“ | Dad and mom got together when he was in treatment. He doesn't suffer, they don't meet. And I'll never be born. And you know what? I'm good with that. I'm not just protecting Dad. I'm protecting everyone he'll risk his life to save. In my shoes, it's what he would do. It's what a Briggs does. I know you'll never hear this, but goodbye Dad... |
„ |
~ Jacqui |
“ | You hurt him, you answer to me. | „ |
~ Jacqui |
Summary
Jacqui Briggs is a fighter introduced in Mortal Kombat X, she is a close friend to Cassie Cage and the daughter of Jackson Briggs and Vera Briggs.
Powers and Stats
Tier: 9-A
Name: Jacqueline Sonya "Jacqui" Briggs
Origin: Mortal Kombat X
Gender: Female
Age: Early 20s in MKX. In her 30s as of MK11
Classification: Human, Special Forces Specialist (MKX), SF Sergeant (MK11)
Powers and Abilities: Superhuman Physical Characteristics (Possesses superhuman strength allowing her to nn crush skulls, knock heads off, etc.), Martial Arts (Muay Thai, Wrestling & Boxing), Weapon Mastery (Wields a variety of guns and gauntlets), Vehicular Mastery (Skilled pilot), Energy Manipulation (Can fire blue energy bursts), Limited Explosion Manipulation (With sticky bombs, explosive rounds, etc.), Forcefield Creation (Able to make force walls, energy bucklers and "tech shields"), Smoke Manipulation (With smoke rounds), Damage Reduction (Can make fields that reduces damage taken), Statistics Amplification (Can increase her own kicks speed), Flight (Pseudo-flight), Attack Reflection (Can reflect projectiles), Resistance to Soul Manipulation and Mind Manipulation (Able to wear Kronika's crown without having her soul taken into it. The crown's also too dangerous for frail human minds)
Attack Potency: Small Building level (Comparable to Cassie Cage)
Speed: Peak Human movement speed with Hypersonic reactions and combat speed (Kept up with Ermac)
Lifting Strength: Class 5 (Can rip out heads like all other combatants)
Striking Strength: Small Building level
Durability: Small Building level
Stamina: High
Range: Standard melee range. Tens of meters with projectiles.
Standard Equipment: Her powered gauntlets (Can be loaded with shotgun rounds, machine gun rounds, fireworks, plasma energy, grenades, sticky bombs, and rockets) and shield batteries
- Optional Equipment: Canteen filled with water, assault rifle, handgun, Crown of Kronika
- Can Create/Summon: Forcefields
Intelligence: Above Average (Skilled in wielding firearms and hand-to-hand combat. Has experience in operating and piloting aircraft)
Weaknesses: None notable
Notable Attacks/Techniques:
Coming soon...
- Downward Hammer: Jacqui pivots forward and slams her rear fist over the opponent.
- Turnaround Punch: Similar to Ryu's Shoryuken, except Jacqui doesn't lift herself off the floor.
- Warship: After Turnaround Punch, she does second one that launches the opponent and lifts her up. She then fires a shot at the airborne opponent.
- Cranked: Jacqui hops forward with an uppercut and does a cross gauntlet punch. She then fires a shot from the gauntlet.
- Hawkeye: The gauntlet attack is replaced with an oblique kick and a spinning back fist.
- The Trenches: Jacqui steps forth with a hammerfist and turns towards the opponent to thrust an elbow strike. She steps forward one last time with an elbow swing.
- Back Shot: The 2nd elbow swing is replaced with a point blank shotgun blast.
- Buck Up: Jacqui throws a rear hook punch and does two kicks to the leg and flank. She then sends her opponent flying with a roundhouse kick.
- Leaping Bow: Jacqui jumps up and slams her elbow down on the opponent.
- Mix Up: Jacqui pivots on a leg to throw a kick to the shins and spins down for a sweep kick.
- Gauntlet Punch: After hopping up, Jacqui punches the opponent with an energy infused gauntlet.
- Quick Reflex: While recovering from a knockdown/successfully blocking an attack, Jacqui counters by slamming fists and knee together, creating a close range energy blast.
- Trained To Kill: Jacqui jumps towards her opponent and clashes her gauntlets together, releasing a blue energy blast from them. She then fires another blast from both gauntlets.
- Danger Zone: Jacqui does a side kick and hooks the opponent down with a hook kick. She then breaks their skull with an axe stomp.
- In The Trenches: Jacqui stomps the opponent's leg, turns around with a back fist, and does a butterfly kick.
- Total Overload: After the stomp, Jacqui slams her elbow and knee to create a close range energy blast.
- Justice For All: Jacqui does a push kick and rushes forth with an uppercut. She jumps up with a knee strike that launches the opponent before clinging onto them while in mid-air to fire an energy blast from her legs.
- Lost Dog Tags: Jacqui does a spinning hook kick, but she stops her leg mid-kick to fire an energy blast from her leg.
- Instead of an uppercut, she lifts them by the neck and spins them around with a hook punch. She stops them from spinning and fires a point blank shot behind their head.
- The push kick can be replaced with a shot from both of her gauntlets.
- Alternatively, it can block and reflect incoming projectiles.
- After firing bullets, she can shoot a pair of rockets that move towards the opponent in a sine wave pattern.
- Enhancing this attack with Gauntlet Spark and reaching max charge will make the blast pink, just like Sonya's energy rings.
- She can extend the attack which allows her to release faster, additional kicks before ending it with a roundhouse or axe kick.
- Spear Knee: Jacqui knees the opponent in the abdomen.
- Belly To Back Suplex: A technique taught to her from her dad, Jacqui grabs their midsection and shifts her weight to fall on her back, slaming them on their back as well.
- Spear Elbow Drop: Jacqui jumps up and drops her elbow on the back of their skull.
- Double Spear Knee: Jacqui knees the opponent to launch them and jumps up with another knee strike.
- Arm Break: Jacqui pushes an opponent to the ground and wraps her legs around their arm. She'll then bend back while pulling the arm, causing it to snap.
- Leg Break: Jacqui tackles an opponent to the ground and grabs one of their legs. She then breaks their leg by the knee.
Notable Matchups
Notable Victories:
Notable Losses:
Kyoko and Misako (Kunio-Kun) Kyoko & Misako's Profiles (Everything above 9-A was restricted, starting distance was 5 meters, speed was equalized, Jacqui was teamed up with Cassie Cage, Misako and Kyoko and have optional equipment)
Inconclusive Matches: