VS Battles Wiki

We have moved to a new external forum hosted at https://vsbattles.com

For information regarding the procedure that needs to be exactly followed to register there, please click here.

READ MORE

VS Battles Wiki
Advertisement
VS Battles Wiki
Imps4e
Imps are insidious devils. They are often found serving evil spellcasters as advisors and spies.
~ Monster Manual 3.5e

Summary[]

Imps are the most typical and average devils above the lemure fodder. Imps serve any number of purposes for their Archdevil overlords, ranging from assassins, foot-soldiers, scouts, and general cannon fodder.

Imps were drawn to the worlds outside of the Nine Hells of Baator, delighting in corrupting others to evil for their masters. They regularly serve as familiars to particularly vile spellcasters, ensuring that, when they die, their souls will serve time in Baator. There are many alternative types of Imps that are present in the multiverse- Bloodbag, Euphorics, and Filth imps are a selection of some of them.

Powers and Stats[]

Tier: At least 9-B, likely 9-A

Name: Imp, Stinkers

Origin: Dungeons and Dragons

Gender: Genderless

Age: Varies

Classification: Lesser Devil

Powers and Abilities: Superhuman Physical Characteristics, Law Manipulation, Chaos Manipulation (Devils contribute to the balance of Chaos and Law that makes up reality; with an upset of the balance in favor of either one, severe effects take place within reality, including delusion of the minds of those aligned with the opposite force, inexplicable deaths, etc), Corruption (Type 2), Morality Manipulation (Merely listening to the words of a Devil can turn a target evil), Soul Manipulation (Devils are capable of sending souls to hell, though prefer evil ones, upon their death), BFR (Souls transform into a physical shell and are cast into Baator upon death), Text Manipulation (A devil imprints the soul of a corrupted target with their name automatically), Extrasensory Perception (A devil can see the state of one's soul and if another devil has claimed it), Pain Manipulation (A devil is capable of torturing and flaying the soul), Energy Manipulation (Hell is powered by divine energy drawn out from the soul via pain), Power Bestowal (All devils save Lemures can raise other devils to a higher rank, effectively giving the abilities of that rank), Reactive Evolution (Given enough soul energy, a devil can ascend to a new rank of devil, for example, a Spined Devil may become a Bearded Devil), Regeneration (At least Mid, possibly High-Mid, Devils can reform from their evolution to higher ranks, which often includes losing all viscera on their body, their heads cracking open), Madness Manipulation (Type 3, Anyone outside of the ranks of Baator seeing their regeneration is induced with crippling fear), Absorption (A devil can absorb the energy released by a soul), Immortality (Types 1, 3, and 4; Devils will resurrect if killed outside of Baator; Many devils are older than measured time itself, including several Pit Fiends and multiple Archdevils, such as Dispater), Disease Manipulation (Those that devour the flesh of a Baatezu once killed become lethally ill), Preparation (As military geniuses, devils benefit greatly from preparation, creating traps and tricks to practically ensure victory in a given encounter), Fear Manipulation (The equipment of a Devil induces moderate fear in those around them), Abstract Existence (As Outsiders, devils are purely abstract in their physiology, lacking any biology in a traditional sense), Self-Sustenance (Types 2 and 3), Shapeshifting, Flight, Magic, Reality Warping, Poison Manipulation, Non-Physical Interaction (Magic in D&D can interact with abstracts, intangibles, non-corporeals, conceptual and even nonexistent beings), Enhanced Senses, Damage Reduction, Stealth Mastery, Magic and Good Detection, Invisibility, Mind Manipulation, Clairvoyance, Status Effect Inducement, Curse Manipulation, Blood Manipulation, Healing, Biological Manipulation, Perception Manipulation, Illusion Creation, Stench Manipulation, Extreme Resistance to Fire Manipulation, Magic, Reality Warping, and Poison Manipulation

Attack Potency: At least Wall level, likely Small Building level (On par with the Rothé)

Speed: Subsonic (Comparable to creatures capable of dodging point blank arrows)

Lifting Strength: Peak Human (Can push 260.82 kg)

Striking Strength: At least Wall level, likely Small Building level

Durability: At least Wall level, likely Small Building level (Capable of enduring attacks from other devils as well as adventurers)

Stamina: Infinite, no devils require any rest of any kind

Range: Several Meters

Standard Equipment: None notable

Intelligence: Varies from Average to Extraordinary Genius, Euphoric and Filth imps' great intellect can compare even to mighty spellcasters, with a rating of 16 and 17 respectively

Weaknesses: Good-aligned and silver weapons overcome their damage reduction

Notable Attacks/Techniques: See this album describing the unique abilities of various Imp types.

Notable Matchups[]

Notable Victories:

Notable Losses:

Inconclusive Matches:

Discussions

Discussion threads involving Imp (Dungeons and Dragons)
Advertisement