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Summary

Izetta is the protagonist of Izetta: The Last Witch. She is the last in the bloodline of witches, learning her magic from her late grandmother. Years later, she was put into a coma by the Germans so they could use her magical abilities and blood to further their weapons of war. The Princess of Eylstadt, Finé, whom Izetta had met when they were children and had saved her from death, inadvertently awakens her, and Izetta, recognizing her old friend, became devoted to her and decided to support her cause to defend Eylstadt and end the war. Izetta quickly became Finé's closest person, best friend, and best asset in the conflict against the Germans.

Powers and Stats

Tier: 9-A | At least High 8-C, up to 8-B. 7-A to High 7-A with 5 seconds of charging, 6-C to High 6-C with 10 seconds of charging. Even higher at maximum output

Key: Base | With half the Magic Stone

Name: Izetta, The White Witch, The Last Witch, The Witch of Eylstadt

Origin: Izetta: The Last Witch

Gender: Female

Age: 15

Classification: Human, Witch

Powers and Abilities:

Magic, Extrasensory Perception (Can sense and detect magic, magical energies and activities), Telekinesis through touch (She can control any object she touches up to a certain weight with her mind and make it fly faster than her flight speed; she can control multiple objects at once), Weapon Control, Statistics Amplification on anything she touches/applies magic to, Homing Attack, Flight with the use of technical devices (She can fly by sitting on an object she controls via her telekinesis), Resistance to cold temperatures and air pressure, Superhuman flight speed (She can reach about 400 km/h, capable of outspeeding some of World War 2’s airplanes; even faster by using her Magic Stone (likely above 900 km/h)), Nature Manipulation (She can make changes to the landscape by spraying her blood on it, like creating large stalagmites or shooting shards of earth or ice[1]), Carries a dozen swords and spears with her

Same as before, plus Magic Stone (Tremendously increases her telekinetic powers, speed, and resistance[2]), Telekinesis without need of touch (She can TK over 40 objects at once with ease and multitask them. She can also steal control of objects used by other telekinesis users[2]), Energy Manipulation, Can shoot beams, Explosion Manipulation, Forcefield Creation (Casually blocked both non-magic and magic attacks, even from Sophie, who's comparable in power), Matter Manipulation (Can turn magic particles around her into semi-physical crystals), Magic Absorption (She can absorb magic energy from her surroundings. In the last episode, she gathered ⅔ of the entirety of the world's magic into a gigantic crystal[3])

Attack Potency: Small Building level (Can shoot through and destroy tanks) | At least Large Building level, up to City Block level (From these feats. Izetta can lift, throw as a projectile, break in thousands of pieces, and completely melt the upper 200 meters of the Eiffel Tower). Mountain level to Large Mountain level with 5 seconds of charging, Island level+ to Large Island level+ with 10 seconds of charging Even higher at maximum output (Created a magic crystal hundreds of thousands of times bigger than her, by materializing ⅔ of the entirety of the world's magic)

Speed: Subsonic flight speed (Can fly at 400km/h; controlled objects can be made to move faster[4]), At least Supersonic+ combat speed and reactions (She reacted to magic-amped bullets shooting from behind her, including from warship cannons[5] and magic-amped machine guns[3]. Magic-amped weapons should upscale from Germany's regular WW2 machine guns, which could fire up to 878 m/s) | At least Subsonic+ flight speed (Easily outsped the best airplanes of WW2 which could fly at 800 to 900km/h, like the Me 262 Schwalbe), At least Supersonic+ combat speed (Superior than before). Izetta's beams reach Hypersonic speeds, and she can react to them[3])

Lifting Strength: Class K with telekinesis (Can lift 3 tanks at once, which should be around 200 tons) | Class M with telekinesis (Lifted the upper 200 meters of the Eiffel Tower[3])

Striking Strength: Small Building level | Large Building level

Durability: Small Building level with shields (Can block and deflect bullets from tanks, by compiling a dozen of empowered regular swords[6]) | At least Large Building level, likely City Block level, higher with shields (Took attacks from Sophie, who is comparable to her. She tanked a magic beam from Sophie)

Stamina: Superhuman. Izetta has fought dozens of battles against Germany’s armies without tiring during the war. She fought against Sophie, the original White Witch, for several hours non-stop while flying at high speeds across the mountains and Europe, and using the Magic Stone which puts a heavy toll on her body.

Range: Hundreds of Meters with any weapon or object she uses, Kilometers with beams (requires the Magic Stone)

Standard Equipment: .55 Boys anti-tank rifle (used for both flight and offense, though she can fly on any object she uses TK on), two dozens of swords and spears, 8 scientifically empowered swords (like these), 4 WW2 aerial bombs, half of the Magic Stone, any object she touches (doesn't require contact with the Magic Stone)

Intelligence: Average normally, Gifted with magic and in combat. Izetta possesses hightened combat awareness, is quick-witted during battles, and is capable of adapting to most situations. Smart enough to quickly understand an enemy’s attack patterns and weak points, successfully performed a plan against Sophie, and she has mastered the use of her magic. She once fooled the German army by faking having access to magic and intimidated them to retreat (she didn't have access to magic in that moment due to the lack of magic leylines in the area). She's well-experienced in combat, having fought for a large chunk of what is essentially WW2, against navy fleets, artillery divisions, and planes alike. She's particularly skilled in dogfights. Matched her ancestor in combat, who was vicious and more skilled. At base, Izetta can use her TK on 4 to 20 objects at once (weapons, bombs, vehicles, materials, etc; depending on their size and weight), and over 40 with the Magic Stone. She can multitask her controlled objects with ease (like using some for offense, others for defense, others for distraction, perform pincer attacks, etc), as well as the object she's flying on, her crystals, her anti-tank rounds, her forcefield, and make her attacks homing, and do so all at once while flying and maneuvering in the sky.

Weaknesses:

  • Base: Countless magic leylines cover the world, like giant rivers that flow through the land, but not everywhere. Izetta can only use her powers on areas that are covered by magics leylines. If an area isn’t covered by a magic leyline, Izetta is as powerless as a regular human. She has however memorized the placements of all the leylines in the world. The weakness is fixed with the Magic Stone.
  • Magic Stone: Using the Magic Stone (even just the half Izetta has) puts a heavy toll on the user’s body that gets heavier the more the stone is used, eventually shortening her life span. After using the Magic Stone too much, Izetta was afflicted with partial paralysis. The type of paralysis is unknown, but it seems to be at best paraplegia. It should be noted the side-effects of the Magic Stone were accelerated only due to Izetta performing her Tier 7 and Tier 6 feats; should she stay within the Tier 8-level combat, such effects wouldn't occur until much later

Feats:

  • Defeated the German armies on multiple occasions, whether against infantry, artillery, navy or air force, even when they had magic-amped weapons.
  • Using magic-amped weapons, she can pierce tanks and planes without the weapons getting damaged. She can control dozens of them at once.
  • Casually blocked a tank round by compiling a dozen of magic-amped regular swords.
  • A magic-amped tank or plane can withstand multiple magic-amped bullets and tank projectiles. She can control and guide at least 3 tanks at once regularly, and over 10 with her Magic Stone.
  • A magic-amped anti-tank rifle (at base) can fire homing magic-amped bullets, which can easily pierce multiple tanks from one end to another and keep going. The bullets of a Magic Stone-amped anti-tank rifle can pierce through at least 4 magic-amped tanks in a row and keep going[2].
  • Easily reacted to magic-amped bullets and projectiles, as well as explosions caused by them. Those attacks came from assault rifles and naval cannons and autocannons
  • Blocked a beam of energy from Sophie[3].
  • Can telekinetically lift and launch the 200 upper meters of the Eiffel Tower as a projectile[3].
  • Can create powerful blasts of fire by materializing the energy of the Magic Stone into crystals, strong enough to blow up whole trains and even break the Eiffel Tower in two. She blocked a similarly strong blast by piling 4 magic-amped special swords[3].
  • She melted the 200 upper meters of the Eiffel Tower by using her blasts of fire[3].
  • She received little to no damage from Sophie's blasts, and was unaffected by the cold of the Alpes mountains despite flying at over 700 km/h[3].
  • Single-handedly materialized ⅔ of the world's magic and sent it in space, after combining it with the ⅓ remaining gathered by Sophie[3].

Note: As Izetta and Sophie have the same powers, strengths and capabilities, any feats done by Sophie can be counted as possible for Izetta to accomplish, and vice-versa.

Notable Matchups

Notable Victories:

Notable Losses:

Solid Snake (Metal Gear) Snake’s Profile (8-B versions were used, speed was equalized)

Inconclusive Matches:

References

  1. Episode 1
  2. 2.0 2.1 2.2 Episode 11
  3. 3.0 3.1 3.2 3.3 3.4 3.5 3.6 3.7 3.8 3.9 Episode 12
  4. Episodes 3 onwards
  5. Episodes 7
  6. Episode 3

Discussions

Discussion threads involving Izetta
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