GS Himi


Himi is a playable character in Golden Sun: Dark Dawn. She is the daughter of the villagers Susa and Kushinada as well as a priestess. She is a Venus adept to specializes in magic and staves.

Powers and Stats

Tier: High 4-C

Name: Himi

Origin: Golden Sun: Dark Dawn

Gender: Female

Age: 12

Classification: Venus Adept, Human

Powers and Abilities:

Attack Potency: Large Star level (Can summon and should be superior to Iris, who can transform into a bright star which then goes supernova engulfing multiple planets in the process)

Speed: Massively FTL+ (Comparable to Iris, who can fly and react at this speed)

Lifting Strength: Unknown. Class 5 with Psynergy (Comparable to Isaac, who can lift boulders with his Psynergy)

Striking Strength: Large Star Class

Durability: Large Star level

Stamina: High

Range: Standard melee range, Interstellar range with Psynergy

Standard Equipment: Various swords, staffs, bombs, armor, rings, restoring items, and Djinn

Intelligence: Gifted. Himi is a Priestess who is exceptionally skilled in magic, alchemy, and Psynergy. She's also just as level headed in puzzle solving as her pears and a prodigy like Ivan, Sheba, and Rief.

Weaknesses: Djinn need to be reset after being used, or given time to recover entirely after summons are used. While in these states, the Djinn don't give the adept boosts and need to be managed carefully.

Notable Attacks/Techniques:

  • Venus Psynergy: As a Venus Adept, Himi specializes in the manipulation of the earth, the environment, energy, and life.
    • Quake Sphere: Himi triggers an earthquake in her vicinity to deal earth-elemental damage to multiple foes at once.
    • Wild Growth: Himi causes plants to suddenly grow into thick vines to attack her foes, dealing nature-elemental damage.
    • Avalanche: Himi triggers a massive avalanche to bury her foes in rock.
    • Nettle: Himi causes massive briars to erupt from the ground to impale her foes.
    • Stone Spire: Himi drops huge stalactites unto her foes.
    • Grand Gaia: Himi causes the earth itself to open up and unleash its might upon her foes.
    • Punji Strike: Himi causes huge spears of sharpened bamboo to impale her foes from below.
    • Thorny Grave: Himi summons a wave of loathsome fiends to attack her foes.
    • Potent Cure: Himi greatly heals herself or an ally.
    • Revive: Himi raises an ally back up from the dead.
    • Haunt: Himi summons spirits to continuously harm the opponent over time, ignoring durability.
    • Curse: Himi curses the opponent, slowly causing Instant Death.
    • Condemn: Himi summons a reaper to instantly kill the opponent.
    • Annihilation: An attack that instantly kills the foe, and if it fails to do so, still inflicts massive damage.

  • Mars Psynergy: Through the aid of Djinn, Himi is able to use Mars Psynergy, granting her control over fire, heat, and lava, and strength.
    • Carpet Bomb: Himi attacks the opponent with a barrage of bombs.
    • Protect: Himi boosts the durability of her and her allies by a tremendous amount.
    • Pyroclasm: Himi causes a powerful eruption to appear under the opponent.

  • Mercury Psynergy: Through the aid of Djinn, Himi is able to use Mercury Psynergy, granting her control over water, ice, and compassion.
    • Pure Ply: Himi uses her faith to greatly heal herself or an ally.
    • Pure Wish: Himi makes a wish that greatly heals her entire party.
    • Break: Himi eliminates the status boosts of her opponent.
    • Cure Poison: Himi rids her or her ally of poison.
    • Restore: Himi can use this to wake someone up, cure paralysis, better their impaired senses, or ward off curses.
    • Avoid: Himi becomes harder to detect.
    • Freeze Prism: Himi strikes with a barrage of ice crystals.
    • Deluge: Himi attacks the opponent with a deadly flood.

  • Jupiter Psynergy: Through the aid of Djinn, Himi is able to use Jupiter Psynergy, granting her control over air, wind, and lightning, and the mind.
    • Delude: Himi summons a mist that makes it much harder for the opponent to hit or target him.
    • High Impact: Himi boosts the attack potency of herself and her allies by a tremendous amount.
    • Resist: Himi boosts the durability of herself and her allies by a large amount.
    • Drain: Himi drains the life force of her opponent, adding it to her own.
    • Psy Drain: Himi drains the spiritual, mental, physical, magical, psychic, and elemental energy of her opponent, adding it to her own.
    • Blue Bolt: Himi attacks the opponent with a powerful lightning bolt.
    • Bind: Himi seals the usage of the opponent's spiritual, mental, physical, magical, psychic, and elemental abilities.
    • Spark Plasma: Himi attacks with a barrage of lightning bolts.
    • Sonic Slash: Himi slashes from a distance with a blade of focused air.
    • Blunt: Himi halves the attack potency of her opponents.

  • Djinn: Djinn are entities of Psynergy and allow the opponents to change their class and Summon. Djinn can also be used in battle. Below is a list of notable abilities used with Djinn.
    • Granite: Doubles durability of the entire party.
    • Quartz: Revives ally.
    • Vine: Halves the speed of the opponents.
    • Sap: Drains life force and adds to his user.
    • Ground: Nullifies the attack of an opponent.
    • Petra: Prevents the opponent from attacking once before an attack.
    • Salt: Heals all status ailments of the party.
    • Geode: Turns the battlefield into a planetoid and hurls it at the opponent.
    • Ember: Restores Psynergy of the whole party.
    • Flash: Increases the durability of the whole party tenfold.
    • Spark: Revives an ally.
    • Coal: Doubles the speed of the whole party.
    • Reflux: Automatically counter-attacks when attacked.
    • Core: A fire-based attack that ignores durability.
    • Fugue: Attacks the opponent, searing their spiritual, mental, physical, magical, psychic, and elemental energy.
    • Zephyr: Doubles the speed of the whole party.
    • Kite: Allows the targeted Adept to effectively multi-task.
    • Luff: Seals the spiritual, mental, physical, magical, psychic, and elemental attacks of the opponent.
    • Waft: Grants the targeted Adept temporary invulnerability.
    • Whorl: Wind-based attack that can instantly kill the target.
    • Gale: Wind-based attack that can remove the opponent from battle as though they ran away.
    • Dew: Revives an ally.
    • Shade: Increases the party's durability by a decent amount.
    • Rime: Seals the spiritual, mental, physical, magical, psychic, and elemental attacks of the opponent.
    • Balm: Revives all allies.
    • Serac: Water-based attack that can instantly kill the target.

  • Judgment: The might of the apocalypse. An angelic white knight fires a blast from the sky. The white explosion engulfs the world.
  • Meteor: A meteorite from deep space. A fiery meteor crashes into the planet.
  • Thor: The mighty god of thunder. He crashes down from the sky shooting lightning bolts at the opponents.
  • Boreas: The god of north wind. Boreas engulfs the enemy, effectively freezing them, and then shatters them with a spear of ice.
  • Crystallux: A dragon with a heart of brilliant crystal. Crystal is a spiritual dragon manifesting from a chandelier, and it shoot a beam of light at the target.
  • Haures: A beast that sunders darkness. Literally shatters darkness, then proceeding to do a barrage of slashes and a fiery beam to the opponent. Can hit non-corporeal enemies.
  • Eclipse: A dragon whose wings span the skies. Eclipse fires a beam of electricity that causes an electrical explosion that spans out an entire country.
  • Coatlicue: A goddess bearing the water of life. Continuously heals the entire party of a long period of time.
  • Daedalus: Master craftsman of ancient times. A giant ancient robot fires off a barrage of missiles at the opponent.
  • Azul: An awakened dragon from the deep. A lengthy serpent fills the battlefield with water and does a barrage of attacks, causing the water to explode on the opponent. Immobilises the opponent.
  • Catastrophe: The embodiment of destruction. A dark winged knight with many weapons fires off a electric pyramid into the ground, and when it opens up, the whole world is engulfed with a dark explosion.
  • Charon: The boatsman of the river Styx. Charon appears as a reaper in the sky, engulfing a large portion of the world in darkness. Opponents hit with this attack will instantly die, and receive massive damage if that fails to work.
  • Iris: Goddess of rainbows, guide of souls. The most powerful summon, Iris takes the opponent into the Sun. She also fully revives and restores the health of all of the party.


Notable Victories:

Notable Losses:

Inconclusive Matches:

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