter of fire with minimal damage. Can survive getting beaten with baseball bats, which can deform cars, and lead pipes. Able to walk off getting hit by cars and police motorcycles)
Stamina: Superhuman (Defeated Bif in a multi-round boxing match, only to fight off against multiple preppies and later Derby right after. Shown to have more stamina than the prefects, Jocks, and even police officers, despite all of them being shown to be in great physical shape. Capable of fighting for hours on end, even in fights where he is severely outnumbered and faced by vastly more experienced, stronger or highly intelligent opponents, as well as fights where death seems very likely. He can sprint, swim, and cycle as much as possible without showing any sort of exhaustion. Had no problems fighting in the school riot, which dragged on through nighttime and didn't end until sunrise. Doesn't suffer any side-effects from swimming in ice-cold waters and fighting in such weather conditions). Can nevertheless recover all of his Stamina via Healing
Range: Standard Melee Range; Extended Melee Range with melee weapons; Hundreds of Meters with standard weaponry
Standard Equipment: His inventory weapons, such as the Super Slingshot, skateboard, firecrackers, spud guns, etc
- Optional Equipment:
- Numerous melee weapons, such as baseball bat, sledgehammer, poison gun, etc.
- His bicycle, moped, and go-kart
Intelligence: Genius (Despite his intelligence being insulted by some of the other characters, Jimmy is surprisingly level-headed and possesses a sense of maturity which most of his peers lack. He was capable of outsmarting, taking over, and pacifying all the cliques in town, including the Preps, who are prestigious, prize-fighting boxers with far more years of combat experience than him, as well as the Nerds, who are intelligent enough to build a machine gun that shoots potatoes, invent most of the other weapons in the game, recite the entire periodic table from memory, and successfully plan out "Operation Trojan Cow", a complex prank that involved Jimmy disguising himself as the school mascot and hacking into the football field's scoreboard. A problem-solver and quick-witted, he knows how to use the environment to his advantage and can quickly turn the tide of battle. He has excelled and passed all of his classes long before the year ended, which includes, but is not limited to, creating photo-realistic paintings, correctly answering math problems, building the best bicycle in the game, and being knowledgeable enough on chemistry to produce chemical devices — such as firecrackers, stink bombs, and itching powder — on his own, all in very short time spans. He possesses remarkable mastery and accuracy with all of his weapons despite seemingly lacking any prior experience with them, and is overall a very talented fighter, being capable of defeating opponents that initially overwhelmed him while barehanded, such as the likes of Russell and entire armies of highly intelligent Nerds armed with potato guns and bottle rocket launchers. Can talk his way out of crimes with trained prefects and police officers. Has infiltrated highly-guarded areas with no planning and without getting detected. Despite having very little evidence, Jimmy was quick to discover Gary was the one who manipulated the Townies into infesting the school's library with rats, setting the school gym on fire, and stealing the Preps' boxing trophies, all while getting everybody to blame Jimmy for those actions. His witty, strategic mind was praised by Mr. Galloway, his English teacher, and was also praised by the rest of his teachers upon passing all of their classes, noting that he doesn't have to come back to do anymore work, unlike the other students. Jimmy has a great sense of awareness and always keeps his calm no matter how tight a situation gets. Ended up thwarting Gary's master plan of taking over the school, which involved Gary manipulating the entire school faculty, the students, and Dr. Crabblesnitch, followed by Gary initiating an all-out riot that not even the police could stop. Jimmy is relied on by many people across town to help them find special items, escort them to destinations, do their jobs for them, deliver packages, track down their lost dogs, take care of criminals, extinguish a burning building, exterminate rats, beat their records in their hobbies, and many more)
Standard Tactics: Jimmy is a dirty fighter who is prone to aiming for the weak points of an opponent's body (e.g. groin kicking, foot stomping, spitting in the eyes) and is never willing to surrender, even when outnumbered. Jimmy typically starts off with his weapons and will immediately overwhelm his opponent with them, doing whatever it takes to quickly take them out (such as blowing them up with firecrackers, rendering them immobile with stink bombs or itching powder, making his Rubber Band Ball bounce around everywhere to knock them down, etc), all while taking advantage of both his environment and any of his opponent's weaknesses, as well as trying to gain an advantage in range; he will only resort to hand-to-hand or melee combat if he is attacked directly from such a close range. On top of that, Jimmy is very used to fighting opponents who are significantly stronger and bigger than him (e.g. Russell, the Jocks, and the Townies), as well as those who can attack him before he does (e.g. Norton). If the environment is good for stealth, Jimmy will take full advantage of it and try ambushing his opponent.
Weaknesses: Early on, he was initially brash and somewhat gullible (Easily got tricked by Gary Smith and Derby Harrington), although not only was he already skeptical of Gary and was still smart enough to have seen through Mr. Burton and Lola's manipulative tactics, but he also overcomes both of these faults throughout the course of the game. Otherwise, none notable.
Gallery
Notable Matchups
Victories:
Tyrannosaurus rex (The Real World) Tyrannosaurus rex's Profile (Jimmy had 20 minutes of preparation time)
Lightning McQueen (Cars) Lightning's Profile (Speed was equalized)
The Thing (John Carpenter's The Thing) The Thing's Profile (The Thing had assimilated a family of four and their pet dog, and Jimmy knew not to let it touch him)
Eric Cartman (South Park) Cartman's Profile (Speed was equalized, Cartman had his optional equipment, and the fight took place outside Cartman's house)
The Hunter (Carnivores) The Hunter's Profile (The fight took place at Harvard and both started 50 meters away. The Hunter had his sniper rifle, shotgun and tranquilizer as optional equipment)
Losses:
Karma Akabane (Assassination Classroom) Karma's profile (Speed equalized, both in character, fight was in an empty, three-story office building, both started 20 meters apart)
Inconclusive:
Discussions
Discussion threads involving Jimmy Hopkins |