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Izuku Midoriya School Uniform

Izuku Midoriya Costume Alpha

Izuku Midoriya Costume Beta

Izuku Midoriya Costume Gamma

Izuku Midoriya Full Cowl

If I can't save one little girl right in front of me... Then how I can even hope to be a hero who saves everyone!?
~ Izuku Midoriya to Overhaul

Summary

Izuku Midoriya (緑谷出久 Midoriya Izuku) was one of the 20 percent of people on Earth to be born without a Quirk, a natural superpower that is a basic biological function in the modern population, earning him endless amounts of torment and bullying in school. Even still, he dreamed of becoming an amazing hero like his lifelong idol All Might, the No. 1 Hero in Japan. That impossible dream became a reality after a chance meeting with All Might, who granted Izuku his Quirk. Now on his path to becoming the greatest hero, Izuku fights atrocious villains, endless schoolwork and his own inner demons to become a worthy successor to the Symbol of Peace.

Powers and Stats

Tier: 9-A | 8-C | 8-C with 5%, 8-C with 8%, High 8-C with 20%, Low 7-C with 100%

Name: Izuku Midoriya, "Deku" (Hero Name)

Origin: My Hero Academia

Gender: Male

Age: 4 (First Appearance), 14 (Chapter 1-3), 15 (Chapter 3 to Hero License Exam Arc), 16 (Current)

Classification: Human, Hero-in-Training

Powers and Abilities: Superhuman Physical Characteristics, Skilled Hand-to-Hand Combatant, Acrobatics, Statistics Amplification (Can increase his strength, durability, and speed with One For All), Air Manipulation (Can generate air pressure with his attacks), Power Bestowal (Can give One For All to other people), Energy Manipulation (Can create dark tendrils of energy with Blackwhip), Pseudo-Flight with 100% (Can propel himself through the air using wind pressure), Resistance to Mind Manipulation (Possesses a strong willpower that allowed him to overcome Shinsou's Brainwashing) and Power Absorption (It's implied that All For One cannot steal One For All)

Attack Potency: Small Building level+ (Can cut through a One-Point Bot with a piece of armor. Superior to Shinsou, who can slightly hurt him) | Building level (After almost a whole year of training, he should be stronger than before. Comparable to the current Shinsou) | Building level with 5% (Able to hurt Bakugou in the Final Exams Arc, who can withstand explosions at this level), Building level+ with 8% (Can hurt Overhaul, though not very significantly), Large Building level with 20% (Was convinced he could defeat Overhaul with a single blow to the head), Small Town level with 100% (Destroyed a large formation of metal cubes with a Detroit Smash)

Speed: Athletic Human (Was running on par with Bakugou until his explosions destabilized him) with Supersonic reactions and combat speed (Can react to and counter Todoroki's ice attacks) | Subsonic+ (Able to move this fast) with Supersonic reactions and combat speed | Supersonic with 5% (Can leave a scratch on a serious Gran Torino. Dodged a bullet), higher with 8% (Bakugou stated that Izuku is several levels faster than before), Hypersonic with 20% (Overhaul was unable to perceive Izuku's movements, and could only dodge his attacks because they were too predictable), Hypersonic+ with 100% (Far faster than Iida with Recipro Burst)

Lifting Strength: Peak Human (Capable of lifting All Might, who weighs 255 kg. Dragged several tons of trash off a beach single-handedly over the course of ten months) | Class 1 (Comparable to the current Shinsou, who can pull out two large steel pipes) | Class 5 with 5% (Sent Todoroki flying several meters away with a punch), Class 10 with 8% (Lifted a steel beam with one hand), Class K with 20% (Crushed a rock with his bare hands), Class M with 100% (Knocked down a Zero-Point Bot with one hit. Kicked Overhaul's final form hard enough to send him flying hundreds of meters away)

Striking Strength: Small Building Class+ | Building Class | Building Class with 5%, Building Class+ with 8%, Large Building Class with 20%, Small Town Class with 100%

Durability: Building level (Withstood a fire attack from Dabi capable of wounding Shouji) | Building level | Building level+ with 5% (Can withstand being hit by a huge steel bar at high speeds. Survived a fall that left a large crater on solid metal), higher with 8% (Took a massive explosion with minor injuries. Capable of taking blows from Gentle in Lover Mode), Large Building level with 20%, Small Town level with 100% (His right arm was able to endure a power struggle against Muscular for an extended period of time)

Stamina: Very high. Izuku trains almost constantly, even doing calisthenics during class, he also possesses an iron will despite his timid demeanor and will continue to fight for as long as he needs to. At the beginning of his career, he was still able to think coherently with a broken arm and two broken legs while falling at terminal velocity after punching out a Zero-Point Bot. Later on, he was able to temporarily ignore the pain of using many times his normal output for One For All when 100% was enough to break all of the bones in his arm even while being pummeled by Muscular. He regained his composure soon afterward and was able to run all the way back to his camp from the top of a small mountain and was still able to fight until the crippling pain from his untreated injuries finally forced him to stop.

Range: Standard melee range, up to tens of meters with air pressure and Blackwhip.

Standard Equipment: His Hero Costume, which was specially made by the Support Department to resist wear and provide support to his arms and legs, as well as protection to his face with its mouth guard. Costume Gamma has upgraded gloves that provide additional protection and support for his arms, along with Iron Soles attached to his red shoes that protect his feet and gives his kicks a double impact. Izuku later requests the Air Force Gloves from Hatsume that help him focus the air pressure released while using Full Cowl to utilize it as a compressed air blast.

  • Optional Equipment: The Full Gauntlet is a support item developed by Melissa Shield and given to Izuku after she realized he was limiting his output of One For All. The device grants him the ability to use three smashes at 100% without injuring himself. It can also stabilize Izuku if he uses a smash lower than 100%, allowing him to utilize a lot more power than normal while using Full Cowl. Izuku first tested the Full Gauntlet at 30% while fighting against I-Island Security Bots. It was later destroyed at the climax of Izuku and All Might's battle with Wolfram.

Intelligence: Above Average. Izuku has proven himself to be exceptionally intelligent on many occasions. He has displayed keen skills of observation and analysis, coming up with a plan to escape dozens of fodder villains when trapped on a boat and can often be found mumbling his notes and thoughts to himself. It's usually his intelligence that's helped him more than his own Quirk. Gran Torino even complimented Izuku's intelligence, saying that Izuku is the type of person who thinks before he acts. Izuku also possess a borderline encyclopedic knowledge of heroes, villains and the overall world he lives in, making him very resourceful as a result. His time at U.A. has also allowed him to create his own signature Shoot Style, allowing him to hold his own against villains with many more years of combat experience than him.

Weaknesses: Using 100% of One For All's power will break the bones of the limb it's used in. Using 20% or more of his power causes his movements to become stiff and predictable due to the pain in his muscles and bones and will eventually cause damage to Izuku if used for too long. He is unable to fully control Blackwhip until he has achieved complete mastery over One For All. Using it in short bursts will cause intense pain to Izuku and he may not be able to activate it at all in some situations.

Notable Attacks/Techniques:

One For All: Izuku's Quirk gives him access to the stockpiled energy of the eight wielders before him, granting him a tremendous boost in power. Izuku has proven to be able to properly control a small percentage of One For All, using it to increase his strength, durability, and speed. However, if Izuku doesn't spread One For All evenly throughout his body, his limbs can be extremely damaged from the force of his movements. Recently it has been discovered that in addition to the physical strength, One For All can also pass on the Quirks of the previous bearers, and the power of their Quirks are increased by One For All. Currently Izuku has manifested one of them, and has the potential to learn and control five more Quirks.

  • Detroit Smash: A super move that Izuku emulated from All Might after inheriting One For All. This attack is a simple punch focusing One For All's stockpiling power into the fist. It was powerful enough to smash through every floor of a multi-story building and bust a hole in the roof, while generating a wind pressure so strong that it shifted debris on the top floor and destroyed several of its supporting pillars.
  • Delaware Smash: Izuku activates One For All at full power and flicks his fingers to create a large shockwave, with enough power to generate a fissure in the water capable of attracting multiple villains towards its center, making them unable to escape. It was later used against Todoroki to break through the waves of ice he sent to Izuku during the Sports Festival.
  • 1,000,000% Delaware Detroit Smash: This smash is the strongest move in Izuku's arsenal, which consist of him activating One For All at 100% during an adrenaline rush and then striking his opponent with a full-swing attack. When performing the move, Izuku first uses a full-handed Delaware Smash, then delivers a devastating Detroit Smash. At the climax of his battle with Muscular, Izuku was able to overpower and throw his opponent strong enough to create an enormous crater in solid rock.

One For All: Full Cowl: This technique allows him to activate up to 20% (Previously 5% which was then improved to 8%) of One For All throughout his body, letting the power course and flow through him instead of concentrating it in one location. Activating this technique gives him enhanced strength, speed, mobility, and agility. It also prevents him from breaking his bones whenever he uses One For All.

  • 5% Detroit Smash: Izuku activates One For All: Full Cowl at 5% and delivers a straightforward punch to the opponent. He has also used this move in the form of a downward punch in the air.
  • Delaware Smash Air Force: Izuku uses his upgraded gloves to direct a compressed air blast against his foe, possessing enough concussive force to stun Gentle while he was in mid-air, giving Izuku an opening to catch up to him. He can fire up to four air blasts at once.

One For All: Full Cowl - Shoot Style: A variation Izuku created to address the problem of his increasingly damaged arms. He channels the power of One For All primarily into his legs and lower torso, allowing him to use their natural greater power to improve his striking strength and mobility when attacking his opponents.

  • Shoot Style: St. Louis Smash: Izuku leaps into the air before swinging around to deliver a roundhouse kick to his opponent's face. Izuku used this move to incapacitate Gentle, who had been empowered by La Brava's Quirk to match Izuku's Full Cowl at 8% of its power.

One For All: Full Cowl - 20%: Izuku uses 20% of One For All's full power and distributes it throughout his body, giving him an even greater power and speed boost. While it won't cause his bones to break, it does put immense strain on Izuku's body, causing him great pain to the point that it feels like his bones are on the verge of breaking.

  • Manchester Smash: Izuku leaps into the air and flips forward to bring down an axe kick upon his opponent. Although Overhaul managed to dodge it, it pulverized the ground thoroughly enough that Overhaul wasn't able to completely retaliate with his Quirk.

One For All: Full Cowl - 100%: Izuku activates One For All to its fullest extent throughout the entirety of his body, granting him a tremendous boost in strength and speed that allowed him to easily overwhelm Overhaul in his final form. However, using this ability in his current state would instantly break any limb he used, and he was only able to fully utilize this ability with Eri's help.

Blackwhip: This Quirk grants the user the ability to create dark tendrils from their arm and manipulate them at will. It can be used to capture enemies or increase the user's mobility by moving towards grabbed objects. Blackwhip originally belonged to a former successor of One For All and was passed on to Izuku.

Key: Base (U.A. Beginnings Saga) | Base (Rise of Villains Saga) | With One For All

Gallery

Others

Notable Victories:

Jaune Arc (RWBY) Jaune's Profile (8% Deku and Vol 1-3 Jaune were used. Speed was equalized)

Blossom (The Powerpuff Girls) Blossom's Profile (8% to 20% Deku was used. Speed was equalized)

Griffon (RWBY) Griffon's Profile (8% to 20% Deku was used. Speed was equalized)

Enderman (Minecraft) Enderman's Profile (5% Deku was used. Speed was equalized)

Neon Katt (RWBY) Neon's Profile (8% Deku was used. Speed was equalized)

Kong (Legendary) (MonsterVerse) Kong's Profile (5% Deku was used. Speed was equalized)

Notable Losses:

Hamsuke (Overlord) Hamsuke's Profile (5% Deku was used)

Jack (BioShockJack's Profile (5% Deku was used. Speed was equalized)

Mysterio (Marvel Cinematic Universe) Mysterio's Profile (5% Deku was used and Mysterio had 3 days of preparation. Speed was equalized)

Bart Simpson (The Simpsons) Bart's Profile (Rise of the Villains Saga Deku was used. Speed was equalized)

Inconclusive Matches:

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