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What the-!?
~ Henry Stickmin's first words

Summary

Henry Stickmin is the titular protagonist of the series dubbed the same name. Originally a thief, each game focuses on one choosing an object/option to move through a certain situation. This results in different ways of going about an overlying task, but more notably, results in a great number of hilarious ways of failing in the art of trying to get through the task.

Depending on the timeline, Henry finds himself either as an absurdly greedy thief, a government agent, leader of the Toppat Clan, a bounty hunter, and any other number of different occupations.

Powers and Stats

Tier: Varies from 9-B to High 8-C, at most 8-A, higher with various items, Low 7-C with rage, up to 7-A with explosives | Low 7-C physically and with rage, High 7-C with Big Blast, up to 7-A with explosives

Key: Base | Cybernetically Enhanced

Name: Henry Stickmin, Mysterious Vagabond

Origin: Henry Stickmin Series

Gender: Male

Age: 28 as of Fleeing the Complex

Classification: Human, Robber, Prisoner, Criminal, Bounty Hunter, Private Investigator, Pardoned Criminal, Government Operative, Thief, Toppat Clan Leader, Convict, Inmate of The Wall, Rescue Operative, Fugitive, Toppat Recruit, Space Resort CEO

Powers and Abilities:

Passive:

Skills:

Innate Abilities:

Resistance to:

All Base abilities, plus:

Attack Potency: Varies from Wall level+ to Large Building level, at most Multi-City Block level+ (Can harm characters who can harm him such as Charles and Ellie. Defeated Reginald Copperbottom and Dmitri), higher with various items (Has numerous items that physically amp him to varying degrees. Notably, those such as Power Armor, Metal Cap and Sandwich) and hax (Certain hax massively increase his offensive prowess. Destroyed the Toppat airship by accident with Metal Bend. His luck often causes him to perform feats that are utterly absurd compared to his base level), Small Town level with rage (Could create an explosion at this level by yelling/getting angry), up to Mountain level+ with explosives (Created an explosion of this magnitude) | Small Town level physically and with rage (Much stronger than before, can consistently keep up with Right Hand Man Reborn), Large Town level with Big Blast (Vaporized a portion of the Toppat Airship), up to Mountain level+ with explosives

Speed: Subsonic+ with Hypersonic reaction speed (Can block, dodge and even catch bullets at close range, could redirect a missile), Massively Hypersonic+ with NrG, up to Speed of Light with Scooter (His scooter can move at light speed) | Massively Hypersonic+ (Can fly the distance it took the Toppat Airship 10 hours to fly in 9 seconds), Massively Hypersonic+ with NrG, up to Speed of Light with Scooter (His scooter can move at light speed)

Lifting Strength: At least Class 25 (Could briefly lift a metal door alongside Charles before he lost his balance) | At least Class 25 (Stronger than before)

Striking Strength: Varies from Wall level+ to Large Building level, at most Multi-City Block level+ (Can trade blows with those comparable to him, can occasionally harm Right Hand Man Reborn with his strikes), higher with various items | Small Town level (Could destroy Right Hand Man Reborn's cybernetic eye with a swing from his sword, knocked an energy attack from Right Hand Man Reborn all the way around the Earth with a single strike from a baseball bat)

Durability: Varies from Wall level+ to Large Building level (Can survive explosions that destroy stone walls and being thrown through metal doors, can take hits from characters comparable to him), at most Multi-City Block level+ (Survived the impact of Charles' helicopter crashing on him), higher with various items (Several items amp Henry's durability to the point of letting him no-sell attacks that can normally cause him great harm) | Small Town level (Can take hits from Right Hand Man Reborn)

Stamina: Superhuman

Range: Standard Melee Range, up to Tens of Meters with certain gadgets, Hundreds of Meters with firearms, Interdimensional with Teleporter (Can teleport to what seems to be other dimensions) | Standard Melee Range, up to Tens of Meters with certain gadgets, Hundreds of Meters with firearms, Interdimensional with Reference (Reference can punch people into alternate timelines, as well as travel to those timelines)

Standard Equipment: Numerous items and gadgets, the vast majority of which he can instantly pull from Hammerspace

Intelligence: Gifted (Henry is often regarded as a highly dangerous criminal, who can manage to steal very valuable items, escape government complexes undetected, and even take down major organizations such as the Toppat Clan by himself. Henry has achieved virtually absurd missions through his sheer determination, such as stealing an entire rocket and becoming a successful CEO of a space resort, to the shock of the entire Toppat group. By Infiltrating the Airship, he is regarded by all accounts as notorious, and this is no exaggeration given his ridiculous determination and insane luck in many situations. Sometimes however, his incompetent side takes over)

Weaknesses Has the occasional streak of complete incompetence. His equipment sometimes backfires on him, notably the Teleporter. Can easily get distracted. Is very greedy, and will go after anything of high value if given the opportunity.

Feats:

  • Escaped the West Mesa Penitentiary
  • Stole the Tunisian Diamond
  • Took down the entire Toppat Clan by himself
  • Successfully escaped The Wall, a maximum security prison
  • Defeated the Right Hand Man, on a RPG Style
  • Stole an entire rocket and redeemed the Toppats onboard

Note: This is a composite of every ending/failure Henry was in, because all outcomes are canon and alternate timelines.

Notable Matchups

Victories:

Ben Tennyson (Ben 10) Ben’s Profile (This was Omniverse Ben who had access to Master Control with all his aliens and equipment, Henry was in his cybernetic form, and speed was equalized)

Losses:

Inconclusive:

Discussions

Discussion threads involving Henry Stickmin
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