Summary
Jack Mitchell is a playable character in Call of Duty: Advanced Warfare's campaign and is a former Atlas Mercenary, US Marine and currently a Sentinel Operator.
Powers and Stats
Tier: 9-B
Key: Assault Exo | Specialist Exo
Name: Jack Mitchell
Origin: Call of Duty
Gender: Male
Age: 34
Classification: Human, Sentinel Task Force Soldier, Former USMC Private First Class and Atlas Corporation Lieutenant
Powers and Abilities:
Superhuman Physical Characteristics, Weapon Mastery, Healing (Healing easy injuries), Regeneration (Mid-Low), Sound Manipulation via Sonics and Mute Charges, Explosion Manipulation and Homing Attack via Smart Grenades; Boost Jumping, Hovering, able to see through walls with threat grenades. Limited Resistance to Disease Manipulation
Superhuman Physical Characteristics, Weapon Mastery, Healing (Healing easy injuries), Regeneration (Mid-Low), Sound Manipulation via Mute Charges, Explosion Manipulation and Homing Attack via Smart Grenades, Invisibility, limited Time Manipulation via Overdrive; able to see through walls with threat grenades. Limited Resistance to Disease Manipulation
Attack Potency: Wall level (Able to kick and punch down a metal door with two hits)
Speed: Athletic Human, with Supersonic attack speed (Able to sprint this fast to down a hallway and smack away a rifle in his way)
Lifting Strength: Peak Human, possibly Class 1 (Able to push an ambulance for cover and a large truck with help)
Striking Strength: Wall level
Durability: Wall level (Able to shrug off grenade blasts and truck crashing into him against a wall and survived a boat crash at high speeds into the side of a tower)
Stamina: Superhuman
Range: Standard Melee Range, over 50 meters with most weapons.
Standard Equipment: HBRa3, IMR, Bal-27, ASM1, Tac-19, EM1, AMR9, SN6, KF5, Stinger M7, MDL, Atlas 45, MP-443 Grach, Prosthetic Arm, Exoskeleton, Variable Grenades, Car Door, Binoculars, Mute Charge, Assault Drone, Fly Drone, Mag Gloves, Harmonic Device, Zipline, WASP, Knife, Grappling Hook, Night Vision Goggles, AST, FRB, Harmonic Device, Jammer, Micro-EMP.
Intelligence: Average
Weaknesses: He can be EMP'd or hacked at anytime.
Notable Attacks/Techniques:
- Sonics: Creates a loud high pitch ping which is capable of taking out drones and stunning enemy targets. It is exclusive to Assault Exo.
- Overdrive: Slows down time which in turns allows for more accurate shot placement. It is exclusive to Specialist Exo.
- Smart Grenades: Frag style grenades that can be thrown and lock on to a nearby target.
- Threat Grenades: Grenades that highlight enemies to the person's HUD in bright red.
Notable Matchups
Notable Victories:
Notable Losses:
Inconclusive Matches: