Izuna is the titular character and protagonist of the video game Izuna: Legend of the Unemployed Ninja and its sequel. She’s a young kunoichi who still believes in the values of ninjas despite their diminished impact as time went on. Found and raised by Gen-An in a ninja clan, she learned and developed many skills and techniques with her natural talent and became good friends with fellow kunoichi Shino. Izuna is selfish, stubborn, greedy, lazy and rarely pays heed to warnings and advice, but is also friendly, cheerful, compassionate, encouraging of others and has natural charisma. Since Shino, Gen-An, Mitsumoto and she got kicked from their jobs at Mugen Castle, they’ve been looking for a place for Gen-An to rest. She also possesses a special power that makes her a portable shrine, capable of letting gods travel away from their stationary place as long as they are close to her.
Powers and Stats
Classification: Human, Ninja, Portable Shrine
Powers and Abilities:
Superhuman Physical Characteristics, Weapon mastery in swords, claws, armor and boots, Proficiency in shuriken, kunai, caltrops and bombs, Martial Arts and Proficiency in Hand-to-Hand combat, Enhanced Senses, Energy Projection, Social Influencing, Explosion Manipulation, Regeneration (Mid-Low), Very resistant to curses (Izuna was the only person unaffected by the curses of the Kamiari Gods) and BFR (unaffected by Yami-Uchi), 4th Wall Awareness, Fictional world acknowledgment, Can harm intangible and divine beings
Damage Boost (on divine beings/gods, water-attribute enemies, ghosts, spirits, and based on her physical state (whether she's damaged/tired or not)), Very resistant to (status effects, Mind Control, Fear Manipulation, Corruption, curses, fire, water, electricity, Power Nullification and sword attacks) from various weapons, Sleep Manipulation, Status Effect Inducement (sleep), Corruption, Durability Negation, Statistics Amplification, Probability Manipulation, Statistics Reduction, Exorcism, Fire Manipulation, Healing, Flight, Power Nullification (againt projectiles of any sort), Life Drain, Resurrection
Fire Manipulation, Wind Manipulation, Status Effect Inducement (paralysis, confusion, anchoring, binding, sleep, blindness), Statistics Reduction, Resuscitation, Item Repairing, BFR, Teleportation, Sleep Manipulation, Soul Manipulation, Damage Boost (critical hit guarantee), Statistics Amplification, Sealing, Invisibility, Healing
Attack Potency: At least Town level (Scales to Abyss' feat of generating an earthquake felt across the entire region), Higher with weapons and some offensive talismans, (Even with a weak weapon, Izuna's offensive and defensive capacities are far higher than without one (at the very least x2, even stronger with more powerful weapons); Some talismans unleash elements or energy capable of one-shotting even the strongest monsters). Some weapons and talismans ignore durability
Speed: Likely Superhuman running speed, Subsonic+ combat/reaction speed (She can dodge arrows shot from right in front of her by jumping a few meters aside), up to Supersonic with some talismans and weapons (which increase her combat speed by x2 and x3), Faster casting speed/attack speed
Durability: At least Town level, Higher with weapons and defensive talismans (Took hits from Abyss)
Stamina: Vastly Superhuman (She can keep fighting even after getting severely beat up or having her stamina drained. She was still standing after going through a 40-floor dungeon and fighting Takushiki in a row.)
Range: Extended Human Melee range with swords, claws and boots; Tens of meters with ranged weapons and energy manipulation; Hundreds of meters with some talismans
Standard Equipment: Talismans, several weapons (swords, claws, armguards, boots, shuriken, kunai, caltrops, bombs), staves, healing items and pills
Intelligence: Average and sometimes air-headed out of combat, but very capable, observant and adaptable when in action. She's easily capable of fooling enemies as smart as her, and has even caught experienced fighters and gods off guard, thanks to her unpredictability and the impression of foolishness and powerlessness she unconsciously gives off. She also has good charisma despite her personality.
Weaknesses: She can be hot-heated at times, though mostly out of combat. Talismans cost Spirit Points to use (SP) that Izuna has a limit of. Everytime she gets hit, she loses 1 SP. The lower her SP gauge is, the weaker her attacks will be (Those aspects are likely exaggerated for gameplay balance purposes).
Gouka: Unleashes a devastating blast of fire in a wide area around the user. If stuck on a weapon, attacks may obtain the fire property bonus.
Jinrai: Paralyses all enemies in the user’s line of sight for some time. If stuck on a weapon, attacks may paralyse the enemy.
Reppu: Unleashes fierce winds that damage all enemies around the user and push them back several meters or until they hit an object. If stuck on a weapon, attacks may push the enemy back.
Mikiri: Severely decreases all enemies' vision in the user’s line of sight for some time. If stuck on a weapon, increases evasion rate.
Ashikase: Anchors and binds all enemies in the user’s line of sight for some time. If stuck on a weapon, attacks may anchor the enemy.
Suimin: Puts to sleep all enemies in the user’s line of sight for some time. If stuck on a weapon, attacks may put the enemy to sleep.
Kaishin: Grants a guaranteed critical hit on the next hit. If stuck on a weapon, increases the critical hit rate and proficiency with it.
Yami-Uchi: Kills an enemy instantly by sending him to the void. If stuck on a weapon, attacks may instantly kill the enemy.
Metsubou: Instantly annihilates all enemies in the user’s line of sight.
Ten’i: Teleports the user. If stuck on a weapon, attacks may cause the user and enemy to switch places.
Fukugen: Repairs a damaged or broken weapon
Fukusei: Duplicates a chosen talisman
Fuuma: The user throws the talisman at an enemy to seal and trap him in it
Kou’un: The user throws the talisman at an enemy to turn him into a random item
Suitai: The user throws the talisman at an enemy. If the talisman hits the enemy, his overall stats decrease. If it hits a weapon, its stats will decrease.
Seikan: Revives the user once upon death or KO. The talisman must be activated beforehand.
Seijyaku: The user becomes invisible for a short time
Kikan: Teleports the user away to a specific predetermined location. When thrown at an enemy, he is forcefully teleported away.
Zoufuku: Increases the SP capacity of a weapon
Shippu/Hayate: The user spins to strike all adjacent enemies twice consecutively. If several of these are stuck on a weapon, each attack will have two strikes.
Yuukon: The user is completely healed and is cured of all status effects
Tsukumo: Releases a weapon’s spirit that can be sticked onto another weapon. The second weapon will inherit all the first weapons abilities and properties. This technique can be used indefinitely, so much that a single weapon can end up having the abilities of every weapon in the game.
Talismans can be stuck on Staves to obtain the same effect as normal, but with more uses.
Key: Base | With weapons | With talismans | With Orbs & Pills
Note: It is possible for a single weapon to have every talisman and weapon ability in the game through repeated use of the Tsukumo talisman.