VS Battles Wiki

We have moved to an external forum hosted at https://vsbattles.com/

For information regarding the procedure that needs to be exactly followed to register there, please click here.

READ MORE

VS Battles Wiki
VS Battles Wiki
Combat is craft. What matters most is not raw power, but the skill by which you hone it.
~ Hit

Summary

Hit (ヒット Hitto?) is the "Legendary Hitman" of Universe 6, an incredibly skilled assassin who has never once failed in his job, killing each target with a single strike.

Powers and Stats

Tier: 2-C | 2-C

Key: Universe 6 Tournament | Tournament of Power

Name: Hit, Never-Miss Hit, the Legendary Hitman

Origin: Dragon Ball Super

Gender: Male

Age: Over 1,000 years old

Classification: Alien Hitman

Powers and Abilities:

Resistance to:


Attack Potency: Low Multiverse level (Easily defeated Super Saiyan Blue Vegeta and harmed Super Saiyan Blue Goku, before growing in power to match him after he's used Kaioken[Statistics Values 1]), can ignore durability with phasing | Low Multiverse level (When using the full extent of his power and killing techniques, he proved a threat for Goku after the events of the Future Trunks Saga, and he improved further during the Tournament of Power, ultimately overpowering Dyspo and being able to fight a heavily suppressed Jiren[Statistics Values 2]), can ignore durability with phasing

Speed: Massively FTL+ (Kept up with Super Saiyan Blue Kaioken x10 Goku[Statistics Values 3]) | Massively FTL+ (Initially kept up with Post-Future Saga Super Saiyan Blue Goku, before improving further during the Tournament of Power to the point of overwhelming Dyspo and keeping up with a heavily suppressed Jiren[Statistics Values 4])

Lifting Strength: At least Class G, likely far higher (Far stronger than Frieza Arc Goku[Statistics Values 5]) | Class T (Stronger than Base Goku, who endured Pretty Black Hole's gravitational pull[Statistics Values 6])

Striking Strength: Low Multiverse level (Easily took down Vegeta) | Low Multiverse level (Damaged Super Saiyan Blue Goku Pre-ToP Arc, and later during ToP he punched a hole in Jiren's chest, pushing him back to the edge of the stage)

Durability: Low Multiverse level (Traded blows with Super Saiyan Blue Kaioken x10 Goku) | Low Multiverse level (Stronger than before, comparable to Super Saiyan Blue Goku Pre-ToP Arc, constantly enduring Jiren's strikes)

Stamina: Superhuman (Fought multiple opponents, constantly enduring Jiren vastly superior strikes and still keep continuing)

Range: Standard Melee Range, Low Multiversal & Interdimensional with ki blasts | Standard Melee Range, at least Extended Melee Range, likely higher; Low Multiversal & Interdimensional with his pocket dimension (Can go in and out of his pocket dimension to dodge attacks and perform pseudo-teleportation); Low Multiversal & Interdimensional with ki blasts (He can fire his ki blasts from inside his pocket dimension to the outside to strike his opponent)

Standard Equipment: None notable

Intelligence: Above Average overall, Gifted in combat strategy (Hit lives up to his title of "Never-Miss Hit", having gone over a thousand years without failing in a single assassination and killing his targets with a single blow. Though his skills mostly lie in the realm of assassination, leaving him lacking when it comes to non-lethal combat, Hit is an extremely skilled martial artist all the same, relying on his precision and finesse. His casual stance in battle, with his hands tucked into his pockets, allows him to conceal the movements of his fists in conjunction with his Time-Skip, leaving opponents incapable of properly reacting to his attacks as he suddenly strikes their vital points before they realize he's throwing a punch. Hit's no-nonsense approach to combat is incredibly effective, as he quickly and efficiently dispatches any threat with brutal yet graceful ease. He is also a gifted strategist when it comes to combat, as he skillfully lured Dyspo to the edge of the fighting stage and nearly made him drop out if not for Kunshi coming to his rescue; later he easily deceived Dyspo again, by using fake muscle movements, to make Dyspo unable to discern if he used Time-Skip or not, thus confusing Dyspo in battle. When he fought Jiren he constantly memorized Jiren strikes on his body, allowing him to land a successful blow and activate his Time Cage ability to suspend Jiren in time, despite the massive difference in strength)

Weaknesses: Hit's movements during his Time-Skip can be predicted, and his attacks thus blocked or dodged, though this is very difficult. Hit's pocket dimension can be destroyed with enough power. His Cage of Time requires quite a lot of energy and focus to keep an enemy trapped

Notable Attacks/Techniques:

Ki (?): The fighting power and life force of a martial artist, a tangible energy derived from the user's vigor, courage, and mind. It can be used in a number of ways, such as to surpass the limits of one's body to greatly increase in strength, and it can be fired as blasts of energy or used to create defensive barriers. The foremost fighter of Universe 6 during their tournament with Universe 7, Hit is an incredibly powerful and skilled opponent who can use his ki in a variety of lethal ways as an assassin.

  • Flash Fist Crush (しゅん拳圧殺けんえんさつ Shunken Ensatsu?): Hit's primary killing technique, a high-speed punch (with an accompanying ki blast) that travels through his pocket dimension, becoming invisible and intangible before striking an opponent during skipped time, while they are completely unaware. Hit targets only his opponent's vital points with this attack, significantly increasing its lethality.
  • Ki Clones (分身ぶんしん Ki Bunshin?): Hit can create duplicates of himself using his ki, making it difficult to track his movements as he rapidly moves around and leaves clones behind.
  • Time-Skip (ときばし Toki Tobashi?): Hit's signature technique, which allows him to skip time for a fraction of a second, moving freely while others cannot act at all, allowing him to easily strike them down without giving them a chance to retaliate, though he can choose to leave those he isn't targeting unaffected. While this is explicitly skipping time and not quite stopping it, it is functionally the same thing. Originally, the amount of time Hit could skip was only a tenth of a second, still enough for him to line up lethal strikes to an opponent's vital points. However, during his battle with Goku, Hit rapidly improved, increasing its duration to half a second, and eventually even longer.
    • Cage of Time: Hit's ultimate technique and the final improvement of his Time-Skip technique, which allows him to trap an opponent within a sort of stasis field by striking them with his Flash Fist Crush, suspending them in time. Keeping an opponent trapped in this way takes a lot of Hit's energy and focus.
    • Tides of Time: Hit stores all the time he's skipped throughout his lifespan in a pocket dimension, which he can phase into to render himself intangible, even as he remains visible in the physical world.
    • Time Freeze (ときとまれ Toki Tomare?) While fighting Goku, Hit's rapid improvement allowed him to truly stop time, which he used to freeze Goku in time by touching him within the time he had already skipped, allowing him to dodge a finishing blow.

Pure Progress: An improvement-based ability utilized by Hit in place of the transformations used by many other fighters, rapidly enhancing his skills whenever he is pushed to his limit. For example, during his first fight against Goku, Hit's Time-Skip doubled in duration before growing further, reaching half a second, and by the time of their second fight, it had grown even longer. He even unlocked enhanced applications of the technique, such as his Time Freeze.

Notable Matchups

Victories:

Losses:

  • Obito Uchiha (Naruto) Obito's Profile (Universe Survival Saga Hit and Fourth Shinobi World War Obito were used. Hit had prior knowledge of Kamui and Edo Jinchuriki, and Obito had prior knowledge of Time Skip and AP. Speed was equalized)

Inconclusive:

References

  1. Daizenshuu 7 – Dragon Ball Encyclopedia: Special Attack Dictionary
  2. Dragon Ball Z Kai - Episode 146
  3. Dragon Ball Z - Chapter 299
  4. Dragon Ball - Chapter 152
  5. Dragon Ball Z Kai - Episode 57
  6. Dragon Ball Z Kai - Episode 1
  7. Dragon Ball Z Kai - Episode 9
  8. Dragon Ball Z Kai - Episode 153
  9. 9.0 9.1 9.2 9.3 Dragon Ball Super - Episode 39
  10. Dragon Ball Super - Episode 11
  11. 11.0 11.1 11.2 11.3 11.4 11.5 Dragon Ball Super - Episode 104
  12. 12.0 12.1 Dragon Ball Super - Episode 71
  13. 13.0 13.1 13.2 Dragon Ball Super - Episode 38
  14. Dragon Ball Super - Episode 40
  15. 15.0 15.1 Dragon Ball Super - Episode 35
  16. Dragon Ball Super: Broly - Movie
  17. Dragon Ball Super: Broly - Light Novel
  18. Dragon Ball Super - Episode 44
  19. Dragon Ball Super - Episode 87
  20. 20.0 20.1 20.2 20.3 20.4 20.5 Dragon Ball Super - Episode 72
  21. 21.00 21.01 21.02 21.03 21.04 21.05 21.06 21.07 21.08 21.09 Dragon Ball Super - Episode 111

Notes/Explanations

  1. Due to the vast amount of inconsistencies between various feats, statements, and information given about Time Skip, such as the mechanics explained by Vados and Whis, (that it is merely limited Time Travel that stores time) being directly contradicted on multiple occasions, including feats like freezing Goku in time (twice), Hit's own words, and Word of God, or what even qualifies as Time Skip, as Tides of Time (Hit's Dimension-Shift) was initially stated not to be, but this was contradicted later in the Tournament of Power, or regarding how Time Skip has a reliant Dimension connected to it for Time Storage contradicts Hit's testimony regarding how he never made Time Skip do more than its initial basic function before, (and the basic mechanics, as he needs to skip time first to then store it, contradicting even that description), etc. has created a patchwork of incoherence. Due to this, and how the Time Freezing and Travelling related parts of the ability must both be simultaneously true for the plot of the Dragon Ball Super Anime to make sense (as Vados/Whis explanation is the sole reason he has his greater Time Dimension abilities thoughout the Assassination Arc and the Tournament of Power, and he needs the abilities to also specifically be Time Stop for certain major plot sequences, like Time Cage, {a Time Stop ability which is explicitly described as "Time Skip in Reverse"} to affect Jiren), as well as the fact they are used interchangeably at several points, our community has decided to index the ability as both Time Travel and Time Stop, and to simply reconcile the best we can by ignoring these glaring contradictions to get the most accurate listing of Hit's ability.

Discussions

Discussion threads involving Hit (Anime)