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Imperial Sentry Droid 01
I advise you not to engage the droid. The consequences could be problematic.
~ Ap-5 warns Garazeb Orrelios about the Imperial Security Droid

Summary

Imperial Sentry Droids are a kind of security droid used by the Galactic Empire to guard its cargo ships. These droids are slightly larger and stronger than a large male Lasat. They rely not just on physical strength to get the job done and will not hesitate to use the modified E-11 blaster rifles built into their right arms. Also, if one of them is attacked, all of the other sentry droids on a ship will activate and go assist it.

Powers and Stats

Tier: 9-A with physical strikes. 9-A with blaster

Name: Imperial Sentry Droid

Origin: Star Wars

Gender: None

Age: Varies

Classification: Droid, Security/Sentry Droid

Allegiance: Galactic Empire

Powers and Abilities: Superhuman Physical Characteristics, skilled hand-to-hand fighters, skilled marksmen

Attack Potency: Small Building level with physical strikes (Can overpower the likes of Garazeb Orrelios. Can punch large holes in metal each other's armor plating). Small Building level with blaster (Modified E-11 blaster rifle which is based on and comparable in firepower to the DC-15S carbine utilized by the Galactic Republic’s Clone Troopers)

Speed: At least Peak Human movement speed with Superhuman combat speeds and reactions (Can match and overcome the likes of Garazeb Orrelios in melee combat)

Lifting Strength: Possibly Class 5 (Stronger than Garazeb Orrelios)

Striking Strength: Small Building Class

Durability: Small Building level against physical strikes (Can take hits from Garazeb Orrelios. Should be able to withstand the forces of their own physical strikes), higher against directed energy weapons (Armor likely made of some kind of composite plating which can disperse the energy of blaster bolt shots. Can take multiple shots from heavy blaster pistols which have this kind of firepower as well as blaster rifles with at least this kind of firepower and press on)

Stamina: Superhuman. They seemingly do not tire at all and can press on even after taking severe damage from heavy blaster pistols and blaster rifles.

Range: Extended melee range with physical strikes due to sheer size, a few hundred metres with blaster

Standard Equipment: Modified E-11 blaster rifle built into the right arm

Intelligence: Below average. Is a mindless machine which simply attempts to overpower anything it does not recognize as an ally. Will blindly charge at enemies on the battlefield.

Weaknesses: Will blindly charge at enemies on the battlefield, which makes it easy to draw them into areas where their enemies might have a tactical advantage. Despite being capable of working in groups, they have shown no tactical acumen whatsoever and simply mob an enemy. Can be deactivated and quickly reprogrammed if their enemy knows their override code.

Others

Notable Victories:

Notable Losses:

Inconclusive Matches:

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